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If you get the year and platform right when entering a game, it makes adding game attributes
much easier. The attribute wizard custom-tailors what attributes you can choose based on
year and platform.
If you're having trouble determining the exact year a game was published, check the title screen of the game, then the manual, then the fine print on the box. If those are unavailable, look at the dates of the files themselves. When all else fails, crack open a hex editor and start looking through the game code -- programmers usually jam copyright strings and other useful information in the game executable.
Once you've added a game entry to MobyGames, make sure you go back and check it out once it's been approved. This not only catches any errors we may make, but lets you rate or review your new game entry as well.
Occasionally, a slip of the finger creates a duplicate developer entry. If you come across people in the database that are listed separately but are actually the same person, let us know by submitting a developer correction from one of the developer pages so that we can merge them together. Having one entry for one person is very important, for reasons of referential integrity and proper correlations to other games and developers.
You can add new platform attributes -- or edit existing ones -- by going to the game's page and then click the "Contribute" link and submit the info via the Game wizard.
Did you know that you can add a featured game
to MobyGames? If you think you have a good idea for a featured game, go ahead and submit it
Games that are related, even indirectly, are often grouped together in a Game Group. So check out any Groupings you come across in a game's Rap Sheet -- you may learn something new. For example, check out Cinemaware games
. If you notice games that should be added to a group, just go to the group and click the add games link.
When assigning companies in release info items, make sure to spell the company name correctly. New companies are added every day, but most of them are already listed on the site. When multiple possibilities appear in the dropdown list, look up the differences between the names in the company profile pages. Some companies have separate divisions for developing, publishing, distributing, administration, localization or porting, often depending on the region. This is usually described in the company overview. Also, some names are used for specific timeframes - select the name that fits.
Sometimes a developer receives a nickname during the development of a game. However when entering credits to the database we do not accept nicknames right into the person's name like John "Madman" Doe. Adding the nickname often results in a duplicate entry. What you can do, depending on how the credits are structured, is to add the nickname to the end of the person's name in parenthesis like John Doe (Madman). Additionally you can submit a name correction to the person's profile stating that John "Madman" Doe should be an aka.