Half-Life 2: Episode One
Description official descriptions
Half-Life 2: Episode One continues the story of Half-Life 2. It begins immediately after the end of this game, and follows Gordon Freeman (the player) and Alyx as they attempt to escape City 17 in the wake of the defeat of the Combine forces and the battle in the Citadel.
Gameplay and Gordon's weapon arsenal are identical to Half-Life 2. Enemies too are familiar, with only one new zombie variant. A notable gameplay feature is the behavior of Alyx, who fights along Gordon's side for virtually the entire game. While the player still provides most of the offensive firepower, Alyx does provide a beneficial presence, and is far from the typical cannon fodder AI.
The game has four to six hours of gameplay, and also features a "Commentary" mode, which enables hotspots on each map where the player can listen to developer commentary explaining how or why certain things were done.
Spellings
- ハーフライフ2 エピソード1 - Japanese spelling
- 半条命2:第一部 - Simplified Chinese spelling
- 戰慄時空2首部曲:浩劫重生 - Traditional Chinese spelling
- 하프라이프 2 에피소드 1 - Korean spelling
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Credits (Windows version)
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Reviews
Critics
Average score: 83% (based on 52 ratings)
Players
Average score: 4.1 out of 5 (based on 149 ratings with 6 reviews)
Unnecessary and inconsequential
The Good
The expansion does attempt to add some variety by putting more emphasis on combat without the use of firearms, both by using gravity gun and co-operating with AI companions.
The Bad
Unfortunately, it doesn't actually offer anything new when it comes to puzzles or mechanics, and mostly just recycles design ideas from the main game.
The Bottom Line
A minor attempt to set this expansion apart from the main game is made, but ultimately it fails to provide actual variety. It's not actively terrible, though. 5/10
Windows · by Pegarange (296) · 2023
Pack your gear, Morgan.. I mean Gordon. There's still three episodes to go.
The Good
So, the story of Gordon Freeman and merry aliens will finally be finished with the three episodes post-Half-Life 2 with this being the first of them.
I was never a big fan of Half-Life 2 as I felt it was too much of the old. The original Half-Life was the reason I got into FPS's, though. I never found Doom/Quake etc to my liking but HL was something I liked. It had a bit of a plot and level design had some interesting ideas and of course the scripted events were pretty new back then. Trouble with HL2 was it was too much of the old. From a gaming perspective there wasn't that much new even though the rest of the FPS world had moved on. Far Cry had massive outdoor areas and clever enemies. F.E.A.R. was scarier and had clever enemies, as well. Deus Ex was the perfect combination of FPS and RPG with an interesting plot. Freedom Fighters managed to turn an FPS into a team-game with intelligent team-mates and an excellent command system. And so on. And many shooters had included multiple ways of solving situations. Deus Ex and Far Cry in particular excelled in this aspect. HL2 didn't, it was still mostly a long run through a tunnel, just like the original HL. It wasn't a bad game but hardly the best FPS ever despite the hype.
Episode One is a sure-hit for people who liked HL2, as it's really mostly same old, same old. Level design is unfortunately less interesting and really a waste considering the setting. A city in turmoil would allow some interesting scenes and areas but mostly the game consists of running in cellars and other uninspiring areas within that city. Apart from the first area which isn't very interesting at all just like it wasn't in HL2. Somehow almost all of the areas are very confined and I can't figure out why. Why do I have to move through narrow passages all the time? Where are the large buildings with large, open interiors (sometimes the areas look big, but your movements are still hampered in some ways)? There really aren't any unforgettable levels in Episode One, and that is a shame because the game looks gorgeous and it does have a few neat tricks in its sleeve.
The most important one is Alyx. Without her the game would actually be quite boring for long periods. Especially the dark cellar areas are made a lot more interesting with her doing most of the shooting. She also makes up a lot of the atmosphere with her comments. Faithful to his style Freeman, I think, says exactly one word in the entire episode...
With such confined areas it's also hard to tell whether the enemy AI is good or not as they have very little space to maneuver. I like the Combine soldiers as enemy, especially the sound they make when they die. The new zombie type is, however, annoying more than anything. I suppose the best tactic is to shoot it from afar, but that's hardly possible in the small areas that Episode One is made of.
Confined areas also mean that the player is forced to play most areas in just the right way. He can't think of alternative routes or tactics - something I enjoy in an FPS. Rhythm of the game isn't quite to my liking either. I like to have slower and less action-packed areas to catch my breath once in a while but in this game the breathers are too short. It's practically "one room and after you open the next door, back to shooting beings". There's also a few annoying areas that I wish they had thought more about before releasing them. HL2 had a much better rhythm and as for the latter, it's like a bad version of Ravenholm in a few situations. Ravenholm, at least, was large (or made to appear like it) and managed to create a sort of panic in the player. In Ep One these areas are just annoying.
Being the first episode of the final part of the story, Ep One doesn't really move the plot forward at all. I personally don't get the point of Episode One. I'm sure some will love it, but for me it's not a very good shooter, has very little plot and is short. After all this time developing it one would have expected a little more, especially considering Valve didn't have to spend an awful lot of time developing the game engine.
Episode One is not a bad shooter. It's just average. A bit like a BMW. Technically brilliant but mostly bought by boring people. There is nothing to get excited about. If you have $20 burning in your pocket and nothing to do on a Sunday, you might check this out. But be sure you start the download on Saturday, it took me most of the night to get it.
The Bad
Uninspiring level design, short-lived. Doesn't really move the story forward. The price is also quite high considering that 20 dollars gives you about five hours of gaming. That would only give you 10-15 hours for a standard price game, and most people think it's too little especially if the game is nothing special.
This episode also has its share of perhaps the most annoying feature of any FPS: the "ambush". With "ambush" I mean any situation in an FPS where you die the first time you get into it but after that it's easy to get through because you know what to expect. Suddenly falling through something into a very nasty place is a common way of setting up an "ambush". I think it's unfair to the player. Sometimes you do manage to get through the situation in the first try, but there is one particular scene that is just ridiculous.
The Bottom Line
Same old, same old, but with smaller and less inspiring levels. Quickly played and quickly forgotten. I'd expect a little more for $20 (almost $25 with taxes).
Windows · by Marko Poutiainen (1151) · 2006
The Good
...does a better job of hiding its linearity than Half-Life 2?
The Bad
Then again, it might just be because it's so short.
Episode One is mostly worst parts of Half-Life 2 mixed with some really really bad design decisions. Such as: Focusing the game on Gordon/Alyx relationship while Gordon is still a mute; Alyx doing everything for the player through first half of the game, then turning into useless groupie in second half; Putting player in dark, underground areas with flashlight lasting ten seconds; Having the obligatory "defend for x minutes form infinitely respawning enemies" section in said area; Combining grenade-wielding zombies with an NPC which blocks your way and some tight corridors; Using scripts to make things dumber, not smarter, such as reprogrammed rollermines automatically exploding exactly when when all enemies are dead and Combine soldiers charging out of cover straight at sniper positions. The story doesn't make any sense at all - Alyx uses her gizmo to mysteriously "zap" various things, which ends up with her getting some super sensitive Combine data. So the only logical thing to do is run around all of the City 17 drawing fire so that a dozen civilians can escape - escort missions, who doesn't love them. The game is predictable as hell - with only Gravity Gun in the Citadel we don't meet any enemies at all, but as soon as it's upgraded to being combat-worthy the levels swarm with Combine soldiers who never seem to drop their weapons because hey, it's The Blue Gravity Gun Section, and all the physics puzzles are same as first time around, and so on, and so on.
The Bottom Line
That's one afternoon you will never, ever get back.
Windows · by Peta Michalek (8) · 2010
Trivia
Dog
Valve development commentary in the game mentions that players seemed to love Dog, so they made him the first thing the player sees at the start of the episode.
Dr. Breen
Apparently, some citizens enjoyed some of the Breencasts. In the game, one citizen can be heard saying to another; "I don't miss Dr. Breen, but I do miss his show. Remember when he had the jugglers on?". This is possibly a reference to the satirical webcomic Concerned (the author of Concerned, however, denies this, believing it to be something of a stretch and citing the absence of jugglers in his strip).
German version
There are changes in some German versions of the game: * All blood by humans (including German Freeman) and blood which is part of the level design was coloured green * Almost all enemies instantly disappear after being killed. An exception are some dark parts were burning zombies are used as light source. * The cries of burning zombies were toned down * During the part were Alyx finds the first zombine, the corpse she refers to was removed
A detailed list of changes can be found on schnittberichte.com (German).
Awards
- 4Players
- 2006 – #3 Best Add-On of the Year
- Games for Windows: The Official Magazine
- March 2007 - #4 Game of the Year 2006
- GameSpy
- 2006 – #9 Game of the Year
- 2006 – #3 PC Game of the Year
- 2006 – PC Action Game of the Year
- 2006 – PC Action Game of the Year (Gamers' Vote)
- 2006 – Best Graphics of the Year (PC)
- PC Powerplay (Germany)
- Issue 02/2007 – Best Game in 2006 (together with Pro Evolution Soccer 6 and Heroes of Might and Magic V: Hammers of Fate)
- Issue 02/2007 – Best Action Game in 2006
- Issue 03/2007 – #2 Best Action Game in 2006 (Readers' Vote)
Information also contributed by Mark Ennis.
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Contributors to this Entry
Game added by Shadowcaster.
Android added by GTramp. Linux added by Sciere. Macintosh added by Zeppin.
Additional contributors: PCGamer77, Unicorn Lynx, Foxhack, Paulus18950, lee jun ho, Patrick Bregger, Plok.
Game added June 9, 2006. Last modified February 12, 2024.