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Revision of the game trivia for Star Wars

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Revised ThingRevision of the game trivia for Star Wars
Revision Typeupdate
What ChangedTrivia
Trivia

Arcade version

The original coin-op Star Wars game was built using Ed Rotberg's incomplete spaceflight fortress assault game entitled Warp Speed. Add the joystick from his Military Battlezone and some licensed properties, and voila -- Star Wars!

Commodore 64 versions

There were two licensed conversions of Star Wars: The Arcade Game for the Commodore 64. The first was a cartridge by Parker Brothers. This version used simple sprites for the TIE fighters and clusters of dots to represent the fireballs. Several years later, Domark put out a much more faithful conversion which used vector graphics for all the game elements. Unfortunately while it was quite accurate, it suffered from poor frame rates which often made it difficult to play.

Packaging

My hazy memory recalls: The front of the box contained an embedded LED that blinked slowly, like once every 3 seconds. I believe the LED was part of R2D2's head poking out of the top of the X-Wing.

References to the game

In the 1984 Christmas horror film Gremlins some of the Gremlin's can be seen briefly playing the original Arcade cabinet version of Star Wars.

Rogue Squadron III

In the Gamecube title Star Wars: Rogue Squadron III - Rebel Strike, the full version of Star Wars: The Arcade Game was an unlockable bonus feature.

Boss-keys

Resourceful programmer tricks #2: The function keys serve as multiple different functional boss-keys, information about the programmer, and other neat little functions -- way above and beyond a typical boss-key. Poke around the keyboard while the game is running and see what you find!

Awards

  • Retro Gamer
    • September 2004 (Issue #8) – #87 Best Game Of All Time (Readers' Vote)
Information also contributed by Guy Chapman, Pseudo_Intellectual, Rekrul and vedder

Change Comparison

Trivia
<h3>Arcade version</h3>¶
The original coin-op <i>Star Wars</i> game was built using <moby developer="Ed Rotberg">Ed Rotberg</moby>'s incomplete spaceflight fortress assault game entitled <i>Warp Speed</i>. Add the joystick from his <moby game="Military Battlezone">Military Battlezone</moby> and some licensed properties, and voila -- <i>Star Wars</i>!¶
<h3>Commodore 64 versions</h3>¶
There were two licensed conversions of <em>Star Wars: The Arcade Game</em> for the Commodore 64. The first was a cartridge by <moby company="Parker Brothers">Parker Brothers</moby>. This version used simple sprites for the TIE fighters and clusters of dots to represent the fireballs. Several years later, <moby company="Domark">Domark</moby> put out a much more faithful conversion which used vector graphics for all the game elements. Unfortunately while it was quite accurate, it suffered from poor frame rates which often made it difficult to play.¶
<h3>Packaging</h3>¶
My hazy memory recalls: The front of the box contained an embedded LED that blinked slowly, like once every 3 seconds. I believe the LED was part of R2D2's head poking out of the top of the X-Wing.¶
<h3>References to the game</h3>¶
In the 1984 Christmas horror film <i>Gremlins</i> some of the Gremlin's can be seen briefly playing the original Arcade cabinet version of <i>Star Wars</i>.¶
<h3>Rogue Squadron III</h3>¶
In the Gamecube title <moby game="Star Wars: Rogue Squadron III - Rebel Strike">Star Wars: Rogue Squadron III - Rebel Strike</moby>, the full version of <i>Star Wars: The Arcade Game</i> was an unlockable bonus feature.¶
<h3>Boss-keys</h3>¶
Resourceful programmer tricks #2: The function keys serve as multiple different <b>functional</b> boss-keys, information about the programmer, and other neat little functions -- way above and beyond a typical boss-key. Poke around the keyboard while the game is running and see what you find!¶

<small>Information also contributed by¶
<a href="http://www.mobygames.com/user/sheet/userSheetId,22134/">Guy Chapman</a>,¶
<a href="http://www.mobygames.com/user/sheet/userSheetId,49363/">Pseudo_Intellectual</a>,¶
<a href="http://www.mobygames.com/user/sheet/userSheetId,59174/">Rekrul</a> and¶
<a href="http://www.mobygames.com/user/sheet/userSheetId,68871/">vedder</a></small>
Trivia
<h3>Arcade version</h3>¶
The original coin-op <i>Star Wars</i> game was built using <moby developer="Ed Rotberg">Ed Rotberg</moby>'s incomplete spaceflight fortress assault game entitled <i>Warp Speed</i>. Add the joystick from his <moby game="Military Battlezone">Military Battlezone</moby> and some licensed properties, and voila -- <i>Star Wars</i>!¶
<h3>Commodore 64 versions</h3>¶
There were two licensed conversions of <em>Star Wars: The Arcade Game</em> for the Commodore 64. The first was a cartridge by <moby company="Parker Brothers">Parker Brothers</moby>. This version used simple sprites for the TIE fighters and clusters of dots to represent the fireballs. Several years later, <moby company="Domark">Domark</moby> put out a much more faithful conversion which used vector graphics for all the game elements. Unfortunately while it was quite accurate, it suffered from poor frame rates which often made it difficult to play.¶
<h3>Packaging</h3>¶
My hazy memory recalls: The front of the box contained an embedded LED that blinked slowly, like once every 3 seconds. I believe the LED was part of R2D2's head poking out of the top of the X-Wing.¶
<h3>References to the game</h3>¶
In the 1984 Christmas horror film <i>Gremlins</i> some of the Gremlin's can be seen briefly playing the original Arcade cabinet version of <i>Star Wars</i>.¶
<h3>Rogue Squadron III</h3>¶
In the Gamecube title <moby game="Star Wars: Rogue Squadron III - Rebel Strike">Star Wars: Rogue Squadron III - Rebel Strike</moby>, the full version of <i>Star Wars: The Arcade Game</i> was an unlockable bonus feature.¶
<h3>Boss-keys</h3>¶
Resourceful programmer tricks #2: The function keys serve as multiple different <b>functional</b> boss-keys, information about the programmer, and other neat little functions -- way above and beyond a typical boss-key. Poke around the keyboard while the game is running and see what you find!¶
<h3>Awards</h3>¶
<ul>¶
<li>Retro Gamer¶
<ul><li>September 2004 (Issue #8) – #87 Best Game Of All Time (Readers' Vote)</li></ul>¶
</li>¶
</ul>¶

<small>Information also contributed by¶
<a href="http://www.mobygames.com/user/sheet/userSheetId,22134/">Guy Chapman</a>,¶
<a href="http://www.mobygames.com/user/sheet/userSheetId,49363/">Pseudo_Intellectual</a>,¶
<a href="http://www.mobygames.com/user/sheet/userSheetId,59174/">Rekrul</a> and¶
<a href="http://www.mobygames.com/user/sheet/userSheetId,68871/">vedder</a></small>

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Revision Rev # When What Changed Revised By Status Revision Type
view changes 3 Apr 01, 2014 Trivia FatherJack (62754) Approved update
view changes 2 Sep 07, 2013 Trivia Patrick Bregger (237753) Approved update
view changes 1 Jun 28, 2011 Trivia Patrick Bregger (237753) Approved replacement