Contributions > Descriptions by WWWWolf (444)

WWWWolf has contributed 11 descriptions to the database.

Added description to BloodRayne: Betrayal · January 28th, 2012

BloodRayne: Betrayal is the third game in BloodRayne series. In a big departure from the previous parts, the game uses a much more cartoonish and comic-like approach, both in its graphics style and its increased use of humorous content. It is a side-scrolling action platformer in vein of Castlevania titles, with strong emphasis on stylish and exaggeratedly bloody hack-and-slash action.

On the request of the Brimstone Society, Rayne leads a group of soldiers to a gigantic, evil underground castle to battle Kagan, her father. The soldiers don't turn out to be too effective, but at least Rayne gets help from surprising directions. Rayne is able to dash, take long backflips, and wall-jumping is an effective technique for navigating the castle. She may attack enemies with her blades, and guns and kicks, with various combo attacks. Being a dhampir - a half-vampire - she's also able to drink the blood of her enemies to recover her energy. She's also able to infect enemies, essentially turning them into walking bombs that she can detonate on her whim, causing spectacular spreading explosions.

Added description to Halo 3: ODST · September 25th, 2009

Halo 3: ODST happens mostly at the same time of the events of Halo 2 and the very beginning of Halo 3. It details the Covenant's invasion to Earth in year 2552 from the point of view of the Orbital Drop Shock Troopers. The player takes the role of various members of the ODST squad in the war-torn city of New Mombasa - most prominently The Rookie, who can be considered the protagonist of the game.

A departure from previous games in the Halo series, Halo 3: ODST is more open-ended and features more exploration. The new VISR visor system can provide light amplification and is used to identify friends and foes. The visor also provides map, navigation data, and link-up with the AIs that run the city. The players are also no cybernetic super-soldiers this time; player stamina and health are bigger factors than before, and both the speed and jump height are scaled back.

The game features a Firefight mode, a four-player cooperative game mode that is centered around the campaign. Rather than the hardcore sci-fi of previous editions, ODST has influences of film noir and jazz-like elements to complement the soundtrack.

Halo 3: ODST also includes Halo 3: Mythic, which is essentially a stripped-down, multiplayer-only version of Halo 3, and includes all Halo 3 downloadable maps, including Heroic, Legendary, and Mythic map packs and three previously unreleased maps.

Added description to Halo Wars (Limited Edition) · August 13th, 2009

Halo Wars (Limited Edition) is a special version of Halo Wars. The game comes in a transparent plastic case, with the actual game disc and manual in a two-sided metal box, which can be flipped to choose a desired cover picture for the whole box: one side features UNSC troops and three SPARTAN-II's, the other featuring Covenant troops and Elite warriors. In addition, there is another box that contains a hard-bound graphic novel "Halo Wars: Genesis", 6 cardboard cards that feature pictures, information and statistics about the various leaders found in the game, and a rubber patch with the emblem of the UNSC Spirit of Fire.

Also included is free bonus content that can be downloaded through Xbox LIVE: Mythic Map Pack for Halo 3, an "Honor Guard Wraith" variant of the famed Covenant tank, and a 48-hour trial of Xbox LIVE Gold.

Added description to Halo Wars · August 13th, 2009

Halo Wars is a prequel to the the Halo trilogy, set 21 years before the events of Halo: Combat Evolved. In this real-time strategy take on Halo, the player leads the UNSC troops from the ship "Spirit of Fire", as they fight war against the Covenant on the partially destroyed human colony planet Harvest.

Most of the familiar units from the Halo games are featured - on UNSC side, one can find anything from marines to the near-legendary SPARTAN-II super-soldiers, from Warthogs to Scorpion tanks. The ranks of the Covenant are well-represented from lowly Grunts all the way to the most feared Elites, Brutes and even the Prophets, with all the vehicles from Banshees to Wraiths and Scarabs.

The game offers both a single-player campaign and an ability to play through the campaign in co-operative mode. The player-versus-player Skirmish mode, which supports up to 6 players, also lets the players to take the Covenant's side.

Added description to Magic: The Gathering - Duels of the Planeswalkers · July 8th, 2009

Magic: The Gathering - Duels of the Planeswalkers is a somewhat simplified adaptation of the Magic: the Gathering trading card game. As in the original card game, the player casts magic spells to summon various creatures, add enchantments to them, and cause various other effects, and attacks the other players to destroy them. The game is meant to be easy for new M:tG players to pick up, while not disappointing experienced players. Some of the game mechanics, such as tapping lands, is done automatically, and there's no deck construction - only unlocking cards and pre-built decks.

The game has two campaigns, for single-player and two-player co-operative play. In online play, in addition to classic two-player duels, the game supports two-player co-operative play and free-for-all play, up to 4 players. Online play also has ranked play modes and a leaderboard. The game also has various puzzle challenges to solve.

Added description to Thief Collection · January 7th, 2008

Thief Collection is a compilation of three Thief games:

Added description to Orcs & Elves · December 5th, 2007

Orcs & Elves is a turn-based role-playing game based on improved DOOM RPG engine. The story follows an elf named Elli who, along with a talking magic wand Ellon, heads to the depths of a devastated dwarven citadel to find out what happened there, battling foes of many kinds, finding mysterious items and meeting various people.

The game uses a first person perspective and dungeons are grid-based, similar to the Dungeon Master and Eye of the Beholder series; the player can only move between squares, forward, backward, strafe left or right, turn in 90 degree increments. Enemies and dungeon features are drawn with sprite graphics. There are some 3D objects in the dungeons as well, and the game employs some 3D camera movements in the cutscenes. The dungeons mostly consist of one level, though it is possible to move between different parts of the dungeons and revisit the previous dungeons as necessary.

Added description to The Battle for Wesnoth · April 3rd, 2006

Battle for Wesnoth is a turn-based fantasy strategy game. Various races - humans, elves, dwarfs, drakes and undead - and various factions battle for the control of the land of Wesnoth in various eras.

The strategic gameplay is similar to games such as Master of Monsters and Warsong. The players, represented in game as high-level commander units, recruit new units, who then fight, advance in experience and eventually turn to another units.

There's both a multiplayer mode, which typically involves wiping out the enemy (or at least their commander). For single player games, there are several campaigns as well as ability to play multiplayer mode against the computer. Also included is a map editor and a scripting language to construct new campaigns.

Added description to Star Fox Assault · May 8th, 2005

The Lylat System has been at peace for several years after the mysterious disaster was averted on Dinosaur Planet. But, alas, Andrew Oikonny, who has been kicked out of Star Wolf, seems to have taken over Andross's army, and to make things even trickier, strange insect-like creatures called Aparoids have started to appear all around and destroy and assimilate objects.

Star Fox Assault marks a return to the space and air combat in the spirit of the original Star Fox and Star Fox 64 games. In addition to this, Fox and friends get to fight on foot, using various different kinds of weapons, and the Landmaster tank. The game includes a 10-mission campaign as well as a rather varied multiplayer mode.

Added description to Double Take · May 2nd, 2004

A shoot-em-up game. You are a professor who can fly around. The game play area is divided into different kinds of rooms. There are two parallel universes (the "good" and "bad" - or "modern" and "ancient", if you prefer - versions of the universe), and you get sent from one universe to another at times. Part of the game is to collect items from these mirror worlds that have been swapped, and return them to their correct places, thus restoring the balance. In addition to this, you also need to shoot a lot of aliens before they shoot you, culminating with the fight against the big alien end monster.

Added description to Näkemiin, Hongkong · April 27th, 2004

A text adventure game. It is year 1997. Hong Kong has moved from British administration to the Chinese, but not without bloodshed. Worse, a rich gold mine has been discovered right under the city. In the middle of a new international crisis, a single agent - the player, naturally - is sent to destroy the city with a nuclear bomb, but he is captured. Your task is to escape from the prison camp and continue your mission.

The game features a simple verb-noun text parser with support for noun inflection (which was critical because the game was in Finnish).