Contributions > Descriptions by Lance Boyle (1519)

Lance Boyle has contributed 22 descriptions to the database.

Added description to Pinball Arcade: Season Two Pass · September 5th, 2013
Added description to Pinball Arcade: Season One Pro Bundle · September 4th, 2013

As with the Season One Bundle, this add-on contains all of Pinball Arcade's Season One tables, but it also includes the Pro versions of tables that have Pro Mode available, those being:* Tales of the Arabian Nights

Added description to Pinball Arcade: Season One Bundle · September 4th, 2013

This bundle contains all of the tables of the first Season of Pinball Arcade, these ones being:* Launch Table Pack (the core tables)

Only the iOS/Android versions contain the core pack, as on the PS3/Vita versions the core game is necessary to play all add-on content. As it's the same content, the tables and their content are the same as the separately bought versions.

Added description to Pinball Arcade Table Pack 10: Attack from Mars and Genie · September 4th, 2013

This table pack for Pinball Arcade contains two tables: Attack from Mars (Bally, 1995): Designed by Brian Eddy (Medieval Madness, Black Rose, The Shadow) this table involves saving the Earth from an army of martians from Mars, which are attacking many major cities, and then going to Mars to take down the Martian Empire and taking over the planet. Its notable features include a flying saucer on the top of the playfield, which you can hit, four dancing green martians, and a strobe light, used during the aptly named Strobe Multiball. It had a spiritual successor in Medieval Madness, as it shares some design elements (similar layout, and the castle being an equivalent to the saucer), as well as a sequel, also from Bally: Revenge from Mars, released in 1999 and designed by George Gomez (Monster Bash), running on the short-lived Pinball 2000 hardware. Approximately 3400 units of Attack from Mars* were originally produced.

  • Genie (Gottlieb, 1979): This widebody table, like many tables of its time, has a simple objective: building up the end-of-ball bonus and multipliers, by hitting different drop targets and going through the rollovers, as well as earning the special. It features five flippers and a mini-playfield on the top left of the main playfield, which has two of those flippers, but in a smaller size than the others. 6800 units were originally produced.
Added description to Pinball Arcade Table Pack 9: Star Trek - The Next Generation · September 4th, 2013

This pack, which was the second Premium Table Pack (after Twilight Zone), contains the following Williams table: Star Trek: The Next Generation (1993): designed by Steve Ritchie (Black Knight, Firepower, Terminator 2: Judgment Day) and based on the TV show of the same name, this table puts you in the role of a Starfleet Officer alongside the crew of the USS Enterprise, taking part in missions as well as defending it from enemy attacks, in order to enter a mode known as "The Final Frontier". Notable features include two ball-launching cannons, one on each side of the table (which are similar to the ball-launching cannon from Ritchie's earlier Terminator 2*) for hitting certain targets, a patented "ball transport" system (each cellar hole comes loaded with a ball, which reduces the time it takes for a ball to go from one cellar hole to come out of another), many different multiball modes (with one being a 6-ball multiball), and a rank system, which awards higher points on the bonus depending on how high it is. This also has the likenesses of the show's cast, as well as speech from them recorded for the game, and some of the show's music tracks and sound. Approximately 11700 units were originally produced.

Added description to Pinball Arcade Table Pack 8: Twilight Zone · July 24th, 2013

This pack, originally released as the Premium Table Pack 1, contains the following table from Bally: Twilight Zone* (1993): designed by Pat Lawlor and based on the TV show of the same name, this table, featuring the likeness of the show's creator and presenter, Rod Serling (with the voice provided by Tim Kitzrow, as Serling had passed away nearly 20 years earlier), involves opening the door to the titular Zone by achieving certain goals, and fighting a being known only as "The Power" while in there, in a separate playfield featuring what Bally dubbed the "MagnaFlip", a set of magnets activated by the flippers that served as such. Besides the MagnaFlip, this table features several characteristics, such as a fully-working gumball machine that can dispense balls, a clock serving as a timer for certain modes, and a ceramic ball referred to as the "Powerball", which is lighter than the standard ball and is not affected by the MagnaFlip, amongst other elements, as well as having many references to the show both in the playfield as well as on the DMD animations. Considered by many to be the best pinball table of all time. Approximately 15000 units were originally produced.

Added description to Pinball Arcade Table Pack 7: Scared Stiff and Big Shot · July 24th, 2013

This table pack features two tables:

  • Scared Stiff (Bally, 1996): the spiritual successor to Elvira and the Party Monsters, designed by Dennis Nordman and also featuring the voice and likeness of Elvira, Mistress of the Dark, this table involves obtaining the Six Tales of Terror (Terror from the Crate, The Stiff in the Coffin, Return of the Deadheads, Night of the Leapers, Eyes of the Bony Beast, and The Monster's Lab) by accomplishing their respective objectives (shooting a certain ramp an amount of times, hitting specific targets a number of times, and such), which then activates the "Stiff-O-Meter", which has to be raised to the "Scared Stiff" level. This table features elements such as a crate near the top of the playfield, which opens up for Terror from the Crate's multiball mode, a ramp with a figure of a bony beast on top of it, the two Boogie Men from Party Monsters on the kickers, and a spider mounted on the backglass, which is used to spin a "wheel" for certain rewards, as well as other things. Approximately 4000 units were originally produced.

  • Big Shot (Gottlieb, 1973): a second version of Gottlieb's Hot Shot from that same year, this pool-themed table has a simple objective: scoring all fourteen drop targets on the sides, representing balls 1-7 and 9-14, respectively, as well as scoring the eight ball from either the hole in the middle of the table (which also opens up a ball-saving gate on the right outlane) or the rollover at the top of the table. This lights the targets for the special at the top of the eight ball hole. This is a popular table amongst players due to its skill required at hitting the targets themselves. Approximately 2900 units were originally produced.

Added description to Pinball Arcade Table Pack 6: Elvira and the Party Monsters and No Good Gofers · July 24th, 2013

This table pack contains two tables: Elvira and the Party Monsters (Bally, 1989): designed by Dennis Nordman (Scared Stiff, Dr. Dude, White Water), this party-themed table features the voice and likeness of Elvira, Mistress of the Dark. This table features elements such as the "Monster Slide" ramp, two dancing "Boogie Men" and the "Party Monsters" themselves, seen across the playfield artwork. It had a spiritual successor in 1996: Scared Stiff*, also designed by Nordman and also featuring Elvira. Approximately 4,000 units were originally produced.

  • No Good Gofers (Williams, 1997): designed by Pat Lawlor (Twilight Zone, FunHouse, Whirlwind) this table involves a golf game, on a course with two gofers named Bud and Buzz, who commentate on the action. The objective is to get through the nine holes in as few "strokes" as possible. The game features a "Slam Ramp" that comes down for the "Hole In One" skill shot, a "Spinning Whirlwheel" (similar to the spinning discs from Lawlor's earlier Whirlwind) which gives you certain rewards, and two holes where little Bud and Buzz models pop out of, so that you can hit them. Approximately 2700 units were originally produced.
Added description to Pinball Arcade Table Pack 5: Harley-Davidson Third Edition and Taxi · July 23rd, 2013

This table pack contains two tables, both themed around vehicles:

  • Harley-Davidson Third Edition (Stern Pinball, 2004): designed by Lonnie D. Ropp and John Borg (designers of TRON Legacy, Last Action Hero, Striker Xtreme and many other tables from Data East/SEGA/Stern Pinball) this table involves traveling across the US in a Harley-Davidson motorcycle. This table is notable for having three different multiball modes: Stop Light Multiball (achieved by getting the stop light on the playfield to go red), Speedometer Multiball (achieved by reaching a certain "speed" by doing a specific ramp shot a certain amount of times) and Harley Multiball (achieved by spelling H-A-R-L-E-Y by hitting a motorcycle a number of times). This table also features renditions of the songs "Born To Be Wild" and "Bad To The Bone", as background music. Reportedly, approximately 300 units of this revision were produced (this has not been confirmed)

  • Taxi (Williams, 1988): designed by Python Anghelo (designer of Pin*Bot, The Machine: Bride of Pin*Bot, Fish Tales, as well as the art for Joust) and Mark Ritchie (Police Force, Sorcerer, Indiana Jones: The Pinball Adventure) this table has you playing as a taxi driver picking up a cast of five characters: Pin*Bot, Gorbie (a caricature of former USSR leader Mikhail Gorbachev), Dracula, Lola (originally Marylin Monroe on the first units but later changed as Williams management found out that they would have to pay Monroe's estate for use of her likeness) and Santa Claus, which lights the Jackpot. One of its features is the initial "Spinout" skill shot, a funnel that, when the ball rolls all the way through it, advances the value of points from 1000 points up to a hundred thousand, and back again, needing a certain amount of plunge strength. It also has a figure-eight ramp and a constantly rolling taximeter, with the amount awarded as the end-of-ball bonus.

Added description to Pinball Arcade Table Pack 4: Creature from the Black Lagoon and Black Knight · July 23rd, 2013

This table pack for Pinball Arcade contains two tables: Creature from the Black Lagoon* (Bally, 1992): designed by John Trudeau (aka Dr. Flash), this table, while having the license of the Universal Studios movie of the same name, isn't necessarily an adaptation of it, but it plays a part in the concept. The table itself takes place in a 1950s drive-in theater, that's showing said movie, in which you and a date get ready to watch it. The objective is to spell the word F-I-L-M by doing certain tasks (spelling P-A-I-D and K-I-S-S, opening the snackbar, and shooting the "Slide" target), which then starts the film, and Multiball: find and rescue the girl that the Creature kidnapped, awarding several points. This table features several characteristics, such as a "3D" hologram of the Creature on the center of the table and many game modes. This also features a selection of 1950s songs (due to licensing issues, though, some of them were removed from this version). Approximately 7800 units were originally produced.

  • Black Knight (Williams, 1980): designed by Steve Ritchie (Firepower, High Speed, Star Trek: The Next Generation, as well as the voice of Shao Kahn from the Mortal Kombat series), this table involves defeating the titular Knight (voiced by Ritchie himself) by hitting each of the drop targets a specific amount of times. This table featured many pinball firsts, such as an additional, top-level playfield with two additional flippers, the "Magna-Save" (additional buttons on the side that, when the ball was near the specific outlane, activated a magnet that brought the ball back onto the playfield) and a "Bonus Ball" mode, giving the player with the highest score on games with 2 or more players additional seconds of play after losing the final ball. It was followed in 1989 by Black Knight 2000, which expanded more on the original table and has what is considered one of the best soundtracks in a pinball game. Approximately 13000 units were originally produced.
Added description to Pinball Arcade Table Pack 3: Gorgar and Monster Bash · July 18th, 2013

The third pack for Pinball Arcade contains two tables from Williams: Gorgar (1979): defeat Gorgar and escape from his lair in this table by designer Barry Ousler (Pin*Bot, Space Shuttle, Cyclone*, amongst others) notable for being the first to use speech, with the titular monster having a vocabulary of seven words, saying phrases such as "Gorgar speaks", "Me got you" and "You hurt Gorgar". This also features a magnetic "Snake Pit", capturing your ball, and a heartbeat in the background, increasing in speed the closer you are to defeating Gorgar. Approximately over 14000 units were originally produced. The table was previously included in Pinball Hall of Fame: The Williams Collection.

  • Monster Bash (1998): designed by George Gomez (Spy Hunter), this table involves getting six of the Universal Studios Monsters (Dracula, the Creature from the Black Lagoon, the Mummy, the Wolfman, Frankenstein and his Bride) and gather their instruments to form a rock band and make a show. This table features a "Phantom Flip", a reward that, when obtained, will automatically make shots by flipping a flipper on its own. Approximately 3360 units were originally produced.
Added description to Pinball Arcade Table Pack 2: Cirqus Voltaire and FunHouse · July 16th, 2013

This second table pack for Pinball Arcade contains two tables: Cirqus Voltaire* (Bally, 1997): defeat each and every one of the Ringmasters, light up the Cirqus, unmask Voltaire and join the cirqus in this exciting circus-themed table, featuring such things as a dot-matrix display mounted on the playfield, a rising bumper target, an animated backbox which also served as a minigame, an animated head for the Ringmaster that would taunt you, neon tubes and "menagerie balls", and a multitude of modes, including a multi-level Wizard Mode. Approximately 2700 units were originally produced, with different colors for the neon tube and menagerie ball.

  • FunHouse (Williams, 1990): designed by Pat Lawlor (Twilight Zone, The Addams Family, Ripley's Believe It or Not!, amongst others) this table involves an amusement park featuring an animatronic head named Rudy (voiced by Ed Boon) that would react to the action, making comments (such as when getting certain things and even when you hit him with your ball), giving the player nicknames (such as "Biff" and "Bucko") and following the ball with his eyes, something Williams referred to as "Pin-Mation", which would later be used on another table designed by Lawlor, Red & Ted's Road Show (often considered as FunHouse's spiritual successor). The objective of the table is to advance the in-game clock to 11:30 PM, then to 11:45 when locking the first ball and finally to midnight after locking a second ball, which makes Rudy fall asleep, and shooting a ball to his mouth begins multiball. This also has other features such as a "Mystery Mirror" which gives you some bonuses, and a "Crazy Steps" ramp, which is notable for the second plunger used to launch the ball on it. Approximately 10.700 units were originally produced. The table was previously included in Pinball Hall of Fame: The Williams Collection.
Added description to Pinball Arcade Table Pack 1: Medieval Madness and The Machine: Bride of Pin*Bot · July 14th, 2013

The first table pack for Pinball Arcade contains two tables from Williams:

  • Medieval Madness (1997): take back the kingdom by defeating the King of Payne and his men by destroying each and every one of their castles. The table features a model castle that shakes when hit with the ball, and with a drawbridge that lowers. Also features damsel saving, dragon slaying, peasant revolting, and catapult launching. Approximately 4,000 units were originally produced. (Pro upgrade available). The table was previously included in Pinball Hall of Fame: The Williams Collection.

  • The Machine: Bride of Pin*Bot (1991): the second of the Pin*Bot series of tables, this revolves around the titular Bride and her transformation from robot to human, first beginning by activating her speech and sight, with a "human influx" after that which begins multiball and features one of the highest scoring shots ever made on a pinball machine: a billion point shot, which has its own separate highscore table on the machine for those who managed to do it: the Billionaire's Club. Approximately 8,100 units were originally produced.

Added description to Midway Arcade · June 30th, 2012

This app, as the name indicates, is a compilation of classic Midway arcade games from the 1980's, with the following games included:

The game also features four traditional arcade games, those being Air Hockey, Roll Ball (Skee-Ball), Arcade Basketball and Pool. These give you tickets you can use to redeem virtual prizes on the app.

Midway Arcade also has additional games available through game packs downloadable from the app itself for an additional price, these games being:

  • Gauntlet (1985, part of the Fantasy Game Pack)
  • Gauntlet II (1986, part of the Fantasy Game Pack)
  • Wizard of Wor (1981, part of the Fantasy Game Pack)
  • Total Carnage (1991, part of the Action Game Pack)
  • APB (1987, part of the Action Game Pack)
  • NARC (1988, part of the Action Game Pack)

The game has an option to use the music you have stored on your iOS device as background music and, in iPad devices, support for the iCade peripheral.

Added description to The Pinball Arcade · April 21st, 2012

Pinball Arcade is based on the Pinball Hall of Fame series and includes accurate simulations of pinball tables from Gottlieb, Williams, Stern Pinball (which also includes its previous incarnations: Stern Electronics, Data East Pinball, and Sega Pinball) and Bally. The latter two companies were not previously featured. It includes four tables, one from each company, with support for additional tables through commercial downloadable content. The included tables are, in the order they appear on the game: Tales of the Arabian Nights* (Williams, 1996) (previously included in Pinball Hall of Fame: The Williams Collection)

Almost every version of the game is a free download, and they each come with Tales of the Arabian Nights included for no extra cost, alongside its Pro upgrade, while the PS3/Vita/360 versions, which are paid releases instead, come with the aforementioned four tables; these are referred to as the "core pack" on other versions.

The game also features a large amount of additional tables available for download, including tables that were already on previous Pinball Hall of Fame titles (such as Black Knight, Medieval Madness, Big Shot and Central Park) and other tables never seen on other games (such as Attack from Mars, Cirqus Voltaire and Bride of Pin-Bot), alongside some based on licensed properties (from tables like Creature from the Black Lagoon and Elvira and the Party Monsters to ones like Twilight Zone and Star Trek: The Next Generation), as well as Season Packs, which compile the tables from a respective "season" into one, although table availability varies from platform to platform. The method to purchase tables and season packs also varies depending on the platform, with most versions handling it inside the game, whereas on PlayStation and Xbox versions these are listed on and purchased/downloaded through their respective storefronts, although the Windows version also has the Season Packs listed on the Steam Store.

There is support for achievements/trophies and online leaderboards, and the game includes a few extras, such as a little history on the games and the original sales flyers, plus in-depth instructions on every element of each table. It also has support for online play in the form of various online tournaments held by FarSight.

Added description to Mortal Kombat: Arcade Kollection · April 20th, 2012

Mortal Kombat: Arcade Kollection is a compilation of the first three games of the Mortal Kombat series as they were originally released in the arcades:

This collection aims to offer faithful emulations of the original games, and this time, unlike the emulations used in the Midway Arcade Treasures series, the start button is not used as the pause button anymore, as certain secrets on the games required the use of the start button. The game includes online play, local and online leaderboards and achievements/trophies. It also includes a few screen and display options.

Added description to Sonic CD · February 8th, 2012

Rather than a straight port or an emulated title, this version of the 1993 Sonic CD game is a completely redone version for modern platforms and based on a fanmade Retro engine. The original version was released for the SEGA CD and later also ported to Windows. This version supports a whole host of more modern platforms as well as a complete re-release for the Windows platform.

It has many changes and additions, such as true 16:9 aspect ratio (instead of stretched 4:3 like the ports of other Sonic games), the choice between both the Japanese/European and American soundtracks, a constant framerate of 60 frames per second, several bugfixes, an option to select between the original CD's Spin Dash or the Sonic 2 Spin Dash and the inclusion of Tails (with his Sonic 3 abilities) as an unlockable character.

The game adds leaderboards for the Single Player and Time Attack modes. It also regains the original game's extra modes, the D.A. Garden and Visual Mode, and also includes the Sound Test and Stage Select modes as unlockables, unlike the original in which you had to input a cheat code to enter them.

Added description to Inspector Gadget Racing · March 23rd, 2010

Based on the animated cartoon by DIC (Super Mario Bros. Super Show, all three Sonic cartoons, The Real Ghostbusters) of the same name, Inspector Gadget Racing is a racing game developed by Bit Managers that is similar to games like the Mario Kart series, Vivid Image's Street Racer and other kart racing games for the SNES and Game Boy Advance. Selectable characters include Inspector Gadget (with both the Gadget Van and Gadget Mobile), Penny/Sophie (in a 4X4 truck), Brain (in an ice cream truck), Chief Quimby (in a police car), Dr. Claw, Agent Abdul (in a truck) and Agent Bruce.

The characters have their own power ups, for example Penny/Sophie has a shield, Gadget has his Gadget Mallet and Agent Bruce has an oil slick Spy Hunter-style. They can still pick up other power-ups, like missiles, bubblegum (to slow down an opponent), a shield and others. The game also has land-based courses, air-based courses and underwater-based courses

The game has multiple languages, like LSP's other Inspector Gadget game for the Game Boy Advance, Inspector Gadget: Advance Mission (English, Spanish, German, French, Italian and Dutch)

Added description to Inspector Gadget: Advance Mission · March 23rd, 2010

Based on the DIC animated show of the same name, Inspector Gadget: Advance Mission is a standard platform game, similar to those that were seen in the 90's or Hudson Soft's Inspector Gadget game on the SNES. The game lets you control the titular character (Inspector Gadget), his niece (Penny/Sophie) and his dog (Brain), all which have different abilities, such as high jump, planting dynamites or using the Gadget 'Brella as a parachute (Gadget), swimming underwater and controlling or self-destructing robots (Penny/Sophie) and faster speed, double jump and a disguise to fool enemies (Brain). All this is required to stop Dr. Claw from his evil schemes.

The European version features multiple languages (English, Spanish, German, French, Italian and Dutch)

Added description to F-14 Tomcat · March 21st, 2010

One of the Game Boy Advance's launch titles from Majesco (alongside Boxing Fever and Iridion 3D), F-14 Tomcat is essentially a port of Absolute Entertainment's 1994 SNES game Turn and Burn: No-Fly Zone. The game content is exactly the same, but it features a multiplayer mode between other systems (if they have a copy of the game and the GBA Link Cable, of course) and a brand new storyline: the player controls a F-14 pilot chosen by the US government to be assigned in the theater of operations of a war between the republics of China and Taiwan to protect America's "interests" in the region.

The game includes, apart from the previously mentioned multiplayer mode, a landing practice mode, like Turn and Burn. It was later implemented in Majesco's two following GBA flight sims, 2004's Super Hornet F/A-18F and 2007's F24 Stealth Fighter, which re-used this game's engine, with the option of selecting between a landing carrier or a landing strip.

Added description to Arthur to Astaroth no Nazo Makaimura: Incredible Toons · November 27th, 2009

A Japanese-only entry in Dynamix's The Incredible Machine series based on the Ghosts 'N Goblins series.

It is the only The Incredible Machine game with a plot, which is the same as in every Ghosts 'N Goblins game: the princess is kidnapped by Astaroth (the main villain of the games), so Arthur (the main character in the series) has to save her. It features all of the known characters of the series, such as the Red Arremer (who would get his own game series: Gargoyle's Quest). It also features items from the game, for example the armor icon, which is required for Arthur to move in this game. Not only does it have the most well known characters in the Ghosts 'N Goblins games, it also features remixed music of the series.

As with the The Incredible Machine games, there are different kinds of puzzles, one of them even involves killing Arthur. However, unlike the The Incredible Machine games, there are no Head-to-Head puzzles and no Freeform Machine mode, so there's only single player puzzles.

Added description to International Karate Advanced · September 20th, 2009

International Karate Advanced is a remake of International Karate 2000, with the three-way free-for-all from Internation Karate + rather than the standard one-on-one from the other games in the series. The game features the same twelve playable characters, but now their skills are displayed on a scale of one to five stars. The same classic bonus games from the previous games have returned, as well as a practice dojo, which was previously included in International Karate 2000.