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Revision of the game description for Telengard

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Revised ThingRevision of the game description for Telengard
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What ChangedGame Description
DescriptionTelengard is an earlier example of a "dungeon crawler" role-playing game--albeit with top-down view--with either real time movement (DOS version) or turn-based movement and turn based combat. Telengard is also played in real time, which means that monsters can attack even when the player;s character is not moving.

The player controls a single adventurer, selecting randomly-rolled sets of attributes: Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma. The vast Telengard dungeon consists of 50 levels down and 200 by 200 rooms each level. Experience is awarded not only for defeating enemies, but also for finding treasure. When the player character gains a level, their attributes increase, and they gain the ability to cast higher-leveled spells.

Treasure chests appear randomly in the dungeon. There are also specific features such as altars, thrones, fountains, etc. that the adventurer can discover which may have various effects on the character, positive or negative. Some creatures will befriend the player, sometimes providing the player with an item and/or healing them, provided the player's Charisma is high enough.

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Description
<i>Telengard</i> is one of the earlier examples of a "dungeon crawl" role-playing game with the stand-out feature of having real-time movement and combat (unlike classic <moby gamegroup="roguelikes"> Roguelikes</moby>, which were turn-based).¶

The player controls a single character described as "warrior/wizard", selecting randomly assigned attributes: Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma. Th hero then descends into the vast dungeon, which consists of fifty levels, 200x200 rooms each. Experience is awarded not only for defeating enemies, but also for finding treasure. When the player character levels up, his attributes increase, and he learns higher-level spells.¶

Treasure chests appear randomly in the dungeon. There are also specific spots such as altars, thrones, and fountains, which will have various effects on the player characters, positive or negative. Certain creatures will also befriend the protagonist, give him items and/or heal him, provided his Charisma is high enough.
Description
<i>Telengard</i> is an earlier example of a "dungeon crawler" role-playing game--albeit with top-down view--with either real time movement (DOS version) or turn-based movement and turn based combat. Telengard is also played in real time, which means that monsters can attack even when the player;s character is not moving. ¶

The player controls a single adventurer, selecting randomly-rolled sets of attributes: Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma. The vast Telengard dungeon consists of 50 levels down and 200 by 200 rooms each level. Experience is awarded not only for defeating enemies, but also for finding treasure. When the player character gains a level, their attributes increase, and they gain the ability to cast higher-leveled spells.¶

Treasure chests appear randomly in the dungeon. There are also specific features such as altars, thrones, fountains, etc. that the adventurer can discover which may have various effects on the character, positive or negative. Some creatures will befriend the player, sometimes providing the player with an item and/or healing them, provided the player's Charisma is high enough.

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Revision Rev # When What Changed Revised By Status Revision Type
view changes 4 Feb 11, 2014 Game Description formercontrib (158976) Rejected minor edit
view changes 3 Aug 28, 2013 Game Description Alaka (64547) Approved minor edit
view changes 2 Aug 17, 2013 Game Description Strangerhand (133) Approved edit
view changes 1 May 16, 2011 Game Description Dawgbb (692) Approved replacement