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Revision of the game description for Dungeon Keeper

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Revised ThingRevision of the game description for Dungeon Keeper
Revision Typereplacement
What ChangedGame Description
DescriptionDungeon Keeper is a real-time strategy, where the player takes on the role of an evil Keeper. As a Keeper, the player must command minions and use them to construct a dungeon lair, traps, attack the enemy. Conquer each dungeon and finally take on and vanquish the good Avatar himself.

Hand of Evil
To govern the realm, the player controls a "Hand of Evil" which is basically the Keeper's version of a mouse cursor. The player may use the Hand of Evil to create digging blueprints for imps to dig through, slap minions so they work harder, cast spells, pick up minions. The perspective may also be rotated in 3D (as well as other helpful options) to help the player view the realm better. The player may also "possess" a minion, entering a first-person perspective game mode. In this mode, the player has access to all the abilities of the possessed creature and use them for combat related activities.

Minions, Buildings, and Management
The player will eventually control an army of evil minions, most of them entering the player's lair through a portal. The most basic minion, the imp, acts as a construction worker and housekeeper: building rooms, digging designated blueprints, mining gold, capturing enemy rooms, carrying prisoners, corpses, and abandoned gold. With the help of imps, the player may attract more powerful minions by constructing specific buildings. For example, creating a library may attract intellectual type minions such as mages. Other minion types may also be obtained by capturing them and torturing them, with the chance that they will convert to the player's cause...if they don't die under interrogation first, that is.

Minions that have entered the player's lair have to be kept happy or else be irritated. Irritated minions may later become angry and turn against the player, destroying buildings and attacking other minions. To keep them happy, the player must provide basic facilities such as living space, food (by building a hatchery), while more powerful creatures require more advanced buildings such as temples. The player must also provide enough gold to pay to their wages.

Dungeon Defense and Offense
Having the enemy dig into the player's lair is one of many nasty surprises awaiting the player. The player must be prepared to defend the lair by reinforcing walls (so the enemy cannot dig through them), setting traps, create guard post, or even manually picking up minions to engage the enemy. Increasing the levels of minions is also a fundamental stratagem to create a powerful army. Minions through training (which costs gold) or combat (if they survive). More powerful minions will gain access to more powerful abilities or spells and may increase their levels to a maximum of ten.

Change Comparison

Description
<i>Dungeon Keeper</i> takes real-time strategy into a fantasy setting. You command a dungeon and its hellish minions, and must take them to glory against the hated good guys. You must use your gold to build a fortress and weapons to attack.

As well as being able to rotate the 3D view, and control the light source, you can enter the direct viewpoints of your men, to see life through their eyes (one character's mode goes into black and white for this).
Description
<i>Dungeon Keeper</i> is a real-time strategy, where the player takes on the role of an evil Keeper. As a Keeper, the player must command minions and use them to construct a dungeon lair, traps, attack the enemy. Conquer each dungeon and finally take on and vanquish the good Avatar himself. ¶

<b>Hand of Evil</b><br>¶
To govern the realm, the player controls a "Hand of Evil" which is basically the Keeper's version of a mouse cursor. The player may
use the Hand of Evil to create digging blueprints for imps to dig through, slap minions so they work harder, cast spells, pick up minions. The perspective may also be rotated in 3D (as well as other helpful options) to help the player view the realm better. The player may also "possess" a minion, entering a first-person perspective game mode. In this mode, the player has access to all the abilities of the possessed creature and use them for combat related activities.¶

<b>Minions, Buildings, and Management</b><br>¶
The player will eventually control an army of evil minions, most of them entering the player's lair through a portal. The most basic minion, the imp, acts as a construction worker and housekeeper: building rooms, digging designated blueprints, mining gold, capturing enemy rooms, carrying prisoners, corpses, and abandoned gold. With the help of imps, the player may attract more powerful minions by constructing specific buildings. For example, creating a library may attract intellectual type minions such as mages. Other minion types may also be obtained by capturing them and torturing them, with the chance that they will convert
to the player's cause...if they don't die under interrogation first, that is.

Minions that have entered the player's lair have to be kept happy or else be irritated. Irritated minions may later become angry and turn against the player, destroying buildings and attacking other minions. To keep them happy, the player must provide basic facilities such as living space, food (by building a hatchery), while more powerful creatures require more advanced buildings such as temples. The player must also provide enough gold to pay to their wages.¶

<b>Dungeon Defense and Offense</b><br>¶
Having
the enemy dig into the player's lair is one of many nasty surprises awaiting the player. The player must be prepared to defend the lair by reinforcing walls (so the enemy cannot dig through them), setting traps, create guard post, or even manually picking up minions to engage the enemy. Increasing the levels of minions is also a fundamental stratagem to create a powerful army. Minions through training (which costs gold) or combat (if they survive). More powerful minions will gain access to more powerful abilities or spells and may increase their levels to a maximum of ten.

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Revision Rev # When What Changed Revised By Status Revision Type
view changes 3 Aug 24, 2010 Game Description Indra was here (20912) Rejected replacement
view changes 2 Dec 23, 2008 Game Description Tatar_Khan (678) Rejected edit
view changes 1 Aug 24, 2006 Game Description Martin Smith (66830) Approved replacement