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Revision of the developer bio for Nigel James Brown

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Revised ThingRevision of the developer bio for Nigel James Brown
Revision Typeminor edit
What ChangedBiography
BiographyNigel James Brown (born January 8, 1973, in Nottingham, England) is currently Company Director at Impromptu Software Limited. He left his position as position as Audio Manager at Core Design to work for the company. Previously, he worked on the Geoff Crammond’s series of Grand Prix racing simulators for Microprose/Atari as an audio programmer. He expanded the audio support for the product to include 3D surround-sound and environmental effects as well as implementing a system for interactively mixing the game sound in real-time.

At Impromptu Software, now holding the position of Company Director, he has worked on a number of high-profile titles with Sumo Digital, Sega, Codemasters, Konami, EA, Monumental Games and Somethin' Else.

His past credits include:

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Biography
Nigel James Brown (born January 8, 1973, in Nottingham, England) is currently Company Director at <moby company="Impromptu Software Limited">Impromptu Software Limited</moby>. He left his position as position as Audio Manager at <moby company="Core Design">Core Design</moby> to work for the company. Previously, he worked on the <moby developer="Geoff Crammond">Geoff Crammond’s</moby> series of <moby gamegroup="Microprose/Crammond Grand Prix Series">Grand Prix</moby> racing simulators for <moby company="Microprose">Microprose</moby>/<moby company="Atari">Atari</moby> as an audio programmer. He expanded the audio support for the product to include 3D surround-sound and environmental effects as well as implementing a system for interactively mixing the game sound in real-time.¶

At Impromptu Software, now holding the position of Company Director, he is working on the game-audio engine <i>iSAudio</i>, a middleware solution that includes an audio editor system with an underlying cross-platform interactive audio system.¶

His past credits include:<ul><li><moby game="Grand Prix 3">Grand Prix 3</moby>¶
<li><moby game="Grand Prix 4">Grand Prix 4</moby>¶
<li><moby game="Lara Croft Tomb Raider: The Angel of Darkness">Lara Croft Tomb Raider: The Angel of Darkness</moby></li>¶
<li><moby game="Smartbomb">Smartbomb</moby></li>¶
<li><moby game="B-Boy">B-Boy</moby></li></ul>
Biography
Nigel James Brown (born January 8, 1973, in Nottingham, England) is currently Company Director at <moby company="Impromptu Software Limited">Impromptu Software Limited</moby>. He left his position as position as Audio Manager at <moby company="Core Design">Core Design</moby> to work for the company. Previously, he worked on the <moby developer="Geoff Crammond">Geoff Crammond’s</moby> series of <moby gamegroup="Microprose/Crammond Grand Prix Series">Grand Prix</moby> racing simulators for <moby company="Microprose">Microprose</moby>/<moby company="Atari">Atari</moby> as an audio programmer. He expanded the audio support for the product to include 3D surround-sound and environmental effects as well as implementing a system for interactively mixing the game sound in real-time.¶

At Impromptu Software, now holding the position of Company Director, he has worked on a number of high-profile titles with Sumo Digital, Sega, Codemasters, Konami, EA, Monumental Games and Somethin' Else.¶

His past credits include:<ul><li><moby game="Grand Prix 3">Grand Prix 3</moby>¶
<li><moby game="Grand Prix 4">Grand Prix 4</moby>¶
<li><moby game="Lara Croft Tomb Raider: The Angel of Darkness">Lara Croft Tomb Raider: The Angel of Darkness</moby></li>¶
<li><moby game="Smartbomb">Smartbomb</moby></li>¶
<li><moby game="B-Boy">B-Boy</moby></li></ul>

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Revision Rev # When What Changed Revised By Status Revision Type
view changes 1 Jul 05, 2015 Biography Nigel Brown (2) Approved minor edit