Doom³

Moby ID: 14320
Windows Specs
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The third game of the DOOM series (now in full 3D) takes gamers through the depths of Hell, where technology and demons meet. But this time round, the game is more focused on horror elements than previous games in series.

Doom 3 is set in the year 2145, on Mars. You start as an unnamed marine soldier sent to the Red Planet, where a corporation named The Union Aerospace Corporation makes secret experiments based on ancient aliens' technology. People around the base are on the edge, & something is not right. You receive your first simple mission and when you depart, the game really kicks off.

This third major release of the Doom series is especially based on single player experience. As in most First Person Shooter games, you aim, you shoot, & you run... Enemies are zombified humans from the base or daemons straight from Hell. Doom 3 is much darker visually than previous games - you can use a flashlight in dark corridors, but you must choose between various weapons and the flashlight (the marine can't use them both in same time.)

The game has multiplayer with four game modes for four players.

Spellings

  • Doom 3 - Alternative spelling
  • 毁灭战士3 - Simplified Chinese spelling
  • 둠 3 - Korean spelling

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Credits (Windows version)

141 People (135 developers, 6 thanks) · View all

Reviews

Critics

Average score: 85% (based on 107 ratings)

Players

Average score: 3.7 out of 5 (based on 301 ratings with 28 reviews)

A good reason to outsource creativity.

The Good
Doom 3 is basically a remake of the original with added spice. Id software took a classic game and tried to basically fit it in with modern shooters. What they did was add some good small time innovations. For e.g. You can walk into a usable screen or elevator and your crosshair turns into a mouse pointer where you can interact like u were using a computer. Other additions include taking the basic plot of the first game and expanding it by adding more depth to story not forgetting some key characters. A PDA which you use to check your missions and audio/video logs you pick up.

The story is quite simple. You're sent to Mars to work with the UAC, a very advance technological company which deals with weapons research to teleportation. On your first mission, things go bad and hell invades the base possessing most on-board.

The game's major selling point was it's hyped up graphics engine. Doom 3 would have been the best looking game that year (2004) but it was surprised by long time friend Half Life 2 and new comers Painkiller and Far Cry.

But when it came to lighting Doom 3 takes the crown here. Even other aspects like Character modeling and animation were done well. The animation of the monsters are well done from the creeping walk of the imps to the run cycle of the Pinky demon. The game heavily relies on it's dark lighting reflecting shadows all over the place, it creates and interesting approach to environment design.

As for the levels they're not close to being excellent but passable as good. There are some good details here and there especially when it comes to creating a dark and creepy environment. This can be seen in the Hell level and also in the levels at the latter half of the game. You tend to travel on the surface of Mars to reach the other facilities. You don't get to see much though since you need to run across before your oxygen runs out.

The Bad
This is where the review really starts.

Doom 3 as a game overall is terrible. It faces a multiple personality disorder. They've taken run and gun and mixed it with something out of a Silent Hill game. I'm facing dozens of monsters and I'm not really in a mood to open up a PDA and listen to a freaking audio log for key-codes to open a cabinet for ammo.

My point is it's very hard to mix these 2 formulas together. Doom is not Deus Ex nor is it System Shock, it's Doom. It's about blowing up monsters and making it fun doing so.

The game first and foremost follows the new Id Software rule of making everything bulky and macho looking. The weapons look like toy guns and are a snooze-fest except for the chainsaw and Plasma gun. To top things off the sound effects of the guns are weak, so weak that they have mods to replace the sounds. As for balance? Well let's say you'll never find use for the pistol after an hour of playing.

Another ridiculous idea is your light source is a flashlight. Now Doom 3 is extremely dark most of the time. In fact you don't need to play the game to even know that, it's like the symbolic figure of Doom 3.

Now the problem with the flashlight is not because you need to put down your weapon or that you can use your left hand to hold it up. It's just that it does not make any sense at all with the plot. You're in one of the most advanced facilities in the world. They manufacture teleports and advanced laser weaponry and they can't even make a gun with a attached flashlight on it? Did I mention the UAC have set up a facility on Mars where humans can reside that's to produced oxygen etc?

You can even use the Flashlight as a weapon, yeah bonk a monster on the head with it. But as a trained marine I would be embarrassed to do something like that even with half the base dead and not watching.

Getting away from that, you collect PDAs which contain peoples emails and audio logs. You need to listen to them to get a grip on whats going on as well as cabinet key-codes which normally contain health and ammo. You'll need to stay in one place to listen to these as the next room will spawn a dozen monsters and you'd be distracted.

It also lets you know you're objective which in the early half of the game was find bravo team. And when you reach them they're dead. From there it's get from point A to point B. It may say “Activate backup power supply” But if you're smart enough you'll know it translates to get from point A to B and hit a switch over there.

The main aspect, that is the action is terribly dull and boring, leave out a few moments. You're faced with a lot of monsters in a very cramped up environment. After finish them off you hear that sound “Ashawashabasha” and boom more of them spawns. There is a huge array of monsters but 80% of the game is you fighting Imps.

Speaking of which most of the monsters lack the scary attributes they did as 2d sprites in the first 2 games. Imps look and sound like aliens instead of demons. The only good revamps are the Pinky demon and Hell Knights. In fact these 2 were the only monsters which made me use the backpedal key, coz they actually were intimidating. Some in fact remain quite true to their original appearances. These being Revenant, Mancubus and my Doom 2 favorite “The Archville”. Sadly i can't believe the 2d sprite had more personality than this incarnation in Doom 3. I remember the Archville had a creepy as f**k sound when he spotted you. And when he's searching for you he gave out this sinister soft laughter only to have one of the most epic attack animations ever. All this is as usual not present here, he walks slowly summons Imps instead of raising the dead and shoots a small firewall. There are some new creatures like Cherubs, Trites and Ticks. None really interesting. Boss fights were terribly boring except for Vagary which had some interesting way of attacking you. This idea was probably suggested by someone not in the development team like the Game tester as Id Software don't have creative brains anymore. Look at the last boss, the ever famous Cyberdemon. I almost fell of my chair laughing at him. What happened to that Baptomet like massive creature which had a torn, morbid stomach? This guy is just huge and has some strange hunch like walk with some backpack kinda thing on him. Seriously Id what were you guys thinking?

There's also some “plot” in the story which involves a weapon created by the ancestors of Mars known as the SoulCube. This special weapon is a terrible addition here, you kill 5 monsters and you can fire it to drain the health from a monster and give it to you. Berserk power up makes it's way back and it's honestly represented quite well.

Finally the main reason for failure is that even as a horror game Doom 3 has absolutely no scare value leaving out the first 15 minutes of the game which is actually interesting. Throughout the game you're face with mainly cheap scares. Pick up gun and a monster jumps out, pick up ammo same thing. You then tend to wonder if it's really worth picking up anything in the game. To make things worst, the sound effects are abysmal, the scary sounds end up cheesy. Good example is that laughter which is supposed to be sinister but ends up sounding like someone coughing with his mouth closed into a mic. Room turns red in color some weird screaming sounds or laughter and once everything goes back to normal some idiotic Imps spawn. Trust me you get tired of these things. Getting to the point, sound is an important aspect of Horror games. Also Doom 3 lacks those depressive and energetic action tunes which were present in Doom and Doom 2, no music here just ambient sounds. This was obviously done because of the modernization of the game.

The game tries to act cute by throwing in 1 or 2 puzzles....and I'll just leave it till there.

The Bottom Line
So what to make of Doom 3, A game I've been anticipating for years? Well it takes 2 formulas that need a lot of good planning in order to work well together and butcher both of them quite well. This can come off as either a fancy tech demo or a really bad attempt at action horror. The game doesn't keep things interesting, boring shooting mechanics, overdone spawning of enemies and trying to fit the whole adventure style game-play of reading and listening to logs which really didn't work well with the games overdose of action. It's really boring to stay still in one room until the freaking audio stops playing. Doom 3 also has some good innovative features like using screens and consoles real-time, clever use of lighting. The lighting makes you forget that they've used low resolution textures almost everywhere. Not to forget the fluid and quite authentic looking character animations.

But the problem is the game is nothing more than a run and gun trying too hard to look like a deep shooter. I wasn't play Doom the game about destroying the army of hell in the isolated Mars base, I felt i was playing Doom: The not so scary alien shooter with NPC. Id software stick to engines, let other people handle creativity.

Windows · by dreamstealer (126) · 2010

Good game, but nothing special

The Good
The best parts of the game are the lighting and the use of the PDA. Sure, those aren't anything new to FPS games, but they are well-done, nonetheless. The lighting from the flashlight works well and is very realistic, though it does light up things further away than it would in real life. The PDA is nice in that you can listen to audio while it is closed or while you're reading through e-mails.

Graphics were nice, but were nothing new. The graphics even work on a GeForce 2 card when many new games need at least a GeForce 3 because of the Pixel Shader feature that isn't available on the GeForce 2.

The game may make you jump now and then if you're playing with a good sound system and no lights on, though it isn't really a scary game.

The Bad
I like games that are challenging, but this game makes it challenging by sticking enemies in places where you are almost guaranteed to be hit at least once before you can get a shot off unless you know they are there. And they usually don't roam around... each time through, most enemies will be in the exact same place when you find them.

The use of the flashlight is a pain. Having so many dark areas is fine, especially with a flashlight... but when it takes time to switch your flashlight on and off and you can't use a weapon at the same time, it just is annoying. It would be nice if there was at least a weapon with a flashlight attached, or night goggles that could be worn as often as you like.

The Bottom Line
It's a good game, but it's nothing new. Graphics are good, but nothing compared to some other new games that are out. Gameplay is nothing new... it's typical FPS game.

If you like FPS games and you're a Doom fan, then get the game. If you're looking for some special, then wait for some other game. This will not give you anything new or special.

Windows · by Riamus (8480) · 2004

Tiring, repetitive, and mindless, this game pushes the definition of 'generic'

The Good
I already realize that I have gotten to Doom 3 a lot later than most others. Doom 3 is not a game that you just simply “miss” on the store shelves like a fresh remake of Defender. No, I decided to forgo purchasing a copy of the game for the same reasons I forgo all games: I’m simply not interested in a game OR I do not have the green pieces of colored paper to fork over for such said game. In this case, both the former and latter reason amply persuaded me to invest my money in a different game. The time arose, however, when a good friend of mine got the game and decided not to open it. I supposed this was my time to strike, and that night I got home with a borrowed copy of Doom 3 in my hands, and soon after, on my hard drive.

In all honesty, Doom 3 originally surprised me because…well…it didn’t suck. All honest expectations for this game braced me for a game rife with terrible dialogue and an experience on par with Turok: Evolution. However as far as games go, Doom 3 descended me into a world that was, by all means, creepy, atmospheric, and impeccably well done.

As I got off the transport to my unfortunate post on Mars I noticed tons of things right from the get go. First of all, this game is well-done and has amazing production values. It’s polished, and it’s got all the workings for a great atmosphere. Doom 3 has a way of making you feel like you’re in an abandoned Mars compound. Not just looking at it through a monitor, really being there. The sterilized architecture of the buildings, the empty silence of the halls, and the destruction of the facility make it feel all too real. The lighting also plays a major part in this. The swaying of a single ceiling light as you traverse down a ransacked and blood-soaked hallway does so much more to add to the gruesome scene. Wall shadows and dynamic lighting aren’t just thrown away as a simple mechanics; they’re actually part of the game’s design. With every step you take in the game it feels like a real step you take in real life. The tension and fear is in the air, and at many times, it feels like you are too.

The characters also mimic the attention paid to the atmosphere. The NPC’s, while they’re there, have a certain…vividness…about them. This vividness is not so much a lively feeling but a real feeling. The looks on their faces mimic the tension of the air. The NPC’s have an emotional tension about them. All around everyone is worried about all the strange things going on at the facility. People look and feel on the edge, just more evidence of a carefully constructed universe set up by developers. It also adds to the atmosphere. Not only does the design of the place feel creepy, but everyone is so paranoid and worried. Besides this, NPC’s have a lot to say: they don’t actually repeat themselves over and over again like a typical game. Many have tons of lines of dialogue regarding everything.

And as I traveled on to my assignment, it seemed like not only the atmosphere and characters were there, but an entire universe as well. Besides the odd events around the compound, I found the denizens of Mars not only talking about the strange events, but about others as well. A TV in the lounge with the news station on revealed more about the Doom 3 universe and things going on outside of Mars. I could use computers and terminals to find out cargo deliveries and meeting schedules. I found out that I could pick up others PDA’s, which I admit is one of the cleverest things the game does. While it also revealed many secrets like door and locker combos, one my favorite things to do were to read their emails. Like everything else, it revealed a well-constructed universe. I discovered the innocent civilians of Mars chit-chatting over new members, parties, quiz nights, bad workers and bosses, and just work related stuff like power blow-outs or deliveries. It’s something that convinced me I was not the only major part of universe, and there are other things going on around me, and that this station was fully functional before I arrived.

The level design also must be noted here. Shockingly, the Mars facility had real-life architecture. Unlike most games which have one-way facilities that seem like they are made solely for the player to traverse, Doom 3 has carefully laid-out levels that make it seem realistic and man-made. It has hallways laid-out that make it look that if it weren’t in complete ruins, it would be a real building. Many times you will return to places through a different route, more evidence to this point. It has functional and practical architecture and infrastructure that, again makes it seem like a universe is present with me in the game.

Doom 3, as it promised, is a dazzling display of technology and lighting. The graphics on the game are absolutely amazing. Simply put, this game is beautiful. Every level has tons of detail poured into it. Just one room has so many tiny details that it’s mind-boggling. Every room has pipes and gadgets jutting in and out of the walls. Every monitor has something displayed on it. It’s a splash of detail that games these days really fail to put in. Just one room has a lot, and yet they do this throughout the entire game which is great. The graphics are also nice and crisp, and go with the lighting well. The lighting is one of the greatest parts of the game. It is so much better to feel the tension of the scene by watching a slithering spider shadow crawl up the wall. Even on my poor computer I was able to enjoy high-quality graphics, which in my opinion, enhanced the game greatly. Darkness never looked this beautiful.

And so I descend into the depths of Mars city to go on my first assignment. People are even more on edge here, with people telling of horror stories and voices in the dark. All around you can tell the paranoia in people’s voices. And as I venture on, the more twisted the game becomes. I myself even become pretty nervous as I stray farther from people and go deeper into the underground. By this point, I am shocked by the game. It had exceeded all of my expectations and made me feel so immersed into the game. I felt like I was part of this game and its universe, and was feeling just as terrified and paranoid of the areas around me as the civilians who occupied it. And of course, the moment comes where all Hell breaks loose. I scramble myself to fend off the ravenous demons from beyond as I rush to get back to Mars City. Armed with just a pistol, I can hear my friends screaming over the radio. Everything is in utter chaos, and I am totally freaked about this game. The game had so far lived up to its glorifying hype. As I dodge demons and fend off the undead, I finally make it to the elevator. I take it back up to Mars City, anxious for more and prepared for what this game had to show me….

The Bad
…However what Doom 3 has to offer is easily finished within the first half hour of the game.

The farther you play, the farther Doom 3 descends into a repetitive, mindless shooter with absolutely nothing to offer. The farther you go, the father this game reveals that it is rife with stagnant gameplay and boring mechanics. When I entered the sixth level and discovered it looked exactly like the past 3 levels I’ve played, it become obvious that Doom 3 is filled with more problems than a guest on the Jerry Springer Show. But dear God where to start?

I think its important to lay down some of the basics before we go on, which is why I will first bring up the game play. Doom 3 is an FPS, and nothing more. It is one of the most mind-numbing games I have ever played, starting with its repetitive, tedious, and unforgiving game play. It is the stereotypical FPS recipe: lots and lots of shooting people, combined with key finding, and mixed with few boring and easy puzzles. That’s it. Doom 3 stays the same all throughout the game, and in my opinion, never once throws you a fresh or interesting challenge, save for one large platforming level in the middle of the game, which is nice to see a new challenge but is also very frustrating.

Doom 3 is a game that relies solely on run n’ gun shooting, but what’s even worse is that it fails to even do this. The enemies appear so often and are so overused that it comes to the point where they appear every 5 seconds. It seems that the game can’t let you go down a single hallway without expecting you to encounter another enemy. Enemies are used almost entirely too much that you pray that you are allowed to go just a bit more before having to stop to exterminate another. In the end, the only thing these enemies serve to do is impede progress and slow you down from finishing this dreadful game.

Another major part of this is how terribly linear and similar the levels are. A staggering fraction of the 27 levels within the game look exactly the same, save for a few like the Hell levels. Doom 3 requires you to pass through four levels of Alpha Labs (a total of four hours), all which look completely the same, to try and meet up with Bravo Sqaud, only to have them die in a cutscene. Then they change the objectives around, and require you to go through even more divisions of the compound just to achieve some minute objective. Nothing about any of the environments makes them unique. The horrid monster AI makes it worse, as enemies use the same Robert E. Lee suicide cavalry rush that failed them so many years ago! Doom 3 is so remarkably boring to play that it is painful to go on after about an hour. I could go on with this, but to do so any more would be redundant. To put it simply, Doom 3 is the epitome of generic, bad FPS’s, and utterly fails to be anywhere near as appealing as other games.

Doom 3 also manages to fail to scare me after the point where every enemy jumps out of the walls surprisingly. Remember in the original, when you were supposedly walking through an abandoned room and then all of a sudden…ZOOP…a bunch of enemies pop out of the walls and blow you to bits? Yea, they brought it back. And while it brings a nice bit of nostalgia to the game, it is absolutely annoying because they don’t stop using it- EVER. About 25 levels into the game they still use the mechanic to try and surprise you. You walk into an empty room. You go over to a switch to open the door. A bunch of demons pop out of a secret compartment and attack you for the 400th time that’s happened. Scary! As well, when you’re in the middle of the game, a problem arises in that more times than not the game makes you more bored than scared. After 4 hours of overused mechanics and a shoddy plot, you are too bored to even be remotely paranoid.

And even so, the idea of being scared in a Doom game is utterly impossible. The reason for this is that they give you a fine assortment of weapons to defend yourself. Picture this, you are running down a hallway being chased by demons and your afraid for your life. Then all of a sudden, you realize you have a shotgun, mini-gun, rocket launcher, and laser cannon. You turn around and blast the demon down to a fleshy pulp. Don’t be surprised that this occurs A LOT in Doom 3. May of the times when I became genuinely worried was when my weapons could not handle it, like in the Hell levels when I had no weapons, or when there were too many enemies on the screen. Id, if you want me to be afraid, then please dear God don’t give me weapons to defend myself with! That defeats the whole feeling of being helpless! It starts off scary because all you have is a pistol, but a few levels in I’m packing more heat than a Republican at an NRA meeting.

Doom 3 even manages to destroy what it had set up in the beginning of the game. The character development set up by it disappears because after the infestation of demons, there really aren’t anymore characters to develop anyway. Sergeant Kelly, the person who gives you commands in the game, is utterly devoid of a personality or emotion. Other individuals in the game are few and far between, and are usually there only to lend a temporary helping hand like unlocking a door, furthering the story, or giving you a useful item like a key or weapon. Even the main character seems empty or devoid of life. No other NPC in the game is capable or surviving as long as you are. To put it simply, the excellent characters I saw at the beginning of the game, pretty much ceased to exist. Besides that, the superb atmosphere and universe it sets up is still there, but it eventually wears off. Like most things in video games, the game will remain tense and suspenseful for a day or two. After that, boredom overshadows your curiosity to find out events from the game, and the level design ends up becoming a trifling factor in the game. Exploration is practically impossible because of all the enemies impeding your way, but is also discouraged by the game’s mechanics. Exploring an area and finding a new weapons or health or secret is almost always coupled by a trap being set off and a million monsters coming to get you.

I did not try multiplayer, over fear that it would be another crappy counter-strike type of game, but I have heard that it is useless since really no one plays. Good choice guys, I wouldn’t play it either! As it turns out Id wanted to focus on single-player, which is ironic, since it turns out to be another crappy shooter anyway. The game becomes a horrible experience, one you will never want to play ever again. And even if you wanted to replay the main one player game, it would be pretty much the same. In other words, Doom 3 lacks any bit of replay value. The levels remain completely linear, having very few detours thrown into the mix. Puzzles are easily solved, and the game play is repetitive. No new experience can be gotten from even attempting to replay this sorry shell of a game.

The Bottom Line
Doom 3 really brought me up and then really let me down. At first, Doom 3 showcased me with amazing production values (probably best I’ve ever seen), amazing graphics, and a dark atmosphere. But it just goes to show you, that at its core a game must have good gameplay or at least a decent story to keep you entertained, because without it the rest of those contributing factors just don’t make a difference.

Doom 3 claimed that it wanted to be a modern remake of the original game. Well, I guess it succeeded perfectly. Doom 3 is filled with the same mindless, repetitive gameplay that was the trademark of the first. It is further evidence that games are not justified to be fun with just production values alone. Doom 3 even scores extra for setting up a great atmosphere and universe in the beginning, then completely destroying it with horrible mechanics and shoddy gameplay. By the end of the game, I wanted to get the game done so much I pretty much put the game on God mode with no clipping and went through. Even then was not even much fun.

Look up “generic FPS” in the dictionary and you will see Doom 3’s picture. In all honesty, I have found Doom 3 to be one of the worst, most repetitive, boring games of all time. Please do yourself a favor and do not play this game. I hope this review serves as a warning to those planning on getting it. I had to go through the torture of playing this game, but hopefully this review will save many more. Heed my warning and don’t buy Doom 3. This primitive game deserves to be locked up in a warehouse, piled below boxes and boxes, sitting right next to the Arc of the Covenant. Do not invite this hellish game into your house. It will only end in tears.

Windows · by Matt Neuteboom (976) · 2006

[ View all 28 player reviews ]

Trivia

1001 Video Games

DOOM³ appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Board Game

This game was loosely adapted into 2004's DOOM: The Boardgame.

Budget

The budget for this game was US$15 million.

Cut Content

Original concepts for the game included: * Longer outdoor excursions that got scrapped mostly due to engine considerations. Their removal being quoted as the final nail in the coffin for the inclusion of a railgun (the weapon from Quake was originally going to be in the game as the long-range/sniper weapon). * More female personnel in Phobos, including a never confirmed female receptionist and an apparently complete topless dead female modeled by Kenneth Scott that was to be found on an autopsy table later in the game. * A flamethrower was at one point considered, and the PDA was going to include a map feature like in the original DOOM games. * Finally, (and most infamously) the game's initial concept called for a use key like in the original, but this feature was removed by head honcho John Carmack who called the feature "just a gimmick".

German Release

In Germany, the game was released unlocalized and uncut, both which are very unusual.

Language

The name of the doctor responsible for the disaster is Dr. Malcolm Betruger. "Betrug" is the German word for fraud or deceit, which is exactly what the doctor does.

Narrative

The Doomguy speaks only one word in the entire game. That word is "God..." as he sees the Cyberdemon. Incidentally, this is the first time the main character in a DOOM game talks.

Novels

As of 2009, two novels based on the game have been released, Doom³: Worlds on Fire, and Doom³: Maelstrom. Both were written by author Matthew J. Costello, who helped writing the story and dialog on DOOM³ and its expansion pack, DOOM³: Resurrection of Evil.

References: General

  • In a certain section of the Delta Complex, the player comes across a whole area of employee offices. The names on the door are names of actual id Software employees.
  • On Site 3 and the Excavation Dig Site, there are four stone tables which the archaeologists had found. One of these is showing the ancient hero in a battle against the forces of hell. This ancient hero is actually the Marine from the original DOOM, and the stone tablet looks almost exactly like the front cover of the original US DOS DOOM box. Other examples of hidden images in the pentagram are the UAC (Union Aerospace Corporation) logo and a Moon symbol (probably referring to the moons of Mars, Phobos and Deimos, but it is not sure whether this really is a reference)
  • At one point in the game, the player comes across a nearly-dead soldier named E. Webb. This is most likely a reference to id Software monkey Eric Webb.
  • At certain points within the game, magazines with various covers can be discovered. One of them, called Booty actually sports a picture of Hunter's (a female character from Quake III: Arena) lovely backside.
  • The game's intro (text and voice-over) and story bare an uncanny resemblance to Resident Evil: The Movie.
  • Among the many names the game uses for owners of the PDF pads are Seamus Blake and Ben Wolfe. Besides being laborers who have turned into the undead, these people are also renowned contemporary jazz musicians.
  • The logo of the Super Turbo Turkey Puncher 3 mini-game is a parody on the Street Fighter Alpha 3 logo.

References: Internet

  • id Software registered www.ua-corp.com, making it look like the homepage of the Union Aerospace Corporation.
  • The player will receive e-mails on their PDA that advertise for Martianbuddy (the greatest company ever conceived!). It is a jab at the annoying Bonzibuddy. When visiting martianbuddy.com, the player will receive the cabinet code 0508, which can be used prior to the end of Alpha Labs to unlock the chaingun and at the end of Delta Labs 2 to unlock the BFG9000.
  • The player will get a message on their PDA that refers to the famous 419 Nigerian scams. The sender, John Okonkwo, is not a random name, just read this.

Secrets

  • Near the end of the game, there is a clickable brick on the wall bearing the id Software logo. Click it and a wall opens. Inside, a secret PDA can be found, with messages from the id employees thanking everyone for playing the game.
  • The character who supplies the protagonist with the PDA turns back to typing after doing so. If the player takes a look on the man's screen, they can see him typing an e-mail about the main character being rude for watching over his shoulder.
  • In the very first levels you can see UAC employees that can not be reached normally. When using the noclip cheat code and going through the walls to reach the unreachable areas, it can be seen that all of these employees share the name Joe.
  • Try one of the old cheat codes from the other DOOM games; in addition to the obvious "unknown command" reply, the message "your memory serves you well" will also be shown.

Super Turbo Turkey Puncher 3

After arriving in Mars City, go to the kitchen. There the arcade game Super Turbo Turkey Puncher 3 can be played. The game looks like a previous DOOM game, except for the turkey of course. And so it plays (playing the Marine while he is in Berserk mode). After having punched enough turkeys and reaching a score of 25,000, the player receives an e-mail via their PDA saying: "Your parents can rest easier knowing they have raised another shining example of humanity. Due to the incredible amount of time you wasted punching poor defenseless turkeys, your vacation time has been docked two days."

Technology

  • The game refuses to run not only if CD/DVD emulation software is installed on your computer (CloneCD, Alcohol), but certain burning software as well (Nero).
  • According to the promotional video G4 History of Doom when DOOM³ was first demonstrated at the E3 Expo in 2002 the E3 Judges had to offer people to play a part of the game or to play the game themselves in order to show that the game being demonstrated on the screen was in fact real. People were that impressed by the graphics.

User Created Content

  • While most new FPS games have outrageous minimum system requirements, especially for video cards (at least 128MB, Texture & Lightning required), the Doom III engine is, despite the hefty overall requirements, quite scalable. Some users have developed a small patch that makes the game compatible with the Voodoo 2 card, among others in the Voodoo line. These are some of the very first 3D cards and they often do not carry more than 12MB. The game does not look better than Quake II with such setup, but it still is a fine piece of programming.
  • Within approximately 1 day of release, there was already a game modification which added a light to the pistol. In the game itself, players must swap between the flashlight and a gun.

Awards

  • Computer Gaming World
    • March 2005 (Issue #249) – Best Sound of the Year
  • GameSpy
    • 2004 – Special Achievement in Graphics Award (together with Far Cry)
    • 2005 – #5 Xbox Game of the Year
    • 2012 – #7 Top PC Gaming Intro
  • Interfaith Center of Corporate Responsibility
    • 2004 - one of the Top 10 Worst Violent Video Games of 2004
  • Golden Joystick Awards
    • 2004 - PC Game of the Year
    • 2004 - Ultimate Game of the Year
  • PC Powerplay (Germany)
    • Issue 03/2005 - #4 Biggest Disappointment

Information also contributed by AHO, bobthewookiee, Hamish Wilson, Karthik KANE, lasttoblame, lvnvgmb, M4R14N0 Maw, piltdown man, Pseudo_Intellectual, Sciere, Silverblade, Steve ., Tiago Jacques, Xoleras, Zack Green and Zovni.

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Related Sites +

  • A Guide for Beginners
    IMG's introduction to playing Doom 3.
  • Doom 3
    Official website
  • Doom 3
    Official game page on id Software's website
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    A well-rounded Doom 3 fansite, with custom levels, game info and a forum.
  • Doom 3 Portal
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  • Doom 3 on Win98
    A quick and easy to follow tutorial on running Doom 3 on Windows 98
  • Doom Wiki
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  • Hints for Doom 3
    Question and answer type solution guide gives you nudges in the right direction before revealing the final solutions.
  • Lord FlatHead's Homepage
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  • Once More into the Inferno
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  • PlanetDoom
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Identifiers +

  • MobyGames ID: 14320
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Contributors to this Entry

Game added by Lexicon Dominus.

Macintosh added by Corn Popper. Xbox added by Sciere. Linux added by Iggi.

Additional contributors: James1, Unicorn Lynx, Lord FlatHead, Jeanne, Michael Dionne, Guy Chapman, Sciere, Jack Lightbeard, Silverblade, Maw, xy xy, Zeppin, Cantillon, lee jun ho, Patrick Bregger, Titan10, FatherJack.

Game added August 9, 2004. Last modified April 8, 2024.