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Metal Gear Solid 4: Guns of the Patriots

aka: MGS4
Moby ID: 34773
PlayStation 3 Specs
Buy on PlayStation 3
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Description official descriptions

Metal Gear Solid 4 is the fourth major game in the Metal Gear Solid series developed by Hideo Kojima. It ties up all of the loose plot points of the previous games while bringing back a number of characters from the earlier games in the series such as Colonel Campbell, Naomi Hunter, Otacon, Meryl Silverburgh, Mei Ling, and many more. The game's main antagonist is Liquid Ocelot. Most of the story and the relationship are explained through cut-scenes with a considerable length. Due to the series extensive history, knowledge of the prior games is recommended to fully understand the story.

As the story begins Solid Snake, now looking like an old man due to accelerated aging, is being deployed in the Middle East on a mission to stop Liquid Ocelot. The game is set in 2014, five years after the Big Shell Incident of Metal Gear Solid 2. Liquid aims to take control of the Sons of the Patriots, the nanomachine system used to enhance the capabilities of the mercenaries of different factions. By this, he plans to assemble an army. The game is divided into five acts followed by an epilogue and a briefing. The various missions bring Old Snake to more than one location, including the Middle East, South America, Eastern Europe, and a few more that can surprise the players familiar with the franchise.

In this game, all of the actions of the previous game have been included along with some new ones such as the ability to roll on your back and fire and the ability to hide in bins scattered around the environment. Similar to the Subsistence re-release of MGS3, the player has full control of the camera rotation on one analogue stick while walking with the other. Shooting is now enhanced to support a new shoulder camera not seen in the franchise before, much similar to that of Resident Evil 4 which will help you to easily counter-attack the enemy without having to fire randomly or switching to 1st-person perspective. The Close Quarters Combat system has been redesigned and players are now able to interrogate guards for information or supplies. The earlier camouflage system has been replaced with Octocamo that allows Snake to blend into the environment. The stamina meter from Snake Eater has been replaced by a stress meter. Based on the fighting and the climate conditions it can offer additional accuracy and reduce sustained damage. The other meter, Psyche, reduces accuracy and can be replenished by reading an adult magazine, eating, or drinking.

Snake has access to the largest arsenal of weapons ever made available in a Metal Gear game, with a large array of pistols, rifles, and explosives, along with the ability to mod the weapons adding scopes, suppressors, lights, and other equipment to create custom weapons.

Other gadgets in the game include the Solid Eye, which is an electronic eye patch that can be used as binoculars, night vision goggles, or just a device for displaying information about enemies and items scattered around the levels. There is also the Metal Gear Mk. II, which is a small robot that can be used to scout levels and electrocute enemies knocking them out for a period of time.

The game also features a complex multiplayer mode, simply entitled Metal Gear Online. Aside from the usual suspects of multiplayer shooter modes, such as "deathmatch" and "capture the flag", there are some original modes that are based on the stealth aspects of the single-player games. "Sneaking Mission" mostly plays out like a standard team deathmatch, with the exception that one player is assigned to control Snake, who is equipped with his radar and Octocamo. Snake's goal is to tranquilize his enemies in order to acquire their dog tags, without getting spotted. If there are enough players in the game, one player will also control Metal Gear Mk.II to assist Snake. "Team Sneaking" is basically "Capture the flag", in which the attacking team is equipped with stealth camouflage and non-lethal weapons. The defending team can only see the attacking team's shadows and weapons.

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Credits (PlayStation 3 version)

983 People (928 developers, 55 thanks) · View all

Old Snake
Hal "Otacon" Emmerich
Roy Campbell / Drebin / Zero
Meryl Silverburgh / Crying Wolf
Johnny (Akiba)
Ed
Jonathan
Vamp
Naomi Hunter / Rosemary / Laughing Octopus
Sunny
Raiden (Drama)
Raiden (Action) / Little Grey
Little John
Big Mama / Screaming Mantis
Liquid Ocelot
Mei Ling / Raging Raven
Big Boss
Missouri Crewman
Soldiers
[ full credits ]

Reviews

Critics

Average score: 93% (based on 104 ratings)

Players

Average score: 3.9 out of 5 (based on 81 ratings with 5 reviews)

Canā€™t explain the pain away.

The Good
The Metal Gear Solid narrative is really starting to wear on me. Perhaps playing the games in the series back to back was a bad idea, because it has been a constant string of stories full of bloated exposition, overblown dialogue, and horrendous endings that seem to go on forever. Worse yet, the gameā€™s narratives are all remarkably similar, and many of the same themes have been hammered on throughout. Thinking about going into Metal Gear Solid 4 actually gave me anxiety. Itā€™s a game that holds a reputation for extraordinarily long cutscenes, even in comparison to the previous titles in the series. To continue on, I had to remind myself of two things: the Metal Gear series has, with some exceptions, provided enjoyable gameplay, and this is the last core game of the series I have to tackle before I can give it a rest.

To my surprise, Metal Gear Solid 4 begins without a single mention of nuclear weapons (stick around, they do show up). According to Snakeā€™s introductory narration, war has changed and is becoming routine. Heā€™s sent into the middle of a ā€œproxy warā€ with the mission to kill the bizarre amalgam of Liquid Snake and Revolver Ocelot, now abbreviated to Liquid Ocelot. Itā€™s a strangely straightforward task compared to his previous missions, but to complicate things, premature aging has set in for him and heā€™s slowly dying. Faced with becoming obsolete in a changing world, Snake has to keep things together for long enough to finish the job so he can finally rest.

While the wilderness setting of Snake Eater has been dropped in favour of a globetrotting adventure, a few of the mechanics introduced in the previous game have been retained in slightly altered states. Most notably is the camouflage system, made possible by Snakeā€™s new Octo-camo suit. Lying on the ground or pressing against a wall changes the colour and texture of the suit to mimic the environment around Snake, and allows him to hide in plain sight. Itā€™s actually a pretty interesting adaptation of the camouflage system, and adds greatly to the stealth gameplay.

The change of setting is also an interesting one. While the environments lack the personality of the locations in previous Metal Gear games, the battlefields that Snake must traverse add another interesting layer onto the sneaking gameplay. The proxy wars that go on around you are left largely unexplained ā€“ just another routine battle in the war that has changed so much, according to Snake. With no background to the ongoing battles, it creates this surreal sensation like youā€™re crawling past some entirely different game. Itā€™s as though Snake is passing through some multiplayer skirmish in a modern war game; itā€™s an interesting sensation.

Unfortunately, even more than any previous game in the series, the gameplay isnā€™t the focus of Metal Gear Solid 4, and any interesting ideas it brought with it is left bleeding out in a ditch by the beginning of the third act.

The Bad
Metal Gear Solid 4 sits as an attempt to bring conclusion to Solid Snakeā€™s storyarc, and thereā€™s an attempt to tie up all the lingering loose ends. Perhaps fittingly this means itā€™s also the most verbally cluttered of all the Metal Gear Solid storylines. The culmination of all the conspiracies, character arcs, and soft science is a tough load to carry, and having sat through every single game in this series, my mind was ready to buckle under the weight of contradictions, retcons, and mangled continuity. I wouldnā€™t know where to begin in fully analyzing the narrativeā€™s problems; itā€™s such a tremendous mess that itā€™s difficult to process.

Even if you were somehow able to swallow every drop of farfetched information thatā€™s constantly poured out of the gameā€™s cutscenes, the series still hasnā€™t evolved past its inability to convey its story in any sort of succinct or interesting way. It tries, at least. Codec sequences have been cut down significantly, and through the use of setpiece action sequences, the gameplay seems to be reaching out to meet the narrative halfway, but the cutscenes wonā€™t be upstaged. The length of the cinematics have ballooned to such extremes that the game now features mid-cutscene save points, controllable picture-in-picture, and the much needed ability to pause during them. Worse yet, most arenā€™t even told in an interesting fashion, consisting of nothing more than characters pacing around the room, touching their faces thoughtfully, which is only marginally better than the codec sequences that plagued earlier games.

Pretty much any character who hasnā€™t died (and even some who have) reappears in Guns of the Patriots to get their storyarcs tied up. Each is given a significant chunk of screen time, whether the role they play in the plot is significant or not, and the result is some of the worst dialogue in the series. Few conversations carry on for long before a switch goes off in somebodyā€™s head and they start talking in sickeningly bad metaphors about some nonsense like lightening shining through the darkness. Some characters pop up for no reason, only to die for sometimes contrived reasons later on, complete with the seriesā€™ standard death monologues. Stick around for the very end where every surviving characterā€™s arc is tied up in one super-massive, disgustingly happy ending. Wow, it is really bad and it goes on forever.

Whatā€™s worse is that it doesnā€™t have the same laid back attitude of Snake Eater or the self-awareness of Sons of Liberty. There are clever moments of breaking the forth wall, but most of the time it doesnā€™t seem to know how ludicrous it really is. The writing seems to be totally in love with itself, devoting a disproportionately massive amount of screen time to blatant fan service and heavy-handed visual metaphor. In such a mad rush to appreciate the seriesā€™ long history, it has the inability to focus on any message, theme, or character arc. It doesnā€™t even provide an appropriate send-off to some key characters. Instead, it constantly props them up for some glorious heroic sequence with no actual purpose for their sacrifice, while less interesting characters are resurrected for some hollow redemption. The writing in general sometimes emits the whiff of fan fiction; far too wrapped up in making its favourite characters look cool to actually tell a fully cohesive story.

Yet even if I discount the storyline entirely from my critique, the gameplay itself suffers from its own problems. Itā€™s insanely schizophrenic, loading you down with tonnes of stealth and combat options before spending over half the game pushing you through action setpieces. From the third chapter onward, Octo-camo might as well have been thrown in a bin since sneaking is rarely required. Itā€™s baffling to see the game suddenly taken up by restrictive objectives and on-rails sections; reduced to gameplay that is barely more interactive than its cutscenes. The whole second half of the game winds up feeling like moments of mindless action sandwiched between excruciatingly long cutscenes, while the gameā€™s stellar stealth is left buried by the onslaught of mind-numbing exposition.

The Bottom Line
I honestly and sincerely hate to spit so much venom at a game, but Metal Gear Solid 4 is the culmination of everything Iā€™ve begun to resent about the series. As Iā€™ve progressed through the Solid series, the many weaknesses in its over-arching story have become more intolerable while the few strengths that it had have become so buried that I sometimes forget that theyā€™re even there. I feel that the biggest reason I detest it so much is because it carries the considerable weight of the previous titles. The cutscenes are bloated beyond reasonable limits, filled to the brim with absolutely ludicrous exposition that attempts to tie up every dangling loose end but only succeeds in punching more holes in a plot that is already more perforated than a Tetley teabag. Even if you could somehow extract the gameā€™s problematic narrative, the gameplay itself is fantastic until itā€™s mysteriously dropped halfway through in favour of numerous tiresome setpiece moments. Itā€™s BAD. Itā€™s the worst the series has been, and I can only hope that because closure has been given to the overarching plot, future games can begin anew, free of the horrible wreck that has become of its continuity. At least, it canā€™t possibly get any worse, can it?

PlayStation 3 · by Adzuken (836) · 2015

Where the series went wrong...

The Good
First things first: I'm a Metal Gear Solid fan. I can handle long-winded cutscenes and ridiculous dialogue, in fact, I expect them. But too much of anything is bad for you.

The plot of MGS4 ties everything up from the previous games pretty neatly, I can say that much. The game has many moments that even Hollywood hasn't been able to replicate - epic, touching, funny and very memorable. The plot also touches on some themes rarely explored in video games, so kudos for that, Kojima. I very much appreciate the fact that we can pause the game during cutscenes - my bladder thanks the person who came up with this idea.

Also, the gameplay has taken huge steps forward. For the first time in the series, the shooting segments don't feel awkward at all thanks to a better camera and a huge collection of powerful weapons and useful gadgets.

The graphics are out of this world and the new, moody musical tracks, especially "Father and Son", blend in seamlessly with some of the more classic tunes, and every MGS fan will tear up when they hear "The Best is Yet to Come" during a very nostalgic moment.

The Bad
But no amount of continuity gags, flashbacks and callbacks will hide the fact that the plot makes absolutely no sense. I don't mean to say that the story isn't "realistic", it's MGS after all, but the internal logic of the series has been ruined. There's an incredible amount of retcons, pointless new characters, old characters brought back just to die a melodramatic and pointless death and just plain bad writing. Even the central premise of a "war economy" makes no sense and is never explained properly, we're just meant to roll with it.

The length of the cutscenes is ridiculous, especially because it's absolutely unnecessary most of the time. There's too much pretentious pondering and staring around as well as redundant dialogue. There's even more unnecessary words in this game than there are in this review. With some light editing and a few rewrites, this game could be the best in the series. Now, it's easily one of the worst.

Many stylistic decisions seem to be there just for the sake of it. Why does Snake have to be an exaggeratedly old man? Why is Raiden a cyborg ninja? What part, if any, is Naomi supposed to play? Why is Vamp working for Liquid Ocelot? There's plenty more where that came from, but I want to avoid spoilers.

Though the gameplay is good, when the cutscenes are taken out, there's very little of it. The stealth segments feel more boring in this game and are rarely even needed, as the game seems to have shifted its focus from "tactical espionage action" to "shoot s'more!". And when stealth actually is mandatory, in the third act, we are forced to endure one of the most repetitive, dull and frustrating parts of the game. The controls seem worse than in the previous installments, however.

The iconic boss battles have been turned into jokes, the only good fight in the game is the battle of the Metal Gears in act four. The new bosses, the "Beauty and the Beast corps" are absolutely one of the worst characters in gaming and their "edgy" and "touching" back stories make no sense whatsoever.

Lastly, the Codec feature has been remodeled... badly. There are only two characters we can actually call: Otacon and (ugh) Rosemary. The latter's advice is mostly useless while Otacon has a habit of giving you obvious advice even in normal gameplay, meaning that there's hardly any need to think for ourselves.

The Bottom Line
MGS4 is a very polished product that, thanks to abundant fanservice, will definitely please most fans of the series, as the absurd cutscene length, terrible dialogue and logical inconsistencies won't bother them. Anyone else should think twice before getting the game and be prepared to be annoyed by several little things that eat away the experience little by little.

PlayStation 3 · by Zokolov (49) · 2012

Konami does another masterpiece

The Good
It's been over 2 years since the game was released. Since I have managed to beat it multiple times, I can confidently say that Metal Gear Solid 4 is one of the best games ever. The first you notice when you play the game are the graphics. They are truely breathtaking. The cutscenes are amazing, and it constantly feels as if you are playing through a movie instead of a game. Moving on to the story, this is where all the Metal Gear Solid game are the best at. This game is divided into various chapters, where each chapter explains more of the storyline. The story is presented in cutscenes, which makes it very addicting to watch, and makes want to know more about it. Looking at the gameplay, Metal Gear Solid has always been a stealth game, and there are many different ways to play it. You can play it as stealth, or as an third person shooter. Unlike Metal Gear Solid 3, where you have to match your environment with your clothes to avoid being seen, here you get something called octo camo, which will change your camo to the surrounding. All in all, I can say that the gameplay is better than it's predecessor.



The Bad
The only thing that let me down, where the install times. Between the acts, there will be install times, which is pretty annoying, even if you can watch snake smoking.

The Bottom Line
I can say that Metal Gear solid 4 is as close to perfection as any game could ever be. From its amazing interaction between the story and gameplay, to the amazingly deep characters and plot, to the much improved stealth and mechanics, to its improvement in graphics and sound. This is a game that I deeply recommend to any PS3 owner.

PlayStation 3 · by Deleted (381) · 2010

[ View all 5 player reviews ]

Trivia

References

A limited edition Metal Gear Solid 4 PlayStation 3 can be seen next to the kitchen radio during the briefing missions on Snake and Otacon's aerial transport.

Soundtrack

Metal Gear Solid's main musical theme is not present in the game because of legal issues. Russian composers had found it too similar to music written by Georgy Sviridov from the 1970s. Konami was too sensitive about the situation and just decided not to use the music in the game.

Awards

  • 4Players
    • 2006 ā€“ #3 Best Trailer of the Year
    • 2007 ā€“ #2 Best Trailer of the Year
  • GameSpy
    • 2008 ā€“ #9 Game of the Year
    • 2008 ā€“ #3 PS3 Game of the Year
    • 2008 ā€“ PS3 Game of the Year (Readers' Vote)
    • 2008 ā€“ PS3 Action Game of the Year
  • Golden Joystick Awards
    • 2008 - PlayStation Game of the Year

Information also contributed by piltdown man and Sciere.

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Contributors to this Entry

Game added by Paul Johnson.

PlayStation Now added by Sciere.

Additional contributors: Sciere, MegaMegaMan, Solid Flamingo, ā€”-, Cantillon, Patrick Bregger.

Game added June 26, 2008. Last modified December 5, 2023.