Heart of Darkness

Moby ID: 262
Windows Specs
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Description official descriptions

Andy is a child who likes playing with his dog Whiskey, doesn't particularly enjoy going to school, and has a knack for inventing complicated gadgets. One day Andy and Whiskey are strolling through the park, when suddenly a solar eclipse darkens the sky, and after a moment Andy realizes that his dog has been taken away. But science can solve everything, and Andy heads to his treehouse, which is home to his outstanding inventions, including a spaceship! If you thought it was just a toy, you thought wrong, because Andy boards the ship and pilots it into the heart of the Darklands, a world controlled by the evil Master of Darkness. Andy takes out his gun (another splendid invention of his) and prepares to fight the evil sorcerer's minions. Nothing will stop the boy from rescuing his beloved dog!

Heart of Darkness is a cinematic 2D platformer designed by Eric Chahi, the creator of one of the genre's progenitors, Another World. Though the game has many fast and furious action sequences, including shooting hordes of dark creatures, it is built like a series of tasks, each requiring different approaches, from arcade-style shooting or jumping to interacting with the environment and solving puzzles. Like its spiritual predecessor, the game is linear; completing a section usually takes Andy to a different location, where another task awaits him.

Andy has several guns at his disposal, though in certain locations he will lose his weapons and will rely on the player's wit or quick reaction to survive. Andy will also gain magical energy, which can be used to grow or destroy trees. Similarly to Another World, many hazards are placed on the hero's path; despite the child-oriented premise, the game contains graphically explicit death scenes, which occur if the player is not careful or quick enough to save Andy from a gruesome demise.

Heart of Darkness features orchestral music and pre-rendered animated cutscenes. It comes with a pair of 3D glasses, which allow the player to view certain scenes in the game in 3D.

Spellings

  • ハート・オブ・ダークネス - Japanese spelling

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Credits (Windows version)

188 People (163 developers, 25 thanks) · View all

Reviews

Critics

Average score: 77% (based on 38 ratings)

Players

Average score: 3.9 out of 5 (based on 90 ratings with 8 reviews)

Grade-A platformer.

The Good
Heart of Darkness is an excellent game, disregarding 3D accelerated graphics, complicated interfaces and all that mumbo-jumbo, Heart goes back to the basics and delivers a gaming experience based only on the ingenious and inventive machinations of these 2D gods that used to be Delphine soft. It truly is one of those cases when it's "so old, it's new"

The story is inconsequential (which is unfortunate, see "the bad") but the gameplay is nothing but genius. It combines excellent level design with simple yet interesting puzzles, and some of the most beautiful 2D artwork ever to grace a platform game. The game uses the time-honored super-fluid animation Delphine was known for in their previous games, and also includes breath-taking animated backgrounds which makes the game stand firmly as an example of how great, detailed art can enhance a game experience. The music too is top notch, with an impressive arrangement of orchestral music that is so good it rivals some of the best orchestral music found on feature films.

Heart of Darkness is truly a game too good to be true. One wouldn't think that someone would actually do a game like this in this day and age. But it's simple yet inventive gameplay, it's attention to detail, and it's great production values make it a timeless jewel.

The Bad
Well, essentially the resolution is too small. The game uses only 80% of the screen and the graphics sometimes produce a startling amount of "pixelitis" which is a real shame considering how beautiful the art in this game is. Aside from that you have the fact that the game is too short, which isn't necessarily bad, but since it's so damn linear it makes the game take a real value hit. You can't really expect to pay more than 20 bucks for the kind of value you get here. Also the final confrontation seems downright cheap, it's "shoot everything and get to the last screen!"...

But those are mostly small gripes. The only real problem I have with the game is that sometimes it seems like a waste. Don't get me wrong, I love the game, but I don't exactly enjoy the fact that it is so kiddie-oriented. I mean, remember Out of this World? If you look at both games they are essentially the same: character trapped in strange world, trying to get back (or simply survive) and who gets involved in native problems. Gameplay is the same. So what makes "World" better than "Heart"? The underlying maturity that was present in it. "World" had a clear message in it, and created an emotional storyline, with great characters and somewhat deep connotations without a single line of dialogue (well unless you count your alien buddy's grumbling). I can't help but think that if "Heart" had dared to be mature it would have been elevated to the category of all time classic like it's predecessor, now it is simply an excellent inspired platformer.

All that wouldn't imply a change in the game itself, the game can convey a somber and serious tone sometimes, which make it contrast a lot with the cutesy cutscenes. In fact, I often thought when playing it that those who made the game and those who made the cutscenes must have been thinking of different games altogether. In the game itself you have a more dark and moody conception of the gameworld, and you have some downright mature details like some exceptionally gory death animations (ps. If anyone wants to know how to convey gore and death without the blood just check this game and enjoy Andy's many deaths). But whenever you go back to the cutscenes, it's back to cutey-land, and if you told me that they told a nice storyline then yeah, I guess I could accept it, but the story here is nothing to remember.

...Ahh tsk, tsk. Well I guess you just can't have it all, huh?

The Bottom Line
Regardless of all my grumping this is a great-great-great-great game. Just don't dream about what it could have been and you'll be fine... or if you have no problems with the kiddie factor then dive right in!

Windows · by Zovni (10504) · 2001

If at first you don't succeed: try, try again

The Good
Heart of Darkness is a platform game similar in style to Another World. Andy is a teenage who likes to study for someone else and gets in all kinds of trouble. One day while attending class, he gets in so much trouble for bringing his dog Whiskey to school, that he is doomed to spend time in the closet, which he somehow escapes. Later, both Andy and Whiskey study on a lush, green meadow when things start to happen: a) the moon covers the sun, b) Whiskey is taken away, and c) Andy gets transported to a strange dimension where every living creature is his enemy. As Andy, you must find your beloved dog and escape this dimension.

HOD is created by the same people who did AW. The same enemies that you face – shadows, flying beasts, and monsters – are similar to what gamers faced in AW. The controls are the same: jump, run, and shoot, and most enemies can use a secondary attack to take your out. The only difference here is that Andy can use his special attack to deal with the most difficult obstacles. Andy's special attack can also be used on enemies to knock them out in one shot. The only problem with this is that special attacks have to be recharged before they can be used, and that takes about five seconds, during which time you could be killed before you have the chance to use it on something. Andy can also somersault in the air and perform long jumps.

The game consists of eight short levels, and most of them take a bit of patience to get through. More often than not, you are more likely to get killed by an enemy or some object because you may either get your timing way out of line or do things that you are not supposed to. You have unlimited lives, meaning that you can try each scene again and again until you get it right. In each level, there are a series of restart points which can save you a lot of time if you do have trouble with such scenes. It is interesting to watch how you die. Most enemies gobble you up in some way or throw fireballs at you. The enemies have excellent AI. Once they see you and follow you, you can't retreat to the previous scene because they usually follow you off-screen.

Throughout HOD, there are a number of cut-scenes which made me think that I am actually watching a 3D children's movie. The graphics in the cut-scenes are right there with the movies, and the script is well thought-out, and it was exciting for me to know that at least one creature is Andy's friend, the Amigos that you meet in Level Two, and in almost every cut-scene, you can be sure that something always bad happens.

I was impressed with the metaphor that the game uses. When selecting the options, you are not treated with the usual boring choices, but with a first-person view of the gadgets in Andy's workshop. You cycle between options (New Game, Continue Game, Options, etc.) by using the left or right arrow keys, and except New Game, selecting one will cause a monitor to show something that is relevant to what you are doing. My personal favorite of these would be Options, where a clean, green GUI shows up on the monitor above the selection.

The environments in which you travel to are detailed than those from AW. You will try to fight off enemies as you travel though a canyon, swamp, jungle, caves, lava areas, and more. You can even swim underwater. The enemies are drawn nicely while looking nasty at the same time. There are puzzles in each of these environments. The puzzles range from growing a seed in the right place to take you up to a higher platform, to figuring out a way to get a certain object in the one place, which may be a difficult task.

The music is performed by the Sinfonia of London and conducted and composed by Bruce Broughton. Most of the music can be heard in the cut-scenes. I rarely noticed it while I was playing the game. The sounds coming from each enemy in the game is interesting to listen to, especially the shadows and the winged beasts. As long as there aren't any enemies in the scene you're in, you can hear the sounds of other creatures in the next scene, so you always know what to expect in that scene.

The Bad
The screen has a black border around it. Why this is the case, I don't know. Maybe the software that the game was programmed in didn't allow for full-screen graphics.

The game is a bit difficult, especially when you get to the last chapter of the game. You are faced with too many enemies at once while you have to repeatedly jump or duck just to avoid their attacks. It is so easy to mistime your jumps or perform the wrong action when you get into situations like these. In the last level, you have to press either [Alt] key twice to somersault, to avoid attacks, but sometimes the double key-press just did not register, and I had to suffer dealing with the same enemies that I just killed.

The Bottom Line
Heart of Darkness is a great platform game, similar to Another World, expect that you have more moves. The game consists of eight levels, which require a bit of timing and practice before you can complete its scenes. The moves you master will be put to the test in the final level as you battle with so many enemies at once. The music and sound effects are excellent, and the environments are beautiful. The cut-scenes within the game are what you expect from a children's movie.

If you are looking for a decent platform game, one that really bites, it's hard not to miss HOD. Before that, Another World was all the rage. If Delphine Software had made this game like they did to AW, and not just a few people from that company, then it would be totally different.

Windows · by Katakis | カタキス (43091) · 2006

Is one of the best games we ever played!

The Good
Everything! You have pure action. The grafic is high, full of details and surprises!!! The best is, everytime they "kill" you (believe me, there are lots of;) If you fall to your death or get eaten (which is always a particularly gory event, especially in contrast to the saccharine trappings of the story), you end up at the beginning of your current puzzle area, which is never too far back. Keep getting killed and a tip will appear to help move you along, though knowing what to do doesn't always make the going easy. We have a lot of PS/PC-Games in our collection, but believe me, nothing comperes to "Heart of darkness"!

The Bad
We played more than a week, never the less it was too short, because is so damn good!!!



The Bottom Line
The game is something for advanced players!

Hidden away in the Heart of Darkness lies a terrifying world. A world ruled by the Master of Darkness whose cruel and absolute power leads an army of emaciated devils. The fiendish force scours the land in search of Andy a young boy on a quest to rescue his dog Whisky. Trapped in a terrifying nightmare only you can take Andy through hundreds of epic encounters to overcome a whole host of wonderfully weird characters and emerge triumphant from the Heart of Darkness.

PlayStation · by Dani Mittler-Coe (2) · 2003

[ View all 8 player reviews ]

Discussion

Subject By Date
european publisher pierre martin (5) Feb 19, 2021
Willy Beamish? John Peterson Oct 1, 2009

Trivia

Aliens

The friendly aliens Andy runs into in his adventure are called "Amigos", this is Spanish for "friends". In fact they all speak in Spanish in the English version, although they do so in loose, unconnected words.

Copy protection

This game is one of the early users of CD-based copy protection.

Development

Eric Chahi (main creator of Heart of Darkness) worked on the game from September 1992 to June 1998 (5 and 3/4 years). The game is based very loosely on the Joseph Conrad novel of the same name.

DirectX

Although the installation program insists that you need DirectX 6.0, the manual says HOD will run on NT 4.0 with SP3.

Extras

  • The game comes with a small pair of 3D-glasses with which you can check the after-final animation which is black and white until you put those glasses and see the depth and get a feeling of what you see as real 3D picture.
  • Some releases of this game on CD-ROM contained a Making of Heart of Darkness video documentary, which had interviews with the development team.

Soundtrack

The soundtrack for this game is performed by The London Symphony, and composed by Bruce Broughton. Release date is 1999. The CD also contains a Demo of the game.

Tracklist: 1. Main Title 2. Andy's Mission 3. Big Mistake 4. Andy's Friend 5. Space Island 6. Vicious Servant 7. Back to the Lair 8. Meteor Destroyed 9. The Plot 10. Andy's Victory 11. End Credits

This soundtrack was available on the Intrada label (www.intrada.com).

Story

Though the game is not a sequel, add-on pack, nor spin-off, the game has a striking similarity of story to 1990-1992's Commander Keen series.

Information also contributed by B.L. Stryker, Garcia, MAT, Narushima, Swordmaster, Yeah No and Zovni

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Contributors to this Entry

Game added by Brian Hirt.

PlayStation added by Grant McLellan.

Additional contributors: MAT, DreinIX, Zeikman, Patrick Bregger, Bart Smith, finsterhund.

Game added September 5, 1999. Last modified February 24, 2024.