GoldenEye 007

aka: GoldenEye
Moby ID: 3528
Nintendo 64 Specs
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Description official descriptions

The name is Bond. James Bond. The famous hero of Ian Fleming's novels returns in this first-person shooter, which is based on the movie of the same name. Agent 007 and his friend Alec Trevalyan (a.k.a. Agent 006) were sent to the Soviet Union on a secret mission. But everything goes wrong, James Bond barely escapes, and his friend is presumed dead.

Ten years later, a mysterious organization named "Janus" appeared. Commanding a new satellite called "GoldenEye", the organization attempts to steal money electronically from banks, deleting all evidence of transfer. It's up to our Agent 007 to venture to the Soviet Union once again and to put an end to Janus' ambitions.

In this 3D action game, the player controls James Bond from a first-person perspective, using a variety of weapons (from knuckles to grenade launcher) to eliminate his foes. However, many parts require the player to be careful, to stay unnoticed, or to snipe guards from distance, since they will react to his presence and alarm their comrades. The game is divided into missions, and in most of them Bond will have to perform other tasks besides killing his enemies: disarm bombs, take pictures of important evidence, or avoid killing scientists. The game features a multiplayer mode with a variety of options and three difficulty levels. Higher difficulty means, besides having to deal with tougher enemies, additional objectives needed to be fulfilled in order to successfully complete the level.

Spellings

  • ゴールデンアイ 007 - Japanese spelling

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Credits (Nintendo 64 version)

84 People (77 developers, 7 thanks) · View all

Produced and Directed by
Director of Photography
Original Screenplay
Game Screenplay based on GoldenEye 1995 film screenplay that written by
Characters written by
Scenic Art Director
Backgrounds
Production Designer
Costume Designer
2nd‑Unit Director
Original Music
Sound Effects
Production Manager
System Support
Hardware Support
Additional Graphics
Sound System and Tools
Additional Programming
Elevator Music by
[ full credits ]

Reviews

Critics

Average score: 94% (based on 47 ratings)

Players

Average score: 4.0 out of 5 (based on 226 ratings with 16 reviews)

A revolutionary FPS title that started it all

The Good
In a world filled with bleak Doom rip-offs, one FPS shows through like a mile marker in FPS history. This game is Goldeneye 007, an Nintendo 64 console exclusive. In 1996, when video games were pretty much run, shoot, run, shoot game style, Goldeneye brought us a better experience in FPS.

The game is a video game make of the popular movie Goldeneye. You star James Bond obviously, and throughout 25 levels you get an elevated level of game play no one thought was possible before. I tried as hard as possible to make this review as short as possible and not to give it so much praise, but a few good words do not do this game justice. At all.

The first good thing about this game is the game play. Unlike traditional
FPS of those days, this one offered a one where you could do your missions how you wanted to. Doom's main purpose was to collect keys and get to the end of the level. Not this one. You had to take your time on this game. it wasn't blow your way through waves of enemies. You actually had to do missions based on the movie. These missions you could even fail, so your main focus was not only the guards but how to pull off these missions before you went off and shot everything that moved. The production values are amazing. Levels are open, allowing you to do your missions in any order possible. In fact, you can even finish the level without finishing your objectives and you can fail! There are briefings, excellently crafted in-game menus, stealth action. This title was simply revolutionary for its time.

The guns are better than most games. It has a selection of over 30 weapons and gadgets to complete your missions. These can range anything from a rocket launcher to mines to a fully automatic shotgun.

The level of difficulty selection added the most options to this game. On agent, secret agent, and 00 agent, new objectives were added for increasing the difficulty and enemies got much smarter, stronger, and faster. Beating the levels on a certain difficulty on a target time unlocks cool cheats, which especially make the game interesting. As well as this there’s 2 secret levels to unlock if you beat all of the levels on secret agent and 00 agent. Beating every level on 00 agent including the secret levels gives you 007 mode. This allows you to alter how quick, smart, tough, and accurate the games enemies are which adds even more game play. Unlocking every cheat and 007 mode game me a good 40+ hours of game play doing this without the Gameshark.

The AI is decent in the game. This is being extremely tough on it. Most of the AI in this Most enemies will shoot through windows to get to you. Others will shoot from a higher point of view such as the top of the stairs. To put it at best the AI is only decent, but pulls it through to make for a good experience anyway.

During the time it was made, it boasted the best graphics. Unlike the other FPS where the environment was 3D and the enemy was not, everything in this game is rendered 3D. The guns are made to precise detail. The outdoor levels are humungous! You can see far across the level without fogging that Turok brought. Not only that, but people fall over a different way depending on where you shot them. For example, if you shot a man in the crotch, he will hold it while he falls over and dies. Shot him in the arm and he will hold his arm. There are over 30 different guards in the game, and depending where you are, they will differ. Not only this, they all carry different weapons depending on who they work for (Russian infantry carry AKs, Spetznaz carry Klobbs). On top of this, all guards have different faces which are randomly cycled through 50 or more! How's that for detail!

Musical score is done fairly well in the game. Some of its a remixed version of the Bond theme, but other original scores are done extremely well such as the Surface music and the Bunker music. All of the music for this game is done very well, including the main menu music which seems to be just the ripped Bond theme these days.

The sound effects are pretty cool. There are different gun shot noises for every gun you use, and the soldiers grunts when you shoot them aren't the typical stuff you can rip off of a sound board. This shows how much work they put into making this game.

Lastly, multiplayer is entertaining with friends. It has a great level
of control, and you can unlock extra levels from one player to play in here which is extremely fun. You can set the gun set, there’s more than one style than just Deathmatch and each person can choose a handicap and a character. Though it seems like most games these days offer the same, its this game that started the trend.

The last reason to get this game is just because it revolutionized the FPS industry. You can't just read about it, you must play it to know how good it is. Once you play it you will know why. Remember this game out 1996. Most Bond games still aren't as good as this one. And this one was made 10 years ago.

The Bad
The AI in the game sometimes has holes in it. Sometimes they will run towards you and stop very close in order to get a good shot on a large open stage. This happens mostly on outdoor levels. However this is unnoticeable in most of the indoor levels so its not really a bother most of the time. The other problem is how horribly uncoordinated they seem to be. In especially tight levels filled with lots of guys, they can pile on top of each other like they are made of sand. 10 guys can be cramped into a tight space that it may just look like a huge blob of polygons with arms and guns. They can't shoot thought each other, but there is no friendly fire for them so they can plug a clip or two in their friends back and he won't notice a thing.

Another two minor problems come with graphics. Sometimes when the situation of 10 guys piled on the screen at once occurs as mentioned above, the frame rate can slow down. Also, there tends to be some clipping problems where guards can stick his arm through his friends chest and shoot at you and actually hit you. This can also happen with walls. However these defects seem to be more of weird coincidences than defects and you will probably not notice it most of the time since you are too busy plugging away at bad guys to care.

This is more of an annoyance than a defect, but Bond makes this weird breathing noise when he is shot. Seems like he should say "F, that really fing hurt!" rather than just act as though he is hyperventilating. Nice try at deception Bond, but the bad guys are still shooting.

Even with these minor defects, it still adds to the whole Goldeneye experience.

The Bottom Line
If you are a fan of the Bond video game series, then this is a must buy. This is the game that started it all. All other sequels tend to be compared with this one when it comes to originality and game play. Most people still consider this the best one of the series. So if you own a Nintendo 64 and haven't played it yet, I highly recommend that next time you’re at a game store or on eBay that you check it out. It's guaranteed to blow you away.

Nintendo 64 · by Matt Neuteboom (976) · 2005

The game that reinvigorated the FPS genre.

The Good
Since the beginning of the first person shooter genre, games like Wolfenstein and Doom dominated and basically everybody else just copied off of these two or reinvented them for just about every system available to where it got to a point that the genre had gotten into a rut and became stale. Enter Goldeneye.

Goldeneye reinvigorated the genre thanks to Nintendo, Rare and the Nintendo 64. The graphics are top-notch for a 64 game, the backgrounds, foregrounds, vehicles, enemies all beautifully done. The sounds of the weapons firing off and the music straight from the movie gave it the feel of a movie and following the scenes from the movie with some added environments (the missile silo is still my favorite to this day).

The controls work perfectly for the game considering the clumsiness of the 64 controller. Moving, switching weapons and firing them can be done in one fluid motion which gives it a plus in my book. Basically, this game is damn near perfect. Rare did a great job in bringing the feel of the movie straight to the game and added some extra flair with the choice of weapons and the ability to drive the tank (I love to run over the Russian soldiers on the factory stage).

The Bad
Well, it's hard to find any faults with this game that can really hurt it, the only things I can really think of is the weird mapping of the faces of the enemies. To me they look like someone punched someone in the back of the head and caused their faces to push out, it keeps reminding me of a Tim Burton claymation movie for some reason.

Really, this is the only thing I can really put my finger on, it's just the game is technically and graphically superior to the many of its predecessors and the eventually imitators afterwards.

The Bottom Line
This game did to the genre what its movie counterpart did to the James Bond franchise, it brought it back to the forefront with style and pizazz that many others besides games like Halo can compete with, indeed this game should actually belong up in the ranks of games like Halo if not above it on the list.

Indeed there have been many imitators afterwards such as Goldeneye: Rogue Agent (which I will get to next time), but this game to this day still stands the test of time as one of the best FPS even after its initial run.

If you have never experienced this game yet, I suggest you go out a get a Nintendo 64 system and find this game (they are actually pretty easy to get a hold of) since you probably will never get to see this game, even if it is released on a virtual console (if Nintendo and Microsoft can ever get the problem with it settled), it still doesn't feel right unless you have the classic Nintendo 64 controller in your hand.

Nintendo 64 · by Big John WV (26954) · 2008

The definition of OVERRATED

The Good
Consoles have never really been about first person shooters. Gamepads don't make the greatest of shooter controls, and multiplayer shooters are best played on a network of PCs instead of a split-screen TV.

Goldeneye 007 had the interesting distinction of being the greatest first person shooter on any console, and also an average (at best) game in the genre.

Goldeneye 007 has two strengths: a well-designed single player campaign, and a multitude of clever multiplayer modes. However, fundamental failings in the game hamper both from being all they could be.

The mission-based single-player mode is well designed. Objectives are varied and interesting, and while the gameplay doesn't go far beyond shooting, good design keeps things compelling.

Multiplayer is also loaded with many different game modes. From different weapons to team play to You Only Live Twice (get killed twice, and you're eliminated), there's no shortage of things to do to keep multiplayer games fresh.

The Bad
The graphics are atrociously fuzzy. Many Nintendo 64 titles suffered from this. The visuals look pretty decent otherwise, but it's like viewing everything through a haze. Nothing looks sharp. The game also suffers from slowdown frequently, especially in multiplayer shootouts.

Multiplayer is accomplished via split-screen view. The first person shooter genre loses a lot in multiplayer mode when you can see exactly what each player is doing. The fuzzy graphics are many times worse when each person's view is limited to a fragment of the screen. Some of the multiplayer levels are too large - even with 4 players.

Play control is abysmal. Just being able to aim your gun well takes far more effort than it should, and the slow moving speed doesn't work well in gunfights. Again, this is something that gets far worse when trying to manipulate the game from a small quarter-screen view in multiplayer mode. A second joystick would've helped, as the C-buttons are just too unwieldy.

The Bottom Line
So, why is this game so popular if it's so bad? Well, it's not a bad game. It's a pretty good game that is mostly ruined by some bad flaws. Anyone that has played some first person shooters on the PC will not be impressed. Compared to a mouse-and-keyboard, the Nintendo 64 controller is horrid. 4-player split screen multiplayer simply doesn't compare to the kind of online Quake II play that was going on at the time as well.

But, some gamers don't know the joys of PC shooters, and Goldeneye 007 was as good as it got for console first person shooters. Still, when all is said and done, it is an average game - and one of the most overrated games ever released.

Nintendo 64 · by *Legion* (136) · 2003

[ View all 16 player reviews ]

Discussion

Subject By Date
What gameplay features were first in Goldeneye? BurningStickMan (17916) Aug 12, 2011
Which is better? Perfect Dark or GoldenEye? TwoDividedByZero (114) Apr 5, 2010
Worth the playing time ? GAMEBOY COLOR! (1990) May 29, 2008

Trivia

1001 Video Games

GoldenEye 007 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cheats

Was one of the first games to feature unlockable cheats. In other words players were required to work for cheats in this game.

Cut Content

  • The gun that you see in some of the screen shots on the back cover of GoldenEye 007 (the one that looks like a Soviet, except it's mostly black and brown at the tip) was called a Spyder --- it was scrapped at the last moment and replaced by the Klobb.
  • In the beta version of the game, Bond was required to cross the Dam level on a boat to reach the mysterious island. At the far reaches of the level sits a protruding dock, where a boat waited for Bond. On the island he had to defeat a drone gun and a guard to acquire the pontoon gun to rappel down the side of the dam. However in the release version the idea was scrapped due to complications. Now the dock sits idly and no boat awaits. The island now sits with no guard, only an inactive drone gun. However by using the gameshark you can play the beta version and play this part of the mission.
  • Originally the runway level there was a motorbike which was intended to be in the game however was scrapped before the release probably due to the difficulty of controlling the bike in a first person shooter.
  • The truck in the dam level apparently has no purpose. Though there is speculation that in the beta version you were intended to destroy it, it was either scrapped or never taken into account. Rare responded to this and simply said it was to guide the player through the first level. However this only leads to more questions and most doubt this was the original true meaning.
  • The back cover for the American release for the game includes multiple false screen shots and false information. In the description it says that you can navigate 12 interactive 3-D environment. However there were way more levels actually in the game. The screenshots show the original Spyder gun, a gun which was included in the beta version of the game, however scrapped before the release for the Klobb. The screen shots also show Bond shooting a man and blood shooting out of his body, which was not included in the release. Finally, the screenshot of Bond in the silo shows him holding an AR33 assault rifle, a weapon you cannot acquire in that level without cheats.
  • It was intended that there would be a cheat that allowed you to play as all Bonds (Moore, Connery, Lazenby, and Dalton) in multiplayer mode. However because the rights of their names belong to MGM and the respective actors, the idea could not be pulled through.
  • The statue and cradle levels of the game were included in multiplayer in the beta version of the game but strangely scrapped before its release. Some speculate that cradle was too slow and too big to be included, and statue park in multiplayer when played on the gameshark has multiple glitches which were possibly not fixable. Both can be played in beta version using a gameshark.
  • There is an inaccessible trapdoor in a guardhouse in the dam level, where you install the covert modem on the back of it. It was speculated that this is where Bond got explosives for the rumored mission where you had to blow up the truck. However, no one is certain. There are also rumors that it once led down to the data backup room, as it is almost directly over it.
  • In the dam level, there are three guard towers on the main dam, and one is across the lake on the mysterious island. The ones on the dam are marked 2, 3, 4 in order, and the one on the island doesn't have one. So what happened to tower #1. It is speculation that it was immediately to your right once you shot the lock to the dam, and was probably removed and the programmers forgot to change the other numbers.
  • At the very beginning of the Silo, you can look down and see this vent, and have an even closer look with a Sniper Rifle. It was originally believed that it was somehow connected with the level's lost elevator (that can be seen in an early promo video), but I now suspect that the area below was the original starting point for the level. They just placed a grate over it instead of deleting it. Notice how at the end of the walkway, the railing ends... Why would it do that?

Development

GoldenEye 007 was originally going to the Super Nintendo as a side-scrolling game but with the *new* Nintendo 64 Rare decided to scrap their original idea and make a totally 3D First Person shooter instead.

German Index

On March 31, 1998, GoldenEye 007 was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

GoldenIsland

On the first level, the Dam mission, it is possible to see what has been dubbed the "GoldenIsland", a distant platform with a tower and a gun turret. Go to the very edge of the level's end, to an outcropping pier at the base of the dam. Use the fullest zoom of a sniper rifle to see it.

Inaccuracies

In the dam level, the climate appears mild, however in the runway level, which is a few hundred feet below it, it appears absolutely freezing. Normally the higher locations are colder.

Multiplayer

Despite the fact that Oddjob and Mayday were both selectable characters in multiplayer mode, neither of them were included in a singleplayer mission.

Player's Guide

A screenshot in the players guide for GoldeEye 007 depicts a Russian Guard at the ending cutscene of Surface 2 with two (maybe three) faces.

References

  • David Doak, as of 2001 the Managing Director of Free Radical Design, was part of the Rare team when GoldenEye 007 was developed. He was rendered into the game as Dr. Doak in the 2nd mission.
  • The Klobb is named after Nintendos Ken Lobb. His head is in the game as well, it has black hair and a mustache.
  • One of the items in this game, the CCVV tape, has the GoldenEye movie poster on it.
  • A reference to every Bond movie (except, of course, those made after GoldenEye's release) is made in some form throughout the game.
  • Many of Rare's games have their logo throughout the levels. In GoldenEye 007, there is the Rare logo in the Depot, in front of the Train building.
  • The clever people at Rare included a no Bond sign in the Facility. It's the famous James Bond silhouette, of course with the line across it. Those soldiers must really have something against Bond, huh?
  • The faces of all of the guards in the game are the faces of people who developed the game.
  • Joseph Stalin and Karl Marx both make an appearance in GoldenEye 007. Stalin's face appears in the Statue Park level. It is a bit hard to find it, but it is inscribed into the side of a block of stone, and it is a bit hard to make out his face. Marx is much easier to see. In the archives, near the windows where you have to jump out on the second floor, Marx's face appears on a poster near the door.
  • The "D.K. Mode" cheat appears to be a reference to Donkey Kong, due to the similar build of the character used on the cheat. It should be noted that the developer Rare was involved with Nintendo's Donkey Kong franchise at that time.

Sales

One of the best selling video games for the Nintendo 64 with over a million copies sold, allowing it to become a Player's Choice title.

Scientists

The scientists are normally passive, putting their hands up and running away when the shooting starts. But on the harder difficulty levels, Secret Agent and 00 Agent, if you shoot the scientists they get out their guns (DD44 Dostovei) and attack you.

Secrets

In the second Bunker level, a few interesting things pop up on some of the computer screens. One is a man on a skateboard. The other, a man moving his mouth as if he's talking.

Truck

Some rumors went around that a soldier was actually driving the truck in the dam level. It makes sense for Rare not to let us see it, the doors are locked and the windows are blacked out. By using tiny bond mode you can wait for the truck to run you over by crouching. When you see under it you can clearly see that no one is driving the truck, unfortunately.

Unused Room

There is a strange last room in the Train where Xenia and Alec disappear to after you shoot Ourumov. If you have cheats to move fast enough or have a Gameshark, then it is accessible. In the room there is another locked door, and if you use a Gameshark to go through doors, there is only an empty space. The room was only added for completeness.

User Created Content

GoldenEye 007's popularity as a game has cemented it as a classic and has made it the subject of mods for other FPS games. Two notable mods are: GoldenEye: DOOM II - this is a complete total conversion (meaning it does not need the original DOOM II). Due to the restrictions of the engine, the mod lacks many aspects from the original game, most notably the lack of 3D graphics, multi-player and targeting. * GoldenEye: Source*: the entire game recreated using the Source engine, with many enhancements.

Awards

  • Electronic Gaming Monthly

    • November 1997 (Issue 100) - ranked #25 (Best 100 Games of All Time)
    • March 1998 (Issue 104) - Game of the Year
    • March 1998 (Issue 104) - N64 Game of the Year
    • March 1998 (Issue 104) - Action Game of the Year
    • March 1998 (Issue 104) - Multiplayer Game of the Year Runner-Up
    • March 1998 (Issue 104) - First-Person Shooter Game of the Year
    • March 1998 (Issue 104) - Best Sound Runner-Up
    • March 1998 (Issue 104) - Game of the Year Runner-Up (Readers' Choice)
    • March 1998 (Issue 104) - N64 Game of the Year (Readers' Choice)
    • March 1998 (Issue 104) - Action Game of the Year (Readers' Choice)
    • March 1998 (Issue 104) - First-Person Shooter Game of the Year (Readers' Choice)
    • March 1998 (Issue 104) - Multiplayer Game of the Year (Readers' Choice)
    • March 1998 (Issue 104) - Best Graphics Runner-Up (Readers' Choice)
    • March 1998 (Issue 104) - Best Music Top Write-In (Readers' Choice)
    • March 1998 (Issue 104) - Best Sound (Readers' Choice)
    • 1998 Buyer's Guide - Most Addictive Game
    • 1998 Buyer's Guide - Best Movie to Game
    • February 2006 (Issue #200) - #16 on the "Greatest Games of Their Time" list
  • Game Informer Magazine

    • FAugust 2001 (Issue 100) - #16 on the "Top 100 Games of All Time" Poll
  • GameSpy

    • 2001 – #38 Top Game of All Time
  • Retro Gamer
    • October 2004 (Issue #9) – #26 Best Game Of All Time (Readers' Vote)

Information also contributed by Ben Fahy, Big John WV, Chris Chidester, DOS Boot, Evil-Jim, J. Michael Bottorff, Matt Neueboorn, MegaMegaMan, NeoMoose, Paul Graves, Silverfish, Tiago Jacques and Xoleras

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Related Sites +

  • Detstar.com
    This website is fully dedicated to every aspect of the Bond game, with weapons stats, player stats, enemy stats, level walkthroughs, and gadget and weapon listings. There are examinations of how well each level translated from the movie as well, and an entire section dedicated to answering strange mysteries of the game including the mysterious damn level island and the missing citadel level.
  • Goldeneye 64 Soundtrack
    GoldenEye Mp3's on rare-extreme.com
  • The Elite
    Time attack competition community for GoldenEye and Perfect Dark.
  • The GoldenEye Arms Reference
    Detailed analysis of the game's weapons.
  • The Making of GoldenEye 007
    A transcript of a speech given by Martin Hollis, the game's director and producer, at the 2004 European Developer’s Forum. It describes the process of making the game and reasons why Hollis believes it was so successful.
  • Wikipedia: GoldenEye 007
    Information about GoldenEye 007 at Wikipedia

Identifiers +

  • MobyGames ID: 3528
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Contribute

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Contributors to this Entry

Game added by Brolin Empey.

Nintendo Switch added by gonsalet. Xbox One, Xbox Series added by Sciere.

Additional contributors: PCGamer77, Unicorn Lynx, Alaka, gamewarrior, Matt Neuteboom, formercontrib, Various Things, DreinIX, Patrick Bregger, Dawgbb, TwoDividedByZero, FatherJack.

Game added April 3, 2001. Last modified April 10, 2024.