Beyond Good & Evil

aka: Between Good & Evil, Beyond Good & Evil HD, Project BG&E
Moby ID: 11290
PlayStation 2 Specs
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Description official descriptions

In the future, on the planet Hillys, the population suffers from constant attacks from the alien DomZ. The situation is gradually getting worse, as the rate of DomZ kidnapings increases. The Alpha Section forces, who are in charge of protecting citizens, seem to be completely ineffective, not even fighting the DomZ. In the midst of this situation, the secretive organization IRIS alleges that the Alpha Section is involved in a massive government conspiracy, and seeks to expose the truth through journalism.

The player controls a young reporter and photographer named Jade with her companions Pey'j and Double H. After experiencing first-hand a DomZ attack, she is contacted by IRIS, who recruits her as an action reporter. Jade is now tasked with infiltrating the Alpha Section, exposing the government conspiracy, and ultimately finding the truth for herself.

Beyond Good & Evil is an action game with diverse gameplay. Much of the game is based on stealth and puzzles, but there are sequences of racing, shooting, combat, and platform action. Jade fights with her staff and also uses various abilities to execute long-ranged attacks and solve puzzles. Many of the puzzles require switching between the characters and using their special abilities; often it is necessary to coordinate the actions of two characters to achieve precise co-operation that leads to a puzzle's solution. Besides hostile areas with puzzles and enemies, there is also a city and other friendly areas to explore, where various items and gadgets can (and sometimes must) be bought. There are several mini-games and even an online ranking system (used by entering codes online after they are assigned in-game when the game is saved).

Spellings

  • За гранью добра и зла - Russian spelling
  • 撕裂的天堂 - Chinese spelling (simplified)
  • 神鬼冒險 - Chinese spelling (traditional)
  • 超越善恶 - Ubisoft Store Chinese spelling (simplified)

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Screenshots

Promos

Credits (PlayStation 2 version)

318 People (219 developers, 99 thanks) · View all

Directed by
Project Producer
Story
Dialogues
Game Design
Music Composed and Performed by
Sound Designers
Cinematics Orchestration
Drums & Percussions
Sound Effects
Sound Assistant
Technical Manager
Jade Engine & Tools Developers
3D Research
Console Lead Developers
Animation Tools Developers
[ full credits ]

Reviews

Critics

Average score: 87% (based on 104 ratings)

Players

Average score: 3.9 out of 5 (based on 295 ratings with 16 reviews)

Unique and a whole lotta fun.

The Good
You play Jade, a reporter and photographer, you need to uncover a government conspiracy while taking photographs of wildlife. Now that’s it in a nutshell but the actual game really is quite brilliant, it's a mix-mash of genres, but each one is done really well. You'll start off at your lighthouse home on the watery and hilly planet of Hillys, there’s a war goin on and the aliens have chosen this peaceful moment of relaxing by a tree and enjoying the view to bombard your home planet once again, a quick dash to the shield controls to protect your home and all seems to be well, for about two seconds, "Sorry, your electricity supply is short by 350 credits" Bzzt Bzzt Bzmm.. The shields down and an alien monster/meteorite has impacted with your lawn, dragged the kids underground, popped its three heads back up again and begun to attack. You’re thrown into third person combat straight away, to get the hang of Jades' fighting stick and super attack. Your side kick uncle Pe'j is a pig with a penchant for high quality wrenches, he'll help you sort out the immediate problems and will be in tow for much of the game, then its a nice break of taking snapshots of the local wildlife to raise a bit of cash. This is a mini side game of sorts which is ever present and is more fun than it sounds, there's whales, insects who have to be lured out with cheese, enemy creatures, bosses and bartenders (such as a groovy cow with sunglasses), all have to snapped. The boss battles are fairly frequent and all are very well done, some are huge affairs taking place in the air.

The planet of Hillys is the main hub of the game, you’ll travel from place to place via your hovercraft - which can be upgraded as you gain pearls, the only thing that the Rasta rhinos at Mammagos Garage will accept as tender, these fellows are much more chilled out than the rhinos here on earth and will upgrade your hovercraft with everything you can afford. There's four race tracks you can take part in that are very fast and very fun and will reward you with pearls and cash, there’s other race-like sections as well, a pedestrian town district and numerous other islands and areas. Another mini game involves playing a table top ice puck game against a shark.

Pretty soon you'll be embroiled in a conspiracy that threatens the whole population of Hillys, you’ll be contacted by Iris, an underground network of operatives who claim the Alpha Sections (the peace enforcers and planet defenders), who are always five minutes late for any fight and claim the Iris network are terrorists, are not all they seem. It's pretty obvious who you need to trust from early in the game, and due to its linearity there’s not much else you can do anyway, but the whole things so enjoyable it doesn't really matter. You'll often have to infiltrate areas relying on stealth to photograph evidence for the Iris networks’ underground newspaper. The stealth I liked a lot, not quite thief, but just right for this game. I kicked one of the Alpha Sections from behind in his luminous green air tank and his colleague exclaimed, "Buddy's in trouble!" and ran over to re-connect it, a small touch but I thought it was pretty cool, Beyond Good and Evil is full of nice touches.

There's a bit of puzzling to get around, usually involving getting from one area to another, I missed a not so obvious route through the scenery a couple of times at first.

The music is vastly varied and all very good if not excellent, the bars blare out an unusual brand of hip hop, while they'll be more ambient stuff for the cutscenes etc. I found this game genuinely funny a lot of the time, it made me laugh a lot, which was all very good and happy.

The Bad
The camera angles can be a nightmare at times, when the cameras not fixed and it's following Jade things are not usually so bad.

The game is really rather easy, and short, but the quality’s there so again not so bad.

The Bottom Line
It’s a little arty, a reporter/wildlife photography who looks after kids at her lighthouse may seem a bit to cute to begin with but it all works, once you get into the game proper it's always throwing fresh challenges and play styles at you, the pace is pretty fast but there’s usually a chance to take a break and zip about the waters of Hillys and explore the extra caverns and areas, or do a bit of shopping or upgrading. It's also crying out for a sequel.

Windows · by Jack Lightbeard (2685) · 2006

A gem ... so sadly ignored

The Good
To tell you the truth, I wasn't expecting that much from Beyond Good & Evil when I first heard about it. Coming from the same brainmatter that brought Rayman to life, I considered it another platform game with a little French humour and some fairly decent game time.

Boy was I wrong.

BG&E is an entertaining and enjoyable title that mixes a range of different genres together into one tidy little package. The presentation is second to none, arguably one of the better looking titles for some time thanks to its colourful cast of characters and the detail of the created world within. Think the detail of Ocarina of Time with some of that already mentioned Rayman zany humour, and a dash of Splinter Cell to boot.

The Bad
Every game has its problems, of course. I found some of the camera controls to be a little iffy at times, but every title in the known universe of platform games has had its fair share of issues with this (hell, Mario 64 did too).

The Bottom Line
It's a crying shame that so many gamers didn't take BG&E on, simply because it wasn't a brand named title. It isn't in the minority either, since there have been other games in a similar class of brilliance that didn't trouble the charts (Sony's Ico comes to mind). It isn't out of a lack of trying though, as Ubi Soft have published a fantastic title. Just a crying shame so many looked over it upon release.

If you haven't tried Beyond Good & Evil thus yet, then now's the best chance as any to pick it up on the cheap. It's a platform title with a distinct difference, and it deserves all the respect it can get.

GameCube · by Kartanym (12418) · 2004

Unappreciated, but Wonderful

The Good
Almost everything. This game has wonderful graphics for the GameCube. It plays really well. It's just really, really fun. The story, the cutscenes, and the overall atmosphere are all absolutely fantastic. The scope of enviroments is amazing.

The Bad
The camera system definitely could have used some work. The sound effects are a little repetitive and annoying, especially the one when you "die".

The Bottom Line
Buy it! It was unappreciated by gamers, like Ico, but it is absolutely fantastic. I picked it up for ten dollars!

GameCube · by Martin Greenberg (2) · 2005

[ View all 16 player reviews ]

Trivia

1001 Video Games

Beyond Good & Evil appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Jade

Jade's character design is actually based on her French voice actress Emma De Caunes.

Nietzsche

In an interview on LadyGamers.com, Tyrone Miller explains how the game relates to Nietzsche:

Many people assume that Beyond Good & Evil is a reference to the Friedrich Nietzsche book by the same name. Although you could probably make an argument – this game really has no connection to the German philosopher. As an action reporter, players need to investigate beyond the superficial facts of what is good and what is evil – which is dictated through government propaganda in the game. The player has to see what nobody else can see, what is hidden to the people of Hyllis. This theme is relevant to issues we face today – understanding the reasons behind the apparent facts.

Promotional websites

The publishers registered the websites for both the iris network (www.irisnetwork.net) and the Hyllian gov. (www.hylliannews.com) both featuring promotional material and assorted stuff.

Save games code

All the saved games in Beyond Good & Evil are marked with an "Internet Code". The purpose of this code is two-fold, first it enables you to go to the official website and check your ranking against all the other BG&E players in the world. Secondly, upon completion of the main game, you'll be able to use your saved game code on the official website and obtain instructions on how to go about obtaining missing MDisk #13 within the game.

Soundtrack

  1. In the Beginning
  2. Dancing With Domz
  3. Home Sweet Home
  4. Hyllian Suite
  5. Mammago's Garage
  6. Isle de Noir
  7. Mineshaft Madness
  8. Say Cheese, Fellas
  9. Akuda House Propaganda
  10. Ancient Chinese Secrets
  11. Don't Fear the Reaper
  12. Fear the Reaper
  13. Fun and Mini-Games
  14. Funky Bar 100
  15. When Domz Attack
  16. Slaughterhouse Scramble
  17. Sneaky Jade Suite
  18. Organic Beauty
  19. Violent Jade Suite
  20. Heart of Darkness
  21. Metal Gear Domz
  22. Something Completely Different
  23. Behind Enemy Lines
  24. Free Your Mind
  25. Thoughtful Reflections
  26. Enfants Disparus
  27. Above and Beyond
  28. Unacceptable Losses
  29. In Hot Pursuit
  30. Sins of the Father
  31. Redemption

In February 2004, Ubisoft released MP3s of Beyond Good & Evil soundtrack to NintendoInsider.com. These are still available for download, but as of April 2005, downloaders must register with the web site and go to the Members-Only Board to receive a frequently changing password.

Title

According to Michel Ancel, the game was originally to be named Between Good & Evil, but the marketing department did not like that name, so it was changed to Beyond Good & Evil.

The original title I gave the game was Between Good & Evil (see my first logo included) - which the marketing department didn’t like back then. For me, the meaning of this title is that you are always in the middle of an internal and external conflict, based on our conception of good and evil. In this game and in our world, propaganda thinks in our place; tells us these are our enemies and these are our friends. When you go beyond the appearances, you discover your own truth. That’s the theme of the game and marketing finally accepted this title, and just replaced the between by beyond, which fits better with the vast universe and story.

Awards

  • 4Players
    • 2003 – Best PC Action-Adventure Game of the Year
    • 2003 – Best Console Direction of the Year
    • 2003 – Best PC Music of the Year
    • 2003 – Best PC Direction of the Year
    • 2003 – Biggest PC Surprise of the Year
  • EGM
    • February 2006 (Issue #200) - #171 out of 200 of the "Greatest Games of Their Time"
  • GameSpy
    • 2003 – #3 Game of the Year
    • 2003 – #2 GameCube Game of the Year
  • PC Powerplay (Germany)
    • Issue 06/2005 - #8 Likeable Secondary Character (for Pey'j)

Information also contributed by Big John WV, Mark Ennis, Sciere, Terrence Bosky, WildKard, WindowsKiller and Zovni

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Contributors to this Entry

Game added by Kotario.

PlayStation 3 added by Lain Crowley. Xbox 360 added by Sciere. Xbox One added by MAT.

Additional contributors: Jeanne, Zack Green, Sciere, Ilya Atkin, Klaster_1, firespot, lasttoblame, Paulus18950, Cantillon, Patrick Bregger, FatherJack, 一旁冷笑.

Game added December 11, 2003. Last modified March 11, 2024.