Blood II: The Chosen

Moby ID: 1150
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Description official descriptions

By the year 2028, over a hundred years have passed since the events described in Blood. CABAL, the cult dedicated to the worship of the Dark God Tchernobog, has turned into a huge corporation that calls itself "CabalCo", controlling much of what is happening in the dark, futuristic city. The undead gunslinger Caleb awakens from his slumber and continues his relentless pursuit of revenge. The company CEO, an ambitious man named Gideon, will stop at nothing in order to attain the kind of power CABAL was wielding before. But in order to fulfill his plans, he must get rid of Caleb first.

Like its predecessor, Blood II is a first-person shooter with a horror theme. The game uses the LithTech engine. There is a vast variety of weapons as well as a greater number of different enemies than the previous game. The levels themselves are rather diverse as well: In the first chapter alone, the protagonist travels from an ornate museum to a huge science facility, alleys of an ominous city street, and a futuristic flying machine. The game features a dark techno soundtrack. The player may choose to play as Caleb's companions that appeared in the first game; however, cutscenes are displayed only if the player selects Caleb.

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Screenshots

Promos

Credits (Windows version)

114 People (106 developers, 8 thanks) · View all

Game Concept and Design
Lead Designer
Project Manager
Lead Engineer
Lead Level Designer
Lead Artist
Lead LithTech Engineer
Game Design
Storyline
Concept Art
3D Art Engineer
Blood II Engineering
Level Design
3D Art
2D Art
Scripted Scenes
Music Composition
[ full credits ]

Reviews

Critics

Average score: 74% (based on 31 ratings)

Players

Average score: 3.3 out of 5 (based on 76 ratings with 5 reviews)

A different opinion...

The Good
In opposition to Tomer's review, I'd rate the graphics as excellent. Superb even. Gory, smooth, dark, seedy and scary. (I'm running it on a PII 400 mhz, though, with Voodoo 2 accelerator).

The sound, while repetitive at times, is of great quality. And the music is glorious.

I love the story-line. A first person shooter, where you're an undead being? What a neat relief from the space-marine/anti-terrorist syndrome which lives on and on. Also, it finally gives a logical reason why you are taking bullet after bullet and living. Not many other games supply an explanation - in Quake/Doom etc., I guess you're just a hefty boy who enjoys and deals well with pain.

Awesome level design. From the straight-forward (literally) subway car where you just walk in a line, to the beautiful museum of antiquities where you have to blow up a coolant pipe and leap through skylights to get in, the missions are varied and beautiful.

Dark humour is my bag, so stumbling across a body stuffed into a washing machine and having the lady there explain that "he must have just stuck his head in too far, or something" really cracked me up. In fact, most of the acting voice-over work is funny, and well done.

It's horror based. So few games are horror based. It's a genre that should be expounded to the skies.

The Bad
The A.I. is VERY weak. They won't pursue you if you run (which may be a plus, actually, since every player knows the trick - get 'em to pursue you, wait around a corner and blast 'em when they show up). I've shot people, and as long as they can't see me when I do it, they'll just stand there and take some more. I've lit people on fire and had them stand there and take it further.

The sound can sometimes get repititive. I noticed it most with the zealots. "Come out, we won't hurt you" becomes less believable with each iteration, especially when coupled with the phrase "You don't stand a chance" over and over and over again.

The zombies of the original have been replaced by weird "worm-zombie-alien implant" things. They still look like zombies, so that's what I pretend they are. A much cooler monster.

I liked the fact that the first game took place in the 1800s. It was unique, and I preferred that time period to this one (modern/future).

Oh, and the levels take too long to load.

The Bottom Line
For fans of first-person, a definite game worth looking at. For fans of horror, even better. But don't expect the enemy to react realistically.

Windows · by Jeff Sinasac (391) · 2001

Quintessentially mediocre

The Good
The original 'Blood' was one of the more interesting late-period Build Engine games; the Lovecraftian setting, dark humour and indeed dark darkness helped it stand out from the many other, lesser titles which were around at the time ('Redneck Rampage', for example). Granted, a lot of this fond remembrance is attributable to pleasant surprise at Blood's competence rather than genuine affection for its brilliance, but it was entertaining enough. The sequel is, however, strikingly mediocre, almost to the extent of being a dictionary definition of that word; never offensively bad, it merely exists, and vanished without a trace at the time, having the terrible misfortune to come out at the same time as 'Half-Life', indeed it was reviewed in the same magazines.

In its favour, the 'Lithtech' engine - fresh from the much more impressive 'Shogo: Mobile Armoured Division' - was as attractive as that of 'Unreal'. Unlike 'Sin', which had a lot of promise but was also overshadowed by 'Half-Life', it didn't require an enormous patch to get it working properly.

The Bad
Ah. The first Blood got by on its atmosphere, the references to H P Lovecraft and the Cthulhu mythos, the dark jokes ("Mimes. I hate mimes.") and so forth. Blood 2 has nothing of this; the setting has nods to George Romero's 'Day of the Dead', and there are face-hugger-esque creatures - but it's mostly a lot of bland sci-fi corridors and concrete downtown areas, totally generic. The storyline begs you to skip past it, and the game adds nothing new or novel to the FPS genre. As mentioned earlier, it was devoured by 'Half-Life', which made it look silly in almost every possible way, from the latter's sense of genuine menace and danger, to its grown-up writing, sympathetic characters, and killer little touches.

The Bottom Line
I really had to drudge my memory to write this review, as I've forgotten almost everything about Blood 2; that's why I remember it, paradoxically, because it's a quintessentially forgettable game, a good example of how something can enter the world and depart without leaving a trace behind. If it had been a pop group, it would have been Brother Beyond, or Club Nouveau, or Lisa Lisa & Cult Jam. The Escape Club. Amy Grant. Any of those people. It killed the 'Blood' franchise stone dead.

Windows · by Ashley Pomeroy (225) · 2005

Blood II is one hell of a disappointing sequel, but it's still fun enough at times to earn a pass.

The Good

  • Good graphics and animation (for the time)
  • Tons and tons of gore
  • Some fun weapons
  • Caleb is still a badass
  • A few good jokes and eastereggs
  • Some well done levels
  • Has a fast pace most of the time


The Bad

  • Almost completely abandons the Horror aspect
  • Generic world design and many generic enemies
  • Unskippable cutscenes
  • Some really awful levels that kill the momentum
  • Some enemies are more annoying to fight than fun
  • Completely uninspired, especially when compared to Blood 1


The Bottom Line
There is no questioning it, 1997's Blood is an underrated gem that just so happens to be one of my all time favourite FPS games, no ifs, ands, or buts. I'll even controversially go on record by saying that I enjoy it more than its more well known contemporaries such as Duke Nukem 3D, Quake and its its sequel. Don't get me wrong, those games are great - I just get more kicks from Blood.

Why? Well, for one - it satisfies my love of the horror genre, it had an incredibly atmospheric and nightmarish world that paid homage to horror classics from every medium while also creating its own twisted little circle of hell drenched in the eponymous bodily fluid. Secondly, Caleb is an Undead Cowboy who came back from the dead to kill a god. And he succeeded, all while making deliciously morbid quips along the way in a creepy but cool drawl. And the game, simply put, was just plain fun, challenging, and fast.

While it wasn't as well known as other games of its era, it was well received and grew a cult following large enough to warrant a sequel - which Monolith was quick to put together. Now, pay attention to the fact that I used the word "Quick" there. Admittedly this was a time when games took less time to make, and sometimes a quick sequel could work out. Sadly, Blood II: The Chosen is not one of the success stories. It feels as though more work went into its new engine rather than the game proper, and it is missing so much of what made the original Blood so charming in its own sick little way.

The game is courteous enough at least to keep Caleb more or less the same as he was in the previous game, and his morbid commentary and his sadistic growls and laughter still delight and there are some standout quotes, one of my personal favourites would have to be "It's Howdy-Doody time kiddies and the bad man has come to play!" upon entering your foes stronghold armed to the teeth. There are also still some delightfully weird instances, like a museum whose curator reminds you to keep your children leashed and muzzled or an old man who calls you to chastise you for using technology to kill a god when back in the day, they did it with their bare fists and liked it.

But such moments are few and far between, and then there is the simple fact that the world created for Blood II is incredibly mediocre and unmemorable. The world you explored in the original was so bizarre, twisted, and memorably fucked beyond all reason and it was one of the elements that helped the game stand out. In Blood II - you won't find any torture carnivals where you can play skee-ball with severed heads, train stations filled with Lovecraftian horrors, or even anything more than a passing mention of dark gods.

The game opts to use a more modern, semi-futuristic setting rather than the demonic wild west/turn of the century setting of the original, and while one could argue that such a setting is almost immediately less interesting - it could have been pulled off if Monolith had used their imaginations, which clearly had been vivid at one point judging by the original game. The game also opts for more realistic level design, creating a more cohesive world - which again, could have been done right. In fact if it had been as hellish and cool as the original games world, giving it such cohesion could have immediately made the game far more interesting - but instead we have to deal with typical red light districts, museums, and bluh sewer levels with valve puzzles.

At the very least, the core mechanics aren't that bad. The game isn't as challenging or well thought out as the original, but it moves at a decidedly brisk pace, has a veritable cache of weapons at your disposal, and its hemoglobin count is still through the roof. The lack of a true horror setting certainly does make it less violent than the original, but enemies still gush blood and you can still kick around their severed heads and plenty of weapons are at your disposal. It is also of note that you can play as one of the four Chosen, and they get their own cache of unique weapons later on in the game - and this is worth noting if not solely for the inclusion of one of the games few horror film homages, and arguably the most awesome thing in the game: The sentinel from the Phantasm movies. If you aren't familiar with the Sentinel or what it does, just go to YouTube and search for "Phantasm Sentinel" or "Phantasm Sphere scene" and you'll find it. Now, imagine getting to use one of those cranially intrusive suckers on your foes. It's as awesome as it sounds.

The level design itself is a bit schizophrenic, regardless of how bland and boring the settings and themes are - there are some pretty good levels, but some are really boring and they have a habit of popping in just when the game builds steam. This can be observed very early on in the game, when things are starting to get interesting - a long sewer level filled with valve puzzles and only two types of enemies (One type is pathetic as hell, moving really slow and wielding melee weapons that can only harm you if you willingly walk into them - the other type being cheap and frustrating with a two hit kill attack that is hard to avoid in the sewers cramped tunnels.) appears to completely bore you to death, save for one fun little easter-egg that pays homage to Aliens. Vs. Predator and reveals that the Predator has a fondness for the Skaarj from Unreal. Glad to see I wasn't the only one who saw the similarities to the Yaujta (That's nerdspeak for "Predator," it being their species' official name.) that the Skaarj had.

At the end of the day, Blood II is an incredible disappointment. I've always wondered why Monolith decided to take such a bland route after the insanity that gave the original its identity. Yet if you can look past its rather ho-hum aesthetics and design, it is still a decent shooter worth looking into if you like the golden age of first person shooters - but nothing more than decent.

Windows · by Kaddy B. (777) · 2013

[ View all 5 player reviews ]

Trivia

Credits

The final credits scroll of the first release contained anti-credits that made fun of people the Monolith staff didn't like. GT Interactive made them remove this in later releases and they are were also cut out by the first patch (which is pretty much required to get the game to run correctly).

German index

On November 30, 1999, Blood II: The Chosen was put on the infamous German index by the BPjS. More information about what this means can be found in the description.

Humour

Blood II: The Chosen contains a lot of generic and cliche'd FPS elements, and the designers are self-consciously aware of this, including jokes such as a mission briefing that tells you to "push some buttons and kill some things" (that's really what it says, word for word), and a huge glowing sign advertising "Silver Key Industries."

Open Source release

As of 2005, Blood II: The Chosen is open source and its full code can be downloaded from the Blood 2 homepage.

References

There is a secret room in one of the levels parodying Unreal. It has a picture of a leaping Skaarj Warrior on the wall and the inscription: "I [heart] Skaarj".

Information also contributed by Maw Mickey Gabel and Xoleras

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Related Sites +

  • Blood 2: The Chosen
    Official game website
  • PlanetBlood
    Featuring downloads, reviews, hosted sites, fan fiction/art... just about everything that has to do with Blood 1 and 2. The perfect site for any Bloodite.
  • The Blood Wiki
    The Blood Wiki, a wiki devoted to the first-person shooter game Blood, its sequel Blood II: The Chosen, and their respective expansion packs. Also available is information on the various mods, fan projects, development details, and the fictional world in which Caleb and the others live in.
  • The Postmortem
    Sort of a monument-like fansite built for Blood and Blood II: The Chosen to keep it's soul alive for the next generation of Bloodites.

Identifiers +

  • MobyGames ID: 1150
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Contributors to this Entry

Game added by Derrick 'Knight' Steele.

Additional contributors: Kate Jones, Andrew Hartnett, ClydeFrog, Dae, oct, Patrick Bregger, Titan10.

Game added March 26, 2000. Last modified March 6, 2024.