Revision History

Revision of the game description for Ms. Pac-Man

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Revised ThingRevision of the game description for Ms. Pac-Man
Revision Typereplacement
What ChangedGame Description
DescriptionIn 1982, Midway and Namco created a sequel to the incredibly popular Pac-Man in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.

Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.

Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.

Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

Change Comparison

Description
Munch dots while avoiding ghosts who want to munch you in this conversion of the classic coin-op arcade game.
Description
In 1982, Midway and Namco created a sequel to the incredibly popular Pac-Man in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.¶

Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with
dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.¶

Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During
this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.¶

Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

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Revision Rev # When What Changed Revised By Status Revision Type
view changes 4 Oct 24, 2014 Game Description Michael Cassidy (20954) Approved edit
view changes 3 Mar 15, 2013 Game Description formercontrib (159455) Approved minor edit
view changes 2 Jun 12, 2010 Game Description Pseudo_Intellectual (60497) Approved minor edit
view changes 1 Dec 15, 2006 Game Description Guy Chapman (2001) Approved replacement