God of War
- God of War (2018 on PlayStation 4, 2021 on PlayStation Now, 2022 on Windows)
Description official descriptions
God of War is set in the age of ancient Greek myths. The hero of the game is a mortal warrior Kratos. Long time ago, Kratos was the leader of Spartans, a fearless and brutal general who waged wars for the glory of his city. Today, he is known as the Ghost of Sparta. For the past ten years, he is tormented with terrible nightmares, unable to forget the tragedy that happened in his past. He has to serve the gods of Olympus, who promised to forgive his sins if he becomes their champion. Finally, the goddess Athene tells Kratos that redemption will be granted to him if he defeats her brother, the god of war Ares, who was the very reason for the tragic event of his past...
God of War is a 3D action game with platforming and puzzle-solving elements. Kratos has two default swords that he will always carry with him, called the Blades of Chaos. They allow the player to perform combos, which will constantly climb until the fight is over or until it takes too long to register another hit. The higher the combo total, the more red orbs Kratos receives from defeated enemies.
Similar to Devil May Cry, the red orbs collected from fallen enemies can be used to purchase upgrades. It is possible to upgrade the default weapons, learning new moves and striking faster, or put the orbs into different weapons acquired throughout the game, such as Blade of Artemis. Kratos will, over time, also have access to a selection of magic spells. At specific points in the game, he will be able to generate an arc of electricity, courtesy of Zeus, or use the decapitated head of a Gorgon to turn enemies into stone with Meduza's Gaze.
The game features several unlockable extras, which are only acquired when the player has beaten the game on different difficulty modes. Most of the features are a behind-the-scenes look at various aspects of the game, such as creating the world, modeling Kratos, and a look at deleted levels that didn't make the final cut of the game.
Spellings
- æç„ - Chinese spelling (simplified)
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Screenshots
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Credits (PlayStation 2 version)
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[ full credits ] |
Reviews
Critics
Average score: 93% (based on 104 ratings)
Players
Average score: 4.0 out of 5 (based on 166 ratings with 11 reviews)
Hell of a great game...unfortunately the final moments ruined my gaming experience
The Good
To start, it's been awhile since I've played a really really good 3D action/adventure game. It's really not my thing since most of the time...like 80% some idiot developer manages to ruin the game play by messing with the camera view point.
Good to know, this game works pretty dang well in almost all aspects. Almost. Back to the review of the game... (note, the reviewer played the "Spartan Level" in this game...at least the I think it was the hardest available level you choose at the start)
What's good:
**The Bad**
Well regardless about the bad sh*t I will say about the game, this game really deserves good credit. I wouldn't be surprised if it snagged a couple of awards. It's really good and above average compared to the many lame 3D action/adventure games recently released out there. If only they could make games like this a "minimal standard". Back to the review... The bad:
**The Bottom Line**
A good game, but something developers tend to forget: "What you seem to be fun or challenging may not be the same for the player..."
PlayStation 2 · by Indra was here (20756) · 2006
The Good
Greek Mythology has always been a treasure-trove of storytelling and scale for me: it's such a rich source of material to draw any story upon and its steeped history relating to Greek culture itself is fascinating, and I LOVE it when modern works try and critique the concept of Gods playing and using men as means to achieve their own omniscient ends. And God of War is probably the only game that can be described as a zeitgeist piece emphasizing the concept of 'Impact': everything you do, boss battles, the lives you save or take feel like they're all part of something HUGE and significant. It's an incredible journey of spectacle and scale.
The character Kratos, the player's character for the entire game, is a revelation in modern gaming: he's an anti-hero who's tragic yet relatable in that he's become a victim of his own hubris, pride and a pawn of the Gods of Olympus. He's a modern character that feels right at home; pop-culture's first true organically conceived extension of Greek Mythology.
God of War is a masterpiece in gaming history and one of Playstation's finest titles ever conceived. It's fast-paced, challenging, bloody and meaty in its hack-and-slash gameplay that it leaves you wanting more, in that you'll play IT again and follow on with the game's sequels.
The Bad
There's not really anything faulty with the game. I suppose the cut-scene rendering can sometimes range from amazing to so-so, give or take the PS2 or PS3 versions of the game. Aside from that, it's flawless.
The Bottom Line
God of War is one of the BIGGEST and most important games you'll ever play in your lifetime; truly. It's an experience, not just a game that you sit down and forget about later on. The same applies for the sequels too, especially God of War II. Imagine Clash of the Titans and Jason and the Argonauts movies updated for a gaming audience and made new again.
PlayStation 3 · by John H. (52) · 2019
Kratos is quite simply just one big "pee yoo es es why"
The Good
If videogames have had a hard time being accepted by society like other âbig cityâ art forms, it is in no small part of the âsmall townâ attitude proffered it by video gamers themselves. This can be seen in the âsmall townâ reviews that are made by the vast majority that youâll see everywhere. When a game is either good nor bad depending on whether or not it is enjoyed, it is not a criticism worthy of any art form. While this is something that youâll see more akin in a small town newspaper about the local play, this is not an attitude that propels the form of videogames forward. Basically speaking, games are fun or not fun; art is good or bad regardless of enjoyment, but interesting to talk and discuss about. If you treat videogames as just a game, then why should society at large respect something you regard just as fun?
The main thing often seen in a review of a videogame is the opinion that something is very good or very bad, and then the reasons why. Like youâll see on this site, reviewers try to outdo each other but end up talking about the same thing; usually it has to do with the tech side of things: frame rates, texture mapping, pop-ups, collision detecting and all things geek. However, if videogames are indeed art like many say then a successful videogame has to marry the scrawny, technical geek with the beautiful, emotive art. Videogame reviews should reflect this: sure, a game is fun but as a work of art how does it make you feel, make you think? Such thinking is sure to be condemned, and with cardigan sweater and pipe is ripe to be banned to the rural countryside of some pre-industrial nation.
Is free thought on videogames so radical? Are videogames an art form that is suitable for criticism despite fanboyism and casual gamers? Or do people just want things to blow up real good? With that in mind, I offer this opinion on the hero of the PS2âs crowning achievement, 2005âs âGod of Warâ:
Kratos is one big pussy. And because the game operates on such an epic level, I think itâs fair to say Kratos is a pussy on a MASSIVE scale.
First off, to âDonald Rumsfieldâ: âIs this game fun?â âIs this a good game?â Yes and yes. Like many before me have so eloquently said before, this is a fun and well-done third-person action game that successfully blends excessive violence and sex with action game play, paces it correctly with puzzles and platforming to maintain a balanced overall experience and serves it on a platter that is nothing short of epic and breathtaking. Lots can be said on that alone, which already has had a lot said about it.
However, the fact that Kratos is a terrible protagonist seems to have eluded everyone. While he does have a cool body length tattoo, a bald head, a deep and dark scowl and the mandatory weapons of destruction chained permanently to his wrists, he is not the âbad-assâ the game purports him to be. (next section may contain spoilers)
The beginning of God of War has the gameâs hero, Kratos, step off the highest cliff in Greece to his death in the Aegean Sea below. This beginning of the game is also the âendâ of his story. The game play is the middle of the story, and then throughout the game flashbacks occur that show the beginning of the story. If you havenât played the game, I will save you the trouble of doing so because nothing at all during the game matters. Kratosâ story is such that he could have skipped from the beginning to the end; if he thought about it he could have just committed suicide right where the game begins and saved himself and the legions of dead he will send to Hades the hassle. This, of course, is no fun for the gamer but it does cancel out any kind of a point to the story.
The reason why he commits suicide is thus: he canât forgive himself. Without trying to give the story away, Kratos did an unpardonable sin and wants redemption. Kratos is not out to eradicate evil; that the object of his vengeance, Ares, is evil is neither here nor there. The character Marv from Frank Millerâs âSin Cityâ has an awesome pulp fiction line: âIâm killing my way to the truth, one body at a time.â However, this is inversely the opposite for Kratos: every one he kills takes him further from the truth.
Kratos is an asshole, one on an equally epic scale as his being a pussy. He is extremely selfish and arrogant. There is a Chinese saying that suits him, âæšć€©ć°€äșșâ (yuan4 tian1 you2 ren2)âto blame god and man. It means to blame everyone except oneself, and thatâs what this game is about: to fault someone else for oneâs own actions by killing lots of things that are mostly evil but sometimes not. Kratos believes that Ares tricked him into committing that awful act, but who indeed is responsible? In the âGod of Warâ universe you can murder gods (God of War) and also change your fate (God of War II)âis this not the ultimate assertion of the power of the individual? Itâs Kratos himself who begged Ares for power to destroy his enemies at any cost, and so Kratos got exactly what he wanted, and it may even be said what he deserved. If any is responsible, it Kratos himself; he, however, finds it easy to blame others.
Therefore, this asshole quality is what propels the game story forward. Furthermore, this redundancy of the âmiddle storyâ that the gamer plays through is not in fact redundant to Kratos because itâs exactly what he wants. Kratos is doing it because he canât give up the power he has amassed and so canât give up being an asshole. Itâs very apparent he likes the Blades of Chaos-end of the deal he has with Ares but not the bad end of the deal that always happens when you make a deal with the devil; this makes Kratos not a man of his word, but he is an asshole after all. If he was a good man heâd walk away from it all and try to start over again, but then we wouldnât have a âkick-assâ video game. Instead we have a protagonist who isnât fair, canât accept defeat and thinks only of himself.
Not the qualities of a hero; a hero wouldnât fight through a horde of monsters in disillusionment. A hero is someone who does things unselfishly for the greater good. Kratos isnât much of an anti-hero either due to the epic scale he is thrust upon. Sadly, the story is pointless that even though Kratos battles giant monsters and does things scarcely hinted at in other video games, the real battle is occurring within his heart for the ability to forgive himself. Athena does âpromiseâ to end his visions but then again in this individual empowered world of âGod of Warâ if a mortal has the ability to murder gods and change his fate, why canât he forgive himself? Why is this only in the providence of the gods? Perhaps those gods that Kratos despises may have a use after allâŠ
And thatâs why Kratos is a pussy: even though he has the courage to fight armies of ferocious beasts he does not have the courage to face the demons in himself, something unavoidable as this is what he is trying to conquer in this game. Kratos is a pussy for taking the ultimate cowardâs end by not taking responsibility for his lifeâs actions and committing suicide. Kratosâ death isnât even a heroâs suicide that will benefit others (like any number of Bruce Willisâ movies, like Sin City or Armageddon); no, Kratos kills himself conceding failure in his life, EPIC FAIL as they say, if youâre going to lose well then you might as well lose BIG.
If it were not set in mythical ancient Greece it would be more apparent how much of a âgangster mentalityâ God of War has: I want whatâs coming to me, and I want it all. The affinity towards Kratos as a role-model is similar to the way people look at âScarfaceâ (1983), Brian DePalmaâs gangster rags-to-riches epic about the Cuban refugee who made it very big before falling very far. âSaying hello to a little friendâ and âwhat capitalism isâ as well âtwo things in the world will not be brokenâ are bandied about in modern pop culture references as a testament to how revered the movie and itâs hero are, as is the âScarfaceâ DVD seen in any number of hip-hop artists homes on MTV âCribsâ. However, âScarfaceâ was great and made sense because it was about a manâs rise and fall. Tony Montana failed, failed massively. (spoiler ending coming up on a 25 year old movie) He killed his best friend out of jealousy, couldnât protect his sister, had his wife leave him, never got the love and respect of his mother and personally engineered the downfall of his criminal career. While Tony Montana did get everything he deserved as he is personally responsible for each of the movies end result, Kratos is absolved of his responsibilitiesâif for no other reason than the upcoming cash cow sequels.
It is still never explained why Kratos is so powerful. Sure, âkratosâ means power in Greek, but if that connection holds any water itâs a wonder why more parents donât name their child âMoneyâ or âTwelve-Inch Penisâ for that matter. It is a real clichĂ© in games or movies that the hero is able to escape from a impossible situation by sheer chance or luck, but then we accept it because they are heroes: they are good people who do good things, and so naturally good things happen to them. In God of War, you have Kratos: a bad person who does bad things. Thereâs no reason why good things should happen to him, and none is given. Kratos is just a powerful mortal who overcomes his obstacles for two reasons: he wants to, and heâs powerful. That equation adds up to one cheap story.
All this doesnât matter to people who wonât delve into the real story and just want a game to play that is fun. That would be okay if gamers didnât walk around with a chip on their shoulder wanting membership to the exclusive âart clubâ. But, gamers do, and then there are games like God of War, a fun game but about as anti-art as you can get.
Fun game aside, God of War is about as insincere and convoluted as they come. It has a maturity that keeps the idea of videogames as just toys, and not the idea as a expressive art form to which it will one day be dragged kicking and screaming. This is a great game that proves without any doubt that video games are a poor medium in which to tell a story.
If the gaming public attitudes towards videogames doesnât change as it hasnât so far, weâll be playing more juvenile and immature videogames to come because it is the video gamers themselves who treat games as toys.
The Bad
Canât carjack any cars. No dialogue tree available that explores Kratosâ development as a child growing up in WWII France and his discovery of sex through his older sister. No inclusion of Japanese gravure stars or Koreaâs hottest export, RAIN!
The Bottom Line
You know, I like this game as it has everything I could ask for. Great action, over the top gore, and a grown-up sensibility that combines violent and sexual themes. But this isnât one of my favorite games because of all the contradictions inherent in the story. I don't identify with Kratos. Sadly, I can't bear to do another time through in "God Mode".
Sadly, if this game had no story if would be better off that the self-important version that takes itself so seriously now. This game is not mindless as others have said, but it requires you to be mindless to enjoy this game even though a lot of thought has been put into this.
I think immoral games are better enjoyed when they donât explain themselves, like State of Emergency or Grand Theft Auto III. Sometimes we donât need to understand to like something. Just like Chewbacca from Star Wars.
PlayStation 2 · by lasttoblame (414) · 2008
Discussion
Subject | By | Date |
---|---|---|
Kratos | Unicorn Lynx (181780) | May 19, 2008 |
Trivia
1001 Video Games
The PS2 version of God of War appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Athena
In the God of War series, the Greek Goddess Athena is voiced by Carole Ruggier. Co-incidentally, she also voiced the same role in the game Age of Mythology.
Development
According the "Making of" materials, A number of elements were removed from the finished game. Kratos, for example, underwent a number of incarnations before his final design. Some of these included a tribalistic, African design with dreadlocks, a "Lone Wolf and Cub" theme that included a child or small dog (which may have inspired the Cerberus Pups), a vaguely futuristic, armoured look, and various gladiator designs, which were rejected because they didn't look savage enough.
German version
Sony Computer Entertainment Europe's original intention was to release this game in Germany alongside the other countries in June 2005. They even had a cover art for the Germany release ready, as you can see on this back cover, yet there was one big problem.
The USK, Germany's age rating organization, refused to give the game a rating. And while it is not illegal to sell games in Germany without a USK rating (in this case it acts in most cases as it were rated USK 18), Sony Computer Entertainment Deutschland decided to not release the game in Germany.
For this, SCED's Marketing Director Ulrich Barbian gave a statement telling that:
"The publication of a title without an age rating does not fit Sony Computer Entertainment Deutschland's company philosophy. As a pioneer of a whole category, we can't expect that the public accepts video gaming as a natural entertainment like music and video if we release titles without age ratings. We hope our Action-Adventure fans understand us. Besides, there are many very good Action-Adventures available for the PlayStation 2, which got an age rating from the USK."
Besides this marketing speech, there is another reason. Games released in Germany after April 2003 without a USK rating tend be be indexed shortly after. And this means that most of the sales drop to zero after a short time.
Essentially, publishers only have two choices once the USK rejects the game. Give up or cut it so much until the USK is satisfied. The latter of course runs the risk that the publisher is investing tons of money in cutting it down and the public won't take it anymore, because it is cut way too much.
A similar thing happened with Activision's Doom 3: Resurrection of Evil, where Activision decided not to release in in Germany after the USK refused it. And ultimately, the game found its way to the index.
But for God of War, don't cutting it down went to success, as the USK revised the decision two days ago, on 13 February 2006, when it got its USK 18 rating (and therefore the protection from being indexed). However, there is one change: during the sacrificing sequence the human victim was replaced with a monster.
Kratos
Kratos, the name of the game's main character, is Greek for strength or power. Even though he is not part of the canonical Greek mythology, a deity named Kratos (ÎșÏαÏÎżÏ, "power") is mentioned in several classic works, including Hesiod's Theogony, the primary source for Greek mythology.
Kratos was one of the four children of the titan Pallas and Ocean's daughter Styx. He had a brother named Zelos ("rivalry"), and sisters Bia ("force") and - the most famous of the four - Nike ("victory").
The four sided with Zeus when he fought the titans, and became somewhat of "bodyguards" to him. Interestingly enough, in the few myths that mention Kratos, his portrayal is not dissimilar to the protagonist of God of War. His loyalty to his master and his brutality are particularly noticeable.
Awards
- 4Players
- 2005 â Best Game Without German Release of the Year
- 2006 â #2 Best Game of the Year
- 2006 â #2 Best PlayStation 2 Game of the Year
- 2006 â Best Action Game of the Year
- 2006 â Best Hero of the Year (for Kratos)
- 2006 â #2 Most Impressive Boss of the Year
- 2006 â #2 Best Original Soundtrack of the Year
- 2006 â #2 Best Voice-Acting of the Year
- 2006 â #2 Best Graphics of the Year
- 2006 â #3 Best Story of the Year
- Computer Games Magazine
- March 2006 - Console Game of the Year 2005
- GamePro (Germany)
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- February 2006 - Best Console Action Game in 2005 (notable is that the game was not released in Germany at this point)
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- GameSpy
- 2005 â #3 Game of the Year
- 2005 â PS2 Game of the Year
- 2005 â PS2 Action Game of the Year
- 2005 â PS2 Game of the Year (Readers' Vote)
Information also contributed b< Mark Ennis, PCGamer77, Supernintedo Chalmers and Unicorn Lynx
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Wikipedia: God of War
Information about God of War at Wikipedia
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Contributors to this Entry
Game added by JPaterson.
PlayStation 3 added by MAT.
Additional contributors: Unicorn Lynx, Xoleras, formercontrib, DreinIX, Caelestis, Patrick Bregger, Charly2.0, FatherJack.
Game added April 13, 2005. Last modified January 28, 2024.