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Revision of the developer bio for Andy Gavin

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Revised ThingRevision of the developer bio for Andy Gavin
Revision Typeminor edit
What ChangedBiography
BiographyAndy Gavin started JAM software with Jason Rubin in the eighties, the company that would evolve into the console title developer Naughty Dog by 1989. He worked as the key technologist and CTO of the company, co-managing the company from conception to over 80 employees and presided over the release of 13 games for various platforms, including designing and coding the GHOUL and GOAL engines for the studio's console titles. After working on many games in the Crash Bandicoot and Jak & Daxter series, he left the company along with Rubin.

He then launched Flektor, an online media mash-up widget and video editor.

In May 2009 it was announced he had co-founded the new development studio Monkey Gods, along with Rubin and former HBO media consultant Jason Kay.

Change Comparison

Biography
Andrew M. Gavin started <moby company="JAM software">JAM software</moby> with <moby developer="Jason Rubin">Jason Rubin</moby> in the eighties, the company that would evolve into the console title developer <moby company="Naughty Dog">Naughty Dog</moby> by 1989. He worked as the key technologist and CTO of the company, co-managing the company from conception to over 80 employees and presided over the release of 13 games for various platforms, including designing and coding the GHOUL and GOAL engines for the studio's console titles. After working on many games in the <moby gamegroup="Crash Bandicoot">Crash Bandicoot</moby> and <moby gamegroup="Jak Daxter">Jak & Daxter</moby> series, he left the company along with Rubin.¶

He then launched Flektor, an online media mash-up widget and video editor.¶

In May 2009 it was announced he had co-founded the new development studio <moby company="Monkey Gods">Monkey Gods</moby>, along with Rubin and former HBO media consultant <moby developer="Jason Kay">Jason Kay</moby>.
Biography
Andy Gavin started <moby company="JAM software">JAM software</moby> with <moby developer="Jason Rubin">Jason Rubin</moby> in the eighties, the company that would evolve into the console title developer <moby company="Naughty Dog">Naughty Dog</moby> by 1989. He worked as the key technologist and CTO of the company, co-managing the company from conception to over 80 employees and presided over the release of 13 games for various platforms, including designing and coding the GHOUL and GOAL engines for the studio's console titles. After working on many games in the <moby gamegroup="Crash Bandicoot">Crash Bandicoot</moby> and <moby gamegroup="Jak Daxter">Jak & Daxter</moby> series, he left the company along with Rubin.¶

He then launched Flektor, an online media mash-up widget and video editor.¶

In May 2009 it was announced he had co-founded the new development studio <moby company="Monkey Gods">Monkey Gods</moby>, along with Rubin and former HBO media consultant <moby developer="Jason Kay">Jason Kay</moby>.

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Revision Rev # When What Changed Revised By Status Revision Type
view changes 3 Oct 24, 2016 Biography 64er (566) Approved edit
view changes 2 Oct 02, 2016 Biography Terok Nor (29329) Approved minor edit
view changes 1 Aug 17, 2014 Biography Laser Blastoad (2) Rejected edit