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The Elder Scrolls III: Morrowind

Moby ID: 6280
Windows Specs
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Description official descriptions

Freed by the decree of Uriel Septim VII, the Emperor of Tamriel, a lone prisoner is transported to the province of Morrowind. It seems that the strange dreams this prisoner has been having lately may have a connection to equally strange events occurring there. The protagonist is given a simple assignment: join the Blades, a secret organization whose goal is to protect the safety of the Emperor. This leads to a discovery of an ancient prophecy and an evil scheme concocted by a powerful deity whom the protagonist alone is able to stop.

Conceived in the tradition of the Elder Scrolls series, Morrowind is a fantasy role-playing game with a vast world open for exploration. After being released from a prison ship at the shores of the island Vvardenfell, the protagonist may do more or less what he or she wants: follow the main quest and solve the mystery of an ancient prophecy, join any of roughly a dozen guilds and rise in their hierarchy by performing duties, or simply explore the gigantic island with its stylistically diverse cities, hundreds of dungeons and tombs, ancient ruins and mighty fortresses.

Morrowind uses a two-stage skill system. The hero’s primary stats (strength etc.) increase with each level gained, while secondary abilities improve by use – for example, the more often the character jumps, the more proficient he or she becomes in the Acrobatics skill, etc. The action-oriented fights are simple exchanges of strikes or spells, until one combatant dies. The enemy's hit points and condition were not originally shown; however, at the request of customers a health bar was added for enemies as part of the first upgrade patch.

The protagonist's race and gender, but also his or her reputation influence the reactions of NPCs. If a character’s sympathy for the hero is low (rated on a scale from 1 to 100), he might refuse to answer questions; if it is high, the player will get more detailed information and better bargains in shops. Most quests involving other persons can be solved by persuasion, pick-pocketing, or simply by force.

The game's NDL 3D game engine is powerful in drawing wide, detailed outdoor landscapes as well as complex indoor environments. Transitions are not fluent; houses and dungeons must be loaded upon entering.

Spellings

  • 上古卷轴III:晨风 - Simplified Chinese spelling
  • 上古捲軸 III:魔捲晨風 - Traditional Chinese spelling

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Credits (Windows version)

118 People (80 developers, 38 thanks) · View all

Reviews

Critics

Average score: 89% (based on 83 ratings)

Players

Average score: 4.0 out of 5 (based on 285 ratings with 23 reviews)

Breathtaking

The Good
Not what I liked, more like what I loved. I personally put in over 2000 hours in this game (not including modding). The great thing about this game is that you don't have to follow any line of quests, you can just do whatever you feel like, and if you feel like doing the main quest, or side quests, do as you please. The graphics are unbelievable, even today, nearly two years after it came out. Not to mention the size, unbelievable. It's hard to get a grip of how huge Vvardenfell is, but get a grip. The beauty in the world is amazing. Some people say that the NPC's are dull, and that they should be doing stuff. They do do stuff, walk around, thats the NPC's job, to do nothing but maybe give you hints to what to do, thats why they're non playable. And some do, most don't, but considering the hundreds of npc's, and by hundreds I mean over 1000, it is truely remarkable. And if they dont like the games way's, it comes with an EXTREMELY powerful editor that is fully compatible with 3D Studio Max.

The Bad
The bad, well, with a game with so much goods, things can go wrong. You have to read a lot in this game, as would be expected with the size of the world, and the limits on a cd. I think that the game could have had them talking about most things if it were on multiple disks, which most huge games are. Reading doesn't bother me much, but it may bother others. Another thing that bothered other people, but not me much was the inability to do much when you start out. Virtually any animal can kill you, and you can't hit anything, and most people in today's world are used to GTA and games that you start out with abilities, and don't gain or lose any of them. But you have to earn your way to the top of the world in this game, and I love that. The cool part is, that technically have unlimited levels. In one of my characters i'm level 232 (and i'm 1000 in another, but that time i used the console). Other than that, there's not much wrong with this game.

The Bottom Line
This game is, to me, the greatest game I've ever played, if your into games with freedom, then this is for you. Think of it like this, its GTA, except with a much bigger world, more NPC's and a better story, but with swords, spells, and that D&D flavor....... buy it today...

Windows · by Zac Anderson (2) · 2004

They did a great thing bringing this game to xbox.

The Good
One of the greatest things about this game is it's completely open-ended. The game starts out on a prison ship, and soon you are released on Vvardenfell, an Island in Morrowind. From there you can choose to follow the main quest and fulfill ancient prophesies, join one of the guilds and rise through their ranks, or just explore the huge island. You can stop and start any of these things at almost any time in the game. Those are just a few examples of how open-ended this game is. Another great quality this game has is the graphics. The detail and quality of each individual object in the game is astounding. This game will probably give you 100+ hours of game time, if not, more.

The Bad
This game has few flaws, but they're just enough to piss you off. For an example, lets say you've gotten nearly to the top rank of a guild, you may have to make a choice, to stay at the Master rank of the guild forever or try to become a Magister and then the Archmagister which are higher ranks than Master. Seems simple to make the choice right? Well your boss "forgets" to give you the choice and you automatically get stuck at the Master rank forever. Glitches like this will pop up ever so often in the game. Of course you can get a patch for most bugs and glitches in the PC version, but obviously not for the xbox. Sometimes there are ways to avoid these problems but most people don't figure that out untill it's too late. The glitches in the game, avoidable or not, are too big a problem than we hoped fore.

The Bottom Line
This game is a must get for open ended RPG fans. And luckly, the new Elder Scrolls III: Morrowind Game of The Year Adition, that will be coming out very soon, will fix many of the previously stated glitches and bugs in the game. It will also include the expansions, Tribunal and Bloodmoon, which are also must gets for RPG fans. All and all, this is an amazing game that will keep surprising you when you think you've seen it all. This is my favorite game.

Xbox · by Efrum TheRetartedRabbit (1) · 2003

An incredibly addictive and fun(and huge!) RPG

The Good
I have never played either of the previous Elder Scrolls games so I didn't know what to expect when I loaded up Morrowind but I have to admit I was definitely impressed. Right from the character creation screen its hard not to be amazed with how huge the game is. You create your character based on 10 different species and over a dozen character classes and from there you're free to do what you want. If you've read any reviews about this game, either negative or positive, the one thing you've probably picked up on is that Morrowind has a huge world to explore. You are free to basically wander around do whatever you want. There are several dozen villages to explore and an even larger number of crypts, caverns and tombs which are loaded with valuable and rare items.The game also contains many guilds and groups to join which will provide you with quests on top of the main story line, some which are quite creative and fun. The story is involving and dark and will draw you right in. My favorite feature would have to be the leveling system which allows you to level up individual skills such as lock picking or an individual magic or weapon class.

The Bad
Morrowind's open-ended gameplay and vast world can be a bit overwhelming to some. The fighting system is lame, you basically press you're left mouse button repeatedly until a dice roll decides that you hit you're opponent.

The Bottom Line
For every person that loves Morrowind there seems to be another that hates the game so know what you're getting into before buy the game. That said, most RPG fans will love Morrowind, its one of the best RPGs in recent memory.

Windows · by devils102 (18) · 2004

[ View all 23 player reviews ]

Discussion

Subject By Date
Add Game Group karnak1 (22) Dec 24, 2012
Morrowind vs. Oblivion Unicorn Lynx (181775) Jul 26, 2007

Trivia

1001 Video Games

The Elder Scrolls III: Morrowind appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Content

Morrowind is told to include 3244 NPCs, 316.042 hand placed objects, 480 billion possible characters to create and play, 150 billion spells by using spellmaking in the game, and six full sized novels worth of text.

Creature differences

Some monsters and creatures went through drastic visual changes from Daggerfall and Battlespire to Morrowind. First, the type of khajiit are the same as those presented in Redguard, while the Dremora were turned from fair-skinned, horned demons to black and red-skinned demons. Harpies were replaced with (visually at least) Winged Twilights, and other monsters such as the slaughterfish, orcs and others remain much the same, though much better looking in true 3D.

Graphics

Ever wonder why Morrowind can run at such a slow FPS sometimes and why the game is notorious for making even expensive, fast systems (as of 2004) seem slow? The answer is simple; polygons. While playing the game you'll encounter vast areas full of people, objects and architecture. All these are made from polygons and require the videocard to process them. Morrowind has possibly the heaviest counts of polygons in a single video game, most likely surpassing every game before it and still with a vast number more than contemporary games.

References

There is a single daedric crescent from Battlespire hidden in Morrowind, but getting to it requires some work and initiative (it isn't a part of any main or faction quest), or access to a hint guide.

Awards

  • 4Players
    • 2002 – #9 Best PC Game of the Year (Readers' Vote)
  • Computer Games Magazine
    • March 2003 (Issue #148) - #3 overall in the "10 Best Games of 2002" list
  • Computer Gaming World
    • April 2003 (Issue #225) – RPG of the Year
  • GameSpy
    • 2002 - PC RPG of the Year
    • 2011 – #14 Top PC Game of the 2000s
  • RPG Vault
    • 2002 - Game of the Year
    • 2002 - Role-Playing Game of the Year

Information also contributed by calavera, Jason Musgrave, ShadowStrike and WildKard

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Contributors to this Entry

Game added by NeoMoose.

Xbox One added by Kennyannydenny. Xbox Cloud Gaming added by Sciere.

Additional contributors: PCGamer77, -Chris, Unicorn Lynx, Jeanne, OFoglada, Shoddyan, Sciere, Aubustou, Paulus18950, Patrick Bregger, FatherJack, Kennyannydenny.

Game added May 10, 2002. Last modified April 19, 2024.