Ascendancy

aka: Ascendancy: De Galactische Uitdaging, Ascendancy: Macht der Allmacht
Moby ID: 257
DOS Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/14 8:51 PM )
Included in

Description official descriptions

Ascendancy is similar to, but nevertheless very different from, Master of Orion. You play one of many races, each with a special ability and special character traits, who set off to explore space, erect colonies (which can each have individual purposes, depending on their raw materials) and engage in battles when you clash with others who have the same goals. Weapons on the ships use power, which has to be supplied somehow.

This game introduces many original concepts, such as the Research Tree - a special scientific display in which discoveries are depicted as icons connected by lines to the "parent" technological breakthroughs and "child" ones, similar to the technology advances in Civilization, but presented in a much more visual way.

Groups +

Screenshots

Promos

Credits (DOS version)

31 People (23 developers, 8 thanks) · View all

Created by
Made possible through the efforts of
Additional support and content provided by
Packaging and Manual Art Direction and Design by
Packaging Illustration
Manual Digital Enhancement
AIL and VFX libraries by
Special Thanks to the Brøderbund Team
AIL and VFX libraries by
  • Miles Design Inc.
Design & Artwork Coordinator
Design
  • Bill Smith Studio - London
Photography
Package Design Art Direction
[ full credits ]

Reviews

Critics

Average score: 78% (based on 15 ratings)

Players

Average score: 3.9 out of 5 (based on 71 ratings with 14 reviews)

Not as bad as its detractors claim.

The Good
The best thing Ascendancy has going for it is the "feel" of the game. This may sound silly, but after having played the two games put out by The Logic Factory ( Ascendancy and The Tone Rebellion), it's clear that the folks at The Logic Factory are trying to make games with a very "new age" feel to them. (Yes, "new age" is a trite and overused phrase. But that's really the best way to describe it.)

The music is new age. The descriptions of the alien races are kinda new agey. The manual is kinda new agey (it doesn't tell you how to win the game, for example).

The graphics were fantastic for the time the game was released, and the ship models were simply incredible. Made me want to play the game to the end for each individual race just so I could see all the ship models. And the galactic map was three-dimensional, which (for me) added an element of immersiveness that has never been present with the two-dimensional starmaps of MOO and MOO2.

The Bad
The AI, which is legendary in its awfulness.

The tedium of endgame micromanagement, especially if you have a large empire.

The utterly bizarre combat sequence, in which only one ship per side moves each turn. If it's a battle of one ship vs. eight ships, the single ship moves, then one of the eight ships moves, then the single ship moves again, then one of the eight ships moves, etc. This combat sequence makes it impossible for a swarm of smaller ships to gang up on a single larger ship, and dramatically tilts combat in favor of large ships and powerful tech.

The Bottom Line
If you can get past the tedium of the end-game micromanagement and the bizarre combat sequence, this is actually a great little space strategy game for the casual strategy gamer (i.e. the kind of person who, like me, has trouble playing MOO or MOO2 on medium difficulty).

DOS · by Afterburner (486) · 2001

Quirky, atmospheric, low-stress, a classic!

The Good
This game has more "soul" than almost any other PC game. By that I mean something like the integration of graphics, music, and content to generate a deep sense of the game's personality or atmosphere. The graphics are amazing for 1995. I never get tired of the music, which is very spacey but also a little like an old Morricone soundtrack. It's got a great-looking and easy to use 3D star map, and 21 species with cool pictures and their own musical themes (which you only get to hear for a minute).

As a reviewer wrote elsewhere, this is the most low-stress of all strategy games. You never feel hurried, and apparently you can keep playing indefinitely. Some players won't appreciate this.

The Bad
There's no way to know what a new item DOES before getting it, so no basis for a decision on which technology to research.

The help-click feature is a joke, compared to games where it's done well, like the Heroes of Might & Magic series where you can right-click on practically anything and get useful information.

As everyone has pointed out, all interactions with computer opponents are clunky.

I suppose this is asking too much of the programmers, but after the mind-blowing diversity of the species descriptions, gameplay-wise they're just about identical. Tree people, giant amoebas, and microscopic parasites all build the same industrial-style planet improvements and research the same technologies.

The Bottom Line
Beautiful, compelling, somewhat flawed space-conquest strategy game.

DOS · by Ran Prieur (17) · 2004

The best strategy game of all time!

The Good
I loved this game. I'm not a major fan of strategy, but I found this game so amazing and addictive, I found myself playing it for hours and hours at a time. The amount of control you have over each individual colony (i.e. placing buildings; orbital structures, etc.) is incredible, and it's automation features allow you to shift some control to the computer. The music is, with the possible exception of games like Myst and Riven, probably the best I've ever heard in any computer game.

The Bad
It can get a little repetitive after you've played it for a while... Each game pretty much starts out in the exact same way. It's only after you've played for a while that things really start getting interesting. Also, the game's AI is really bizarre... It always insists on moving enemy ships in huge groups, and, when attacking, they will behave in a rather odd fashion. Finally, as spectacular as the music is, there's only one or two tracks, and it just plays over and over again, so it can get a little annoying at times.

The Bottom Line
The most addictive game of all time. If you like strategy, get this game now! :)

DOS · by Null McNull (25) · 2000

[ View all 14 player reviews ]

Discussion

Subject By Date
Colonization vedder (70767) Feb 21, 2009

Trivia

PC Gamer controversy

A minor scandal surrounded the PC Gamer review of Ascendancy. PC Gamer gave the game high marks, and made it an Editor's Choice game. However, the individual who reviewed the game for PC Gamer also turned out to be the author of the game's Strategy Guide, leading many to wonder if the review had been padded in order to boost sales of the Strategy Guide.

In Computer Gaming World #151 (February 1997), a letter by William Trotter was published in which he shared his view on the matter. Summarized, he needed money to pay off repairs on his house and therefore gladly agreed to write the strategy guide. However, the developers failed to give him any information on the game, not even technology trees, and a one-month deadline. So he had no other choice but to play the game non-stop for two weeks, becoming eventually obsessed with it. So when PC Gamer hired him for the review, he really thought Ascendancy was a great game, and he failed to see the conflict of interest. In hindsight, he agrees with the bad review in Computer Gaming World (see MobyRanks), the strategy guide turned out to be pathetic and he didn't receive any royalties from it at all.

Awards

  • CODiE Awards
    • 1996 - Best Strategy Software

Information also contributed by Afterburner

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Englisch macht Spass
Released 2008 on Nintendo DS
Masters of the Elements
Released 1997 on Windows, 1999 on Macintosh
Magic & Mayhem
Released 1998 on Windows
Alternativa
Released 2010 on Windows
LEGO Star Wars: The Force Awakens
Released 2016 on iPhone, iPad, Android...
Dr. Seuss' The Cat in the Hat
Released 2003 on Windows, PlayStation 2, Xbox
Tak and the Power of Juju
Released 2003 on PlayStation 2, GameCube
LEGO Star Wars: The Force Awakens - Season Pass
Released 2016 on Windows, Macintosh, Xbox One...

Related Sites +

  • Ascendancy
    official game page at Logic Factory's website, archived copy from 1997 by the Wayback Machine

Identifiers +

  • MobyGames ID: 257
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Tomer Gabel.

iPhone, iPad added by Techademus.

Additional contributors: Rebound Boy, formercontrib, Patrick Bregger, MrFlibble.

Game added August 29, 1999. Last modified January 23, 2024.