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Revision History

Revision of the game description for Worms: Armageddon

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Revised ThingRevision of the game description for Worms: Armageddon
Revision Typemajor update
What ChangedGame Description
DescriptionWorms: Armageddon is a standalone expansion to Worms 2, introducing extensive improvements and additions over the original game, among which are:
  • 16 new weapons and 6 new utilities, with some existing ones changed or rebalanced (3 were removed entirely)
  • new singleplayer campaigns and challenges
  • new gameplay schemes, some of which have to be unlocked through campaign missions (certain weapons are only available in some of these schemes)
  • new menu interface, sounds, voice banks, and music
  • new predefined maps
  • expanded map editor, included voice bank editor (the latter is a separate application)
  • teams can now have custom representative flags, victory anthems, and gravestones
  • each team is assigned a special weapon of choice - Holy Hand Grenade, Flamethrower, Mad Cows, or Old Lady
  • AI-controlled teams now have one of five difficulty settings
  • jumping controls updated so worms can jump backwards and do backflips
  • instead of selecting a worm at the start of each turn, this option is now regarded as a utility and usually has a limited number of uses
  • new multiplayer options, including a more elaborate WormNET lobby


Like the previous Worms installments, the game is an artillery variant. The player give an artillery piece a shot angle and shot power, and try to hit the opponent, taking into account wind effects. The player and the opponent exchange these shots in a turn-based fashion. The game puts the player in command of a team of up to eight worms, which can move around the landscape (one at a time), using many types of weapons to try to dispatch the enemy, from bazookas to mini-guns to exploding sheep. In some situations, the worms can also jump, swing by rope, and descend with a parachute.

As of 2002, updates have been handled by an authorized community member named Deadcode, who was joined in 2006 by CyberShadow. The two have removed many bugs and glitches, improved game stability and compatibility for Windows operating systems that have been released along the way, added new features (more resolutions, expanded options and settings, auto-recorded match replays, full PNG support for map importing...) and integrated WormKit, an extension framework for the game which allows for easier modding. These updates have been available from Team17's servers and are included by default in subsequent digital releases.

Change Comparison

Description
A sequel to <moby game="Worms 2">Worms 2</moby>, <i>Worms Armageddon</i> expands upon its predecessor by enhancing a few facets of gameplay and including play over the Internet through Team17's WormNET service. Multiple new weapons have been added, as well as new singleplayer missions, challenges, and sound banks.¶

Like the previous <i>Worms</i> installments, the game is an artillery variant. The player give an artillery piece a shot angle and shot power, and try to hit the opponent, taking into account wind effects. The player and the opponent exchange these shots in a turn-based fashion. The game puts the player in command of a team of up to eight worms, which can move around the landscape (one at a time), using many types of weapons to try to dispatch the enemy, from bazookas to mini-guns to exploding sheep. In some situations, the worms can also jump, swing by rope, and descend with a parachute.¶

The game includes an expansive editor that allows players to customize nearly every aspect of the game. Custom teams can be created, and players are able to edit their special weapons, grave markers, flags, victory fanfares, and voice sets, which can be imported into the game from outer sources. A random terrain generator and a terrain-import system are provided as well. The latter makes it possible to import into the game files in image formats, which the game converts into playable terrains.¶
Description
<i>Worms: Armageddon</i> is a standalone expansion to <moby game="Worms 2">Worms 2</moby>, introducing extensive improvements and additions over the original game, among which are:¶
<ul><li>16
new weapons and 6 new utilities, with some existing ones changed or rebalanced (3 were removed entirely)</li>¶
<li>new
singleplayer campaigns and challenges</li>¶
<li>new gameplay schemes, some of which have to be unlocked through campaign missions (certain weapons are only available in some of these schemes)</li>¶
<li>new menu interface, sounds, voice banks, and music</li>¶
<li>new predefined maps</li>¶
<li>expanded map editor, included voice bank editor (the latter is a separate application)</li>¶
<li>teams can now have custom representative flags, victory anthems, and gravestones</li>¶
<li>each team is assigned a special weapon of choice - Holy Hand Grenade, Flamethrower, Mad Cows, or Old Lady</li>¶
<li>AI-controlled teams now have one of five difficulty settings</li>¶
<li>jumping controls updated so worms can jump backwards and do backflips</li>¶
<li>instead of selecting a worm at the start of each turn, this option is now regarded as a utility and usually has a limited number of uses</li>¶
<li>new multiplayer options, including a more elaborate WormNET lobby</li></ul>¶

Like the previous <i>Worms</i> installments, the game is an artillery variant. The player give an artillery piece a shot angle and shot power, and try to hit the opponent, taking into account wind effects. The player and the opponent exchange these shots in a turn-based fashion. The game puts the player in command of a team of up to eight worms, which can move around the landscape (one at a time), using many types of weapons to try to dispatch the enemy, from bazookas to mini-guns to exploding sheep. In some situations, the worms can also jump, swing by rope, and descend with a parachute.¶

As of 2002, updates have been handled by an authorized community member named Deadcode, who was joined in 2006 by CyberShadow. The two have removed many bugs and glitches, improved game stability and compatibility for Windows operating systems that have been released along the way, added new features (more resolutions, expanded options and settings, auto-recorded match replays, full PNG support for map importing...) and integrated WormKit, an extension framework for the game which allows for easier modding. These updates have been available from Team17's servers and are included by default in subsequent digital releases.

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Revision Rev # When What Changed Revised By Status Revision Type
view changes 4 Nov 24, 2019 Game Description Plokite_Wolf (77543) Approved major update
view changes 3 Jun 02, 2019 Game Description Plokite_Wolf (77543) Approved minor edit
view changes 2 Jul 16, 2011 Game Description Unicorn Lynx (181446) Approved major update
view changes 1 Dec 13, 2006 Game Description chirinea (46992) Approved minor edit