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Revision History

Revision of the developer bio for Stephen Riesenberger

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Revised ThingRevision of the developer bio for Stephen Riesenberger
Revision Typemajor update
What ChangedBiography
Biography*** Lead Designer at Electronic Arts May 2008 – Present

"BOOM BLOX Bash Party" - Nintendo Wii

*** Senior Game Designer at Electronic Arts June 2005 – May 2008

"Boom Blox" - Nintendo Wii "Smarty Pants" - Nintendo Wii (Additional Questions) “Medal of Honor: Airborne” - Xbox360, PC “The Godfather: The Game” - PS2, Xbox, PC (@ EA, Redwood Shores)

*** Senior Game Designer (contract) at Midway Games San Diego March 2005 – June 2005

“Gauntlet: 7 Sorrows” - PS2, Xbox

*** Game Designer at High Moon Studios April 2004 – February 2005

“Darkwatch” - PS2, Xbox

*** Game Designer at Left Field Productions February 2003 – March 2004

“MTX: Mototrax” - PS2, Xbox

*** Lead Game Designer / Associate Producer at Midway Games West (formerly Time Warner Interactive and Atari Games) August 1993 – October 2002

“Nitrocity” - PS2 (unreleased) “Hot Rod Rebels” – Arcade (unreleased) “Rush: 2049, Tournament Edition” – Arcade “San Francisco Rush: 2049” – Arcade "War: Final Assault" – Arcade (Special Thanks) “Rush: The Rock, Wavenet” – Arcade “San Francisco Rush: The Rock” – Arcade “San Francisco Rush” – Arcade “Primal Rage 2” – Arcade (unreleased) “Primal Rage” – Arcade


Change Comparison

Biography
Work experience: Midway Games West Inc., Milpitas, CA (a.k.a. Time Warner Interactive, Atari Games Inc.)¶

2000 - 2002¶
Game Designer, Level Designer, Associate Producer¶
"Nitrocity" - PS2, Racing¶
* Authored initial 75 page Game Design Document¶
* Designed and built 7 prototype racing tracks¶

1999 - 2000¶
Game Designer, Level Designer, Associate Producer¶
"Hot Rod Rebels"
- Arcade, Racing¶
* Designed 6 courses for this racing game¶
* Designed, modeled, scripted and tested dozens
of spectacular stunts¶

1999¶
"War: Final Assault" - Arcade, First-Person Shooter¶
* Special thanks for game tuning feedback on this First Person Shooting game¶

1999¶
Game Designer, Associate Producer¶
"Rush: 2049, Tournament Edition" - Arcade, Racing¶
* Converted two consumer racing tracks for use in the arcade¶
* Helped develop and debug a real-time arcade tournament network with locations in the SF Bay Area and Chicago.¶
* Co-authored U.S. Patent 6,416,412: "System for remotely activating a sound in a game unit¶

1998 - 1999¶
Game Designer, Level Designer, Associate Producer¶
"San Francisco Rush: 2049" - Arcade, Racing¶
"Rush: 2049" sold over 5,000 units in the arcade, and over 150,000 consumer units on the Dreamcast and Gameboy Color.¶
* Designed and built four futuristic racing courses in 3D, complete with stunts and shortcuts¶
* Trained 3D world construction assistant¶

1998¶
Game Designer, Associate Producer¶
"Rush: The Rock, Wavenet"
- Arcade, Racing¶
* Helped develop and test a real-time Arcade tournament network of over 50 games in dozens of locations in California.¶

1996 - 1997¶
Game Designer, Level Designer, Associate Producer¶
"San Francisco Rush: The Rock" - Arcade, Racing¶
"Rush: The Rock" sold over 3,000 dedicated arcade cabinets. Its consumer counterpart, "San Francisco Rush" sold over 500,000 units for the N64.¶
* Designed a high-speed race track based on Alcatraz Island¶
* Built shortcuts and stunts using 3D modeling software¶
* Converted consumer-built race tracks for use in the Arcade¶
* Created hundreds of textures from scanned photo reference including a 360 degree panorama¶

1996¶
"San Francisco Rush"
- Arcade, Racing¶
"San Francisco Rush" sold over 10,000 units in the arcade.¶
* Implemented Time Bonus algorithm based on 8 levels of difficulty¶

1996¶
"Freeze!" - Arcade, Puzzle¶
* Special thanks for game play feedback on this puzzle game¶

1994 - 1996¶
Game Designer, Production Coordinator¶
"Primal Rage 2" - Arcade, Fighting¶
* Developed and created game design manual¶
* Co-authored Primal Rage Arcade Player's Guide with John Fisher
at GamePro magazine.¶
* Managed stop-motion animation studio with two animators
and one assistant¶
* Trained and managed two Image Processing Interns¶

1993 - 1994¶
Game Designer, Animator, Production Coordinator¶
"Primal Rage" - Arcade, Fighting¶
"Primal Rage" sold over 8,000 Arcade units and over 1,500,000 consumer units across 12 SKUs. It also generated $18M in ancillary markets, the most lucrative being an action figure toy line.¶
* Aided in game design, character design and game tuning¶
* Meticulous testing and debugging¶
* Assisted in AI and animation Scripting¶
* Batch and hand image processing of thousands of multi layer stop-motion animation stills for this fighting game¶
* Maintained stop-motion animation scheduling spreadsheets¶
* Catalogued art asset backups¶
* Co-authored U.S. Patent 5,519,826: "Stop Motion Animation System"¶
Biography
***¶
Lead Designer at Electronic Arts¶
May 2008 – Present¶

"BOOM BLOX Bash Party" - Nintendo Wii¶

***¶
Senior Game Designer at Electronic Arts¶
June 2005 – May 2008¶

"Boom Blox" - Nintendo Wii¶
"Smarty Pants" - Nintendo Wii (Additional Questions)¶
“Medal of Honor: Airborne” - Xbox360, PC¶
“The Godfather: The Game” - PS2, Xbox, PC (@ EA, Redwood Shores)

***¶
Senior Game Designer (contract) at Midway Games San Diego¶
March 2005 – June 2005¶

“Gauntlet: 7 Sorrows” - PS2, Xbox ¶

***¶
Game Designer at High Moon Studios¶
April 2004 – February 2005¶

“Darkwatch” - PS2, Xbox ¶

***¶
Game Designer at Left Field Productions¶
February 2003 – March 2004¶

“MTX: Mototrax” - PS2, Xbox

***¶
Lead Game Designer / Associate Producer at Midway Games West (formerly Time Warner Interactive and Atari Games)¶
August 1993 – October 2002¶

“Nitrocity” - PS2 (unreleased)¶
“Hot Rod Rebels” – Arcade (unreleased)¶
“Rush: 2049, Tournament Edition” – Arcade¶
“San Francisco Rush: 2049” – Arcade¶
"War: Final Assault" –
Arcade (Special Thanks)¶
“Rush: The Rock, Wavenet” – Arcade¶
“San Francisco Rush: The Rock” – Arcade¶
“San Francisco Rush” – Arcade¶
“Primal Rage 2” – Arcade (unreleased)¶
“Primal Rage” – Arcade ¶



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Revision Rev # When What Changed Revised By Status Revision Type
view changes 2 Oct 25, 2018 Biography Stephen Riesenberger (26) Approved replacement
view changes 1 May 30, 2009 Biography Stephen Riesenberger (26) Approved major update