Kingdom Hearts

aka: KH, Wangguo zhi Xin
Moby ID: 7341
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Description official descriptions

Sora's world is shattered when a violent storm hits his home, and he is separated from his two closest friends. The storm scatters the three to unknown worlds. At the same time, there is turmoil in the Disney Castle. King Mickey is missing, and Court Wizard Donald and Captain Goofy are out to find him. On their travels they meet Sora, on his own search for his lost friends. The three are told of ominous creatures called Heartless, being without hearts derived from an unknown dimension and are the ones responsible for the devastating storm.

The Disney villains, enticed by the power of darkness, manipulate the Darkness to help them gather the princesses of heart, who are needed to open a mysterious final door. Upon discovering the link between the Heartless, the storm, and the disappearance of King Mickey, Sora, Donald, and Goofy join forces and help familiar Disney heroes to save their worlds from the Heartless.

In Kingdom Hearts players step into the very large shoes of Sora, wielder of the keyblade. Sora can attack with the blade, and as he levels up he will gain more attacks that are automatically chained together. Sora can learn magic and put healing items into a quick menu, and both can only be used in real time. Donald and Goofy (as well as an additional character exclusive to each world/disney movie) will follow Sora. Their equipment and AI can be adjusted, but they can not be directly controlled. Defeated enemies will drop many kinds of items including synthesis materials. Sora can take these to the Synthesis shop in Twilight Town to turn them into usable items, accessories, and weapons.

Traveling between each world requires Sora's party to fly through space in a Gummi Ship. The Gummi Ship can be completely customized, from speed and armor to weapons and shape, out of parts picked up from destroyed Gummi Ships, found in worlds, or bought from a store. Larger, more complex ships can be built as the game progresses, and plans can be found from destroyed enemies or from an NPC that will automatically build a Gummi Ship of specific specifications.

Spellings

  • キングダムハーツ - Japanese spelling
  • 王国之心 - Chinese spelling (simplified)
  • 王國之心 - Chinese spelling (traditional)

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Credits (PlayStation 2 version)

555 People (485 developers, 70 thanks) · View all

Theme Song (Simple and Clean)
Cast (Japanese)
[ full credits ]

Reviews

Critics

Average score: 84% (based on 40 ratings)

Players

Average score: 3.8 out of 5 (based on 145 ratings with 14 reviews)

Simple and Clean

The Good
Two points share the upper hand in the applause section, and that is of music and graphic. Graphical elements are like hardly ever seen in such detail on PlayStation 2 or any other platform for that matter. Dynamic backgrounds will constantly keep you at the edge of reality whereas carefully chosen textures will make you believe the unbelievable. Looking at the character movements, ocean waves, sun rayed sandy beach, or swinging palms circled by a seagulls can easily make you wanna be at that place, feeling exact essence of nature Sora does. And graphic really has the strong effect to make you closer to the game so you won't feel yet that far away.

Worlds are taken to extreme detail level, and all Disney 'toons are so well balanced that you will eagerly anticipate the next one to come. Worlds aren't too small and will provide you with what you'll expect from this game, in a vast wave at that. Don't take the graphic lightly as it can by no means be compared to childish, as a matter of fact it can easily leave superb graphic such as of Final Fantasy X or Silent Hill 2 pretty far behind. So no, this is a not just a whacky idea for a cartoon, this is every player's experience.

Soundtrack if so great that every worlds has its own theme, and so unique at that. Each song is so different from another, each one is so full of feelings and ambience towards the place it's played at, it is by far one of the finest soundtracks to listen during gameplay, and I believe, as an audio compact disc just as well. Utada Hikaru's song "Simple and Clean" is awesome, and techno beat for the intro is really perfect to fit the opening cinematic. However, the original Japanese version, "Hikari" (also by Utada Hikaru, duh) is much nicer for an ending song. They are both alike, but something's lost within translation, and instrumental version wouldn't sound that much same. If you can manage to get ahold on both, that would be achievement.

Controls are well balanced and the real fun will start when player gets ahold of some party abilities such as floating on the air, jumping higher, or flying. The hole manual versus auto-targetting system rocks and is perfect just the way it is. But controls won't be just for walking mode, there is a mode when you get to dive (think Little Mermaid) or fly (think peter Pan) where you get whole new set of controls, and might become easier (flying) or complicated (diving) until you get ahold of controls. Perfect thing is how all three main characters (Sora, Goofy and Donald) change outfit according to any new world they visit, either get a fish tail for water world, scary outfit if in halloween town, or whatever comes with a certain world theme.

Voice-acting is no less but equivalent to the soundtrack. Although there will be equal use of text-only as voice-overs, English version fits perfectly for every single character. Donald and Goofy even sound as in cartoons (be lucky to have subtitles all the way when listening to those two, lol), Sora's voice is joy to listen (although I didn't think it'll be that good when I saw who's the voice-actor), and Kairi is a music to ears. Not to mention that all the villains are pretty much as you may hear them in their original roles.

The game has many surprises, and that is one of its stronger side, it keeps you going from one story to another, never know who to expect next, never know what evils to fight next, and you get to have a journal all along the way. It gives a details on how many which types of enemies you perished, who did you meet on your journey, and when and where did they appear first time on screen. It was really fun to read as how they wrote something about everyone.

Story is a typical one where you must prove the darkness that light in our hearts can be seen in any dark corner, and as such it cannot be dimmed. The characters are so cut and likeable that you cannot imagine to start hating even the bad ones. More to the point you always win over them, and that in case you loose some fight, you don't have to reload way back but usually start from very near place of conflict. The way how your party members help you all the way is brilliant, and they do help you a lot sometimes. 'Tis a game which you simply get to like, it gets you and gets you until you say 'okie'.

The Bad
Knowing SquareSoft and how they must make extra-tough battles against villains, I expected they will make it a bit softer to the fact this game came out after Final Fantasy X which didn't trouble you that much when compared to all of its prequels. Well, this thing is, there are countless boss battles in this one, but none of it that hard. Well, none of it that hard so you won't be able to pass it after 3000-5000 times, bust still. Certain fights were simply hard, and although you could always get into position of status-quo where nemesis wouldn't be able to do much harm, nor could you. Sometimes you could only depend upon your companions, and that was kinda too hard. Also, since this battle system cannot compare to those of other Square's RPGs, this requires constant care and precisement from player's coordination. Sometimes there was simply pay-attention strategy which usually lasted for like half-an-hour, and pressing pause button was a constant consideration.

Being more action game that requires reflexes as much as it requires well planned strategy may come to my advantage, but the end battle which consists of only too many in a row was not light at all and I cannot even begin to think of replaying it again. Took me 2+ hours to pass countless bosses and what all not, yet I didn't even get the opportunity to see the ending cinematic whenever I wish after passing all that. Square always stays Square, and they will never make you see something unless you either replay it and have a hard time again, or know how to extract the prise. The game had only too many beautiful scenes, and form what the ending presented, this seems like a game split in half, and this, of course, if the first half. That sounds already fine if the sequel's coming, but kinda leaves you sort of 'empty' in the ending of it all, with only extremely cute ending cinematic with great background song.

The Bottom Line
To say Disney can come up with something so wonderful (yeah yeah, I'm talking beyond the limits of contents for kids and other fans) and to make me proclaim that I like this game so much is definitely beyond my limits of belief. Square and Disney, Disney and Square... tsk tsk tsk, somehow it always tended towards sounding as hilarious attempt to make something which is only meant to catch a failure. Creating a worlds so distinctive and bringing them to life by a merge of their inhabitants, on one side Square's characters from well known Final Fantasy game series, and on the other Disney's characters from numerous of cartoons from Little Mermaid to Tarzan.

Seems like many people were sort of skeptical towards this idea of joining the best of both worlds, on one side western giant, Disney with their art, and on another eastern giant, SquareSoft with anime art. But just as many people mistrusted that idea in general, they sought to try it and see how much they can laugh at all this. The thing is, they were all sort of converted with completely altered final thought upon the grand finale. This mix doesn't just seem nice, but really and undoubtedly perfect with no range left for errors. This is a very good step towards creating something that might attract sub of all fans, both of Disney and SquareSoft.

When something surprises you so much like this game, it is only fair to take one step back and acknowledge thy own mistake, embracing the world of Kingdom Hearts with both hands opened, 'cos, who knows how soon can we hope to encounter such a well thought combination like this one.

PlayStation 2 · by MAT (240793) · 2012

Despite its first childish impression, this game is great - even for the most hard-core gamer!

The Good
First off, I'll start with the first blatant fact; Kingdom Hearts is for children, and makes a weak game for the "advanced" gamer, right? WRONG! This game is totally under-rated by some gamers who claim to be "hard-core", even those who haven't even played the game. Why? Some say it's "Too unreal", others say because of its "dreadful plot" or "it's just too easy". Well, it may be "unreal" slightly, but have we forgotten what fun actually is? It's not how far you've got doing something or bragging your progress - FUN is your own personal entertainment, and believe me when I say that I have had lots of fun playing this.

Many long-time gamers have slammed the game because of its simple plot, but after playing it, the plot is so unique in the way it is told and expressed that many of the gamers who have previously told bad rumors of the game to find it quite fun. But anyway, let's move away from what other people think - this is MY review, and my thoughts of the game which I will express (and the reason you're reading this now):

I'll start with the presentation and audio. Wow. Okay, immediately after pressing New Game, you're thrown into the action - but its not a sharp push into the game, instead, its a cool and funky way of getting you started. Most games just drop a tutorial on your head, and lift off from that point dead quick you're head is spinning. But this game is different, for example, the game is delivered with a funky-beat music video of things to come with really cool music. The graphics of this, and other scenes to come, is just great!

But instead of a do-this-then-that-then-whatever type of tutorial, where everything is boring because of the way it is so linear, Kingdom Hearts lets you roam in a lush colourful environment where you learn how to play the game by playing mini-games in any order you want, and for how many times you want. The first level in the prologue and the only learning curve, but it is the only one needed so don't sweat when you find that you're world has suddenly collapsed around you.

Another interesting thing worth noting is the Journal. This Journal records all major information of your quest, with pictures and back-tracking information which help should you forget where you're up to in the plot. Another quick thing I have to mention is the graphics. During movie scenes, they are simply great and are so too during gameplay. Tropical places are lush and colourful, whilst the latter dark places give a great atmosphere.

The battle mechanics are great fun to repeat in lots of battles and chances are that you'll never get tired of defeating so many enemies using so many combos and other attacks.

The Bad
Somewhat annoying was the camera. Whilst roaming a level or indulging with some puzzles, the camera is fine and out-of-mind. However, come battle time, the camera can become in the way of things and start to annoy you, especially when you've got low life points and are surrounded by deadly enemies.

A feature I've never even experienced like before was the "Gummi Ship". Without revealing what it is, or what it is for, I just want to say how slow-paced it is for something that is supposed to be action-packed. Luckily, this isn't a big part of the game and can be ignored as it only needs to be repeated just a few times.

The Bottom Line
Kingdom Hearts is simply a great game. It's graphics and lovely memorable intro cinematic are simply jems of this game, and it's worth playing. It's nice to know that there are two current sequels to this game, with one currently in production. The next game, thankfully, has everything in this game but greatly improved upon. Enjoy!

PlayStation 2 · by Reborn_Demon (127) · 2007

And to think, I thought it would be stupid......

The Good
At first, the idea of a disney game with a squaresoft type touch seemed incredibly stupid to me, but after I played this game, I figured out my mistakes.

The graphics are nothing to laugh at. This solid RPG offers enough eye candy to play for hours. I probably could play this game over and over. The characters look amazing, as does the hero. All objects and worlds are created excellently, and the game manages to have a great gfx touch along with a cartoony disney touch.

Playing the game is a breeze. While the camera can get disturbing sometimes, this can be easily overcome using the lock on feature. The game was fast, and barely had any slowing down on my system.

The sound and music is also okay.

The Bad
The only thing I despised about this game was the key thing that you had to use for a weapon. I hated it, but since its a disney game, and they couldn't go off with machine guns, Ill let it pass.

The Bottom Line
I give this game a complete <<<<< 5 out of 5 >>>>>

PlayStation 2 · by ThE oNe (180) · 2002

[ View all 14 player reviews ]

Trivia

1001 Video Games

Kingdom Hearts appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Characters

Aside from Disney characters that are not surprise to encounter, you will also encounter several other characters from SquareSoft other games, such as Squall (main protagonist from Final Fantasy VIII), Selphie (a party character from Final Fantasy VIII), Tidus (main protagonist from Final Fantasy X), Wakka (party character from Final Fantasy X), Aerith (from Final Fantasy VII), Cloud (main protagonist of Final Fantasy VII), Sephiroth (nemesis in Final Fantasy VII), and other.

Contest

The secret boss Kurt Zisa in the US version is named after the winner of a contest held by Squaresoft to promote the game.

Theme song

The theme song, Simple and Clean (English) and Hikari meaning "light" (Japanese version), is written and performed by Japan's pop artist Utada Hikaru. After the release of the game's original Japanese version, Hikari was released separately and, according to IGN, sold about 860.000 copies.

Awards

  • GameSpy
    • 2002 – Best Use of License of the Year (PS2)

Information also contributed by monkeyislandgirl and Sciere

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Contributors to this Entry

Game added by vism.

Additional contributors: MAT, Unicorn Lynx, Apogee IV, Guy Chapman, monkeyislandgirl, Solid Flamingo, DreinIX, Patrick Bregger, FatherJack.

Game added October 2, 2002. Last modified January 16, 2024.