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System Shock 2

Moby ID: 590
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Description official descriptions

In the year 2114, forty-two years after the events described in System Shock, a soldier joins the military organization Unified National Nominate (UNN), receiving the number G65434-2, and is shortly thereafter assigned to the military space ship Rickenbacker. This ship's duty is to escort the Von Braun, an experimental faster-than-light starship, on its maiden voyage. However, the next thing the soldier can remember is waking up in a cryo-tube on the Von Braun. It appears that both ships were infected with something so horrifying that nearly the entire crew was either killed or mutated into monsters. The soldier is contacted by a woman who identifies herself as the only human survivor. His first task is a rendezvous with this woman, for which he will have to traverse the monster-infested corridors of the ghost ship.

System Shock 2 is a hybrid of first-person shooter and role-playing game. In the beginning of the game the player chooses a career for the protagonist in the UNN. This choice grants bonuses to the protagonist's initial skills. Marines specialize in combat, navy officers can repair weapons and hack computer terminals, and OSA agents may begin the game with psionic powers. Notwithstanding this initial choice, the player may choose to learn any of these skills as the game progresses, spending acquired cybermodules to develop the main character in a RPG fashion.

As the hero traverses the corridors of Von Braun, he will have to avoid death at the hands of hostile creatures and robots on the way, acquire a variety of items, and complete missions to unlock new areas and advance the story. The game emphasizes survival rather than elimination of enemies; in many situations the protagonist is underpowered, and new enemies may appear in already explored areas.

Combat is done in FPS style, with both ranged and melee weapons. The ranged weapons can accept a few different types of ammo, each of them efficient against different foes, and can shoot in two firing modes. However, ranged weapons deteriorate quickly as the player character uses them, and will eventually break down after prolonged use.

Healing items, such as medical hypos and medikits, will save the hero's life, while other items will shield him from radiation, cure him from poisoning, or temporarily boost his attributes. The soldier can find armor to wear and implants which will amplify his skills, as long as their battery doesn't run out. There are also some alien items that the player has to research (which usually requires finding specific chemicals in the ship's chemical stores); researching weapons and items allows the player to use them, and researching enemies' organs makes it possible to deal more damage to them.

Apart from finding them lying around, items can be bought from "matter replicators" for nanites, the game's currency. Nanites are also used for cybernetic activities (hacking electronic systems), repairing broken weapons and improving them, healing the protagonist on surgery tables, and, after death, resurrecting him in special chambers found on most levels.

Cybermodules are received for successfully completing objectives or found during exploration. They are used to enhance the main character's attributes: the player can improve his strength, agility, endurance, as well as his cybernetics and weapon skills; psionic powers are also acquired in this way. Psi powers allow the protagonist to move objects from a distance, paralyze enemies, become invisible, etc. A special "psi amplifier" must be found in order to use them, and the hero spends "psi points" each time he uses a psi power.

Like in the first System Shock, much of the background story in the game is revealed by finding messages left by crew members before they fell victims to the mysterious infestation.

Spellings

  • 网络奇兵2 - Simplified Chinese spelling

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Credits (Windows version)

146 People (144 developers, 2 thanks) · View all

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Reviews

Critics

Average score: 91% (based on 61 ratings)

Players

Average score: 4.1 out of 5 (based on 282 ratings with 24 reviews)

The greatest and most harrowing experience in games yet.

The Good
Ok, so I can do what most people did and pick out the individual aspects of the game. Which of course, is perfectly acceptable. Except this game transcends it's parts. The pure game experience is what it's about, the quality of the graphics and whatever just affect this and make the experience better or worse. I'll just mention some of these anyway: -The graphics have aged well generally. The lighting is still quite advanced and the look is very smooth. -The sound is the best in any game yet. I can't stress this one enough. Everything about the way this is structured audibly is peerless. The use of total silence, the haunting voice of The Many that drifts between speakers, SHODAN's bioelectrical crackle that accompanies hers, the squealing sound of many of the enemies...I could go on. Also the voice acting is really terrific. Dead serious, and cleverly changed when you know The Many has a hold on them. -The ship design is great. It looks the business, and the atmosphere created through the lighting and sound makes it believable. -It's an RPG. You can develop your character's stats. Albeit, not in a big way. -The AI is pretty intelligent.

So far, this game wouldn't be anything very special(ish). But it has a feeling and a magic that is impossible to describe. It's the genius of Looking Glass. The emotions that it brings out in you; fear, isolation, depravity, loss, paranoia...Ok, they may be the easiest of emotions to play with at this stage in computer gaming. We certainly can't do love yet. But they're so extreme it's incredible. It's a shattering experience, and there is no game like it. Plus; the immersion is SO great, you FORGET yourself whilst playing. You forget you're playing a game, you forget life. You are placed into this world and that is all that exists. If you ever feel really angry, play this game. It turns everything you feel into fear and survival. No game can do this except System Shock 2. Fact.

The Bad
Nothing is perfect. The stats system is not balanced well, some missions seem seperate and pointless in regards to the plot. The monsters are a bit cartoony. Rickenbacker was a little annoying to play and I wasn't to keen on the level design. And it doesn't build up to a huge crescendo at the end. There are tiny things that could annoy you but who cares? Given the quality of the gaming experience, any bad point seems like nit-picking.

The Bottom Line
It really IS genius because it has something that no other game has. Don't ask me to describe it. You can't ask a poet to explain every metaphor. Just play it. You won't forget it.

Windows · by Shazbut (163) · 2002

Falls just a little bit short of genius, but amazing game nonetheless.

The Good
System Shock 2 is a quite simply a great game, the sequel has perfectly captured the spirit of the original while delivering at the same time a whole new batch of gaming goodness. Surely the game's strongest point is it's abbility to draw you into a superbly crafted atmosphere. Just like in the original, this game puts you IN THE GAME like few others, and the terror you'll feel if you surrender to the fantasy is out of this world. The game uses Thief's Dark Engine, so as you may guess the sound in the game is simply spectacular, with surround effects and incredible depth (which only adds to the creepy atmosphere). The storyline is superbly crafted, and instead of being simply laid out for you to "sit and watch" it's sprinkled all over the game in the form of those wonderful logs, e-mails and even ghosts, forcing YOU to put the pieces thogheter and essentially making it much more rewarding when you finally achieve that "A-HA!" moment. A lot of creativity and originality has been placed on this game, and it shows. It manages to stay true to the spirit and at the same time add original touches like the psy powers, nanites, etc. moreover, the game is now much more of an obvious rpg with clearly defined stats, levels and experience in the form of cyb-aug chips. Something that I didn't really need, but that certainly gives the game a lot of gameplay depth.

Also I should mention that the game follows an interesting philosophical undercurrent throughout it's entire gameplay, that of technology vs nature. Which would have been made much more powerful if you had been able to choose which side to take, but still as it stands, makes a powerful statement (and without spoiling the sci-fi/horror theme).

Of course, no "good" part of a SS2 review would be complete without a mention of Shodan, it is quite simply priceless to be able to face her again. I'm sure that anyone that has played the original feels the same way about this, she's quite simply one of the most memorable characters ever placed on a computer game, and the opening sequence alone almost brought tears to my eyes...along with that familiar shiver! ;)) Terry Brosius once again voices her, and her job is priceless (ditto the rest of the cast, but we are talking about Shodan here!) and the way she's handled in the game is true to her nature, she's still Shodan, she's still a bitch, and she still rocks. Period. Plus, there's a little surprise at the end of the game that was really sweet. Thanks guys.

The Bad
Well for starters all the critter models are...to be tactful, of the crap. The interface can give you some headaches at times (but still is way above the one in the original) but that's it.

The only great gripe that I have with SS2 is that it could have been more, much, much more. As I read on a review somewhere, "System Shock 2 is a game so good it's surprising it isn't better". That truly defines my feeling with the game sometimes, it's as if you were given a taste of this wonderful dessert and had it taken away from you before you could finish it. For instance, I know Xerxes could never amount to anything versus our beloved Shodan, but they should still have given him a stronger presence, he's just there to whine every now and then, and that's it, and speaking of Shodan, we don't get nearly enough quality time with her! Seriously, where are the hordes of robots sent your way to annihilate you? where is the villain that trapped you in rooms and sent you to her "Death Machine"?? Most of the Hal-ness of Shodan has been replaced, and though she's still mean and evil, I really wish we could have had more of that.

The biggest dissapointment in the game however, comes in the way it's placed. If there is something great about Half-Life is that it introduced us to a game where you are in the "middle of the party" so to speak. On SS2 you arrive and...the party's over, and this was great on the original but it feels sort of shallow in a post Half-life world. There are no npcs to interact with, you are the "sole survivor" once again and though it's cool to bear silent witness to the aftermath of the Von Braun and the Rickenbacker, I can't help but think how cool it would have been if you were there when it all happened. Obviously this responds in part to the legacy of the original, but still....

Other than that, I should add that the game isn't as non-linear as it's advertized to be, a fact you'll find out the hard way if you try to play the game being a tech nerd and avoiding shootouts, the final fight with Shodan is way too easy, and though I understand the need for the time gap between the two games, I believe it would have been infinitely cooler to play the game as the good ol' hacker. He's got more charisma than your nameless "Mr. Magoo" soldier, and it would have made your relationship with Shodan much more tense and interesting. Ah well, can't have it all!

The Bottom Line
Essentially SS2 is a fantastic game, which seems to have taken a couple of bad design decisions. Still you have to understand that they were dealing with more than just a sequel and as most people know, making a good sequel and a good game/movie/etc. don't always mean the same. The guys at LG and Irrational had to come up with the right balance to both honor the legacy of one of the greatest games ever made (which is one hell of a though act to follow!) and also come up with something original and fun to play. If you consider that, then yeah, they made a good job. Without taking that into consideration then...well, they fell a little short in both accounts. But make no mistake either way: the end result is way above average and System Shock 2 is a definitive must.

Windows · by Zovni (10504) · 2006

Fearsome.

The Good
This is, simply put, the scariest computer game ever - period. It's not a hyperbole - in fact, it's understatement. As the not-so-lonely amnesiac survivor of starship Von Braun, you'll wake up from what seems to be surgery-induced narcoma to find that the ship has become hell - incarnate. Something horrible (no kiddin) has happened, and dead bodies litters the floors. Horrendous monsters now populate the gloomy corridors of the giant, multilevel spaceship - some of them looking as your old crewmates, others completely alien and surreal. And even more sinister presence haunts its spaces. To survive, your only guide are the voice logs and messages you find scattered on your path, and the voice of what sound like to be one of the few remaining humans on the ship, who urges you to join her at the higher level of the ship. As usual, nothing is like seems to be...

The best sum-up of how immersive this game was given back in 1999 on a Internet comic strip. One of the characters finds his roomie sitting before the computer, in terminal catatonic state, eyes fixed on the screen in fear. The other guy look at him, then the computer, then him again, and says "Playing System Shock 2 all night, uh? Oh well then, I'll go pee all over your things" and leaves the catatonic guy to his thousand yard stare.

How did they do it? The winners here are two - storyline (a superior sequel to 1994 cult hit "System Shock") and sound. Oh my - the sound of SS2. Don’t ever CONSIDER playing it without a decent soundcard and a great headphone (better if of the closed type). A surround system will give you a heart attack. The guttural, sometime threatening, sometime imploring voices of the monsters; the acting of the voice e-mails, slowly revealing the horror of last days of starship Von Braun; the click and hiss of the ship machines (the security cameras...); the echoes; the music... everything conspire to keep you on you toes for all the time. You’ll not hear a single sound without feeling your stomach jump. You not turn a single corner of the entire ship without fearing the worst - literally.

Of course, one of the reasons you'll fear the worst is that this brilliant RPG-FPS hybrid is very, very tough to play. You'll have plenty of choices for weapons - but these will break or jam very often, and on this game ammos are as rare and precious as water in the desert. Most of the time, you'll resort to play seek-and-hide (you hide, and the "others" seek...). In one particular moment, I found myself stranded in a dimly lighted office, with "something" (a very disgusting and pathetic "something") calling from me at the other side of the door. I knew that "it" was going to enter soon, and get me. I didn't have any more ammunition - I was helpless. The only thing I could do was hide behind a desk, not moving a muscle, hoping that "it" would go away. I felt so scared and miserable that it took me a while to realize it was just a game (and believe me - I'm NEVER scared, and I rarely play games). I stopped playing it was some time before I steadied myself to continue.

Even the little moments (when the action slackens and you can look around to understand what's going on) have an ominous quality. One voice message (for the initiate its the "Janet, I think she speaks in English!”) still gives me the goosebumps after all these years. And some of the cut scenes (the mess hall - or the rescue shuttle pad) are very, very effective. Where "effective" means one thing: scary as hell.

And then there's Shodan, Her Maleficent Electronic Majesty. Those who had already played SS1 will recognize immediately the old bitch's "qualities". For the newcomers, prepare to meet the scariest, meanest, craziest, subtlest and most devious villain of the history of computer games. She will toy with you, sometime will even give you some glitch of hope. But never turns the back on her, or you'll regret it.

As someone else said - there's only one game sequel I look forward to, and it’s SS3!

The Bad
OK, the graphic design of the characters is not very realistic - so what? BTW, if you're put off by this kind of things (you shouldn't) there's a very nice add-on with completely redesigned character graphics.

The only other no-so-nice thing you may say about this game is that the final levels are a bit rushed up (but the ending is GREAT). But believe me - the Von Braun levels are enough to keep you busy for a long time.

The Bottom Line
The scariest, best, scariest, most clever and scariest FPS & RPG ever done!

Windows · by luca signorelli (3) · 2004

[ View all 24 player reviews ]

Discussion

Subject By Date
Which SS2 am I playing? o__O Slug Camargo (583) May 20, 2008
Damn the Many... Unicorn Lynx (181778) Apr 3, 2008
No spawn and no degradation? Unicorn Lynx (181778) Mar 18, 2008
Just Finished, ITS AMAZING!! ricardoe Oct 7, 2007
System Shock 2 Expansion Pack on WinXP dave solin Sep 12, 2007

Trivia

Animations

In addition to using the Dark Engine, the game also uses some animations from Thief, most notably the zombified crewmen with the shotguns and pipes. They use portions of animation from the guardsmen in Thief, specifically when they walk around searching for your character, and when they run over to attack you.

Basketball

In Thief, part of the training mission included a little basketball court at the beginning of the game. In SS2, this basketball is carried over and is found up on a ledge on the 'street' level of the very first training mission. Go around the 'pillar' to the right of where you arrive on the street. You can mantle up to a sloped surface, and on the flat part of the ledge will be the basketball. Bounces very appropriately, too!

On the Recreation deck will be a basketball court, towards the last part to explore in the level. You have to be on the upper running deck to shoot, but if you make a basket with the basketball or even just clip the rim, you'll get a very funny email. Be sure to bring it up in your PDA, as it reads differently than it sounds.

Bugs (Spoiler!)

In a cutscene on Deck 4, the walls will drop away and a cut-scene will begin. However, you can still move around and if you fall off the platform that the room has become, you CANNOT get back up, short of killing yourself or loading your game! A neat little bug.

Cancelled Dreamcast version

There was going to be a Dreamcast version of System Shock 2, but it was cancelled

German version

The localized German version of the game was slightly modified for fear of banning. Some corpses were removed (e.g. a hanged man), and all blood was colored green.

Mods

The graphics for character models in the game was considered by many to be the low-point in the 3D Design. So some fans took it upon themselves to create unofficial high-res models which are known as System Shock: Rebirth and can be found at http://perso.wanadoo.fr/etienne.aubert/sshock/sshock_rebirth.htm

Multiplayer

There is a patch available for System Shock 2 which does not only allow adjustments of the respawning and weapon wear and tear, but adds a cooperative multiplayer mode.

Release

System Shock 2 was published by Electronic Arts instead of Eidos, which was Looking Glass‘ world-wide publisher at the time. This is due to the simple fact that EA held the copyright for the System Shock franchise -- the firm had acquired it with the purchase of Origin Systems.

Sales

Although System Shock 2 was rated a masterpiece by all major magazines, sales were only mediocre. Ironically, the game shared the same fate as its predecessor: Both games never reached a mass audience, partly because of bad marketing efforts.

Shodan

The voice of Shodan was done, as in System Shock, by Terri Brosius. She is the wife of Looking Glass Audio Director Eric Brosius.

Awards

  • Computer Gaming World
    • March 2000 (Issue #188) – Best Sound Design of the Year
    • November 2003 (Issue #232) – Introduced into the Hall of Fame
  • GameSpy
    • 1999 – Role-Playing Game of the Year
    • 1999 - Best Genre-Bender (together with Drakan: Order of the Flame)
    • 2001 – #12 Top Game of All Time
  • PC Gamer
    • April 2000 - #22 in the "Readers All-Time Top 50 Games Poll"
    • April 2005 - #39 in the "50 Best Games of All Time" list
  • PC Player (Germany)
    • Issue 01/2000 - Best Game in 1999
    • Issue 01/2000 - Best Action-Adventure in 1999
  • Power Play
    • Issue 02/2000 – Best Game in 1999
    • Issue 02/2000 – Best Atmosphere in 1999

Information contributed by -Chris, CaptainCanuck, George Shannon, Great Hierophant, M4R14N0, PCGamer77 and WildKard

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Contributors to this Entry

Game added by robotriot.

Linux, Macintosh added by Kabushi.

Additional contributors: xroox, JubalHarshaw, George Shannon, Unicorn Lynx, chirinea, Sciere, jlebel, dorlthed, DarkDante, Patrick Bregger.

Game added December 17, 1999. Last modified April 2, 2024.