Diablo II

aka: D2, Diablo II: The Calling
Moby ID: 1878
Windows Specs
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Description official descriptions

Knowing well that Diablo's spirit could never be truly destroyed, the hero of Tristram made the noblest sacrifice of all: he took the spirit of the Lord of Terror into himself, hoping that his strength of will could contain the demon within. He was wrong. Diablo's essence corrupted him, gradually taking over his human nature. He has turned into the Dark Wanderer, a mysterious being whose every step causes destruction and death. A nameless adventurer visits the Rogue Encampment and decides to help its inhabitants by slaying monsters surrounding the area, and eventually pursuing the Dark Wanderer himself.

Like its predecessor, Diablo II is an action role-playing game. The player may choose between five available characters classes: Amazon (a rogue-like class with ranged attacks), Necromancer (can summon undead and inflict status ailments), Barbarian (a powerful melee fighter who can dual-wield weapons), Sorceress (offensive spellcaster), and Paladin (fights with shields and can cast support spells). Much of the game takes place in randomized dungeon-like areas heavily populated by enemies. Unlike the previous game, the environments are not restricted to a single dungeon and include variously themed locations, each with its own town and quests.

The player character gains experience points from slaying monsters, and can be leveled up manually, increasing his or her primary attributes and acquiring abilities. Much of the customization relies on equipment and item combinations. Diablo's magic has been replaced with skills: class specific abilities that can be purchased with skill points as characters level up. For example, a Paladin's skills allow him to cover allies with a protective aura, while a Sorceress can learn to fire lightning bolts and frozen blasts from her hands. Skills can be purchased several times to level them up, and some skills, when purchased, will increase the effectiveness of other skills. A new item type, socketed, has been added as well. Socketed items can be modified permanently by adding magic gems to them, increasing their statistics or adding elemental properties.

Spellings

  • 暗黑破坏神II - Simplified Chinese spelling
  • 暗黑破壞神 2 - Traditional Chinese spelling

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Credits (Windows version)

1,450 People (295 developers, 1,155 thanks) · View all

Reviews

Critics

Average score: 88% (based on 64 ratings)

Players

Average score: 3.9 out of 5 (based on 292 ratings with 19 reviews)

Some GREAT cinematics hint at a storyline that's absent throughout most of the Hack 'm Slash simplicity.

The Good
Let me start with the game's greatest single point: It's easy to play. Okay? Got that. The simple "click on an enemy to attack" style of play (for most classes) will ensure that this game is easy to pick up and go with...

From the opening introduction cinematics to wandering into dungeons to gaining new skills and fighting a swarm of zombies... the atmosphere of this game is heavy and hangs in the air throughout the game. Most levels are beautifully designed, which is all the more impressive when you realize that they're randomly generated when you begin them. The characters in each of the towns are fairly unique and have both serious and humorous dialog.

There's a lot of unique items to be found. Collector gamers should have a lot of fun here, especially when updating to the latest version makes even more unique and Set (as in "part of a set..") items available.

The Bad
My main complain about this game is that it's long and for your efforts... well, I did not feel it reached a satisfying conclusion. I don't like to put spoilers in a review, but let me just say that the final act of the game was disappointing to me in every way (to be fair, I think I did feel that same way regarding the final levels of the first Diablo title).

There's a LOT of story in the cinematics and the dialog with characters but unfortunately, that's the only place it is... and it seems much too short. Speaking of dialog, characters seem to have different things to say "right when you're assigned a quest" and "later on when you're working on your quest"... that means that if you happen to miss talking to a character, you can end up never hearing one of their pieces of dialog.

Your character updates their image when they put on different types of armor/helmet/shield... but there are really only a couple of graphics for each type. For a game with so many hard-coded items and many randomly generating ones... it seems a disappointment that so many of them look the same.

This game is hack n slash. That's all it is. If you're like me, sometime during the Third Act you'll realize "hey, that's all there is" and might start playing less. During the final level you won't even have much of a storyline to contend with... just a long, slow Boss Crawl to the final showdown...

The most disturbing moment of the game is Tristam IMO... if only because I knew some of the characters from Diablo1.

The Bottom Line
The cutscenes are pretty. The cutting down enemies is fun... until it gets repetitive.

Simple Hack N Slash. Play by yourself or team up over LAN/Internet to have a proper adventuring party. Cut down monsters. Collect and sell items... and... that's it.

The cutscenes are fantastic, but don't depend on them because each lasts only a short while and frequently what you just saw did not apply to the game.

Windows · by Shoddyan (15002) · 2003

Don't buy it because you loved the original

The Good
New skill-system with new spells/skills. They kind of dumped the old "You are a sorceress, here are your spells" and instead allow you to pick what kind of sorceress you want to be (fire, ice, electric). Same with barbarians, necromancers, etc. Just the fact that they changed the classes was a good improvement.

Much of the game is above-ground. You get out of the dungeon often, and it's kind of nice to be able to roam about a sprawling land.

Interesting things to keep you looking (like sets of armor, socketed weapons and armor). Sometimes this gets annoying trying to figure out which belt works better or which sheild is better, but overall it's good.

The Bad
Graphics. What is this hard-coded 640x480 stuff in the post 20th century? It's technical requirements really were all that was required AND necessary. A better PC won't make the game much better visually. WarCraft 2 looks better on my 21" monitor than Diablo 2.

If you like story line, this is not your game. This is pure hack and slash. Your fingers will go numb after all the clicking.

I question the balance to this game. I felt like all the developers did was boost the HPs of everything towards the end of the game. I didn't see "ingenious" uses of the magic in the game, and sometimes I felt like the AI was cheating (like they all had one set of shared eyeballs). Other times they couldn't figure out how to walk around an obstacle.

The Bottom Line
Overall, it's still a good game, but I prefer the original to this one. It's probably worth the lower price it should be going for nowadays, and all the changes to the game should keep you playing for quite some time. Towards the end of the game you'll be more driven to "Finish the damn thing" than anything else.

I hear the multiplayer on-line is pretty good, too, but I don't have high speed internet, so... .

Windows · by Cyric (50) · 2001

Fantastic sequel if you like the genre

The Good
Diablo II is the sequel to the sensation that was Diablo (obviously). The folks at Blizzard, staying true to their nature, have given the consumers a fantastic sequel to an already great game.

The basis of the game is this. At the end of the first game, your character defeats Diablo, and then stays in the town of Tristam. But after awhile, he leaves, and in his wake a onslaught of devastation occurs. It turns out that Diablo has come back - inhabiting the body of the adventurer from the first game. Your task is to defeat Diablo and his minions and set things right in the world again.

Graphically, the game is utterly beautiful. Even when all the special effects are turned off, there is enough eye-candy to make any jaw drop in astonishment. Spell effects, creature detail, the glow of the fire, all rendered in 800x600 glory. Even the cinematics rival those of the Final Fantasy Series (FF7 and up). The cinematics, although not required viewing to play, contain some of the coolest FMV I've seen in years. At the start of the game and inbetween the various acts, the story is progressed through the movies, and just enhance the game in itself.

The sound and music are excellent as well. Again, all the characters are figures with voice-overs and scrolling text (with the exception of the cinematics), and do well to further the plot. The technical quality of the voice acting is top-notch. The is no doubt in my mind that all the recording was done either at a professional studio or in-house (if they have the equipment for it). The music in the background is very sparse, but it kicks in at the appropriate time.

The controls haven't changed much since Diablo came out. With the exception of on-screen menus that pop-up when you right-click on specific icons, and the fact that you belt number are 1-4 instead of 1-8, the control is exactly like before. And it's good not to screw around with a formula that has worked before.

The automap, while not perfect, is good. Although I would have preferred and automap similar to Nox (with the automap tucked in a corner), Blizzard addressed the automap "clutter" and have different settings depending on your game-style. You can have it like the original (why you would, I have no clue), or you can have it fade out in the center. That way you can still see around you, but still be able to make out the automap to navigate.

The gameplay, after combining all the elements mentioned above, is awesome. The game mechanics are very natural after playing for just a little bit, so it's very easy to get into. The levels are humongous, and wandering around to scavenge everything is only half the fun. And for posterity, here's a small list of other things I found great with Diablo II:

1) The fact that there are only 2 type of Scrolls (Town Portal and Identify). Considering the massive number of scrolls in the first game, I find that this way is much more efficient.

2) The Waypoint system. I like the fact that the waypoints are listed ahead of time, and that while you are playing you can set a goal of how far ahead you what to accomplish. Makes for good strategic play as well. Especially in cases where you are low on potions and need to rush to find the next waypoint. Makes for some great "Evade and Find" gameplay.

The Bad
Although I love Diablo II, I do have a few things that I can't stand.

First, the save system. I like the fact in the first Diablo that you can save at any position and then start back up right where you left off. Especially while you are in the middle of a quest. No such luck in Diablo II. If you Save and Exit Game, your stats, equipment and money are saved, but your position is not. The only benefit from this is that when you start your game again, everything respawns - monsters and gold/chests,etc. But it's still real annoying.

Second, I've had glitches where I gotten stuck on a rock. I can't move and I haven't learn "Leap" yet, so I end up having to Save and Exit, and basically start the level over.

Third, The automap STILL bugs the crap outta me. I find playing with the automap is both a minus and a plus. A minus being if there is a lot going on onscreen, you can't make heads or tails out of anything. And it's a plus when you can see back to where you've been or ahead (somewhat) to where you need to go.

The Bottom Line
Even though it has it's faults, Blizzard did a top-notch job with this sequel. They are one of the few companies that will take a game and make sure it's right BEFORE going gold. A fantastic game. If you like the genre, it's a must have.

Windows · by Chris Martin (1155) · 2001

[ View all 19 player reviews ]

Discussion

Subject By Date
Why am I addicted?.. Unicorn Lynx (181788) Jul 2, 2013

Trivia

1001 Video Games

Diablo II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Dungeons & Dragons

Diablo II was adapted into a set of two D&D rulebooks: Diablo II: Diablerie, published in 2000, and Diablo II: To Hell and Back, published in 2001, in addition to which a Diablo II set for the Dungeons & Dragons boardgame was released by Wizards of the Coast in 2000.

Promotion

Blizzard itself produced an action figure line, with figures depicting the Barbarian, the Unraveler, and of course, Diablo. They also released a whole stack of merchandise, including Zippo lighters, wristwatches and mouse pads, all in limited edition.

References: Diablo

The much rumored and non-existent secret "Cow Level" from the original game was actually added to Diablo II. It is just a flat plain, populated by bipedal cows, which go "Moo! Moo!" in deadpan human voices. The level also features a boss, "The Cow King", who looks just like all the other cows.

In Act I, the player can enter a portal to the town of Tristram, now destroyed by demons. Some characters from Diablo can be seen there. Decard Cain and Griswold the Blacksmith are alive; the former will help the player with his quests while the latter is possessed by evil powers. The remains of Wirt the Peg-Legged Boy can also be spotted; his leg allows the player to enter the cow level.

References

Once in a great while, one of the zombies can be heard uttering "brainsss". This is a reference to the numerous Living Dead movies, in which zombies hunger for human brains.

Awards

  • Computer and Video Games
    • 2005 - #25 "101 Best PC Games Ever"
  • Destructoid
    • 2009 - #7 "Top Video Games of the Decade"
  • GamePro
    • 2008 - #11 "The 32 Best PC Games"
  • GameSpy
    • 2000 – Special Award for Cut-Scenes
    • 2011 – #7 Top PC Game of the 2000s
  • GameStar (Germany)
    • Issue 02/2001 - Best Game in 2000
    • Issue 02/2001 - Best Multiplayer Game in 2000
    • Issue 03/2001 - Best Game in 2000 (Readers' Choice)
    • Issue 12/2008 - Special mention in the "10 Coolest Levels" list (for the secret level "The Moo Moo Farm")
  • IGN
    • 2009 - Issue 12/2008 - One of "Gaming's Top 10 Easter Eggs" (for the secret level "The Moo Moo Farm")
  • PC Gamer
    • April 2005 - #16 "50 Best Games of All Time"
    • 2007 - #82 "Top 100 Games"* PC Player (Germany)
    • Issue 01/2001 - Best Online Game in 2000
  • VideoGamer.com
    • 2009 - #49 "Top 100 Games of the Noughties"

Information also contributed by Ajan, Kasey Chang, Patrick Bregger, PCGamer77, phlux, Tibes80, and Scott Monster.

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  • MobyGames ID: 1878
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Contributors to this Entry

Game added by MAT.

Macintosh added by Xoleras.

Additional contributors: Blackhandjr, Zovni, Unicorn Lynx, Indra was here, Brian Jordan, Vaelor, Ajan, Pseudo_Intellectual, SharkD, Paulus18950, Cantillon, Patrick Bregger, FatherJack.

Game added July 4, 2000. Last modified March 23, 2024.