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Revision of the developer bio for Johan K. Robson

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Revised ThingRevision of the developer bio for Johan K. Robson
Revision Typeminor edit
What ChangedBiography
BiographyJohan Karel Michaelsen Robson (alias: Arbeit von Spacekraft) was one of Cryo's most prolific scenario-writers.

Since Cryo's untimely demise in the late nineties, many of Robson's games have been taken on by other game-producers, such as Virgin and many independent American/ Japanese international games' corporations. Although his games have been further developed and modernized, they all maintain that fascinating Robson-esque magic that no other scenario-writers have, as yet, been able to imitate.

KGB is an excellent example of such a creation - a game about an organization that is long since defunct, in a country that no longer exists, but a game, nonetheless, that still holds every gamester in its death-grip, on every level, right up to its climactic conclusion.

Robson was born in Holland in January 1953. In his youth he spent many years in Kitwe, Lusaka, Zambia. He now lives in Paris with his wife and two children and has become more involved in teaching the next generation of game-scenario-writers than working in the industry itself. It is a great pity that he has not been encouraged to return to produce more fantastic Robson-style games. Hopefully one day we might see a new exciting game out with those three magic words on the back its box: Arbeit von Spacekraft.

Change Comparison

Biography
Johan Karel Michaelsen Robson (alias: Arbeit von Spacekraft) was one of <moby company="Cryo Interactive">Cryo</moby>'s most prolific scenario-writers.¶

Since Cryo's untimely demise in the late nineties, many of Robson's games have been taken on by other game-producers, such as <moby company="Virgin">Virgin</moby> and many independent American/ Japanese international games' corporations. Although his games have been further developed and modernized, they all maintain that fascinating Robson-esque magic that no other scenario-writers have, as yet, been able to imitate.¶

<moby game="KGB">KGB</moby> is an excellent example of such a creation - a game about an organization that is long since defunct, in a country that no longer exists, but a game, nonetheless, that still holds every gamester in it death-grip, on every level, right up to its climactic conclusion. ¶

Robson was born in Holland in January 1953. In his youth he spent many years in Kitwe, Lusaka, Zambia. He now lives in Paris with his wife and two children and has become more involved in teaching the next generation of game-scenario-writers than working in the industry itself. It is a great pity that he has not been encouraged to return to produce more fantastic Robson-style games. Hopefully one day we might see a new exciting game out with those three magic words on the back its box: Arbeit von Spacekraft.
Biography
Johan Karel Michaelsen Robson (alias: Arbeit von Spacekraft) was one of <moby company="Cryo Interactive">Cryo</moby>'s most prolific scenario-writers.¶

Since Cryo's untimely demise in the late nineties, many of Robson's games have been taken on by other game-producers, such as <moby company="Virgin">Virgin</moby> and many independent American/ Japanese international games' corporations. Although his games have been further developed and modernized, they all maintain that fascinating Robson-esque magic that no other scenario-writers have, as yet, been able to imitate.¶

<moby game="KGB">KGB</moby> is an excellent example of such a creation - a game about an organization that is long since defunct, in a country that no longer exists, but a game, nonetheless, that still holds every gamester in its death-grip, on every level, right up to its climactic conclusion. ¶

Robson was born in Holland in January 1953. In his youth he spent many years in Kitwe, Lusaka, Zambia. He now lives in Paris with his wife and two children and has become more involved in teaching the next generation of game-scenario-writers than working in the industry itself. It is a great pity that he has not been encouraged to return to produce more fantastic Robson-style games. Hopefully one day we might see a new exciting game out with those three magic words on the back its box: Arbeit von Spacekraft.

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Revision Rev # When What Changed Revised By Status Revision Type
view changes 1 Jan 02, 2008 Biography Garry Bannister (8) Approved minor edit