Contributions > Descriptions by AG Wolf (274)

AG Wolf has contributed 7 descriptions to the database.

Added description to Scud: The Disposable Assassin · September 2nd, 2004

You play the game as Scud, a "disposable assassin", who has been hired to take out a target in the "Marvin's Manikan" factory. Based on the underground comic by Rob Schrab, Scuds are designed to self destruct after they have destroyed their target... Scud has become aware of this fact, and instead only injures his target enough to not self-destruct. But, being a robot, Scud has no money, and must turn to freelance jobs to pay for his original target's life support.

The game can be played with either a controller or the Virtua Stunner (or other compatible light gun). With a controller, the game is a side scrolling shoot-em-up; but with a light gun, it becomes a first person shooter. You can play with any combination of controllers and guns, but the game is essentially meant to be played with two guns (Scud himself uses two guns).

The game is fueled by music from "DJR/IB3 LTD." (Darryl J. Reavis & Illuminado Berrios, III), Fidget-X, and Unbelievable Jolly Machine

Added description to Brutal: Above the Claw · April 4th, 2004

As with the original Brutal: Paws of Fury, the game involves a martial arts tournament set up by the Dalai Llama. A selection of 12 anthropomorphic animals are involved; choose from them for the cartoon-styled beat 'em up action.

Characters each have their own fighting style, array of moves, and storyline. As you progress through the game, you unlock more moves for each character. There's also a progressive conquest mode which challenges you to take over the entire Brutal Island.

Added description to WipEout 64 · January 20th, 2004

WipEout 64 is a follow-up to WipEout XL, taking place one year later (2098). Like other installments in the series, it is a futuristic racing game in which players control hovercrafts and use weapons to damage the opponents' vehicles, trying to finish the race in the first position. The gameplay is similar to its predecessor in many aspects, such selection of hovercrafts, handling system, visuals, etc. The main differences include:

  • Split-screen multiplayer gameplay (up to four players) is introduced
  • Challenge mode includes: Race, Time Trial, Weapon, and Super Combo Challenges
  • Each team has a special weapon of its own
  • New racing tracks
  • The Piranha vehicle is now capable of using weapons
Added description to Daytona USA: Championship Circuit Edition · January 18th, 2004

All of its predecessor and then some. More tracks, many more cars (hidden cars as well), smarter AI, more music (no more lyrics for the in-game race music either), broader 2-player gameplay, more refined arcade physics...and on top of everything else- BETTER GRAPHICS! The first Daytona on the Saturn boasted some hefty visuals, great for displaying the Saturn's power to the masses at the console's birth; but for the Saturn to be revered for everything it was, Sega (and AM2) had to make something a little flashier. All the graphics in the game have been updated...both the cars and tracks have higher polygon count, better texture mapping; the framerate is QUITE noticeably improved, everything is very smooth.

Added description to Sonic Battle · January 18th, 2004

Sonic Battle is a fast paced pseudo-fighting game, akin to Super Smash Brothers from Nintendo. Rather than being 3D side-scrolling, this game employs a 3D isometric view- not a static, sprite-based field though, it is comprised of actual texture-mapped polygons. The character sprites are 2D though, and while you think it wouldn't work- it does :P

You can have 9 characters to choose from, 5 modes of play; Story, Battle, Challenge, Training, and Mini Games; you can link up 4 GBA's to fight your friends, each character has a bunch of moves you can use to beat the you-know-what out of whoever you're fighting. It has a system of selecting Aerial, Ground, and Guard based attacks, and depending on what type of attack you set for which area (aerial/ground/guard), you have a possibility of 9 total different special attacks to choose from (only 3 at a time in a match though) which you can change each time you lose 1 stock point.

Among the other many features, Sonic Team has also made the game more dynamic with the addition of a trainable character whose abilities and techniques you can raise and add to. You get to pick and choose every aspect of the robot's style (running, attacking, jumping, dashing, etc etc etc etc etc).

The game takes a moderate amount of time to play through as all the characters, and adds a longer lifespan to itself if you wish to play through and beat it completely (all characters, get all moves for the trainable robot, etc).

Added description to Astal · January 13th, 2004

Antowas has created a land of striking beauty and magic, with Astal and his beloved Leda among its happy inhabitants. However, Jerado has set out to destroy it, capturing Leda and forcing Astal to set off to save her.

Astal is a side-scrolling platform game with lots of Anime-esque background detail. You have birds helping you if you can rescue them. Special moves such as a smart bomb can be collected.

Added description to Sonic Blast · January 5th, 2004

Sonic Blast was released for Game Gear in conjunction with Sonic 3D Blast (aka Sonic 3D: Flickies' Island) for Genesis/MD and Saturn. It boasted similarly rendered character sprites and colorful backgrounds. The game was yet another addition to the series, plus Sega had hoped it would be a boost to the dying Game Gear's title selection at the time. Brazilian based TecToy re-released the game for Sega Master System in 1997, a year after the initial release (while many may think this is a pirated title, TecToy is indeed licensed to produce and release games under the Sega name).