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Revision of the developer bio for Erik Simon

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Revised ThingRevision of the developer bio for Erik Simon
Revision Typemajor edit
What ChangedBiography
BiographyStarting out as a gamer as early as 1979, Erik Simon has hands-on experience with every aspect of game development except hard-core programming. He worked as a Graphic Artist, Game Designer, Level Designer, and Project Lead on over a dozen of released titles and has been responsible as a Development Manager for many more. Most of his work has been done on home computer formats, although he’s been involved in console development.

As a co-founder of Thalion Software in Gütersloh, Germany, Erik worked from 1988 to 1994 as a Graphic Artist, Game Designer, Project Lead and later Head of Development on a range of titles on Atari ST, Commodore Amiga, and PC.

From 1994 to 2000 he worked with Blue Byte Software in Mülheim an der Ruhr, Germany. He was credited as Graphic Artist, Game Designer, and Project Lead there, taking on the role of Head of Development in 1998. There, he worked on titles such as Albion (1995) and installments in The Settlers series.

From 2001 to 2003, Erik worked with JoWooD Productions as Head of Development where he was responsible for over a hundred in-house developers and the producing department that led external teams. Well-known games of this period are Gothic II, The Guild and Spellforce.

As Sunflowers Development Director he has been overseeing the creation of Anno 1701 and Paraworld.

Currently, Erik is working as Head Of Production for gamigo AG.

Change Comparison

Biography
Starting out as a gamer as early as 1979, Erik Simon has hands-on experience with every aspect of game development except hard-core programming. He worked as a Graphic Artist, Game Designer, Level Designer, and Project Lead on over a dozen of released titles and has been responsible as a Development Manager for many more. Most of his work has been done on home computer formats, although he’s been involved in console development.¶

As a co-founder of Thalion Software in Gütersloh, Germany, Erik worked from ‘88 to ‘94 as a Graphic Artist, Game Designer, Project Lead and later Head of Development on a range of titles on Atari ST, Commodore Amiga, and PC. ¶

From ‘94 to ’00 at Blue Byte Software in Mülheim an der Ruhr, Germany, he’s been a Graphic Artist, Game Designer, and Project Lead there, taking on the role of Head of Development in 1998. There, he worked on titles like The Settlers III and IV.¶

From 2001 to 2003, Erik has been with JoWooD Productions as Head of Development where he's been responsible for over 100 in-house developers and the producing department that leads external teams. Well known games of this period are Gothic 2, The Guild and Spellforce.¶

As SUNFLOWERS' and Avator's Development Director he has been overseeing the creation Anno 1701 (1701 A.D.) and Paraworld.¶

Currently, Erik is working as Head Of Production for gamigo AG / Axel Springer.
Biography
Starting out as a gamer as early as 1979, Erik Simon has hands-on experience with every aspect of game development except hard-core programming. He worked as a Graphic Artist, Game Designer, Level Designer, and Project Lead on over a dozen of released titles and has been responsible as a Development Manager for many more. Most of his work has been done on home computer formats, although he’s been involved in console development.¶

As a co-founder of <moby company="Thalion Software">Thalion Software</moby> in Gütersloh, Germany, Erik worked from 1988 to 1994 as a Graphic Artist, Game Designer, Project Lead and later Head of Development on a range of titles on Atari ST, Commodore Amiga, and PC.¶

From 1994 to 2000 he worked with <moby company="Blue Byte">Blue Byte Software</moby> in Mülheim an der Ruhr, Germany. He was credited as Graphic Artist, Game Designer, and Project Lead there, taking on the role of Head of Development in 1998. There, he worked on titles such as <moby game="Albion">Albion (1995) and installments in <moby gamegroup="The Settlers">The Settlers</moby> series.¶

From 2001 to 2003, Erik worked with <moby company="JoWood">JoWooD Productions</moby> as Head of Development where he was responsible for over a hundred in-house developers and the producing department that led external teams. Well-known games of this period are <moby game="Gothic ii">Gothic II</moby>, <moby game="The Guild">The Guild</moby> and <moby game="Spellforce">Spellforce</moby>.¶

As <moby company="sunflowers">Sunflowers</moby> Development Director he has been overseeing the creation of <moby game="Anno 1701">Anno 1701</moby> and <moby game="Paraworld">Paraworld</moby>.¶

Currently, Erik is working as Head Of Production for <moby company="gamigo AG">gamigo AG</moby>.

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Revision Rev # When What Changed Revised By Status Revision Type
view changes 4 Aug 08, 2012 Biography Oleg Roschin (181737) Approved minor edit
view changes 3 Jul 21, 2012 Biography Oleg Roschin (181737) Approved major edit
view changes 2 Dec 01, 2010 Biography Erik Simon (5) Approved minor edit
view changes 1 Aug 12, 2008 Biography Erik Simon (5) Approved update