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Revision of the developer bio for Simon Woodroffe

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Revised ThingRevision of the developer bio for Simon Woodroffe
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What ChangedBiography
BiographySimon Woodroffe is the son of Mike and Patricia Woodroffe, who founded Adventure Soft UK (succeeded by Horror Soft and Headfirst Productions). When he was young he hooked on the delights of Miner 2049er on the Atari and helped his father in his computer shop (Callisto Computers) in Birmingham. When he was 6 he wrote his first game - Tunnels of Terror - for the TRS 80 but it was never published. The first game he worked on was Heroes of Lance (Level Designer/Tester) and afterwards he was involved in the production of various other Horror Soft tiles.

He was studying AI at the university when he was offered the scripting job for Simon the Sorcerer as a way to earn part time money. The creation of Simon the Sorcerer - not named after himself - occurred during a long car journey down the M5 when they were thinking about a character in a fantasy environment that could compete with the GuyBrushes and Rincewinds. When Simon the Sorcerer 2 (1995) rolled around he was offered full time money and so he quit to get into the industry. After the publication of Simon 2 he was haunted by the idea that he had to write another Simon game, but he was fascinated by the idea to write a real "space opera," and so the idea of The Feeble Files was born. Its title was inspired by the movie "Meet the Feebles" and the "X-files," and the game was published in 1997.

After his work as Lead Designer at Adventure Soft he became Creative Director at Headfirst Productions Ltd (1998), where he worked on Simon the Sorcerer 3D (2002) and Call of Cthulhu: Dark Corners of the Earth (2005). He was also (officially) credited as Additional Designer for Simon the Sorcerer 4: Chaos ist das halbe Leben (“Simon the Sorcerer: Chaos Happens”).

Simon Woodroffe joined Midway Games in April 2006, where he worked as Creative Director on Wheelman. He stayed at Midway Games till July 2009, when he became Studio Creative Director at Longtail Studios. In November 2009 he joined Sega as R&D Creative Director.

Change Comparison

Biography
Simon Woodroffe is the son of ¶
<moby developer="Mike Woodroffe">Mike</moby> and ¶
<moby developer="Tricia Woodroffe">Patricia Woodroffe</moby>, who founded ¶
<moby company=" Adventuresoft UK Ltd."> Adventure Soft UK</moby> (succeeded by <moby company="Horror Soft ">Horror Soft</moby> and ¶
<moby company="Headfirst Productions">Headfirst Productions</moby>).¶
When he was young he hooked on the delights of ¶
<moby game="Miner 2049er ">Miner 2049er</moby> on the Atari and helped his father in his computer shop (Callisto Computers) in Birmingham. When he was 6 he wrote his first game - Tunnels of Terror - for the TRS 80 but it was never published. The first game he worked on was ¶
<moby game="Heroes of Lance">Heroes of Lance</moby> ¶
(Level Designer/Tester) and afterwards he was involved in the production of various other Horror Soft tiles. ¶

He was studying AI at the university when he was offered the scripting job for <moby game="Simon the Sorcerer">Simon the Sorcerer</moby> as a way to earn part time money. The creation of Simon the Sorcerer - not named after himself - occurred during a long car journey down the M5 when they were thinking about a character in a fantasy environment that could compete with the GuyBrushes and Rincewinds. ¶
When <moby game="Simon the Sorcerer 2">Simon the Sorcerer 2</moby> (1995) rolled around he was offered full time money and so he quit to get into the industry. ¶
After the publication of Simon 2 he was haunted by the idea that he had to write another Simon game, but he was fascinated by the idea to write a real "space opera," and so the idea of <moby game="The Feeble Files">The Feeble Files</moby> was born. Its title was inspired by the movie "Meet the Feebles" and the "X-files," and the game was published in 1997. ¶

After his work as Lead Designer at ¶
Adventure Soft he became Creative Director at Headfirst Productions Ltd (1998), where he worked on <moby game="Simon the Sorcerer 3D">Simon the Sorcerer 3D</moby> (2002) and <moby game="Call of Cthulhu: Dark Corners of the Earth">Call of Cthulhu: Dark Corners of the Earth</moby> (2005). He was also (officially) credited as Additional Designer for Simon the Sorcerer 4: Chaos ist das halbe Leben (“<moby game="Simon the Sorcerer: Chaos Happens">Simon the Sorcerer: Chaos Happens</moby>”). ¶

Simon Woodroffe joined <moby company="Midway Games">Midway Games</moby> in April 2006, where he is currently working as Creative Director/Lead Designer (2008).
Biography
Simon Woodroffe is the son of ¶
<moby developer="Mike Woodroffe">Mike</moby> and ¶
<moby developer="Tricia Woodroffe">Patricia Woodroffe</moby>, who founded ¶
<moby company=" Adventuresoft UK Ltd."> Adventure Soft UK</moby> (succeeded by <moby company="Horror Soft ">Horror Soft</moby> and ¶
<moby company="Headfirst Productions">Headfirst Productions</moby>).¶
When he was young he hooked on the delights of ¶
<moby game="Miner 2049er ">Miner 2049er</moby> on the Atari and helped his father in his computer shop (Callisto Computers) in Birmingham. When he was 6 he wrote his first game - Tunnels of Terror - for the TRS 80 but it was never published. The first game he worked on was ¶
<moby game="Heroes of Lance">Heroes of Lance</moby> ¶
(Level Designer/Tester) and afterwards he was involved in the production of various other Horror Soft tiles. ¶

He was studying AI at the university when he was offered the scripting job for <moby game="Simon the Sorcerer">Simon the Sorcerer</moby> as a way to earn part time money. The creation of Simon the Sorcerer - not named after himself - occurred during a long car journey down the M5 when they were thinking about a character in a fantasy environment that could compete with the GuyBrushes and Rincewinds. ¶
When <moby game="Simon the Sorcerer 2">Simon the Sorcerer 2</moby> (1995) rolled around he was offered full time money and so he quit to get into the industry. ¶
After the publication of Simon 2 he was haunted by the idea that he had to write another Simon game, but he was fascinated by the idea to write a real "space opera," and so the idea of <moby game="The Feeble Files">The Feeble Files</moby> was born. Its title was inspired by the movie "Meet the Feebles" and the "X-files," and the game was published in 1997. ¶

After his work as Lead Designer at ¶
Adventure Soft he became Creative Director at Headfirst Productions Ltd (1998), where he worked on <moby game="Simon the Sorcerer 3D">Simon the Sorcerer 3D</moby> (2002) and <moby game="Call of Cthulhu: Dark Corners of the Earth">Call of Cthulhu: Dark Corners of the Earth</moby> (2005). He was also (officially) credited as Additional Designer for Simon the Sorcerer 4: Chaos ist das halbe Leben (“<moby game="Simon the Sorcerer: Chaos Happens">Simon the Sorcerer: Chaos Happens</moby>”). ¶

Simon Woodroffe joined <moby company="Midway Games">Midway Games</moby> in April 2006, where he worked as Creative Director on <moby game="Wheelman">Wheelman</moby>. He stayed at Midway Games till July 2009, when he became Studio Creative Director at <moby company="Longtail Studios">Longtail Studios</moby>. In November 2009 he joined <moby company="Sega">Sega</moby> as R&D Creative Director.

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Revision Rev # When What Changed Revised By Status Revision Type
view changes 1 May 04, 2010 Biography game nostalgia (5636) Approved update