Age of Mythology

aka: AOM, RTS 3
Moby ID: 7662
Windows Specs
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Description official descriptions

Age of Mythology is a spin-off title from the Age of Empires series of real-time strategy games, sharing most of its gameplay with prior titles in the series. However, as opposed to the numerous civilizations that are present in Age of Empires which differ in statistics, tech tree availability and a few unique units and upgrades, Age of Mythology has three factions which differ visually and functionally in their entirety - the Greek, the Egyptians, and the Norse. Each civilization has a different economic model, a different tech tree and unit roster, a different play style, and a different way to acquire favor from their gods.

Other than introducing a 3D engine, the main feature that Age of Mythology brings are myth units and heroes, as well as choosing gods to worship. Gods are split to major and minor ones - major gods act as subfactions (not unlike "countries" in Command & Conquer: Red Alert 2) which have their own bonuses and abilities, and each major god has a selection of two minor gods for each age transition. Each minor god brings their own unique units, upgrades and god ability, and only one can be chosen per age.

Myth units are available for training at temples (or docks if they are seafaring) and require favor to produce and upgrade. Heroes are special units who are more effective at fighting myth units than regular human units, while human units still have entire series of upgrades. Certain units also have special abilities which require time to recharge, such as anubites jumping towards their target, or minotaurs throwing their enemies a considerable distance.

Certain economic changes have been made as well, such as farms and fish schools being infinite food sources.

Age of Mythology has a single campaign with 32 missions, titled "Fall of the Trident". The storyline is unified and played from the perspectives of all three playable factions, whose representatives (Atlantean/Greek hero Arkantos, Egyptian pharaoh Amanra, Greek heroes Ajax and Chiron, and more) end up interacting with each other despite the large geographic distances between their homelands in order to stop pirates and followers of the evil cyclops Garganensis from unleashing an imprisoned titan. Skirmishes and multiplayer matches take place on randomized maps which follow several preset templates and feature multiple game modes.

Spellings

  • エイジ オブ ミソロジー - Japanese spelling
  • 神話世紀 - Traditional Chinese spelling
  • 神话时代 - Simplified Chinese spelling

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Credits (Windows version)

490 People (246 developers, 244 thanks) · View all

Reviews

Critics

Average score: 89% (based on 66 ratings)

Players

Average score: 4.1 out of 5 (based on 84 ratings with 6 reviews)

A great game in its own right, but also where everything started to go wrong

The Good
In the media there's a term known as "jumping the shark." It's where TV show, author, band, whatever, makes a creative decision that, while it may be well-received, marks the point where the artist/band/whatever begins their downward slide. Years later, people will point to that change and say "see? That's where things started to go shitwards."

Metallica jumped the shark when they released The Black Album. The Brady Bunch jumped the shark when they added the Cousin Oliver character. The Simpsons jumped the shark when they moved away from their core conceit of Springfield itself and began basing their shows on non-sequiturs and celebrity cameos. And guess what? Ensemble Studios jumped the shark when they released Age of Mythology.

Age of Mythology is a real-time strategy game similar to Age of Empires I and II, except instead of history it's based on the myths of the ancient world. You don't get to conquer the world as Alexander the great, but you do get to is destroy enemy armies with the Greek Cyclops and Hydra, and sink enemy ships with the many-tentacled Kraken.

The game's design is far simpler than Age of Empires II. You play as one of three civilizations; the Greeks, the Egyptians, and the Norse. Once you've selected a civilization you can then pick one of three primary gods to worship, each of whom will confer special abilities upon your civilization (for example: worshipping Zeus gives you stronger infantry and allows you to build Pegasi flying units). Each time you advance an Age in the game (there are four) you get to pick a minor god to worship, who will likewise give you special bonuses. This allows you to tailor and develop your civilization as the game progresses with far more flexibility than in Age of Empires II, where you start out with a pre-set civilization with fixed bonuses and abilities.

What makes the game really fun is that each god grants you a special "God Power" which lasts for a limited amount of time and can only be invoked once. Your early god powers are things like Zeus' lightning bolt (instantly kills an enemy unit) and Loki's Spy (allows you to see what the enemy is doing). At the end of the game you've got super-powerful God Powers like Horus' Tornado, which sucks whole enemy armies into a whirlwind of dust! The graphical effects for these God Powers are truly astounding, even by today's standards.

Since God Powers can only be used once, you've got to decide whether to use them early in the game to gain a quick advantage or hold on to them like a hidden ace up your sleeve. They can even be combined, for instance you can use Nepthys' Ancestors power (creates an army of undead skeletons) and Bast's Eclypse power (gives mythological units double attack for a couple of minutes) together for a surprise attack of souped-up undead warriors.

Each god also lets you build a special Myth Unit, an especially powerful mythical creature that complements your human attack force. Some Myth Units have special abilities, such as the Hydra that gains an extra head for each enemy it kills. The combination of Myth Units and God Powers drastically reshapes the way gameplay works, and shakes off the layer of complacency Age of Empires II had a times. Each Age of Mythology game plays out different, and you never know what to expect.

Other than the mythical element Age of Mythology keeps most of the rock-solid gameplay of the previous games. You can trade, fight, or boom your way to victory. You can wage huge battles or cripple your enemy's economy through raiding. This all worked well in the previous games, and what isn't broken doesn't have to be fixed. One of the few changes is that each unit you build takes up a different amount of population. Villagers only use one slot, infantry normally use two, cavalry use three, and myth units use four or five. This means you can either have a small but powerful force or a large army made up of cannon fodder...a great idea that has been long overdue.

Graphics are an impressive deal, with an advanced 3D engine coded specifically for the game that supports pixel shaders, millions of colors, and a simple physics engine that allows units to fly around the screen and buildings to collapse realistically. I prefer Age of Empires II's sprites to Age of Mythology's polygons but that is a matter of taste. The game supports ambient lighting and you can play by day, by night, or during an eclipse.

The game even takes a clue from Warcraft III and includes an in-built multiplayer game finder that immediately matches you up against equivalently skilled players, another nod to changing times.

The Bad
I'm not crazy enough to say that Age of Mythology is by any means a bad game. The production values are incredible, the unit balance is solid, the multiplayer is great, the addition of Gods and God powers is excellent, and the myths-based storyline is cool. But it is inferior to Age of Empires II. And not by a little, by a lot.

Once you're tired of blasting soldiers around the screen with meteorites, Age of Mythology's gameplay is shallow. There are fewer units, fewer buildings, fewer resources, fewer everything. In Age of Empires II you could delete your town center and rebuild somewhere else if you wanted, in Age of Mythology you can't. There's an obtrusively low population limit that limits everything you can do. The whole game feels...restricted.

And this brings me to another point; the game is newbie-friendly to the point of being retarded. Let's not confuse the issues here, accessibility always has been one of Ensemble Studios' main concerns and so it should be. But Age of Mythology is so dumbed down it almost cripples the game. Simplified interfaces and gameplay is one thing, but why have they made rushing impossible? And how come there are practically no formations or stance buttons? And where are all the hotkeys? Age of Mythology is tailor-made for the bottom-end newbie, at the expense of more experienced gamers.

And while there is a lot to be said about the game's mythological theme it sends the cheese factor through the roof. Personally I would have preferred a more serious approach rather than having goofy-looking giants and two-headed trolls and whatever else they got out of the latest AD&D module.

The Bottom Line
Age of Mythology is a fine game and I recommend it. Unfortunately, it marks the end of an era and beginning of a new, crappier one.

Bands, writers, and TV shows very rarely recover from jumping the shark. Will Ensemble Studios buck the trend? Ask me when Halo Wars comes out.

Windows · by Maw (833) · 2007

The true successor to Age of Empires!

The Good
Several games have tried to become "Age of Empires 3". All have failed. (Empire Earth comes to mind...) O man, where to start! First of, the graphics are terriffic. While they may not be as good as Command and Conquer: Generals, they are still really good. The different civilizations are pretty varied. Although there is only nine different major gods you can choose from in the beggining of the game, every time you advance an age, you get to choose from two different "minor" gods, which gives you new abilities, technologies and units. Each of the three cultures, Egyptian, Greek, and Norse, are radically different. Each have different units, ways of gaining favor and different buildings. Some can get Calvary, others can get camels etc. This difference between civs is much more pronounced than other RTS. In other ones, most of the civs have pretty much the same units and techs except maybe one or two bonuses and a unique unit. AOM changes this, and makes each civ much different. The "minor" god feature also can have 2 players who start out the same major God, have at least slightly different bonuses. The "God Powers" are really cool. Each God has one that you get to use once. These do something pretty terrific that can change the course of the game. The powers varied from destructive to productive i.e. Meteor, which unleashes a meteor storm on your opponenets (duh) to being able to make a forest or gold mine appear. The game come with a campaign that lasts about 30 missions. (Although the ending is pretty bad. ) Also, if you don't know what a unit does, you can right click on the picture and it will automatically bring up the stats, what it's good against etc.

The Bad
The learning curve is kind of tough. When you build a myth unit, you may not know what to do. Some kind of silly stuff in the campaign, like people in those light armor suits or in "Egyptian clothing" in the middle of a tundra. Occasionally, when there's a close up cut scene ala Empire Earth, you will se some kind of ugly textures, although alot better than empire earth. Finally, units seem to move kind of slow. Even the Calvary, which zip around pretty fast in AOE. O, just remembered, the maps are small. I mean really small. Even the largest setting is dinky compared to AOE's map.

The Bottom Line
If you played AOE, you will like this game. Although the slightly steep learning curve may turn off some casual gamers, this is defenitely a must buy.

Windows · by James Kirk (150) · 2003

A well polished RTS featuring a crossover of several ancient mythologies

The Good
I didn't expect much from this game when it first came out, so I would only pick it up much later when it hit the bargain bin. It turned out the game would've been well worth the full price-tag.

When I started playing AoM, I felt at home very quickly, having played games like AoE 1 and 2 and a few of their numerous clones. The game is easy to handle, no matter whether you've played any of the spiritual predecessors or not, and if you have, it's almost free of that "Gee, this is so simple in [insert game title], why can't you do it here?" you may have encountered in some other products. When you start playing in a particular pantheon, like the Greek or the Egyptian, a mini-tutorial will explain you how things work in brief, but sufficient demonstrations. The story starts out slowly, with your new alter-ego, the atlantean hero Arkantos, is sent on what seems to be a purely representative task - to aid the ongoing siege of Troy with a small task force from your homeland. Unsurprisingly, things turn out to be a bit more complicated quite soon, and in the struggle against his new adversary, Gagarensis the cyclops, Arkantos meets old friends and makes new allies in order to oppose Gagarensis in a wide variety of environments, from Greece to Egypt, from Atlantis to the Norselands. The melding of the different mythologies in these regions is very well realized, in my opinion, and with very few exceptions, the 32 levels are fun to play and offer a satisfying experience. The different minor gods you can dedicate your temples to open a number of possible strategies, even when playing in the same mythology, and the switch to a different pantheon, which occurs occasionally (usually related to where the current scenario takes place), keeps things interesting. Difficulty and balancing are sufficient, and playing on normal gives an average challenge, not too hard, but not too easy either, and thankfully only rarely frustrating.

The Bad
Like I already wrote above, this game is largely free of real game-stoppers, which is really good news, in my humble opinion. ;-) However, a few things are worth mentioning: In several of the levels, the "path" of minor gods the game has already chosen for you feels as if it's only there to make the game harder for you, for example having minor gods that favor ranged combat in a mission where some melee punch is what you really need. On normal difficulty, this usually won't stop you, but only slow you down a bit, still, I found it somewhat annoying on occasion. Also, a few (very few, thankfully) of the games' levels are HIGHLY frustrating, breaking the trend in an unpleasant way. Apart from the showdown-level in the end, where it's arguably a good thing to meet proper competition, two or three are in the middle of the game, which bothered me, especially one where you had to flee from a superior force with an ox-cart that moved like the speed of a slug. You'll know which level I mean once you get there. ;-) Another thing is that almost all (if not all) of the levels are completely prefabricated, meaning the AI will build nothing, not even buildings you have destroyed. Also, it seems to have infinite resources at least in some of the levels, which I never find to be a good thing. Also, the Norse are a bit of a pain to play, due to their only gaining favor when actually fighting, the rates of which are far too slow for my tastes, making them always short on favor. Furthermore, their mortal units are more dependent on gold than those of the other mythologies, which makes you miss the ability to mass-produce units which cost mostly favor even more. A minor annoyance, especially in the single player campaign, where they are the last pantheon to appear, in a time where the game is supposed to be a little bit harder, but an annoyance nonetheless. Especially for the multiplayers and skirmishers of you, the lack of a level/campaign editor has to be recognized on the negative side. While it may have good reasons an editor isn't present, it's missed anyway. Oh, and - lastly - these groups of persons will likely be unhappy with the rather limited size of the maps, too. While absolutely sufficient for the singleplayer levels, the smallish maps can't properly handle a higher number of combatants.

The Bottom Line
Minor drawbacks in mind, I still would recommend this game to almost everybody with even a passing interest in RTS games and/or ancient mythology. In these times, where developers and/or publishers often confuse their buyers with their beta-testers, it's always nice to see a game which is highly playable and polished out of the box. The campaign takes long enough to make the game worth it's price tag (especially the bargain tag it's likely to bear at this time), skirmish and multiplayer are interesting, too, at least for a while. With the "Titans" addon released recently (I haven't played this one at the time of writing this) which adds even more content, the single player hardly can go wrong with "Age of Mythology". If you're focused on multiplayer only, though, it might not be what you're looking for.

Windows · by Cadorna (219) · 2003

[ View all 6 player reviews ]

Discussion

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disc 2 dolphin-san Apr 22, 2008

Trivia

1001 Video Games

Age of Mythology appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Board game

The game was adapted into a 2003 boardgame of the same name published by Eagle Games.

Code

Age of Mythology has over three million lines of code.

Engine

This is the first game in the Age series, developed by Ensemble, to use a 3D engine.

Mountain giant

The mountain giant unit has a unique, little-known special attack – it can kick dwarves like soccer balls.

Online servers

The game's online servers (which were hosted on Ensemble Studios Online or ESO) were shut down by early 2013.

Sales

In 2003, Age of Mythology won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.

Awards

  • 4Players
    • 2002 – #7 Best PC Game of the Year (Readers' Vote)
  • Computer Games
    • March 2003 (No. 148) - #4 in the 10 Best Games of 2002 list
  • Verband der Unterhaltungssoftware Deutschland (Entertainment Software Association Germany)
    • 2003 - Gold Award

Information also contributed by Maw, PCGamer77, Pseudo_Intellectual and Xoleras.

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Related Sites +

  • Age of Mythology Heaven
    This is one of the biggest fan sites for Age of Mythology. It contains forums, faqs, downloads, screenshots and even toons.
  • Age of Mythology Temple
    Fans site that also has an official clan.
  • Planet Age of Mythology
    One of the biggest AOM sites, it contains complete news and game information , thorough guides to the campaign, helpful strategies for each civilization, downloads sections.
  • The Magic of Myth
    An Apple Games article about the Mac version of Age of Mythology, with comments provided by Lead Game Designer Ian Fischer (September, 2003).
  • Through the Ages - Starting into a new Age!
    A fan site that contains forums, downloads, screenshots, faqs and help files.

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  • MobyGames ID: 7662
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Contributors to this Entry

Game added by Kartanym.

Macintosh added by Corn Popper.

Additional contributors: Andrew Hartnett, Unicorn Lynx, Corn Popper, Maw, Zeppin, Paulus18950, Cantillon, Patrick Bregger, Plok, FatherJack, Zhuzha.

Game added November 3, 2002. Last modified March 3, 2024.