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Revision of the game trivia for Turrican II: The Final Fight

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Revised ThingRevision of the game trivia for Turrican II: The Final Fight
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Trivia

Exhibition riots

Factor 5 presented a Turrican II demo on a computershow in Cologne in 1991. Only 900 copies were available for the public and overwhelming demand caused riots on the show with two people wounded.

Extra points

Shoot the very first "EXIT" arrow (pointing down), it will increase your score

Graphics Amiga

Both Amiga and ST versions feature 16-colour graphics. On the Amiga the 32-bit colour mode was avoided on purpose: according to Julian Eggebrecht:
"because 32-colour mode would use up far too much memory. There'd be too much processing time to run it at 50 frames as well. Anyway, we weren't going primarily for presentation. From the start what we were aiming for was excellent gameplay, so when it came to choosing between 50 frames, parallax, animation and 32 colours, it was the colours that had the lowest priority." (Source: The One #28, 1990/12)
With this reduction of colours 50 frames per second were achieved on the Amiga.

Music

The game's music was originally written for the Amiga using the TFMX sound format - some of it actually contains 7 channels! This was actually achieved by the technique used to play tracker modules on the Atari ST, on which the channels had to be mixed by software rather than hardware like on the Amiga. The Amiga 7 channels sound routines was invented by ST music programmer Jochen Hippel and was adapted by Chris Hülsbeck for the Turrican title tune. Basically the method uses one hardware channel of the Amiga soundchip to play 4 software mixed channels, resulting in 7 independent channels.

Original version

The German ASM magazine published a review of the Amiga version in issue 1991/03. Two issues later the Commodore 64 version was reviewed as a conversion, but this is not true. In an interview with the designer Manfred Trenz he stated in ASM issue 1991/07 that the Commodore 64 version is the only original version and all other versions are conversions.

References

  • In one of the shoot-em-up levels (just before the vertical rocks), a heli with a "KATAKIS LIVES" banner appears, shooting it results in a nice reward.
  • Did you know that the alien complex in the Turrican II extro was inspired by The Book Of Alien from 1979. A sketch of comic artist Moebius.

Soundtrack

A soundtrack CD exists and, as of 2002, can be ordered via SynSONIQ Records. It contains original music from Turrican 1-3 (Amiga) and the console versions as well as the medley from Chris Hülsbeck's album Shades.

Tracklist:

01. Opening
02. Prologue
03. Main Title
04. Techno Dungeon
05. The Desert Rocks
06. The Great Bath
07. Walker Factory
08. The Hero
09. Bionic Action
10. Air Combat
11. Climb To Survive
12. Transfer To The Battlefield
13. The Machine
14. Countdown
15. Freedom
16. Bonustrack: Turrican Medley

Awards

  • Commodore Format
    • November 1994 (Issue 50) – #10 The All-Time Top 50 C64 Games
  • Power Play
    • Issue 02/1992 – Best Action Game in 1991
  • Retro Gamer
    • September 2004 (Issue #8) – #76 Best Game Of All Time (Readers' Vote)
Information also contributed by Christian Klein, phlux and Sciere

Change Comparison

Trivia
<h3>Exhibition riots</h3>¶
<moby company="Factor 5">Factor 5</moby> presented a <i>Turrican II</i> demo on a computershow in Cologne in 1991. Only 900 copies were available for the public and overwhelming demand caused riots on the show with two people wounded.¶
<h3>Extra points</h3>¶
Shoot the very first "EXIT" arrow (pointing down), it will increase your score¶
<h3>Graphics Amiga</h3>¶
Both Amiga and ST versions feature 16-colour graphics. On the Amiga the 32-bit colour mode was avoided on purpose: according to <moby developer="Julian Eggebrecht">Julian Eggebrecht</moby>:¶
<blockquote>¶
"because 32-colour mode would use up far too much memory. There'd be too much processing time to run it at 50 frames as well. Anyway, we weren't going primarily for presentation. From the start what we were aiming for was excellent gameplay, so when it came to choosing between 50 frames, parallax, animation and 32 colours, it was the colours that had the lowest priority." <small>(Source: The One #28, 1990/12)</small></blockquote>¶
With this reduction of colours 50 frames per second were achieved on the Amiga.¶
<h3>Music</h3>¶
The game's music was originally written for the Amiga using the TFMX sound format - some of it actually contains 7 channels! This was actually achieved by the technique used to play tracker modules on the Atari ST, on which the channels had to be mixed by software rather than hardware like on the Amiga. The Amiga 7 channels sound routines was invented by ST music programmer <moby developer="Jochen Hippel">Jochen Hippel</moby> and was adapted by <moby developer="Chris Hülsbeck">Chris Hülsbeck</moby> for the Turrican title tune. Basically the method uses one hardware channel of the Amiga soundchip to play 4 software mixed channels, resulting in 7 independent channels.¶
<h3>Original version</h3>¶
The German ASM magazine published a review of the Amiga version in issue 1991/03. Two issues later the Commodore 64 version was reviewed as a conversion, but this is not true. In an <a href="http://www.kultboy.com/pic/535/">interview</a> with the designer Manfred Trenz he stated in ASM issue 1991/07 that the Commodore 64 version is the only original version and all other versions are conversions.¶
<h3>References</h3>¶
<ul><li>In one of the shoot-em-up levels (just before the vertical rocks), a heli with a "<moby game="Katakis">KATAKIS</moby> LIVES" banner appears, shooting it results in a nice reward.</li>¶
<li>Did you know that the alien complex in the <i>Turrican II</i> extro was inspired by <i>The Book Of Alien</i> from 1979. A sketch of comic artist Moebius.</li></ul>¶
<h3>Soundtrack</h3>¶
A soundtrack CD exists and, as of 2002, can be ordered via <a href="http://www.synsoniq.de/">SynSONIQ Records</a>. It contains original music from Turrican 1-3 (Amiga) and the console versions as well as the medley from <moby developer="Chris Hülsbeck">Chris Hülsbeck's</moby> album <i>Shades</i>.¶
<br><br>¶
Tracklist:¶
<br><br>¶
01. Opening<br>¶
02. Prologue<br>¶
03. Main Title<br>¶
04. Techno Dungeon<br>¶
05. The Desert Rocks<br>¶
06. The Great Bath<br>¶
07. Walker Factory<br>¶
08. The Hero<br>¶
09. Bionic Action<br>¶
10. Air Combat<br>¶
11. Climb To Survive<br>¶
12. Transfer To The Battlefield<br>¶
13. The Machine<br>¶
14. Countdown<br>¶
15. Freedom<br>¶
16. Bonustrack: Turrican Medley ¶
<h3>Awards</h3>¶
<ul>¶
<li>Power Play¶
<ul><li>Issue 02/1992 – Best Action Game in 1991</li></ul>¶
</li>¶
<li>Retro Gamer¶
<ul><li>September 2004 (Issue #8) – #76 Best Game Of All Time (Readers' Vote)</li></ul>¶
</li>¶
</ul>¶
<small>Information also contributed by¶
<a href="http://www.mobygames.com/user/sheet/userSheetId,28754/">Christian Klein</a>,¶
<a href="http://www.mobygames.com/user/sheet/userSheetId,60/">phlux</a> and¶
<a href="http://www.mobygames.com/user/sheet/userSheetId,30979/">Sciere</a></small>
Trivia
<h3>Exhibition riots</h3>¶
<moby company="Factor 5">Factor 5</moby> presented a <i>Turrican II</i> demo on a computershow in Cologne in 1991. Only 900 copies were available for the public and overwhelming demand caused riots on the show with two people wounded.¶
<h3>Extra points</h3>¶
Shoot the very first "EXIT" arrow (pointing down), it will increase your score¶
<h3>Graphics Amiga</h3>¶
Both Amiga and ST versions feature 16-colour graphics. On the Amiga the 32-bit colour mode was avoided on purpose: according to <moby developer="Julian Eggebrecht">Julian Eggebrecht</moby>:¶
<blockquote>¶
"because 32-colour mode would use up far too much memory. There'd be too much processing time to run it at 50 frames as well. Anyway, we weren't going primarily for presentation. From the start what we were aiming for was excellent gameplay, so when it came to choosing between 50 frames, parallax, animation and 32 colours, it was the colours that had the lowest priority." <small>(Source: The One #28, 1990/12)</small></blockquote>¶
With this reduction of colours 50 frames per second were achieved on the Amiga.¶
<h3>Music</h3>¶
The game's music was originally written for the Amiga using the TFMX sound format - some of it actually contains 7 channels! This was actually achieved by the technique used to play tracker modules on the Atari ST, on which the channels had to be mixed by software rather than hardware like on the Amiga. The Amiga 7 channels sound routines was invented by ST music programmer <moby developer="Jochen Hippel">Jochen Hippel</moby> and was adapted by <moby developer="Chris Hülsbeck">Chris Hülsbeck</moby> for the Turrican title tune. Basically the method uses one hardware channel of the Amiga soundchip to play 4 software mixed channels, resulting in 7 independent channels.¶
<h3>Original version</h3>¶
The German ASM magazine published a review of the Amiga version in issue 1991/03. Two issues later the Commodore 64 version was reviewed as a conversion, but this is not true. In an <a href="http://www.kultboy.com/pic/535/">interview</a> with the designer Manfred Trenz he stated in ASM issue 1991/07 that the Commodore 64 version is the only original version and all other versions are conversions.¶
<h3>References</h3>¶
<ul><li>In one of the shoot-em-up levels (just before the vertical rocks), a heli with a "<moby game="Katakis">KATAKIS</moby> LIVES" banner appears, shooting it results in a nice reward.</li>¶
<li>Did you know that the alien complex in the <i>Turrican II</i> extro was inspired by <i>The Book Of Alien</i> from 1979. A sketch of comic artist Moebius.</li></ul>¶
<h3>Soundtrack</h3>¶
A soundtrack CD exists and, as of 2002, can be ordered via <a href="http://www.synsoniq.de/">SynSONIQ Records</a>. It contains original music from Turrican 1-3 (Amiga) and the console versions as well as the medley from <moby developer="Chris Hülsbeck">Chris Hülsbeck's</moby> album <i>Shades</i>.¶
<br><br>¶
Tracklist:¶
<br><br>¶
01. Opening<br>¶
02. Prologue<br>¶
03. Main Title<br>¶
04. Techno Dungeon<br>¶
05. The Desert Rocks<br>¶
06. The Great Bath<br>¶
07. Walker Factory<br>¶
08. The Hero<br>¶
09. Bionic Action<br>¶
10. Air Combat<br>¶
11. Climb To Survive<br>¶
12. Transfer To The Battlefield<br>¶
13. The Machine<br>¶
14. Countdown<br>¶
15. Freedom<br>¶
16. Bonustrack: Turrican Medley ¶
<h3>Awards</h3>¶
<ul>¶
<li>Commodore Format¶
<ul><li>November 1994 (Issue 50) – #10 The All-Time Top 50 C64 Games</li></ul>¶
</li>¶
<li>Power Play¶
<ul><li>Issue 02/1992 – Best Action Game in 1991</li></ul>¶
</li>¶
<li>Retro Gamer¶
<ul><li>September 2004 (Issue #8) – #76 Best Game Of All Time (Readers' Vote)</li></ul>¶
</li>¶
</ul>¶
<small>Information also contributed by¶
<a href="http://www.mobygames.com/user/sheet/userSheetId,28754/">Christian Klein</a>,¶
<a href="http://www.mobygames.com/user/sheet/userSheetId,60/">phlux</a> and¶
<a href="http://www.mobygames.com/user/sheet/userSheetId,30979/">Sciere</a></small>

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Revision Rev # When What Changed Revised By Status Revision Type
view changes 5 Mar 08, 2015 Trivia FatherJack (62754) Approved update
view changes 4 Dec 27, 2014 Trivia nudgegoonies (31) Approved update
view changes 3 Sep 28, 2014 Trivia Jo ST (24070) Approved update
view changes 2 Sep 09, 2013 Trivia Patrick Bregger (237646) Approved update
view changes 1 Sep 23, 2012 Trivia Patrick Bregger (237646) Approved replacement