World of WarCraft

aka: WoW
Moby ID: 15620
Windows Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/18 8:56 PM )

Description official descriptions

World of Warcraft is a MMORPG based in the Warcraft universe. The player creates a character choosing from 8 races and 9 classes. Most races start in their own part of the vast world. As the races move out from their starting locations, they can meet the other races if they choose to move out through the world. Both races and classes have unique abilities, skills, and spells to help them survive in the world.

The game offers professions for players to learn, if they want. You have the choice of 2 major professions, such as Alchemy, Herbalism, Skinning, and Tailoring, as well as the ability to have unlimited minor professions, such as Fishing and Cooking. Progressing in these skills allows you to make more things or have better results from the skills.

The gameplay is similar to most other MMORPG games, where you must go out into the world, complete quests, kill monsters, and level up your character. And, as often is the case, you also will want to find, make, or buy better equipment as you go along. There are multiple levels of equipment from normal to artifact based on rarity. The player can also join various guilds and parties.

You also can move quickly between areas by learning to ride a mount when your level is high enough, or taking another form of transport that you can't control movement for, such as train, griffon, and more.

Spellings

  • 魔兽世界 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

790 People (566 developers, 224 thanks) · View all

Game Design
  • Blizzard Entertainment
Executive Producer
Team Lead
Art Director
Creative Director
Lead Animator
Lead Artist
Lead Character Artist
Lead Designers
Lead Programmer
Lead Technical Artist
Producers
Additional Production
Programming
[ full credits ]

Reviews

Critics

Average score: 92% (based on 61 ratings)

Players

Average score: 3.7 out of 5 (based on 163 ratings with 10 reviews)

The Definitive MMO experience.

The Good
This game doesn't really need to be reviewed, its faults and success are visible for most people interested in playing an MMO to see. Yet, I still feel like I have something to say about the game.

I've played quite a few MMO's and this one was the best. Not the most fun, but it was the best. The game is the quickest to get into and has a very stable feel.

Another good thing about the game is how they are pretty delicate with character deaths. A lot of games totally punish you when a character dies in the game which I think is one of the reasons why this game is so easy to pick up.

The graphics and control are also very solid as well as the characters graphics and control. In some MMO's for some reason controlling the character is really awkward. In this game it's not the case. Everything just feels so standard and put together, which makes it easy to play the game.

World of Warcraft reminds me a lot of multiplayer Starcraft. Just like Starcraft the game has a very high learning curve that you may never achieve. And just like Starcraft the game is done to death that it doesn't feel like you're doing anything new, yet the game is so balanced that it still is the definitive experience for its Genre.

The Bad
Overview: The game falls into the problems that any other MMO falls into. It simply engrosses such a large amount of time and for what? A few bits of gear, etc. But, the thing is, that's just how MMO's are right now. And most people are fine with that.

The Bottom Line
The game deserves to be so popular, It really is a good game. However, its an MMO. And because the game is an MMO, it is a really time consuming game that has a huge learning curve at later levels.

What makes the game addicting is that you cannot just stop and pause the game. Many people are very competitive gamers and this game has no pause button. What this does is cause the game to demand giant scores of time. If you don't put in enough time as your peers you will literally fall behind. If you leave the game you're not pissing off some game characters you're pissing off real people. And secondly, the MMO has become so competitive that at the highest levels you must spend gargantuan amounts of time playing. All of this comes together to make a person, susceptible already to playing a game too much, spend an enormous amount of time on the game.

Windows · by Evan Agresti (6) · 2009

Incredible game balance and FUN

The Good
Two high points of WoW are the quest system and the overall game balance. I've been told that there is "nothing original" in WoW -- All the major play elements were first seen in other online games, and many are done "better" elsewhere -- but in WoW the sum is much greater than the parts. You can play in your own style -- slowly exploring the lands and quests, racing through levels to experience the level 60 "endgame", farming for game money and items, buying and selling at the auction house, adventuring solo, doing massive 40-player quests with a guild, or just sitting in a tavern role-playing. Hunters travel the world trying to tame exotic rare pets.

You can also spend your time fighting other players either in the regular adventuring areas or in specially-designated battlegrounds. You can choose whether to play on a "PvP" server where you can be attacked at any time or on a "PvE" or "RP" server where player-vs.-player combat only occurs in the battlegrounds.

I have been playing WoW for over a year now and have had to restrict my play so I can do other things (such as my work). Beyond that, your enjoyment will depend heavily on finding other players with whom you enjoy gaming. So far, I've found that pretty easy.

There are many other ways in which WoW is a truly great game -- the lush graphics, wonderful game music tailored to where you are and what you're doing, the variety of races, skills, and areas to explore, etc. Blizzard has once again succeeded in creating a game that makes it unnecessary to get any other game for a very long time.

The Bad
Sometimes play gets too repetitive, killing the same monsters over and over. This is especially true late in the game when you work on building up your "reputation" with various factions.

WoW is (probably inevitably) a serious resource hog. You will want a fast processor, at least 1GB of RAM, and a high-end graphics card to best enjoy the game. Even with all this, WoW is sometimes very laggy. In particular, there seem to be problems with the database systems that handle your inventory and in-game mail. Again, this might be inevitable in a game that now has over 5 million subscribers, but it detracts from an otherwise incredible game.

The Bottom Line
"The game I wish I'd written" works. :-) I think of WoW as playing Dungeons & Dragons with a group of terrific gamemasters and with a game available at any time of day or night.

Windows · by Corey Cole (36) · 2006

Vaelor made some good points, but there are redeeming factors

The Good
World of Warcraft's world is simply gigantic with many different areas. I personally think the game was at it's best before the expansion packs because all the areas feel so great, when I used to walk around in Elwynn Forest it felt so peaceful while the "Undercity" feels very chaotic and aggressive. This gives the world a nice balance, if you ever get sick of the destruction and death of the Badlands you can always go back to Loch Modan to rest for a while.

When you take the title of RPG, I think it's important to live up to the title "Role-playing game" and World of Warcraft does that very well. There are servers where you can make a character and you have to act like him or her. This means talking to people like you're having a real conversation and joining a guild that offers the kind of job you want your character to have. I decided to have my character join the Stormwind city-guard and I had a great time patrolling the city and following orders.

Fighting the monsters in instances and raids was really awesome and succeeding felt like a real achievement. I always loved it when we had a group of forty people and managed to take down a monster, it just made us look so organized and skilled. I did dislike it when the expansions decreased the number of player in a raid to twenty-five, but in the end I did agree that the raids were way too hard sometimes and keeping a total of forty people alive was nearly impossible.

World of Warcraft is full of wonderful experiences that I count among some of the best I have ever had in a video game. My days as a role-player are still very dear to me and stand-out between the rest, but there was also a guild called "The Brotherhood of Wisdom" which I created myself and which grew to become the biggest guild on the server. We had a lot of fun and some of the most stupid events ever (like a snowball-war or races). I still have contact with a few people that were in our guild and we love nothing better than to talk about "the days of the Brotherhood".

The music is very good and often even awesome. While most songs are not that great, there are a few that still manage to make me feel like the hero the game wants me to be. One of my favorite examples is the Stormwind theme which I swear has to be one of the best songs in video game history. The title screen music is also pretty nice and the music in the Night-Elf lands are pretty sweet as well (they mix nicely with the forest). It's too bad that they couldn't have every song be as awesome, but there is still not enough to complain about.

The story is amazing and that is mostly due to the army of RTS-games that preceded this game. The "Warcraft" series form the background for this game and some characters even make appearances (The Night Elf priest and Thrall for example). I have to give Blizzard credit for taking a very popular franchise and taking such a massive risk with it, in the end they created every Warcraft-fan's dream and I am sure a lot of people love Blizzard for this.

The game is very easy to control and gradually builds-up the difficulty. It's unlikely that you will die at the start of the game and there are barely any enemies that attack you on sight, but soon there will be more enemies that do and you will have to pay attention to your surroundings. The game also starts with a very limited library of spells and attacks, but nearing level thirty you already got a few pages full of them and you have to decide which ones you want to bind to to the keys.

The Bad
Like Vaelor pointed-out already: World of Warcraft has one of the worst communities ever. Take the Halo 3 community, multiply that by the youtube trolls and then multiply that by the people who make jokes about disasters and you're almost close. The worst thing is probably that Blizzard doesn't take any action whatsoever, there is literally an entire city where everybody acts like assholes on roleplay servers, but nobody ever even tried to ban people there. It would take five minutes! The worst memory is when my cat died and I told my guild about it and someone actually started making fun of me and laughing. Blizzard's advice?, just ignore him...

There isn't a lot of roleplay to be found on the servers that are made specifically for that kind of playing. Unless you join a guild or always check the forums for events, there is a good chance you won't ever find any roleplay. This makes it very hard for new people to join these servers and since the first city they run into is the earlier mentioned place where all the assholes hang-out... If the new people don't fall prey to that city, they mostly end up joining the huge army guilds which have as much soul as bricks, this always causes smaller guilds with more daring themes to die due to the lack of members.

The quests used to be a big grindfest, but now that has been partially fixed. There is still a gigantic barrel of grinding, but there are also other quests which require you to perform tasks that actually change the world around you. The quests that didn't get this treatment are as boring as ever and make you feel like a factory machine. The worst thing is that it's incredibly addictive and that is NOT a good thing, in fact it's terrible because the game charges you fifteen dollars a month for this. This is a problem I have with a lot of services, I bought the game, so why does it still charge me to play it. Xbox Live comes to mind, but at least you can offline for free, here you can only play offline and there is no 1-man option for dungeons.

The Bottom Line
World of Warcraft is a great game, but it has some terrible problems that are mostly the fault of Blizzard. The story is great, the game has a nice difficulty curve, you can have a lot of amazing experiences and the roleplaying in this game in unmatched, but Blizzard is just way too passive when it comes to helping the players.

The roleplay servers are overrun with douchebags who ruin it for everybody, a large part of the community is acting like the absolute lowest a human being can sink and they take massive advantage of people's addictions. After so many years and with so many active players, the least they could do is give the people more. If you buy the game you only get one free month which is barely enough to get you going. I would suggest asking five dollars a month or giving two months for the same fifteen dollars.

Windows · by Asinine (957) · 2011

[ View all 10 player reviews ]

Discussion

Subject By Date
World of Warcraft Classic Cantillon (76884) May 5, 2021

Trivia

1001 Video Games

World of Warcraft appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Board game

This game has been adapted into a (less massively-multiplayer -- 2-6 players instead) 2005 boardgame.

Christmas events

  • For the 2004 Christmas season, Blizzard added easter eggs throughout the game in a patch, which enabled players to find egg nog recipes, snowballs and various other references to Christmas.
  • In the 2005 Christmas event, several new NPCs and quests were added for a short period of time. One of the quests requested that you rescued Metzen the Reindeer - try searching for Chris Metzen on Mobygames and you'll see that he is from the Blizzard staff.

Development (post-release)

Blizzard developed a program called The Warden to fight off cheaters. It's a highly-intrusive watchdog program, some even call it spyware, that scans for active processes while playing World of Warcraft. By accident, a DRM protection from the Sony record company helped crackers to avoid detection by The Warden.

Sony's DRM, shipped with tens of thousands of audio CD's, installs a virus-like rootkit that causes processes starting with $sys$ to stay undetected at all times. Malicious users with the DRM installed then simply wrote software with a $sys$ process to cheat in-game. With a booming economy and a gold price on eBay that easily matches the currency of some foreign countries, certain players will be rich soon.

In November 2005, Blizzard opened six new realms for the game in North America to give first time players the opportunity to adventure on equal footing with other players.

Gnomeregan

In every punch card you get in Gnomeregan, there is a hidden binary message:

White Punch Card:
Thrall and Jaina sitting in a tree, K-I-S-S-I-N-G

Yellow Punch Card:
If you can read this, you're standing too close

Blue Punch Card:
The gnome king wears night elf underwear

Red Punch Card:
Help! I'm trapped in a binary punch card factory!

Prismatic Punch Card:
Message to Castpipe: your laundry's ready for pickup.

Great Azeroth Plague, The

In September 2005, Blizzard added a seemingly innocent instance with unexpected consequences of epic proportions. To a certain extent, it even became one of the most realistic events in a MMORPG to mimic the world and history itself.

The new instance, Zul'Gurub, features the god of blood: Hakkar. When you fight him, he has a debuff called Corrupted Blood, a disease that deals 250-350 damage every two seconds and affects nearby players. Unexpectedly, some players managed to carry the disease, soon dubbed wow aids, hakkar sars and The Great Azeroth Plague, outside the instance and brought it to the towns. It soon became a real plague, affecting thousands of players, of which many did not have the class to constantly protect themselves. Even npcs and pets became affected and low-level players were killed over and over again, as, after respawning, they were immediately struck once more.

The plague became so powerful that major cities became places to avoid. The GMs first tried to quarantine the players, but some kept escaping until it could no longer be controlled. From a small annoyance, it soon became a survival of the fittest where certain players found themselves unable to continue playing under normal circumstances. Ultimately, the plague lasted two days until a rolling restart of all servers.

This was not the first time something unexpected was taken outside an instance, though.

What is not commonly known is that the CDC (Center for Disease Control) in Atlanta contacted Blizzard about the plague in the game. The CDC had read that Blizzard had simulated a plague spreading through the world, and was interested in how they simulated it. They were disappointed when they found out it was a bug.

Leeroy Jenkins

A World of Warcraft gameplay video by the clan PALS FOR LIFE has spawned the internet phenomenon Leeroy Jenkins. You can read all about it in the Wikipedia article in the related links section.

Money

214,748 gold, 36 silver, 48 copper seems to be the maximum amount of money you can collect per character in WOW. As they informed in wowinsider, at least two different players, Dorgabas and meth would have reached this limit on January 16th, 2008, a limit theorized before. After reaching this limit, your character can no longer receive money from any source in the game.

Novel

A World of Warcraft novel was published by Pocket Books in 2006: Cycle of Hatred by Keith R. A. DeCandido. It takes place in the period between between Warcraft III - the Frozen Throne and World of Warcraft, filling in blanks and establishing greater continuity.

As of 2012, there are eight novels based on World of Warcraft (plus four based on the expansion World of Warcraft: Cataclysm).

References

  • If you look carefully while playing the game, you may find developers or their families among the NPCs, such as Robert Bridenbecker's family in Goldshire, just outside of Stormwind.
  • In Uldaman there are 3 lost dwarves: Olaf, Eric and Baelog. Those 3 dwarves are all from the game The Lost Vikings. And on top of that, The "Staff of Tsol" and the "Medallion of Gni'kiv" (which are both used on another quest in the same dungeon) spelled backwards "Tsol" and "Gni'kiv" are "Lost" and "Viking".
  • When playing a Horde character at level 40+ with 225/225 in your First Aid skill, travel to Hammerfall. Go to the Trauma Surgeon in the building to the left of the entrance. He will give you a quest in which you can gain Artisan First Aid. In this quest, you must run around and bandage dying patients. When dying, one of the patients says: "Goodbye cruel world.. I'm leaving you today. Goodbye. Goodbye. Goodbye". Those are the exact lyrics of the song "Goodbye Cruel World" of Pink Floyd's "The Wall" album.
  • One of the named opponents for Alliance characters in Westfall is a bandit belonging to the Defias Brotherhood, named Benny Blaanco. His name refers to a gang leader in the well known movie Carlito's Way.
  • In Elwynn Forest there is an NPC named Terry Palin. He is a lumberjack and he's OK. His name is a reference to Monty Python comedians Terry Jones and Michael Palin who were responsible for the famous Lumberjack Song.
  • One of the quests in Netherstorm, Outland, is called Needs More Cowbell where the player needs to find the cow Bessy using a bell. The quest's title is a reference to the pop culture catchphrase More cowbell, which was launched in a Saturday Night Live comedy sketch on 8th April 2000, about the recording of the song (Don't Fear) The Reaper by Blue Öyster Cult, where a cowbell is featured.

References to the game

  • Coca Cola launched a commercial in China inspired by World of Warcraft. Three models stand up to their boss when he asks them "to show more". He transforms into an orc and after drinking a coke the girls fight him. The link to the video can be found in the related links section.
  • The porn film series Whorelore was originally to be called Whores of Whorecraft.
  • An entire episode of the animated TV series South Park was dedicated to World of Warcraft. The episode, titled Make Love, Not Warcraft, was aired on 4th October 2006 and it was the second half premiere of the tenth season.
  • The game makes an appearance in the 2008 movie The Day the Earth Stood Still. Early on, Jacob Benson (Jaden Smith), son of Dr. Helen Benson (Jennifer Connelly), is shown playing the game on his laptop.
  • The game is referenced multiple times in Douglas Coupland's 2009 novel Generation A, where the character Julien is addicted to it.
  • World of Warcraft was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 06/2005.

Sales

World of Warcraft quickly became the fastest selling game ever, selling 240,000 copies in 24 hours.

VISA cards

In May 2007 Blizzard announced the availability of World of Warcraft VISA credit cards from the First National Bank of Omaha. There are 13 different types of cards like Alliance Draenei or Horde Blood Elf. Aside from the art work, there are other bonuses such as a free month of subscription time with first use and game time at the rate of 1% of every dollar in qualifying purchases.

Awards

  • 4Players
    • 2005 – Best Online Role-Playing Game of the Year
  • Apple Design Awards
    • 2005 - Best Mac OS X Entertainment Product
  • Computer Games Magazine
    • March 2005 - Game of the Year 2004
  • Computer Gaming World
    • March 2005 (Issue #249) – Game of the Year
    • March 2005 (Issue #249) – Special Achievement in Art Direction
  • Games for Windows Magazine
    • March 2007 - #10 Game of the Year 2006
  • GameSpy
    • 2004 – #5 Game of the Year
    • 2004 – #2 PC Game of the Year
    • 2004 – PC MMORPG of the Year
    • 2004 – PC RPG / MMORPG of the Year (Readers' Vote)
    • 2004 - Special Achievement in Art Direction (together with Myst IV: Revelation)
    • 2004 - Best Game Utility of the Year (PC) (for Cosmos)
    • 2006 – The Game That Wouldn't Die Award (PC)
    • 2011 – #1 Top PC Game of the 2000s
  • GameStar (Germany)
    • February 23, 2006 - Best PC Game in 2005 (Readers' Vote)
    • February 23, 2006 - Best PC RPG in 2005 (Readers' Vote)
  • Golden Joystick Awards
    • 2005 - Online Game of the Year
  • PC Powerplay (Germany)
    • Issue 02/2006 - #1 RPG/Adventure in 2005
    • Issue 04/2006 - #1 RPG/Adventure in 2005 (Readers' Vote)
    • Issue 02/2006 - #4 Best Game in 2005
    • Issue 02/2006 - Most Played Game in 2005
  • The Strong National Museum of Play
    • 2015 – Introduced into the World Video Game Hall of Fame

Information also contributed by Agent 5, Captain Canuck, h'mik, Itay Shahar, MichaelPalin, PCGamer77, piltdown_man, Pseudo_Intellectual, Sciere, Silverblade, WildKard and Zack Green

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

WarCraft III: Reign of Chaos
Released 2002 on Windows, Macintosh
WarCraft III: The Frozen Throne
Released 2003 on Windows, Macintosh
World of WarCraft: Dragonflight
Released 2022 on Windows, Macintosh
World of WarCraft: Cataclysm
Released 2010 on Windows, Macintosh
World of WarCraft: Shadowlands
Released 2020 on Windows, Macintosh
World of WarCraft: Legion
Released 2016 on Windows, Macintosh
Old World
Released 2020 on Windows, Linux, 2022 on Macintosh
World of WarCraft (Collector's Edition)
Released 2004 on Windows, 2005 on Macintosh
Peggle: World of WarCraft Edition
Released 2007 on Windows

Related Sites +

Identifiers +

  • MobyGames ID: 15620
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Riamus.

Macintosh added by Terok Nor.

Additional contributors: Unicorn Lynx, Jeanne, Apogee IV, Sciere, Andrew Shepard, Zeppin, Patrick Bregger, FatherJack, Frozenwaterfall, SoMuchChaotix.

Game added November 27, 2004. Last modified March 29, 2024.