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Revision of the developer bio for Max Schaefer

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Revised ThingRevision of the developer bio for Max Schaefer
Revision Typeupdate
What ChangedBiography
BiographyMax Schaefer, an interactive entertainment industry veteran, served as a Vice President for Blizzard North and a Director of Blizzard Entertainment before co-founding Flagship Studios in 2003 and later heading Runic Games, Inc. in 2008. He was a member of several internal project oversight teams, lending essential foresight to numerous Blizzard games.

Max contributed to art design on the original Diablo while simultaneously working on another title. He took over the responsibilities as Project, Design and Environment Art Director on Diablo II and was the Executive Producer and a key design influence on Diablo II: Lord of Destruction.

In September of 1993, Max Schaefer founded Condor, Inc., along with his brother Erich Schaefer and friend David Brevik. Condor was renamed Blizzard North when the company was acquired by the owners of Blizzard Entertainment in June of 1996. Max's other projects in the early days of Condor, Inc. included positions as Art and Design Lead on Justice League Task Force and Quarterback Club Football as well as being the Project and Art Lead on the cornerstone football title created for the launch of the M2 gaming platform.

When he isn’t busy creating effects and environments, Max splits his time between tending to the numerous carnivorous plants in his home and dominating the rink with his championship roller hockey teams.

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Biography
Max Schaefer, an interactive entertainment industry veteran, served as a Vice President for <moby company="Blizzard North">Blizzard North</moby> and a Director of <moby company="Blizzard Entertainment">Blizzard Entertainment</moby> before co-founding <moby company="Flagship Studios">Flagship Studios</moby> in 2003. He was a member of several internal project oversight teams, lending essential foresight to numerous Blizzard games.¶

Max contributed to art design on the original <moby game="Diablo">Diablo</moby> while simultaneously working on another title. He took over the responsibilities as Project, Design and Environment Art Director on <moby game="Diablo II">Diablo II</moby> and was the Executive Producer and a key design influence on <moby game="Diablo II: Lord of Destruction">Diablo II: Lord of Destruction</moby>.¶

In September of 1993, Max Schaefer founded <moby company="Condor, Inc.">Condor, Inc.</moby>, along with his brother <moby developer="Erich Schaefer">Erich Schaefer</moby> and friend <moby developer="David Brevik">David Brevik</moby>. Condor was renamed Blizzard North when the company was acquired by the owners of Blizzard Entertainment in June of 1996. Max's other projects in the early days of Condor, Inc. included positions as Art and Design Lead on <moby game="Justice League Task Force">Justice League Task Force</moby> and <moby game="Quarterback Club Football">Quarterback Club Football</moby> as well as being the Project and Art Lead on the cornerstone football title created for the launch of the M2 gaming platform.¶

When he isn’t busy creating effects and environments, Max splits his time between tending to the numerous carnivorous plants in his home and dominating the rink with his championship roller hockey teams.
Biography
Max Schaefer, an interactive entertainment industry veteran, served as a Vice President for <moby company="Blizzard North">Blizzard North</moby> and a Director of <moby company="Blizzard Entertainment">Blizzard Entertainment</moby> before co-founding <moby company="Flagship Studios">Flagship Studios</moby> in 2003 and later heading <moby company="Runic Games, Inc.">Runic Games, Inc.</moby> in 2008. He was a member of several internal project oversight teams, lending essential foresight to numerous Blizzard games.¶

Max contributed to art design on the original <moby game="Diablo">Diablo</moby> while simultaneously working on another title. He took over the responsibilities as Project, Design and Environment Art Director on <moby game="Diablo II">Diablo II</moby> and was the Executive Producer and a key design influence on <moby game="Diablo II: Lord of Destruction">Diablo II: Lord of Destruction</moby>.¶

In September of 1993, Max Schaefer founded <moby company="Condor, Inc.">Condor, Inc.</moby>, along with his brother <moby developer="Erich Schaefer">Erich Schaefer</moby> and friend <moby developer="David Brevik">David Brevik</moby>. Condor was renamed Blizzard North when the company was acquired by the owners of Blizzard Entertainment in June of 1996. Max's other projects in the early days of Condor, Inc. included positions as Art and Design Lead on <moby game="Justice League Task Force">Justice League Task Force</moby> and <moby game="Quarterback Club Football">Quarterback Club Football</moby> as well as being the Project and Art Lead on the cornerstone football title created for the launch of the M2 gaming platform.¶

When he isn’t busy creating effects and environments, Max splits his time between tending to the numerous carnivorous plants in his home and dominating the rink with his championship roller hockey teams.

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Revision Rev # When What Changed Revised By Status Revision Type
view changes 2 Aug 06, 2010 Biography Sciere (514098) Approved minor edit
view changes 1 Aug 10, 2008 Biography Sciere (514098) Approved update