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Super Smash Bros.: Melee

aka: Dairantou Smash Brothers DX, SSB:M, Smash
Moby ID: 5575
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Description official descriptions

The sequel to HAL Laboratory's Super Smash Bros., which pitted Nintendo characters against each other, ups the ante by including more levels, more characters, and more game modes.

The game is a Nintendo fighting game with different rules to it. Instead of knocking your opponent's health down, you knock him or her out of the battle field. You choose from the wealth of Nintendo characters like Mario, Bowser, Yoshi, different Pokémon, and even Link and then either fight through the single-player portion, featuring modes like Classic, Adventure, and Event Mode or battle it out with your friends in a four-player frenzy. More characters and stages are unlocked as hidden objectives are met, and coins rewarded for playing in all modes can be spent on a capsule toy machine. The toys in the machine represent games from Nintendo's entire video game history, and each can be viewed in 3D with a brief description. Also, with the simplified fighting controls, it's pretty easy for even your non-gaming friends to just pick-up and play.

Playable characters come from the following games:

Spellings

  • 大乱闘スマッシュブラザーズDX - Japanese spelling
  • 대난투 스매시 브라더스 DX - Korean spelling

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Credits (GameCube version)

293 People (261 developers, 32 thanks) · View all

Reviews

Critics

Average score: 87% (based on 43 ratings)

Players

Average score: 4.2 out of 5 (based on 179 ratings with 14 reviews)

Best Multiplayer game I have ever played. Playability through simplicity.

The Good
The sheer playability of the game and using so few buttons. You cannot have more fun with four mates on one screen all at the same time. An original slant on the beat-em-up genre, that leaves conventional fighters such as Tekken and Soul Calibur wanting in terms of fun and epic battles. The variety of the levels and the impact they can have on the battle make it a joy to choose between them. The ingenious array of about 30 pick up's and the awesome Poke-balls all of which are customizable create a multiplayer game unrivalled by anything else. The single player challenges offer a massive challenge which if you can complete really make you a master of the game.

The Bad
Slightly weak single player story mode.

The Bottom Line
Best multiplayer fighter ever made.

GameCube · by Gareth Day (7) · 2004

A great piece of work!

The Good
The "texture" of the characters. And by "texture", I mean graphics. Although there is not much of a storyline, what precious little I did learn from visiting from this site, It seems to me, you have to put a lot of strategy into the fighting in the whole mess.

The Bad
What I did not like was the event matches. I mean they're great but some are a little too difficult to operate.This is like an equation, the input is the conditions and terms, the insides are what is added, and the output is the result of what you did and what is the finished product or result.LT's or like terms are the four biggies in all of math and life itself.

The Bottom Line
There are many a character you can choose from but the character is only as good as you are. You could have a character with great potential inside a match but is wasted due to your skills, (not to be offensive). Then again, a character with poor potential in a match isn't wasted because you are particularly good with that character.

GameCube · by Stephen Barrett (1) · 2005

Incomparable

The Good
Super Smash Bros.: Melee sports some of the most astounding graphics ever. After 2.5 years, the crisp and vibrant graphics still leave you in awe. The gameplay is simplistic enough that beginners can have great fun with it, while at the same time the level of depth which you can play with can keeps it fresh for veterans. The variety of characters spanning over the entire Nintendo dynasty also makes for very fun and wacky matches (there's nothing like seeing Donkey Kong smashing Samus Aran off of a floating tree-island from Kirby's Dreamland). The replay value of this game is tremendous with its incomparably addictive four-player smash-fest.

The Bad
While there are plenty of well-designed stages that are perfect for 1-on-1 matches which can, theoretically, be played with 4 players, the only flawless level for 4 player mode is the Hyrule level. More larger levels would have been nice. Also, some characters are too similar to each other for my taste. For example, Ganondorf is really just a heavier version of Captain Falcon, with different colored attacks and sounds. This is not terrible, but it just seems like a cheap way to throw in an extra character.

The Bottom Line
SSB:M is an insanely addictive game which pits Nintendo characters in a deathmatch. It's great controls/fight mechanics coupled with its great graphics, sounds, design, and replay value, makes this an almost obligatory title for any Gamecube owner. The pro's of this title outweigh the con's without contest warranting this title with a spot as one of the greatest games ever released.

GameCube · by Jon Collins (24) · 2004

[ View all 14 player reviews ]

Discussion

Subject By Date
Colon (or, rather, lack thereof) in title Michael Cassidy (21289) Dec 13, 2015

Trivia

1001 Video Games

Super Smash Bros. Melee appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Fire Emblem

Prior to this game's release, no game in Nintendo's Fire Emblem series had ever received an official North American release, which caused some confusion among western gamers who were introduced to Marth and Roy (two Fire Emblem characters) via Super Smash Bros. Melee. Initially they were going to be exclusive to the Japanese version of the game. However, when the developers were working on the North American version, they received favorable attention, so they were kept in the Western version.

Mr. Game and Watch

Even though the secret character Mr. Game and Watch is stylized as a 2D character, he is actually a 3D model of his 2D form. The Mr. Game and Watch model is flattened and his shading is different. This can be especially noticed when he's thrown or picking up an item box.

Ness

The character Ness was going to be replaced by Lucas, the main protagonist of Mother 3. However, due to the delay of Mother 3, the developers kept Ness.

Ratings

This was Mario's very first appearance in a game with an ESRB rating higher than E (Everyone).

Snake

Apparently, Hideo Kojima, director of the Metal Gear Solid series, "begged" Nintendo to include Solid Snake as playable character in Melee. However, the game was too into development for this to happen, but Snake appears in Brawl.

Soundtrack

  • There exists a re-recorded soundtrack for this game, released solely as a bonus for Nintendo Power readers. It features all of the "arranged" tracks as played in a concert. Unfortunately, the orchestra is poor, and virtually none of the renditions are as good as the ones within the game.
  • The Final Destination's sound track, if you listen closely enough, has some arrangements from the original Smash Bros. theme near the end.

Trophies

A trophy from the Japanese version of the game was removed for the US release: The trophy of Tamagon, a character from the Japanese-only Famicom (NES) title, Devil World was taken out due to the use of the word "Devil" in the game's title. His description read:

Tamagon

This is the main character of a Japanese NES game never released in North America. In this quirky maze game, your goal was to work your way through a series of scrolling mazes while battling the cyclopean henchmen of a large, winged demon. Tamagon not only had to worry about the evil creatures, but also the walls, which were extremely harmful.

Demon World

Japan Only

Some of the trophies have a few oddities when examined up close. The Barrel Cannon trophy reads "2L84ME" on the bottom. The Daisy trophy also has a third eye if you zoom in and rotate until you clip through her hair on the back of her head.

In addition, two trophies were changed for the US release. Topi was changed from a Seal (as he appears in the Japanese version of Ice Climber) to the Yeti-like creature in the Amercian version. The Proximity Mine was also changed from the Perfect Dark version in the Japanese release to the Goldeneye version (which was also used in the original Super Smash Bros.) for the US release with the game title mysteriously labeled "TOP SECRET."

Awards

  • 4Players
    • 2002 – #8 Best GameCube Game of the Year (Readers' Vote)
  • EGM
    • February 2006 (Issue 200) - #92 on the "Greatest Games of Their Time" list
  • GameSpy
    • 2001 – GameCube Fighting Game of the Year

Information also contributed by Big John WV, Bob the Stickman, colm52, Mark Ennis, Nelson340, Tiago Jaques and WizardX

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Contributors to this Entry

Game added by JPaterson.

Additional contributors: Terok Nor, Warlock, BigJKO, Guy Chapman, Exodia85, FloodSpectre, LordRM, Patrick Bregger, Rik Hideto, FatherJack.

Game added January 11, 2002. Last modified March 27, 2024.