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Revision of the game description for Sonic the Hedgehog

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Revised ThingRevision of the game description for Sonic the Hedgehog
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What ChangedGame Description
DescriptionSEGA's new officially renowned speedy blue mascot Sonic the Hedgehog has made his official debut and prominent appearance in the original 16-bit Genesis title, and while SEGA's other 8-bit portable handheld Game Gear system platform has also gotten its own other version of the original 16-bit 2D side-scrolling gaming platformer which also basically features the same story arc and gameplay style as with in the original Genesis version, but only with a different set of levels.

In order to stop and bring down the notorious Dr. Robotnik once and for all, Sonic must set off on his own pace and traverse his way across through 6 different Zones, each consisting of about 3 "Acts" or levels. While most of the Zones here are also very similar to those that are present in the original version of the game that was developed and released on the 16-bit Genesis console system platform, although, there are also some features and other elements here that are entirely different, while most of the various enemies here including the mechanized Badniks can be simply defeated by using Sonic's head spikes upon jumping or stomping or rolling on towards and against them and while the various power-ups here including the speed-ups or power sneakers, power shields and extra lives are all mostly the same as well as like in the Genesis version. Sonic can also find and collect the golden rings along the way for his protection that if or when he is hit by enemies, his rings are dispersed off from him and he simply loses all of his rings rather instead of losing a life, and as well as collecting the rings can earn Sonic with some other bonuses like extra lives. Although, Sonic can also try to quickly grab and gather up as many of his dispersed rings back as possible before they do totally disappear out of sight. Collecting about 100 rings in the levels also grants Sonic with an extra life and the 50 remaining rings at the end of each Zone Act level do also allow him to access and enter into the spinball-themed Special Stages which are filled in and up with various bumpers and springs, and while each and every third "Act" or level of each Zone in this version of the game and also like in the Genesis version has Sonic encountering a boss fight against Robotnik and has Sonic as well rescuing all of his animal friends who have been thus captured and imprisoned by Robotnik all along and through which the game carries Sonic on and over through the next Zone.

Along in his quest of adventure, Sonic must also find, retrieve and collect all of the 6 Chaos Emeralds in within the game before they do terribly fall into the wrong and evil hands of Robotnik. Unlike in the original 16-bit Genesis version, the Chaos Emeralds here are not actually hidden or housed in within the Special Stages but can rather be seen or found just sitting around somewhere in within throughout the regular Zone Act levels.

Change Comparison

Description
SEGA's mascot Sonic the Hedgehog made his debut in a famous <moby search="010086010091">Genesis title</moby>, but Sega's 8-bit systems got their own version of the platformer, featuring the same story and gameplay style, but different levels.¶

To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on those in the original game, but some are entirely new. Enemies (mechanized animals, defeated by Sonic's spikes when jumping or rolling) and power-ups (speed-ups, shields, extra lives) are mostly the same as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik.¶

Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels.
Description
SEGA's new officially renowned speedy blue mascot Sonic the Hedgehog has made his official debut and prominent appearance in the original 16-bit <moby search="010086010091">Genesis title</moby>, and while SEGA's other 8-bit portable handheld Game Gear system platform has also gotten its own other version of the original 16-bit 2D side-scrolling gaming platformer which also basically features the same story arc and gameplay style as with in the original Genesis version, but only with a different set of levels.¶

In order to stop and bring down the notorious Dr. Robotnik once and for all, Sonic must set off on his own pace and traverse his way across through 6 different Zones, each consisting of about 3 "Acts" or levels. While most of the Zones here are also very similar to those that are present in the original version of the game that was developed and released on the 16-bit Genesis console system platform, although, there are also some features and other elements here that are entirely different, while most of the various enemies here including the mechanized Badniks can be simply defeated by using Sonic's head spikes upon jumping or stomping or rolling on towards and against them and while the various power-ups here including the speed-ups or power sneakers, power shields and extra lives are all mostly the same as well as like in the Genesis version. Sonic can also find and collect the golden rings along the way for his protection that if or when he is hit by enemies, his rings are dispersed off from him and he simply loses all of his rings rather instead of losing a life, and as well as collecting the rings can earn Sonic with some other bonuses like extra lives. Although, Sonic can also try to quickly grab and gather up as many of his dispersed rings back as possible before they do totally disappear out of sight. Collecting about 100 rings in the levels also grants Sonic with an extra life and the 50 remaining rings at the end of each Zone Act level do also allow him to access and enter into the spinball-themed Special Stages which are filled in and up with various bumpers and springs, and while each and every third "Act" or level of each Zone in this version of the game and also like in the Genesis version has Sonic encountering a boss fight against Robotnik and has Sonic as well rescuing all of his animal friends who have been thus captured and imprisoned by Robotnik all along and through which the game carries Sonic on and over through the next Zone.¶

Along in his quest of adventure, Sonic must also find, retrieve and collect all of the 6 Chaos Emeralds in within the game before they do terribly fall into the wrong and evil hands of Robotnik. Unlike in the original 16-bit Genesis version, the Chaos Emeralds here are not actually hidden or housed in within the Special Stages but can rather be seen or found just sitting around somewhere in within throughout the regular Zone Act levels.

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Revision Rev # When What Changed Revised By Status Revision Type
view changes 5 Oct 15, 2016 Game Description Terok Nor (29673) Approved update
view changes 4 Oct 03, 2014 Game Description Laser Blastoad (2) Rejected edit
view changes 3 Sep 13, 2014 Game Description Laser Blastoad (2) Rejected edit
view changes 2 Jul 22, 2013 Game Description Sonic Slicer Rejected edit
view changes 1 Dec 20, 2012 Game Description Ice Dagger (5) Rejected edit