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Revision of the game description for BioShock

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Revised ThingRevision of the game description for BioShock
Revision Typereplacement
What ChangedGame Description
DescriptionIn the year 1960 a plane crashes in the middle of the Atlantic Ocean with a man named Jack as the only survivor. He has the apparent luck of resurfacing in front of what looks like a door to an underwater complex. Without hesitating, Jack enters the door and is greeted by slogans that praise the city of Rapture, a paradise of free will built in the 1940's by a business magnate named Andrew Ryan. However, even before he assimilates all this new information, the descent to this supposed paradise ends and he can only see ruins and chaos. Learning about the destiny of Rapture will be now Jack's main motivation while he tries to survive the horrors that the free will can create.

BioShock is a first-person shooter with gameplay elements and storytelling technique reminiscent of System Shock games. Rapture, the once proud social experiment inspired by the real-world objectivist philosophy of Ayn Rand, has been nearly destroyed, its inhabitants either dead or fallen victims to bizarre scientific experiments. The retro-futuristic setting incorporates elements of sci-fi with art deco and steampunk influences, featuring interior design and propaganda posters reminiscent of 1950's.

The game's plot is largely revealed through recorded messages left by Rapture's inhabitants before they were killed or mutated. Much of the plot development is therefore dedicated to reconstructing the events of the past, similarly to System Shock games. Limited usage of stealth, the possibility to hack security cameras and other devices, and character customization are the gameplay elements that further tie BioShock to its spiritual predecessors.

In its core, however, the game is more action-oriented, restricting the role-playing mechanics of System Shock 2 to abilities and upgrades that can be acquired and equipped by the main character. Most of the enemies in the game are Splicers, the deformed and insane citizens of Rapture. The protagonist has an arsenal of firearms to combat them, but is also able to use plasmids, which act similarly to magic and deplete a special energy called EVE. Various types of plasmids may directly hurt enemies, sabotage their movements, or enhance the player character's defense. Combat tactics often rely on successive usage of different types of weapons and plasmids. For example, encasing an enemy in ice with a plasmid makes it possible to shatter it to pieces with a single shot; protecting himself with an electric shield, the protagonist can electrocute enemies and strike them with melee weapons, etc.

The player can only equip a limited number of active and passive plasmids, and also has an inventory limit for every type of item. Restoring and enhancing items can be found by exploring the environment or purchased from vending machines. These can also be hacked, similarly to turrets, cameras, safes, and other types of locks. Hacking is presented as a Pipe Mania-like mini-game.

Plasmids, on the other hand, are mostly purchased by spending certain amounts of a mutagen known as ADAM. This mutagen can be obtained from mysterious creatures called "Little Sisters" - little girls that can be seen in most of the game's locations, accompanied and protected by very strong, genetically enhanced humans grafted to armored diving suits and nicknamed "Big Daddies". In order to capture a Little Sister the player normally has to defeat her Big Daddy. Afterwards, the player has the choice of killing the girl, harvesting large amounts of ADAM in process, or sparing her life. Depending on the player's moral decisions concerning the Little Sisters, the game's story will be concluded with different endings.

The Playstation 3 version adds a harder difficulty level called "Survivor Mode" to the game.

Change Comparison

Description
<i>BioShock</i> is considered the spiritual successor of <moby game="System Shock 2">System Shock 2</moby> and mixes first-person shooting with role-playing elements. In the year 1960 a plane crashes in the middle of the Atlantic Ocean with you as the only survivor. You have the apparent luck of resurfacing in front of what looks like a door to an underwater complex. Without hesitating, you enter the door and soon you are taught that this is the city of Rapture, a paradise of free will build in the 40s by Andrew Ryan, visually and socially inspired by objectivism of Ayn Rand. However, even before you assimilate all this new information, the descent to this supposed paradise ends and you only see ruins and chaos. Learning about the destiny of Rapture will be now your main motivation while you have to survive to the horrors that the free will can create.¶

A sci-fi plot based on a social system that fails is not the only thing <i>BioShock</i> shares with it predecessor, as many features of its gameplay and even elements of Rapture are easily recognizable in <i>SS2</i>. <i>Bioshock</i> is an FPS, but with many elements that make the gameplay more complex than just shooting your enemies while advancing in the game. In addition to the usual, and not so usual, fire and melee weapons, the main character can use "plasmids", genetic tools created in Rapture that can give superpowers, like telekinesis or fire throwing, to those who use them. The enemies are also more complex, in the sense that they do not always go after your character to kill him. Most of them are inhabitants of Rapture, victims of the bizarre experiments performed in the city and empowered themselves with plasmids. There are also security devices that you can use for your advantage or creatures with symbiotic relationships like the "Big Daddies" and the "Little Sisters" and many others to be discovered. All of these features and some abilities of interaction with the surrounding give the player many ways of facing each situation.¶

The entire game takes place in an underwater setting using an improved Vengeance engine, a heavily modified version of UnrealEngine3. Rapture is in ruins, you can see that everywhere you go and water is the key to all this. Water is what surrounds you and the city all the time and what slowly devours it with you inside. The water also helps building the dark atmosphere of Rapture the same way genetic engineering (and underwater architecture) helps establishing the sci-fi bases of the plot. Both, the setting and the plot are completed with many 50s furniture and propaganda, à la the <moby gamegroup="Fallout series">Fallout series</moby>.¶

The Xbox 360 and Windows version were released simultaneously. A PS3 port was only announced afterwards and was released more than a year later. There are no graphical improvements, except for the "horizontal plus" widescreen option that was introduced through a Xbox 360 patch. The cut-scenes are also in a higher resolution. A new addition is the Survivor Mode with a harder difficulty level.
Description
In the year 1960 a plane crashes in the middle of the Atlantic Ocean with a man named Jack as the only survivor. He has the apparent luck of resurfacing in front of what looks like a door to an underwater complex. Without hesitating, Jack enters the door and is greeted by slogans that praise the city of Rapture, a paradise of free will built in the 1940's by a business magnate named Andrew Ryan. However, even before he assimilates all this new information, the descent to this supposed paradise ends and he can only see ruins and chaos. Learning about the destiny of Rapture will be now Jack's main motivation while he tries to survive the horrors that the free will can create.¶

<i>BioShock</i> is a first-person shooter with gameplay elements and storytelling technique reminiscent of <moby gamegroup="system shock">System Shock</moby> games. Rapture, the once proud social experiment inspired by the real-world objectivist philosophy of Ayn Rand, has been nearly destroyed, its inhabitants either dead or fallen victims to bizarre scientific experiments. The retro-futuristic setting incorporates elements of sci-fi with art deco and steampunk influences, featuring interior design and propaganda posters reminiscent of 1950's.¶

The game's plot is largely revealed through recorded messages left by Rapture's inhabitants before they were killed or mutated. Much of
the plot development is therefore dedicated to reconstructing the events of the past, similarly to <i>System Shock</i> games. Limited usage of stealth, the possibility to hack security cameras and other devices, and character customization are the gameplay elements that further tie <i>BioShock</i> to its spiritual predecessors.¶

In its core, however, the game is
more action-oriented, restricting the role-playing mechanics of <i>System Shock 2</i> to abilities and upgrades that can be acquired and equipped by the main character. Most of the enemies in the game are Splicers, the deformed and insane citizens of Rapture. The protagonist has an arsenal of firearms to combat them, but is also able to use plasmids, which act similarly to magic and deplete a special energy called EVE. Various types of plasmids may directly hurt enemies, sabotage their movements, or enhance the player character's defense. Combat tactics often rely on successive usage of different types of weapons and plasmids. For example, encasing an enemy in ice with a plasmid makes it possible to shatter it to pieces with a single shot; protecting himself with an electric shield, the protagonist can electrocute enemies and strike them with melee weapons, etc.¶

The player can only equip a limited number
of active and passive plasmids, and also has an inventory limit for every type of item. Restoring and enhancing items can be found by exploring the environment or purchased from vending machines. These can also be hacked, similarly to turrets, cameras, safes, and other types of locks. Hacking is presented as a <moby game="pipe mania">Pipe Mania</moby>-like mini-game.¶

Plasmids, on the other hand, are mostly purchased by spending certain amounts of a mutagen known as ADAM. This mutagen can be obtained from mysterious creatures called "Little Sisters" - little girls that can be seen in most of the game's locations, accompanied and protected by very strong, genetically enhanced humans grafted to armored diving suits and nicknamed "Big Daddies". In order to capture a Little Sister the player normally has to defeat her Big Daddy. Afterwards, the player has the choice of killing the girl, harvesting large amounts of ADAM in process, or sparing her life. Depending on the player's moral decisions concerning the Little Sisters, the game's story will be concluded with different endings.¶

The Playstation 3 version adds a harder difficulty level called "Survivor Mode" to the game.

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Revision Rev # When What Changed Revised By Status Revision Type
view changes 3 Sep 20, 2011 Game Description Unicorn Lynx (181654) Approved replacement
view changes 2 Oct 19, 2008 Game Description Sciere (607395) Approved update
view changes 1 Aug 25, 2007 Game Description Farrel Mann (1) Approved minor edit