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Revision of the game description for Sonic the Hedgehog

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Revised ThingRevision of the game description for Sonic the Hedgehog
Revision Typeupdate
What ChangedGame Description
DescriptionSEGA's mascot Sonic the Hedgehog made his debut in a famous Genesis title, but Sega's 8-bit systems got their own version of the platformer, featuring the same story and gameplay style, but different levels.

To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on those in the original game, but some are entirely new, including a jungle environment and a huge airship. Other unique differences are one level that scrolls automatically and one that is aligned vertically instead of horizontally. Most of the enemies (mechanized animals, defeated by Sonic's spikes when jumping or rolling) and power-ups (speed-ups, shields, extra lives) are the same as in the Genesis version as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik. Some of the boss fights differ in the Master System and Game Gear versions of the game, with special designs for the handheld version due to the smaller visible screen area.

Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels.

Change Comparison

Description
SEGA's mascot Sonic the Hedgehog made his debut in a famous <moby search="010086010091">Genesis title</moby>, but Sega's 8-bit systems got their own version of the platformer, featuring the same story and gameplay style, but different levels.¶

To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on those in the original game, but some are entirely new. Enemies (mechanized animals, defeated by Sonic's spikes when jumping or rolling) and power-ups (speed-ups, shields, extra lives) are mostly the same as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik.¶

Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels.
Description
SEGA's mascot Sonic the Hedgehog made his debut in a famous <moby game="Sonic the Hedgehog" platform="Genesis">Genesis title</moby>, but Sega's 8-bit systems got their own version of the platformer, featuring the same story and gameplay style, but different levels.¶

To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on those in the original game, but some are entirely new, including a jungle environment and a huge airship. Other unique differences are one level that scrolls automatically and one that is aligned vertically instead of horizontally. Most of the enemies (mechanized animals, defeated by Sonic's spikes when jumping or rolling) and power-ups (speed-ups, shields, extra lives) are the same as in the Genesis version as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik. Some of the boss fights differ in the Master System and Game Gear versions of the game, with special designs for the handheld version due to the smaller visible screen area.¶

Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels.

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Revision Rev # When What Changed Revised By Status Revision Type
view changes 5 Oct 15, 2016 Game Description Terok Nor (29673) Approved update
view changes 4 Oct 03, 2014 Game Description Laser Blastoad (2) Rejected edit
view changes 3 Sep 13, 2014 Game Description Laser Blastoad (2) Rejected edit
view changes 2 Jul 22, 2013 Game Description Sonic Slicer Rejected edit
view changes 1 Dec 20, 2012 Game Description Ice Dagger (5) Rejected edit