Captive

Moby ID: 5330
Amiga Specs

Description official description

You awake in prison, without the memory of who you are, where you are and why you are imprisoned. In the corner of your cell you find a briefcase computer, which gives you the control over a unit of four droids. Now you must use these droids to find yourself, and free yourself.

Captive has a sci-fi setting, but resembles more a fantasy RPGs with robots and droids. With the help of the droids you explore tech-dungeons and seek information, which leads to the next planet(s) on a path, the end of which is your cell.

The movement and fighting is similar to games like Eye of the Beholder, but you can buy droid parts in shops beside the usual weapons and items. The droids haven't levels like in "normal" role-playing games; you must buy upgrades for the different parts of the droids, which make them stronger and faster. You can also buy a variety of chips, which allow the droids to see in darkness, invert the gravity or simple to shield a little period of time.

Groups +

Screenshots

Promos

Credits (Amiga version)

Produced
  • MINDSCAPE
Coded
Designed
Music
FX

Reviews

Critics

Average score: 78% (based on 17 ratings)

Players

Average score: 4.0 out of 5 (based on 21 ratings with 1 reviews)

Extremely well done

The Good
The whole concept of 'guide 4 droids to fight their way out of a series of planets in order to eventually find yourself and rescue you', is original and a nice change from the usual 'save the kingdom' stories. Overall, the game is very well implemented. The graphics and sound were top notch for their time. The game was even better though. You could ugprade droids, solve some very devious puzzles and all that stuff.

The Bad
The game is very hard once you start getting deeper. Which, of course, can also be considered as a good thing.

The Bottom Line
One of the best RPGs ever created, by far. It is definitely the best Sci-fi RPG I 've played.

Amiga · by Mark Papadakis (35) · 2006

Discussion

Subject By Date
Looking for full ibm version for this classic Rhett Reess Jun 7, 2007

Trivia

Inspiration

The game was inspired by the video game Dungeon Master.

Ending

After completing the game, the game (because of a certain event that will not be spoiled at this point) continues and you basically start again - however, the entire game world, including all maps, will be randomly re-generated.

Awards

  • Amiga Power
    • May 1991 (Issue #00) - #31 in the "All Time Top 100 Amiga Games"
  • ST Format
    • January 1993 (issue #42) - #47 in '50 finest Atari ST games of all time' list

Analytics

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Related Sites +

  • Captive Base
    A site dedicated to the classic Atari/Amiga/PC game Captive. FAQ/Downloads/Cheats and much more!
  • Captive Resource Guide "CRG"
    A Web site devoted to the 1990 Mindscape (original Atari ST & Amiga later updated for the PC) RPG game "Captive". This site covers all aspects of the game through Mission 3 including, tips, images, level walk-thru, maps, strategies, passwords, codes, game saves, and the PC version of the game for download. The CRG site is at present still growing.

Identifiers +

  • MobyGames ID: 5330
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Contributors to this Entry

Game added by Naglfar.

Amiga added by EboMike. Atari ST added by B.L. Stryker.

Additional contributors: EboMike, Ron White, Patrick Bregger, Jo ST, 64er.

Game added November 9, 2001. Last modified May 4, 2023.