Broken Sword: The Sleeping Dragon
Description official descriptions
No less than six years have gone by before the third installment in the Broken Sword series saw the light of day. The first two games (The Shadow of the Templars and The Smoking Mirror) delved into the Knights Templar and Mayan mythology. This time, George Stobbart and Nico Collard are after the Voynich Manuscript to unravel its mysteries.
The Sleeping Dragon moves away from the 2D point-and-click concept from the earlier games and features a full 3D world, with a camera that does not rotate, but uses fixed cinematic perspectives, combined with full 5.1 sound. For the Windows version the game is no longer controlled through the mouse, but now through the keyboard, for the movement of the characters as well as all the actions. The player alternately controls George or Nico. Next to typical adventure gameplay such as exploration, conversations, and searching and combining items, there are also a few action sequences. The characters can duck, sneak, hang from ledges and move crates to reach higher areas.
The locations visited throughout the game include The Congo, Paris, England, Czech Republic and Egypt.
Spellings
- Сломанный Меч 3: Спящий Дракон - Russian spelling
- 断剑:沉睡之龙 - Chinese spelling (simplified)
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Credits (PlayStation 2 version)
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[ full credits ] |
Reviews
Critics
Average score: 80% (based on 67 ratings)
Players
Average score: 3.8 out of 5 (based on 154 ratings with 9 reviews)
A broken sword fixes the adventure Genre
The Good
When I discovered that the Broken Sword series would go into its third iteration, I was enthusiastic, only to become depressed, once the game makers made clear that it wouldn't be a classic adventure.
So what did they deliver instead? It's a puzzle focused narrative with action elements. Sounds like they stuffed a lot into that one, eh? And you're right: The best about Broken Sword 3 is probably that it relies heavily on storytelling. It is one of the most intriguing plots within all games of the past few years.
Moreover, the graphics are quite good, while sound and voice acting is as professional as in the first two parts of the game.
The Bad
Broken Sword 3 changes camera angles quite often to push suspense. However, the controls react depending on the camera angle, not depending on the player. This can get quite on your nerves, because you have to rethink the direction controls all the time. And it will surely kill you a few times in time critical situations...
The puzzle design is usually logical and interesting, while not very hard. From time to time (and much too often) the game features box moving puzzles. These are clearly designed to stretch the overall playing time. Although in most cases you will be able to figure out how to solve these puzzles in a matter of seconds, you'll have to move boxes around for another five...
The Bottom Line
In the end, Broken Sword 3 is an interesting approach to renovate the adventure genre, blowing quite some dust of it. I'd love to see other games follow this approach with a strong narrative, good graphics and voice acting, thoughtful puzzles, but with better controls and fewer boxes.
Windows · by Isdaron (715) · 2004
An excellent job from Revolution Software to try to awake the long lost adventure game spirit!!!
The Good
I personally liked the HUGE ENTHUSIASM before the release of the game! Adventure Gamers from all over the world were expecting this game from the day it was announced that "BROKEN SWORD 3" is in the making. Previews and interviews with the game designers and creators started taking place long before a release date was even announced!!!
An so it landed in stores, on a November day in 2003.
Even if it was very clearly stated in interviews and previews, that the game wouldn't follow its CLASSIC predecessors in interface, graphics and gameplay, I was anxious to see what did REVOLUTION SOFTWARE create. I had pre-ordered my copy from the "ADVENTURE COMPANY" website and I received the game 2-3 days after the official release date in the US, which was November 17, 2003.
When I first got the game, I noticed the nice artwork on the front and inside cover of the game box, not the screenshots, just the artwork.
The game is rich in storyline and dialogues, which is always a big plus for any adventure game.
Action sequences are spreaded here and there in the game, a very nice touch.
The puzzles were rich and reminded me a lot of the puzzles in "GABRIEL KNIGHT 3", but I will talk about the puzzles later.
Excellent characters were created by the REVOLUTION SOFTWARE'S team and you get to control two(2) of them, which I think is always a plus to a game, too.
And not to mention the graphics! Sometimes stunning and very very graphical presentation of places like the Castle in Prague and the airplane hanging from the edge of the cliff in Congo at the beginning of the game.
It was a game full of suspense and overall REVOLUTION STUDIOS presented a UNIQUE, NEW approach to ADVENTURE GAMING and I liked that.
The Bad
Overall, it was a well designed game, with the only blemish I' ll say being the MOVING BOXES PUZZLES!?! In the beginning it was OK, but by the end of the game I think there were at least ten(10) if not more puzzles based on moving boxes/items!!! It looks like the designers run out of ideas and trying to stretch the game by just inserting these puzzles all over the place. It was a considerably irritating experience, especially because it was to EASY!!!
And I continue from where I left above, the game in general was very EASY to complete. It took me around 25-30 hours total to finish the game. That is nothing compared to CLASSIC adventure games like "BLACK DAHLIA" (it took me days) "INDIANA JONES AND THE FATE OF ATLANTIS" (it took me weeks) and "GABRIEL KNIGHT 3".
Other than that I don't think I found anything else that is bad.
The Bottom Line
It is definitely a MUST HAVE for ADVENTURE GAMERS.
I think that with this release REVOLUTION SOFTWARE established itself as a benchmark company for this Game Genre, for the beginning at least of the new millennium!!!
Windows · by ggfournar (5) · 2004
Amazing experience, from the beginning to the very (cool) end
The Good
George and Nico make one great couple. The dialogues, coupled with great speech quality and the very well thought of script really get you in the game. The graphics are great, at least for an adventure game. The music is equally well done.
The Bad
As others have already pointed out, there are a few interface issues here and there. They are not really that troublesome; its more of a problem getting used to the new (innovative) interface. Not using a mouse for an adventure game is sort of awkward, but it works nevertheless.
The damned crates problem is another story. Just like the jump and hung mechanics, it seems the Revolution team got too excited with the new mechanics they were able to introduce to the game so they put puzzles related to them just about everywhere.
The Bottom Line
The game is nothing short of amazing. Sure, they are are some minor problems here and there, but don't let it stop you. If you like adventure games, you must play this game.
Windows · by Mark Papadakis (35) · 2005
Trivia
Casting
The actress who played Nico, Sarah Crook did not actually audition for the role. She was one of the supervisors of the audition, and asked Charles Cecil if she could try out for the role after a string of applicants Cecil regarded as unsuitable.
References
- In the room of Vernon Blier, the geek, you can find some references. In his bedroom, there's a poster with the cover image of the first Broken Sword game against the wall. In the living room, there's a painting with an apple on it. If you observe it closely, Nico will say: "Another Steve Jobs original" - an obvious reference to Steve Jobs, CEO of Apple.
- George's lucky piece of coal makes a return. In the previous game, you could pick up a 'lucky piece of coal' in the warehouse in Marseilles. It appears in this game as well, you can find it in the locked metal shack in Susarro`s Castle. Just like the previous game, it has no use at all in the game itself.
- The picture of George in Nico's apartment is the picture that George uses to ask about the killer throughout the first Broken Sword game, Circle of Blood. If you look behind George, you can see the assassin, complete with the bright green clown pants.
Trilogy
This was planned to be the last Broken Sword game, but later Revolution decided to continue the series with Secrets of the Ark: A Broken Sword Game.
Awards
- 4Players
- 2003 – Best Console Adventure Game of the Year (PlayStation 2)
Information also contributed by Depth Lord, Kalrac and Martin Smith
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Related Sites +
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Broken Sword - The Sleeping Dragon
Official website -
Broken Sword: The Sleeping Dragon - FAQs & Guides
Various walkthroughs and fact files on GameFaqs.com -
Broken Sword: The Sleeping Dragon Hints
Question and answer type solution guide -
Mr. Bill's Solution
Tells you how to get through the Action portions of Sleeping Dragon -
Walkthrough for The Sleeping Dragon
by MaGtRo -
Wikipedia: Broken Sword: The Sleeping Dragon
Article in the open encyclopedia
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Contributors to this Entry
Game added by Sciere.
Xbox, PlayStation 2 added by MAT.
Additional contributors: MAT, Unicorn Lynx, Jeanne, Monkeyhead, Pirou Julien, Ghost Pirate, dome_quest, Patrick Bregger.
Game added November 13, 2003. Last modified April 16, 2024.