🐳 New! Moby v2023.05.26 update
user avatar

Ken0x

Reviews

Sensible Soccer: European Champions (Amiga)

By Ken0x on August 10th, 2016

Resident Evil 4 (GameCube)

By Ken0x on September 11th, 2011

Resident Evil 4 (Windows)

By Ken0x on March 14th, 2007

The Elder Scrolls IV: Oblivion (Collector's Edition) (Windows)

By Ken0x on May 20th, 2006

Laser Squad: Nemesis (Windows)

By Ken0x on December 14th, 2005

F.E.A.R.: First Encounter Assault Recon (Director's Edition) (Windows)

By Ken0x on October 25th, 2005

Championship Manager 5 (Windows)

By Ken0x on July 11th, 2005

Night Shift (Amiga)

By Ken0x on January 9th, 2005

NHL 95 (Genesis)

By Ken0x on January 8th, 2005

Blades of Steel (Game Boy)

By Ken0x on January 8th, 2005

Blades of Steel (NES)

By Ken0x on January 8th, 2005

GoldenEye 007 (Nintendo 64)

By Ken0x on January 8th, 2005

Turok: Dinosaur Hunter (Nintendo 64)

By Ken0x on January 8th, 2005

R-Type (Game Boy)

By Ken0x on January 8th, 2005

Target: Renegade (Commodore 64)

By Ken0x on January 7th, 2005

Pitfall! (Atari 2600)

By Ken0x on January 7th, 2005

Ghostbusters (Atari 2600)

By Ken0x on January 7th, 2005

Mercenary III: The Dion Crisis (Amiga)

By Ken0x on January 7th, 2005

Driv3r (Xbox)

Candidate for worst game ever?

The Good
Getting a full refund from the shop a couple of days later was possibly the highlight.

The Bad
Normally I read reviews before buying a game, this time I didn't. I'm not normally suckered into buying games after seeing all the hype- and expensive tv ads.

I wont be making the same mistake again EVER!

This game is atrocious, everything about it is bad, it is the abomination of the driver series - and should of been destroyed during pre-production. The controls are incredibly over sensitive, the slightest steering adjustment and your car will veer wildly across the road - its like ice racing with inflatable tires.Horrific. Getting out of your car and it turns into an even bigger nightmare - forget about trying to aim your weapon. No GTA style lock on's here, you are constantly fighting the crosshairs to get anywhere near your desired target. It doesn't really matter though, the AI is so bad the enemies just stand there shooting at you, (rather badly) so you have plenty of time to line up a shot.

I am still in shock 6 months later that a game could be released in such a unfinished state, and from people with decent track records. Even the pre-rendered intro is dull and full of cliches. The free form driving sections are boring and laughable attempts at non linear gameplay, seemingly thrown in last minute to please GTA fans.

I'm surprised at the current high score on Moby (2.6) it doesn't even deserve 0.6



The Bottom Line
GTA's inbred, half wit wannabe cousin

By Ken0x on January 6th, 2005

Killing Cloud (Amiga)

By Ken0x on January 6th, 2005

Deus Ex (Windows)

By Ken0x on January 5th, 2005

The Elder Scrolls: Chapter II - Daggerfall (DOS)

By Ken0x on January 5th, 2005

Cadaver (DOS)

By Ken0x on January 5th, 2005

Cadaver (Amiga)

They don't make adventure games like this anymore

The Good
The usual stylish graphics of the Bitmap Brothers are present throughout this title, though it is often overlooked compared to their other games. A great little game in its own right. Reminded me of 'head over heels' and other classic Isometric puzzle games.

Its mainly the mood and atmosphere of the game that won me over. Reading scrolls and going through the belongings of the dead of the empty castle, can be quite eerie - and sucks you into the story throughout the five large levels.

The Bad
If you never finished a 'rubik's cube' , then like most of us you'll probably struggle with this game. Even if you did, its a real challenge - as some of the puzzles seem fairly illogical in their solutions.

The controls & interface can be quite fiddly - especially in close encounters with the games many varied creatures & traps



The Bottom Line
At times frustrating, but ultimately rewarding & atmospheric puzzle-adventure

By Ken0x on January 5th, 2005

Chase H.Q. (Commodore 64)

By Ken0x on January 5th, 2005

[ Page 1 ] [ Next ]