Final Fantasy VIII

aka: FF8, FFVIII, Finalnaja Fantazija 8, Zui Zhong Huanxiang 8
Moby ID: 1149
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Description official descriptions

Squall Leonhart is a young man in training to become of member of SeeD - a mercenary organization and the goal of all young students in Balamb Garden. Squall is not a particularly friendly guy and has troubles with his fellow students and teachers. On the eve of his graduation hostilities break out between the city-states of Galbadia and Dollet. As their final test, Squall and three other students are sent on a mission to assist in the fight against Galbadia. In the process they discover that there are other characters pulling strings from behind the stage, and eventually uncover a mystery that involves two decades of secrets hidden both from the world and from themselves.

Final Fantasy VIII is set in a "retro" environment reminiscent in some ways of the 1960's, with a few sci-fi and plenty of supernatural elements mixed in. The basic system resembles those of its predecessors: the player navigates a party of characters over a world map, accessing various locations and fighting randomly appearing enemies in turn-based combat of the series' trademark ATB (active time battle) variety. However, character development system has been re-designed.

Player-controlled characters in the game have no defined character classes. They can be customized by equipping magic spells, which can be "drawn" from enemies in battles. When used in combat, spells act like expendable items; there are no MP (magic points) in the game. When equipped, they act like armor, raising or lowering character parameters, including resistances to various kinds of magic (elemental, status-changing, etc.).

Monster summons (called Guardian Forces in the game) play a very important role in the customization process. They can be "junctioned" to to the characters, acquire ability points (AP) earned from battles along with experience, learn and "teach" characters new abilities, and can also be summoned in battles. Each character can also execute unique powerful attacks or support actions when his or her hit points are low. Many of these attacks require the player to press specific buttons at the right moment to increase their power.

New weapons are constructed by collecting materials and bringing them to a blacksmith. The player does not acquire money from random enemies, but instead receives paychecks over time based on the player character's SeeD rank. This rank increases when the characters defeat enemies in battles without summoning Guardian Forces; when the player takes SeeD tests within the game; or, occasionally, when the player chooses a correspondent action or decision for the protagonist during some of the missions. Payments are regular and are calculated by the amount of steps the characters make.

Visually, the game resembles its predecessor, featuring 3D graphics for battles and world map exploration, and pre-rendered backgrounds for individual locations. The game's 3D character models are realistically proportioned (as opposed to the "super-deformed" character graphics of the previous game), and the influence of anime art is less noticeable.

Like the previous installment, Final Fantasy VIII features several mini-games, the most prominent of which is the card game Triple Triad. Cards can be won in matches or acquired through side quests or by transforming enemy monsters. Many characters in the game can be challenged to a game of Triple Triad, so it is always possible to take a break from saving the world to play cards with the locals.

Spellings

  • Финальная Фантазия 8 - Russian spelling
  • ファイナルファンタジーVIII - Japanese spelling
  • 太空戰士 8 - Traditional Chinese spelling
  • 最终幻想8 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Credits (PlayStation version)

113 People (107 developers, 6 thanks) · View all

Executive Producer
Director
Music
Main Programmer
Battle System Designer
Character Design / Battle Visual Director
Art Director
Scenario Writer
Image Ilustration
Movie Director
Movie Character Director
Character Modeling Director
Real-Time Polygon Director
Battle Effect Director
Motion Director
Card Game Director / Battle Camera Director
Lead Field Designer
Event Script Programmer
Battle Programmer
Event Director
Map Director
[ full credits ]

Reviews

Critics

Average score: 88% (based on 68 ratings)

Players

Average score: 4.0 out of 5 (based on 347 ratings with 26 reviews)

The Game That Brought Me Into the World Of Final Fantasy.

The Good
Final Fantasy 8 is one of those games you are amazed with from beginning to end. No matter what comes, you are simply stunned.

Final Fantasy 8 opens with a beautiful cinematic and a full orchestra playing in the backround. You introduced to the main hero Squall Leonhart (which is kind of ironic because one of his special attacks is called Lionheart) and his rival Seifer Almasy. They look like they are about to kill each other, but they are only training. As it turns out, Squall gets injured in the fight, and he is admitted the doctor in his college for mercenaries-in-training. Squall is approached by his instructor Quistis. It turns out Squall was supposed to take his final exam to become a member of SeeD (Yes SeeD is spelled like that). You are introduced to Balamb Garden and all of its facilities. The music in the backround is all nice and calm and it makes you enjoy what you need to do. Soon after that, you head off to pass your exam and guess what? You get to fight a big monster to pass! Colleges are getting so complicated these days....

Anyway, soon after you become a SeeD, you are introduced to a cast of characters for a mission, but you uncover a darker, more powerful force. It's no laughing matter and our hero doesn't care! This is one of the things that actually amazes me. No matter what the situation is, Squall doesn't care. He just cares about what he is told to do. He sometimes gets into hilarious confrontations with people and the comedy usually works. Squall is always in a situation that he really never asked for. That's what makes this game so fun.

The game has 4 discs in it and it is one long adventure. It takes you to places you never expected to be at all. A thing that amazes me is how the game is pretty hard. You get into fights and you may need to run or you will die. The enemies are all interesting and they are very exotic. You may even get to fight enemies so they will become your allies. Very cool.

The game has a system called the "Junction System" where you can equip magic. This is a first into the Final Fantasy world where MP is not used to do Magic. I found this helpful and much easier. This is also probably the only Final Fantasy game where you don't equip armor. It makes it so there are less problems. Along the way on your adventures, you may encounter and pick up forces called GF's (Guardian Forces). They help alot because you can summon them and they do a great deal of damage. There are many GF's to collect, but you have to look hard for most of them.

Final Fantasy 8 is a really great game for someone who never played Final Fantasy before. Sadly, for those who HAVE played Final Fantasy before Final Fantasy 8, they will have some problems with this one.

The Bad
After I played Final Fantasy 8, I went out and played Final Fantasy 7 and noticed the differences between the two. As I mentioned above, Final Fantasy 8 eliminates the armor equipping and the MP usage. They have been used in all of Final Fantasy. They just took it out so suddenly.

Final Fantasy 8 was just a little too dramatic. It had a romantic story going for it, but they pushed it waaaaaay over the edge. You like it at the beginning, but the next thing you know, the girl learns a strange secret about herself, and she flies off into space.

Which brings me to my next point, Final Fantasy 8 drives you to so many locations for small battles its absolutely strange. At some point in the game, you actually go off into space. Why? I don't remember. This game is so long and confusing I don't have time to recollect everything I saw in the game. In fact, the romance story is just a bit too romantic for a Final Fantasy game.

This is just one of the things I hate about the game. Some of the enemies are so powerful its ludicrous. One enemy in particular, he is sooo strong he is stronger than the last boss! It is absolutely insane. You actually need special items to actually combat this monster.

This may sound stupid after how I just ranted about the difficulty, but the ending boss was actually easy. If you strengthen up one character and do their special attack over and over, you can actually kill the last enemy.

The Bottom Line
Final Fantasy 8 is just an ok game. It is not for Final Fantasy hardcore people.

PlayStation · by NightKid32 (39) · 2005

Worst RPG I've ever played when I played it the first 4 times. Best RPG I've ever played after the 5th try...

The Good
If there was one game series that was worthy enough to go on the hall of legends for ANY platform, Final Fantasy would be it.

Final Fantasy VIII took a reality check from by providing more 'realistic' or 'human' graphics. An upgrade to my opinion, although I can't objectively say its better - each Final Fantasy series (well most of them anyway) present there own unique style.

Final Fantasy VIII would be the Playstation version of the PC's "Diablo" (of is it the other way around) -- Introducing 2-5 minute cut-scenes that are better than a lot of 2 hour movies.

The character's in the game represent different aspects of human personality. Obviously, the main hero - Squall usually represents the hero-rebel that most of us went through during our teenage years. The "secondary" game plot revolves around these personalities. The developers made a great detailed job of opening the mysteries of each character - their emotions, dreams, fears and personal lives making Final Fantasy VIII a whole bunch of little stories into one great big scenario of story telling.

This game is indeed a product of a master storyteller.

The Bad
Well, you can read about the more good stuff in other reviews. However, l'd like to focus mine on the bad stuff.

Although as much as I love Final Fantasy VIII, the process of loving it was a long and hard rough journey. As seen in the One-line Summary, it took me 4 times to play this game to completely appreciate the game. If it weren't because of Final Fantasy VII, I doubt I'd be as patient in trying out the game 4 times.

There are many features that were difficult to understand for players familiar with the Final Fantasy concept, much less for those unfamiliar with it. I would rate user-friendliness a low mark on that area, honestly. This game can be also frustrating if your a perfectionist-style player. I've re-played this game 5 times, and each time I've found-out something new. This would be one of those games where you'd better buy the clue book unless you miss something.

In relation to that, there are a lot of events that without the clue book/walkthrough, I'm sure you'll miss out on. I don't quite enjoy the fact that when you reach the final battle, someone tells you you've missed a couple of GI's. Such inputs can be very frustrating and annoying. This game is a good example that sometimes "too much freedom of choice" can have its drawbacks.

The Bottom Line
Get this game like your life depended on it.

PlayStation · by Indra was here (20756) · 2004

Like any true work of art...It only gets better with age.

The Good
First off...anyone who watches the intro to this game will be hooked.

The combination of the groundbreaking (for 1999) cgi effects and Nobuo Uematsu's intense score creates a cinematic experience that was unmatched in it's day. Even today, with 6 years of hardware and software evolution, few games can match the passion, excitement and mystery inherent in the INTRO of this game.

When the game actually begins, you are thrust into the role of Squall Lionhart, one of the most complex characters ever to appear in a video game. Squall is training to become a mercenary at an elite academy, and the story is centered on him and the group of soldiers that he leads. Squall is a pretty deep guy, with the type of complex personality that is more common in novels than in video games. On the surface he is a pretty uncaring dude, but as the game progresses you find out that most of his affect is due to a pretty crummy childhood (i.e. the boy has some abandonment issues to say the least.)

In fact the characterization inherent in this game is actually, for me, one of the best features of this game. Unlike FF-7 (or 5, or 3, or 1...what is it with these odd numbered FF games....) the characters in this game have real motivations, fears, etc. they are not interchangeable cardboard cut-outs. To put it simply, each character in the game has a reason to be the way they are, and the game delves into each character's psyche enough to make them all three dimensional characters. This is truly a character driven game, which is a bit of a departure from games like FF-7.

Another great feature of this game is the Junction system. This tends to be a "love it or leave it" feature of the game, and as a veteran of EVERY Final Fantasy game (except XI) I would have to say it lives up the expectations of fans of the series. The system if flexible, and powerful, without ever being too munchkin-y. It also tends to be the type of system that is really re-playable, since you can drastically alter stat progression and power levels for your characters when you know how to really use the system. Granted, some people will not like the junction system at first glance (I have a buddy who's a FF fanatic who WILL NOT play this game because of it) but I assure that when you spend some time with it you will find that it is one of the most flexible systems within the FF family of games.

Another feature that I really like is the fact that money is not as important in this game as in most RPGs, and monsters don't drop gil when they die. Money is normally only gained through your paycheck from SEED (the mercenary company your team works for.) Personally I feel that this adds a bit of needed realism to the standard RPG formula, I know that complaining about realism in a game populated with man-eating, magic-using monsters is kinda silly, but it's one of those RPG-isms that tends to bug me. (I mean where do these monsters get all their cash....stealing lunch money from school kids?) Instead, money is only used for things that tend to be "extras", like healing items, and car rentals.

Another great feature of this game is the Triple Triad card game. Your character can play this game against NPCs and build up a collection of rare cards that can be modded into rare items. If you delve into Triple Triad, you will find yourself ahead of the curve quite often in this game, as you will have access to spells and weapons that you would normally have to wait to get.

In closing I would have to say, this is a BIG game, bigger than FF-7. That being said though, it tends to be a bit more quaint than 7 in it's general scale, most of the conflict early in the game revolves around inter-city disputes, as opposed to the constant "save the world" vibe of 7. This scale helps center the story on the characters, as opposed to the world, which makes it all the more identifiable.

The Bad
I'm a pretty big fan of this game, so it's fairly hard for me to find points to criticize, but here goes.

I would have to say that the complexities of the junction system is something that took more than one play through to really learn. As this is about a 40 hour game, playing through once just to learn the ins and outs of the junction system is an investment of time that some people just will not make. While I like the system, I would have to say that more documentation on it from Square would have been nice. Granted, now you can just grab a FAQ and learn it, but still, a couple of extra pages in the manual or a better tutorial would have been nice.

Another feature that I do not really like it the in-game tutorial system. On your first playthrough it's essential, as it explains processes that are not examined in the game manual. On your second and subsequent playthroughs it can be a bit of a time waster, I really think it would have been nice it Square would give you the option of turning the tutorials off.

I guess the last thing I will mention is that, on my first playthrough, the lack of armor and the weapon modification system kinda bothered me. Granted once I learned the system better (i.e. your Strength stat determines how much damage you do with physical attacks; Vitality reduces physical damage like armor) I never had a problem again, but it's worth mentioning.

The Bottom Line
An essential part of the Final Fantasy series of games. If you haven't played it you should.

PlayStation · by Edward Beezy (27) · 2005

[ View all 26 player reviews ]

Discussion

Subject By Date
Game with downloadable sounds soundbank MerlynKing Oct 24, 2016
A question-spoilers! GAMEBOY COLOR! (1990) Apr 24, 2011
OMG!!! TEH DEVIL!!! The Fabulous King (1332) Jul 24, 2007

Trivia

1001 Video Games

The PS1 version of Final Famtasy VIII appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

  • During production of the game, there were plans to originally call the Rinoa character "Lenore".
  • Parasite Eve was the 'testing ground' for the cinematic graphics used in FFVIII.

Innovations

As of 2013, Final Fantasy VIII is the first and the only Final Fantasy game where the playable characters don't equip any armor.

Music

The music in this game was originally composed and recorded as Dolby Digital 5.1, then "dumbed down" to normal stereo for the actual release. The original DD 5.1 score was rumored to be the one to be used in a PlayStation 2 re-release.

Ratings

When it was first released as a demo, it was rated M for strong language but was later toned down to a T rating.

References

  • Some names of the Guardian Forces (monsters you can summon in Final Fantasy VIII) are taken from mythologies of different nations. Quetzalcoatl is one of the main gods in the mythology of Central America's Indians; Shiva is God in Hinduism (he appears as a feminine incarnation in the game, although he is normally regarded as male); Diabolos is Greek for "devil"; Cerberus is a three-headed dog which guards the gates of Hades in Greek mythology; Siren is a beautiful and dangerous demi-goddess, also from the Greek mythology; Leviathan is Hebrew for "whale", this word is used to describe the sea monster that swallowed the prophet Jonas in Old Testament.
  • The game's most poweful GF is called Eden. This is actually the name of the paradise, "Garden of Eden" (Hebrew "Gan Eden"), from where Adam and Eve were expelled, according to the first book of Moses from the Old Testament. Why is the most powerful GF a garden? Because the universities where the heroes of the game study and train are called gardens. It is logical the most powerful garden is also the most powerful weapon.
  • In Esthar there is a shop called Cloud's Shop, a reference to Final Fantasy VII.
  • You can spot UFOs during battles in four areas of the world. The sightings are used in the 'Pupu card' sidequest, and can only be seen from the second disk onwards.

References to the game

  • In the 2004 Olympics, one of the American synchronized swimming teams chose to use a piece of music from Final Fantasy VIII as their background music . They used the song Liberi Fatali, the game's main theme
  • The game is featured in the movie Charlie's Angels. It's the game the two kids are playing in the scene where Drew Barrymore drops naked from Knox's house. Interestingly enough both kids seem to be playing it at the same time, apparently nobody figured to tell the production team that the game was single-player only.

Summonings

When the game came out, the #1 complaint everyone had was that there was no way of skipping the summoning animations - which were essential for making it through the early stages of the game. The creators claimed this was entirely intentional, and that it was somehow vital to the plot that the players be forced to sit through the same minute-long animations hundreds of times. They never changed it in FFVIII (even the later PC adaptation) but oddly, all subsequent Final Fantasy games with summonings include the option to shorten the animation...

Tech demo

The ballroom dance scene was used as the basis for a PlayStation 2 tech demo, showing that the PS2 was powerful enough to render the scene in real-time.

Version differences

  • The PC version includes a mini-game called Chocobo World. Previously, this was only available with the Japanese PSX version through the Dex Drive.
  • Seifer and Zell, two important characters of Final Fantasy VIII, were renamed to Cifer and Xell, respectively, in the German version, probably because the original names are common German family names and might have possibly offended their innocent bearers.
  • Disc 3 of the Windows version (US release) has a hidden audio track. It contains the song Eyes On Me, sung by Faye Wong. This song was released in Japan as a CD single and was part of the original soundtrack.

  • The original Playstation release included a Chocobo World minigame which required access to a PocketStation, a console that was only released in Japan. Gamers in other territories could only access that by importing a PocketStation from Japan. This was the only way to access some rare items in the game.

Information also contributed by Alan Chan, Foxhack, j. jones, NightKid32, Rey Mysterio, Tiago Jacques, YID YANG, WizardX and Zovni

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Related Sites +

  • FF-Fan
    A fansite that offers all kinds of information on the entire Final Fantasy franchise, including walkthroughs, game media, discussion boards and fan art.
  • FF8 Hints
    Final Fantasy VIII hints and solutions
  • Final Fantasy Extreme
    Site that contains movies, wallpaper, codes, guides, walkthroughs, and general information on the Final Fantasy series.
  • GameFaqs Files
    Comprehensive links to numerous Final Fantasy VIII files on GameFaqs
  • OC ReMix Game Profile
    Fan remixes of music from Final Fantasy VIII.
  • Wikipedia: Final Fantasy VIII
    Information about Final Fantasy VIII at Wikipedia

Identifiers +

  • MobyGames ID: 1149
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Contribute

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Contributors to this Entry

Game added by Matthew Bailey.

PSP, PlayStation 3 added by Charly2.0. PS Vita added by GTramp. PlayStation added by Grant McLellan.

Additional contributors: MAT, Unicorn Lynx, Jeanne, Silverblade, DarkDante, DreinIX, —-, Paulus18950, Patrick Bregger, Thomas Thompson, Lain Crowley, Rik Hideto, FatherJack, 64er.

Game added March 26, 2000. Last modified March 18, 2024.