Star Wars: Dark Forces

aka: Star Wars: Dark Forces (Classic, 1995)
Moby ID: 500
DOS Specs
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Description official descriptions

Kyle Katarn is a former Imperial officer turned mercenary, now hired by the Rebel Alliance. After having stolen the Death Star plans from a remote facility, he is tasked with investigating the sudden destruction of a hidden Rebel base. This leads him to face off against Imperial General Rom Mohc and the various iterations of his Dark Troopers - cybernetic soldiers with the armor and firepower to turn the tide of the war.

Dark Forces is a close prequel to the original Star Wars movie trilogy. The game marks LucasArts' first attempt to enter the first-person shooter market. Instead of licensing the DOOM engine, like many competitors, LucasArts created its own internal Jedi engine. The Jedi engine contains advanced features over similar tech, including the ability to look up and down, jump, crouch, and limited support (in the build used for Dark Forces) for rooms (sectors) over rooms. The 3D models also make occasional appearances inside the game, as turrets or Kyle's ship dropping him off or picking him up from each mission.

Most levels have a fairly complex, often maze-like structure, and include various switches that need to be activated to change the layout of the level. Jumping is integrated into the gameplay, as certain areas can only be accessed in that way. In addition to weapons, Kyle can use shields to protect himself from damage, a head lamp to illuminate dark areas, as well as specific items used to counter environmental hazards. The player character is given a certain amount of "lives" per level; he dies permanently once he runs out of all of them. Game progress can be saved only between missions.

The game features fourteen substantial levels as Kyle works to disarm the Dark Trooper project. Many levels reference characters or areas from the Star Wars movie trilogy, such as a visit with Jabba the Hutt, a trip to Coruscant, and a battle through the interior of a Star Destroyer. As opposed to most first-person shooters of the time period, every level has objectives for Kyle to complete, ranging from grabbing a clue and getting out alive, to planting charges around a facility to demolish it. Cutscenes appear between key missions to update the plot.

The Star Wars license gets plenty of use, as the game features imperial officers, stormtroopers, and a collection of aliens seen in the films as enemies. Blaster rifles and thermal detonators are used as weapons, along with other firearms inspired by the tech of the films. Dark Forces also uses the iMuse engine to dynamically change the music during action scenes, with much of the music based off or directly replicating, John Williams' original film score.

The game is entirely a single-player campaign; no multiplayer is included or supported.

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Credits (DOS version)

124 People (114 developers, 10 thanks) · View all

Project Leader
Lead Artist
3D Engine
Story
Programming
Game Design
Level Design
Tools
Texture Placement
Texture Artwork
3D Artwork
2D Cutscene Artwork
[ full credits ]

Reviews

Critics

Average score: 81% (based on 43 ratings)

Players

Average score: 4.0 out of 5 (based on 189 ratings with 15 reviews)

Blaster bolts and hydro-spanners!

The Good
Now, my friends, this is a prime example of how to make a so-called "clone", but make it really good. Dark Forces is easy to criticize because of it looks and/or plays "like" Doom. These people haven't played this game enough. First of all, DF has a story, and a moderately well written one at that. It's fleshed out by well done cut-scenes and the occasional in game commentary. the levels are quite well designed, atmospheric, and continually interesting. Each level provides different challenges and obstacles to overcome. The graphics, while using the same basic engine Doom did, are far from "Doom-esque", which utilized a palette of browns and grays. The textures are very good and make you feel like you're in a Star Wars movie. The enemies, while not really clever, do react to more than your presense, such as sound. They also look good, and although the animation could've use a few more frames, they are otherwise quite crisp. The sound is also well done. While you have your generic "zot" from the blasters, there are also interesting sounds following in the wake of the unique weapons. Some enemies make idle sounds as well, such as the probe droids.

The Bad
The best I could think of was that it gets rather difficult towards the end, a problem compounded by the appearance of an extremely powerful enemy. Also, the levels confused me here and there. The map was a nice feature, but I still got lost occasionally.

The Bottom Line
A very good game. If you like Star Wars or FPS games, it should definately be in your collection. And even if you only casually play games, it's still very much worth your time.

DOS · by Clinton Webb (19) · 2000

One of the longest-lasting games that I know of

The Good
Dark Forces was and is a classic. Taking the role of mercenary Kyle Katarn, the players engage in fourteen levels of Imperial slaughtering. On top of that, there is thought required; some of the puzzles are tricky. On top of THAT, there are some really cool effects in this game: a Death Star hologram rotates in place; TIE fighters launch and land in the Super Star Destroyer Executor's bay; spotlights pan the rooftops of Coruscant as you try to reach the Imperial Security building. Incredibly details for something so old.

The Bad
It's age has shown, however. LucasArts has refused to release the source code, which would allow a 3D-accelerated version to be created by users. Stuck in 320 x 200 mode for PC users, the game does become badly pixelated. Macintosh users are better off; they get to play Dark Forces in 640 x 480 glory.

The Bottom Line
The staying power of this old game lies not only with the wonderfully crafted universe LucasArts created for us. Rather, hundreds of user-made levels have propagated the Internet and our hard drives, ranging from the epitome of laziness known as "Mines" to the glory and wonder known as "Condition Red," "Mt Kurek," and "Dark Tide." While the Dark Forces community has shrank in size, it still lives at www.df-21.net where forums are still active and downloads are still available. Few games have had such a lasting, creative community. In this old engine, users have created effects to rival the newest of games. So, even if you're bored with the originals, don't throw that CD...check out what others have done.

You just may decide that Dark Forces is, just maybe, the greatest game of all time.

DOS · by Casey Neumiller (4) · 2004

Bad Graphics, but still a great FPS

The Good
Although the graphics aren't amazing (compared to now), this game exceeds some of 2002 games out there. The levels are simply greatly made. They all have secret areas , and tasks that are very different, along with enemies to support the greatness (is that a word?). Each task is unique, and are all fun to complete. All of the worlds you play in will keep you playing.

The Bad
Some tasks (missions) get hard, and take a long time to figure out.

The Bottom Line
Although the gfx aren't very impressive, I still say that SWDF is a fun FPS to play, and deserves a high rating.

My Rating : ( 4 / 5 )

DOS · by ThE oNe (180) · 2002

[ View all 15 player reviews ]

Trivia

Action figures

Two Star Wars action figures were actually released based on characters from this game. One was the main character Kyle Katarn (whose image was lifted from the game, but they added a beard so he'd look more like the Jedi Knight version of him). The other was General Mohc (the final boss) in his specially modified Phase III Dark Trooper battle suit.

Animation

The animation of Darth Vader when he speaks to Mohc is 'borrowed' from the X-wing game. A similar animation is seen in a game over cutscene when your pilot is captured and Vader interrogates you.

Similarly. the close-up of Vader's face at the epilogue, is taken from TIE fighter..

Banned

Both the US and the German version were banned in Germany (German: 20.10.95, US: 30.09.95)

Cameos

Max from Steve Purcell's duo of Sam and Max (who star in their own LucasArts game, Sam & Max Hit the Road) makes a most unusual cameo appearance in Dark Forces.On the ice level, keep your map up during your investigations of its perimeter. You'll notice on the map one structure that looks very similar to the infamous rabbit. Coincidentally, both Max and Kyle Katarn are voiced by the same actor: Nick Jameson.

Ewoks also make appearances in the form of a few that are chained up who make fun of you (and you can shoot them if you're one of those Ewok hating Star Wars fans) and the 'Ewoks suck' graffiti you'll find in the some of the darker corners of the Imperial facilities.

The Imperial Blaster Rifle sprite was used in Star Wars: Rebel Assault II - The Hidden Empire on the second CD.

Cut content

The original idea was that Denny Delk (the narrator) would read the Star Wars scrolling text, but it was cut out. He actually recorded the lines. You can extract the sound files of these lines with one of the modding programs, available at massassi.net

In an issue of Lucasarts' old magazine; "The Adventurer" (that came with games of the era), Dark Forces was previewed with screenshots that did not appear in the final game. Among those included were a map of a standard Star Destroyer level (the "nose" of the Star Destroyer is very identifiable), an undisclosed Imperial base/Death Star/Star Destroyer level (with a very steep vertical drop), and an abused urban setting (that appeared to have an unfinished, bland sky overhead). Also, the emblem on Kyle Katarn's datapad was different at the time.

In the intro, there was a movie showing Kyle Katarn loading his weapons, but this was cut out too. It can be found in the game demo.

Howie scream

Dark Forces used the legendary Howie scream sample. If you tripped (or jumped) off of a tall structure, Kyle Katarn would scream "Uuuuarrrgggghhhh!!!!" This scream sample has been used in a countless number of productions, and there are several websites dedicated to spotting its use.

References

Kyle Katarn shares his name with a "katarn", a predator from Kashyyyk according to some Star Wars books and media.

The third level- planet "Anoat" caused some confusion, as many people believed that this was the system referred to by Han Solo in "The Empire Strikes Back" (when he detaches from the Star Destroyer). In later books and scripts, they say the term "Veronat" or "Varonat". Whether the creators of "Dark Forces" meant for the third level to be in the same system as Bespin remains speculation.

As far as anyone knows, the heavy android "Dark Troopers" were invented as the plot device for this game. Later, the Dark Troopers took on steam by appearing in later video games (Rebellion, Galactic Battlegrounds, etc.), and also in some comics and other media. A Dark Trooper's head/helmet is visible in a level of the expansion pack to "Jedi Knight" called "Mysteries of the Sith". It is safe to say that the Dark Troopers in later media are no where near as difficult as the ones Kyle Katarn went up against in this game.

Awards

  • PCGamer Magazine
    • April 2000 issue - voted #46 overall in a Readers All-Time Top 50 Games Poll* Świat Gier Komputerowych magazine (Poland)
    • 1995 - won the Golden Disk Award for the best foreign game

Information also contributed by Apogee IV, Boston Low, James1, Jason Musgrave, PCGamer77, phlux, Ray Soderlund, and Rola

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Contributors to this Entry

Game added by IJan.

Windows added by Picard. PSP, PlayStation 3 added by Lance Boyle. Linux added by Sciere. Macintosh added by Kabushi. PlayStation added by Grant McLellan.

Additional contributors: Alan Chan, Apogee IV, Monkeyhead, Gravesy, Starbuck the Third, Karsa Orlong, Plok.

Game added November 30, 1999. Last modified March 19, 2024.