God of War

aka: Dark Odyssey, GoW, God of War HD, God of War: The Hydra Battle
Moby ID: 17344
PlayStation 2 Specs
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Description official descriptions

God of War is set in the age of ancient Greek myths. The hero of the game is a mortal warrior Kratos. Long time ago, Kratos was the leader of Spartans, a fearless and brutal general who waged wars for the glory of his city. Today, he is known as the Ghost of Sparta. For the past ten years, he is tormented with terrible nightmares, unable to forget the tragedy that happened in his past. He has to serve the gods of Olympus, who promised to forgive his sins if he becomes their champion. Finally, the goddess Athene tells Kratos that redemption will be granted to him if he defeats her brother, the god of war Ares, who was the very reason for the tragic event of his past...

God of War is a 3D action game with platforming and puzzle-solving elements. Kratos has two default swords that he will always carry with him, called the Blades of Chaos. They allow the player to perform combos, which will constantly climb until the fight is over or until it takes too long to register another hit. The higher the combo total, the more red orbs Kratos receives from defeated enemies.

Similar to Devil May Cry, the red orbs collected from fallen enemies can be used to purchase upgrades. It is possible to upgrade the default weapons, learning new moves and striking faster, or put the orbs into different weapons acquired throughout the game, such as Blade of Artemis. Kratos will, over time, also have access to a selection of magic spells. At specific points in the game, he will be able to generate an arc of electricity, courtesy of Zeus, or use the decapitated head of a Gorgon to turn enemies into stone with Meduza's Gaze.

The game features several unlockable extras, which are only acquired when the player has beaten the game on different difficulty modes. Most of the features are a behind-the-scenes look at various aspects of the game, such as creating the world, modeling Kratos, and a look at deleted levels that didn't make the final cut of the game.

Spellings

  • 战焞 - Chinese spelling (simplified)

Groups +

Screenshots

Promos

Credits (PlayStation 2 version)

453 People (402 developers, 51 thanks) · View all

Game Director / Lead Designer
Producer
Lead Programmer
Art Directors
Coordinating Producer
Associate Producers
Project Coordinator
Game Programmers
Lead Engine Programmer
Design - Level Design & Scripting
Design - Combat Scenarios
Design - Combat System
Design - Camera
Design - Level Design
[ full credits ]

Reviews

Critics

Average score: 93% (based on 104 ratings)

Players

Average score: 4.1 out of 5 (based on 168 ratings with 11 reviews)

*I* *AM* *THE* *GOD OF WAR*

The Good
I admit that I was approaching this game with a small bucket of skepticism. Actually it was a huge tank car of skepticism, to be exact. “The Best Game For PS2” (as labeled by some professional critics) while observing from the bird-view perspective of a hardcore PC gamer, seemed to be nothing more than an mindless teenager slasher-fantasy full of inappropriate tits and gore. When I had actually completed it, the game turned out to be exactly that, with a small exception. It’s an extremely bloody fantastic mindless teenager slasher-fantasy full of inappropriate tits and gore.

During the course of the game I tried very hard to suppress all the good feelings I felt towards this game. I guessed that is what every sane and mature person would do. The game has surprisingly little to lure you in from the start. The bastardized version of ancient Greek mythology, square-jawed protagonist who speaks more akin to a US marine than to a champion of gods and to finish it all lots of QTE sequences taken straight from Shenmue and elevated to height of Olympus itself. So, tell me, who would actually buy into that sort of crap? As it turned out, I would. The explanation for this paradox can be summarized in three words: premise, design and variety. These are three whales upon which the genius of this game rests. In the good section of this review I try to explain each of those in detail. Follow me.

The premise of God Of War is deceivingly simple. You are Kratos, son of Sparta and the champion of the Gods. Athena, your only contact with the Olympus asks you of last favor, after which all the nightmares and horrors of your past would be erased and you will be released from the servitude to the Gods. The task is daunting: kill Ares, the God of War. What’s brilliant is that it unwillingly copycats (or maybe devoutly follows) one of the most popular story in the ancient Greek mythos. Not a particular one, but a general idea. The idea of a mortal opposing the gods themselves. Kratos is a powerful character; he doesn’t undergo a series of dramatic changes or offer any psychological insight into the human nature. Instead he is son of anarchy, the mortal who defies fate, and is up to challenge the god of Olympus himself.

The Gods VS Man theme is evident throughout the whole game and is retained in sequel, God Of War II, and I presume will be concluded in the final installment of the series on PS3. This is a effective albeit a very simple theme. It gives the game an initial charge that provides player with enough amount of motivation to complete the game no matter what. The first time you see Ares, a true god of Olympus, you wander “How on Earth would I be able to defeat such a creature?” (a feeling not so unlike the one experienced in Shadow Of Colossus), and only the determined look on Kratos face reassure you, that this man is certainly up to the task. The idea of initial thrust is actually a saving grace of many action-oriented games. Many of the not-so-bad shooters have fallen a victim to their extremely mediocre starting levels with no personal connection to the protagonist: Black, Chaser, Far Cry, Doom 3, Cybermage and lots of others. The player ought to be given some motivation in order to cope with the limited interaction possibilities an action game offers. The good examples of that are Max Payne and Outlaws, utilizing the ever-green plot of revenge. God Of War stands besides those titles offering us an amazingly determined protagonist, Kratos, who in his hatred and despair challenge the Gods.

But the premise and cool character alone is not enough for any game to succeed. People need meat! The minute to minute process of the gameplay, so to speak. While being a slasher in its core God Of War still carries with itself a huge bag of additional goodies. You’ll get puzzles to solve, huge areas to explore and items to collect. Everything here is governed by Variety. I deliberately spell variety from the capital letter, since it appears a capital design idea behind the game. No matter what, the Santa Monica studios gently caters each of the player’s wishes. As if afraid that he might lose interest in the midgame. Tired of town ruins? Here’s a change in scenery. Tired of puzzles? Here’s a nasty monster. Want some jumping? Here you go. The amazing fact is that those sequences are timed just right. Never had I encounter a group of monsters with a thought “Not again!” in my mind.

Another side of the entire “keeping things fresh” agenda manifests itself in game constantly feeding you new abilities. It doesn’t give all the powers at once, but give them out gradually through the course of the game. You won’t feel that things have become stale not once. Alright, partly that is due to the game being rather short, but mostly thanks to diversity God Of War boasts. Even the Quick Time Events, which has already earned an infamous status, are brilliantly executed. You don’t press the buttons because developers felt limited in providing real gameplay. You do just for delivering a final blow to the weakened enemy, which if done with traditional cut-scenes would have felt anticlimactic. Perfect implementation of the not-so perfect element. As much as I like Fahrenheit, God Of War presents a completely different and at the same time utterly correct use of QTE ever imaginable. Look closer, Quantic Dream (developer of Fahrenheit) this is what QTE are for.

I’ve mentioned puzzles a bit earlier in the review. I think those require a few more bytes of this HTML page. Puzzles in God Of War are not particularly challenging, however they are extremely entertaining. Once again an amazing “no thing repeats itself” formula takes its effect. Various contraptions, combinations, traps provide the most interesting tomb raiding experience reminiscent of 
 well, Tomb Raider series, I guess. While in search for the Pandora Box in the huge temple complex, Kratos has to partake in a series of challenges associated with each God of Olympus. That bit of the game was clearly influenced by original Tomb Raider. A very good choice of inspiration, I might add.

And to finish it all, the game wraps its already attractive nature into eye-popping visuals. I won’t grow tired of repeating that the graphics must solely lie on the shoulders of artists, not programmers. Artist draw, programmers fit into a game’s engine. God Of War is a prefect visualization to that design idea. It neatly combines the Greek approach to design with an overall fantasy flavor and spice it up with extreme love to gigantism. Everything is big and awe-inspiring in this game. Titans, gods, temples – everything visually speaks for itself. In its graphical department GoW easily beats every other game of its genre. Even Prince Of Persia series, while trying to do something similar with Arabian Nights setting doesn’t quite reach the Olympic production values of God Of War.

All in all, GoW is one fantastic game. Keep that in mind while reading the bad section, and don’t you forget, that I am trying really hard to find something wrong with it.

The Bad
The first problem that bugs me is too connected with the game’s style and presentation. Much of its goodness relies upon on a camera angle and superior lighting techniques. Add to this an extreme linearity of God Of War levels, and you will see that the game’s illustrious locations are nothing more than a cardboard set of Hollywood decorations and there is no world to speak of behind them. Mind you, those are very well crafted decorations. However, in order not to reveal their other ugly cardboard side, the developers p have ceased a camera control away from the player, so you won’t be able to look where developers don’t want you to. That in its turn provides an opportunity for some very juicy angles and camera work. It doesn’t make the technique any less cheaper and fake though.

As I said, that’s not just a problem of camera. The whole approach to visual design consists of load upon loads of tricks and limitations according to what gets on camera and what doesn’t. You can’t depict a convincing virtual world based on such trickery. Shadow Of Colossus is a perfect combination of cinematic action and unrestricted freedom of movement and camera.

Another gripe I have with the game is its plot. I don’t mean premise or story, which being not exactly great serve their function well. What I have in mind is the changing objectives and unfolding narrative. This game has none of that. In the beginning you are told to retrieve the Pandora Box, (developers should really have chosen another name for it, since it’s nothing like a Pandora Box from the Greek mythos) the only weapon capable of defeating Ares. Little did I know, that the whole game will consists of that important but ultimately not that inspiring an objective. The road to Pandora’s Box is interesting enough, but I would definitely preferred a larger number of milestones. As it is, the pace of the game feels extremely uneven. Something Max Payne, for example, which also had a very simple story, avoided altogether by introducing a lot of interesting side villains and constantly changing the current objective of protagonist consequently keeping the pace strong.

And last and the most least is that gore and sex haves a very juvenile portrayal in this game. Sex doesn’t go beyond showing tits with blurry textures on them and gore just stays in the middle with disjointed limbs without venturing to do some really nasty stuff. Not that it bothers me so much. In fact, it rather saddens me that people concentrate their attention on such stuff instead of parts where the game really shines. If so I could've appreciated it much earlier.

The Bottom Line
Let’s sum it up!

Talent: 4/5

As far as camera changing, locations and music go this game was a dream-like experience. It’s hard to believe that the only game the studio has outputted before this one is a distasteful Twisted Metal racing game. Great job!

Ambition: 4/5

Clearly, the game screams to you: “I am something you have never seen before!”. Can’t say I agree. But the ambition of developers is very hard to ignore. They really wished the game to be “the most” in pretty much every area. And they did succeed. The Titan Kronos wandering in his eternal torment through the sands of damned desert is a good illustration to Santa Monica’s titanic ambition.

Pteity (Pushing The Envelope - ity): 2/5

We’ve seen it all before. The amazing level design and thrilling action together with the exploration of the ancient Greek setting and QTE sequences weren’t invented by this game. In fact taking into account that the game takes a freelook camera view away from the player may be considered as a step backwards to the days of 2D platformers. And that is not a good thing.

Effort: 5/5

No problem, here. The game goes to great lengths to be constantly entertaining to a player. That results in a zero amount of filler material. Everything is unique and well timed.

Adequacy: 4/5

I say that even if the Greek setting isn't portrayed exactly as Homer and Co envisioned it, the overall theme and story the game takes is pretty much consistent with the Greek mythology. A single mortal defies the rule of Gods upon him and defeats the God Of War. Will do.

Total: 3.8/5

God Of War is an action game. And everything which is required from an action game it does well. It has plenty of variety in it to keep you coming back for more, or as in my case, spend a whole night through playing it unable to stop at all.

The amazing design of locations is enough for everyone even in 2007 not to regret the lack of next-generation console at home. The music is a perfect fit for the game. I can’t even find the words to describe it properly. I guess it can be called a classical music with an attitude of Trash Metal band. Great!

And a nicely presented story keeps you from wondering, why you are playing this stupid slasher game when there is a serious Role-Playing experience awaiting you in other room.

That’s all, folks! See you back in God Of War II.

PlayStation 2 · by St. Martyne (3648) · 2007

It's not easy to be a human being

The Good
Usually I like platform games, even though you need a lot of patience for them. "God of War" is just such a game. In every place you have to figure out the trick that you need to do to continue. Like for example there is a place with three switches, you need to find a way to press them all to open a door.

There is also fighting, and the moves look great. And there are many combinations to do different moves. Another very fun thing are those parts when you have to press different buttons one after the other, or the same button very quickly. Like for example when you have to press circle quickly to kill that cow. It's very cruel, to put a knife into the mouth of a cow. Poor cow! Well, it's not really a cow, more like a cow-warrior.

Speaking of those cows, there are some that are on fire. I don't understand how they can be alive. I mean, they are burning. This is already a steak, not a cow.

You also crawl on walls, like Spiderman, kicking the enemies that try to hit you. This part is a bit silly, just hit the enemies a couple of times until they fall down.

The great thing about all this is that there are always different things to do. You never feel bored. Sometimes there is a lot of fighting, sometimes a lot of puzzles.

It's a platform game with a great story. The story is great because of Kratos. Actually, Kratos is an evil man. He kills people, he even kills innocent people, he is very cruel. But... we still feel compassion to him. I don't know how the developers did that. I don't know how they could look so deep into his soul. They show us that this character is still a human being. He is bad, he continues doing bad things, but he also feels bad. He suffers. That was the most exciting thing in the game.

There was one very touching part in the game... I can't say exactly, but you will know when you play it. It reminded me of the song: "I Can't Give You Anything But Love"...

Now the other characters are gods. And they are really cruel. You have to be cruel to become a god. For example, Athena is very beautiful, but also very cruel. And Ares... well, he is the God of War, so if he doesn't make war, what would he be? It's "part of his job"... It's hard to say, because he is cruel, I admit it, but the whole meaning of his life is to be God of War, I don't think he can reject it. So when he dies... I even had some pity to him. And what happens in the end is very sad, very tragic.

The graphics and the music are cool, no complaints.

The Bad
The only bad thing is the camera.You can't look around. The camera changes automatically. You lose your direction. Especially me, because I have no sense of direction at all.

Maybe many people can think that killing an innocent person in a game is bad, but that was the game's intention. This game is all about war. Maybe that part where Kratos just kicked down an innocent man was a bit too much. Although I think it was part of the game's meaning. It's all about gods and sacrifices. And I mean, it's just a game. Don't take this part too seriously.

The Bottom Line
All the blood and violence are part of the game's idea, so they have a meaning. And Kratos is a complicated character, and his story is touching. "God of War" is a great platform game with a great story.

PlayStation 2 · by Melody (48) · 2008

Hell of a great game...unfortunately the final moments ruined my gaming experience

The Good
To start, it's been awhile since I've played a really really good 3D action/adventure game. It's really not my thing since most of the time...like 80% some idiot developer manages to ruin the game play by messing with the camera view point.

Good to know, this game works pretty dang well in almost all aspects. Almost. Back to the review of the game... (note, the reviewer played the "Spartan Level" in this game...at least the I think it was the hardest available level you choose at the start)

What's good:

  • Color. It may be a shock to you, but there are a lot of 3D action/adventure games with lousy coloring. Seriously, most of these games either have a fantasy/horror/mystery theme to it, so they have a bad habit of using the standard grayish gloomy-like color which is very unattractive to the eyes and in the long run often bores you, thus inhibiting gaming excitement. But in God of War, there is a lot of texture blend in the colors, a lot of bright red and blue but not too bright but just right. It's nice when you can actually appreciate the choice of colors they used in this game.
  • Graphics. Again, above average. Lot's of little details in the game you'd probably notice. It's also great that you have "mini Matrix movements" when you block or use combos. But enough about graphics.
  • Levels/ Dungeon? Dang it, I forgot what term you use to describe the areas/rooms of the game. Anyway I noticed that most of the game play revolves around the same place. It's kinda fun when you finish one of the many tasks in a specific area, only to find out you pop out from an underground sewer or way above on a bridge overlooking the place where you just came in before...thinking "oh, so this is where I am". Very nice and advance architecture in this regard. It's not just every new room every time. It's funny that you can appreciate using the same places every once in a while in an adventure game.
  • Music and Sound. It's alright. Could've been better though. Much better. As it's set in ancient Greek, more latin or gothic sounds and music would support the game a bit more. It's still great though mind you, but after the music and sounds in Rome: Total War, your standards of sound and music become a little higher than usual.
  • Gameplay. Some good, some bad. Combat was easy enough, mostly every works the way you want it to. Most of the time anyway. Another good thing about the gameplay are the little "ending moves" for certain creatures, where you press specified buttons instead of just attacking. It really does add some enjoyment and excitement to the gameplay.
  • Story. A little light, but better than a lot of other games. Love the cutscenes! I live for cutscenes!

    **The Bad**
    Well regardless about the bad sh*t I will say about the game, this game really deserves good credit. I wouldn't be surprised if it snagged a couple of awards. It's really good and above average compared to the many lame 3D action/adventure games recently released out there. If only they could make games like this a "minimal standard". Back to the review... The bad:
  • Story. I said it was a little light. It's not bad really, but this game really deserves a much more thicker plot and story. Since 80% of the time your dizzy finding your way in mazes and avoiding traps, it would be nice to add a little story here and there, not just when you finish every major quest. But that's just me...
  • Game play. Some major irritating features in this game. Often you move not in the way you'd like to or attack instead of block attacks. Controls need to be a little better when it comes to blocking since often because of really fast reaction time you often get confused and use an attack instead of blocking, of which use the same buttons. (L1=Block, but press another button, it becomes an attack...irritating when your finger moves faster than your brain) There are also some really irritating areas which I really loathe. This has to do with areas that require you to jump...really fast or die. I hate jumping in this game, often you don't have a really good chance. Also often in areas that require jump or die sequences, they put checkpoints in the wrong place or checkpoints only occur once (which you really don't know since you can't see a check point...but on their defence, there really are a lot of check points) One example was in Hades. I really got frustrated jumping those logs, only to find out I missed a treasure chest, went back, got the treasure chest, got killed, but when I quick loaded, it was no where near the treasure chest I missed and more irritating to find out in the quick load, the treasure chest was opened yet. Even more irritating is every time you quick load, that dang monster archer you thought you killed still lives every time you quick load, so you keep killing him again and again. Most irritating is that often you have to quick load 20-30 times, even more for the same dang puzzle or event. Most what ticked me off the most was near the end game. So I finally caught up with ol'Ares. I literally had to load the game 30 or more to defeat this sucker. Then I noticed that the controls went bad on me. When you try to evade (by rolling) it seem you can only go front, back, left, right but not diagonally. Which is often irritating since the area of combat is so small, evading is quite a feat without getting punched with that over-sized hammer of his. Often I ending up evading TOWARD Ares instead of away from him. Why? Camera viewpoint. Again, seems to be the eternal curse of all 3D action/adventure games. Visually, moving the camera around gives a sense of realism and action. But it can often backfire, especially in quick reaction-time combat. And with battling Ares, knowing your position and timing is everything. Unfortunately, often the camera view point get's in the way and with all the magic floating around, the scene get's somewhat crowded. Thus you have difficulty locating your character, and moving in the direction you want is often a problem since that dang camera also keeps moving. Thus you more than often move or evade in directions you really don't want to go. Anyway, if finally defeated that ugly god (which by the way was also a graphical let-down. I was expecting something more realistic or gruesome) only to find myself faced with another battle filled with one-to-many Kronos look-a-likes. I never passed this stage since it was insanely difficult or I missed something, but anyway for some stupid reason the game crashed on me so I restarted. Guess what. I'm stuck at the area BEFORE I defeated Ares. !@#!$@!@#!@#!@# What the F!#K!!! After hours of trying to defeat that guy in the first place, the developers stupidly forgot place a save game option after defeating Ares??? Seriously, that killed the last ounce of happiness I got from the game, with the addition of pumping my blood pressure to the roof. So I ended this game with a really bad note. No an angry note.

    **The Bottom Line**
    A good game, but something developers tend to forget: "What you seem to be fun or challenging may not be the same for the player..."
  • PlayStation 2 · by Indra was here (20756) · 2006

    [ View all 11 player reviews ]

    Discussion

    Subject By Date
    Kratos Unicorn Lynx (181780) May 19, 2008

    Trivia

    1001 Video Games

    The PS2 version of God of War appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

    Athena

    In the God of War series, the Greek Goddess Athena is voiced by Carole Ruggier. Co-incidentally, she also voiced the same role in the game Age of Mythology.

    Development

    According the "Making of" materials, A number of elements were removed from the finished game. Kratos, for example, underwent a number of incarnations before his final design. Some of these included a tribalistic, African design with dreadlocks, a "Lone Wolf and Cub" theme that included a child or small dog (which may have inspired the Cerberus Pups), a vaguely futuristic, armoured look, and various gladiator designs, which were rejected because they didn't look savage enough.

    German version

    Sony Computer Entertainment Europe's original intention was to release this game in Germany alongside the other countries in June 2005. They even had a cover art for the Germany release ready, as you can see on this back cover, yet there was one big problem.

    The USK, Germany's age rating organization, refused to give the game a rating. And while it is not illegal to sell games in Germany without a USK rating (in this case it acts in most cases as it were rated USK 18), Sony Computer Entertainment Deutschland decided to not release the game in Germany.

    For this, SCED's Marketing Director Ulrich Barbian gave a statement telling that:

    "The publication of a title without an age rating does not fit Sony Computer Entertainment Deutschland's company philosophy. As a pioneer of a whole category, we can't expect that the public accepts video gaming as a natural entertainment like music and video if we release titles without age ratings. We hope our Action-Adventure fans understand us. Besides, there are many very good Action-Adventures available for the PlayStation 2, which got an age rating from the USK."

    Besides this marketing speech, there is another reason. Games released in Germany after April 2003 without a USK rating tend be be indexed shortly after. And this means that most of the sales drop to zero after a short time.

    Essentially, publishers only have two choices once the USK rejects the game. Give up or cut it so much until the USK is satisfied. The latter of course runs the risk that the publisher is investing tons of money in cutting it down and the public won't take it anymore, because it is cut way too much.

    A similar thing happened with Activision's Doom 3: Resurrection of Evil, where Activision decided not to release in in Germany after the USK refused it. And ultimately, the game found its way to the index.

    But for God of War, don't cutting it down went to success, as the USK revised the decision two days ago, on 13 February 2006, when it got its USK 18 rating (and therefore the protection from being indexed). However, there is one change: during the sacrificing sequence the human victim was replaced with a monster.

    Kratos

    Kratos, the name of the game's main character, is Greek for strength or power. Even though he is not part of the canonical Greek mythology, a deity named Kratos (ÎșÏÎ±Ï„ÎżÏ‚, "power") is mentioned in several classic works, including Hesiod's Theogony, the primary source for Greek mythology.

    Kratos was one of the four children of the titan Pallas and Ocean's daughter Styx. He had a brother named Zelos ("rivalry"), and sisters Bia ("force") and - the most famous of the four - Nike ("victory").

    The four sided with Zeus when he fought the titans, and became somewhat of "bodyguards" to him. Interestingly enough, in the few myths that mention Kratos, his portrayal is not dissimilar to the protagonist of God of War. His loyalty to his master and his brutality are particularly noticeable.

    Awards

    • 4Players
      • 2005 – Best Game Without German Release of the Year
      • 2006 – #2 Best Game of the Year
      • 2006 – #2 Best PlayStation 2 Game of the Year
      • 2006 – Best Action Game of the Year
      • 2006 – Best Hero of the Year (for Kratos)
      • 2006 – #2 Most Impressive Boss of the Year
      • 2006 – #2 Best Original Soundtrack of the Year
      • 2006 – #2 Best Voice-Acting of the Year
      • 2006 – #2 Best Graphics of the Year
      • 2006 – #3 Best Story of the Year
    • Computer Games Magazine
      • March 2006 - Console Game of the Year 2005
    • GamePro (Germany)
        1. February 2006 - Best Console Action Game in 2005 (notable is that the game was not released in Germany at this point)
    • GameSpy
      • 2005 – #3 Game of the Year
      • 2005 – PS2 Game of the Year
      • 2005 – PS2 Action Game of the Year
      • 2005 – PS2 Game of the Year (Readers' Vote)

    Information also contributed b< Mark Ennis, PCGamer77, Supernintedo Chalmers and Unicorn Lynx

    Analytics

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    Contributors to this Entry

    Game added by JPaterson.

    PlayStation 3 added by MAT.

    Additional contributors: Unicorn Lynx, Xoleras, formercontrib, DreinIX, Caelestis, Patrick Bregger, Charly2.0, FatherJack.

    Game added April 13, 2005. Last modified January 28, 2024.