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Slug Camargo

All Time Favorite

  • Vampire: The Masquerade - Bloodlines -- My favorite game of all times. No AAA title could ever scratch the heels of this broken game that killed its developer.
  • Dark Souls: Prepare to Die Edition -- The most beautifully balanced game in years. A game with such complexity you need to study for it.
  • Fallout 3 -- It's not comedy but it dares to not take itself too seriously, and for that I adore it. Plus, the _best_ mod community.
  • Silent Hill 2: Restless Dreams -- Proof of how high a game's story can aim, and succeed. Reaches down and messes with every emotion like nothing else.
  • Prince of Persia: The Sands of Time -- You don't need a huge, convoluted story to make a storytelling masterpiece. Character development at its best.
  • Mass Effect 2 -- I'm usually not big on "cinematic" games, but boy, do these BioWare guys know how to write a story.
  • S.T.A.L.K.E.R.: Shadow of Chernobyl -- Unbelievably immersive and atmospheric gameworld. It takes therapy to flush The Zone out of your head.
  • Condemned: Criminal Origins -- What do you know, you _can_ have a game that's heart-stoppingly scary _and_ fun to play at the same time.
  • Silent Hill -- The out-and-out scariest game of all times. Also the most daring exercise in storytelling this side of David Lynch.
  • Amnesia: The Dark Descent -- The guys behind this may be the most interesting, freshest minds in gaming today.
  • The Suffering -- Not without its flaws, but still the game that most closely got to Silent Hill 2's style of storytelling.
  • BioShock -- A promising step towards the perfect storytelling method for games. Plus, jaw-droppingly beautiful art direction.
  • Portal -- Further proof that not taking yourself too seriously makes the best kind of humor. Plus, most charming villain ever.
  • Deus Ex -- The father of action-RPG's still surpasses each and every one of them. Freedom of choice has never been this true.
  • Out of This World -- Beautiful storytelling without words, gorgeous looks without bitmaps --this is the true definition of "Artwork".
  • Half-Life 2: Complete -- A high peak of game design. Everyone should replay these once a year, to remember how good a shooter can (should) be.
  • Half-Life -- Redefined storytelling in games. It's also one of the few shooters that migh stand the test of time forever.
  • Oni -- It had the foundations of a groudbreaking brawler. Sadly underrated, got tossed aside in favor of that Halo shit.
  • You Are Empty -- I can't understand how anyone wouldn't be immediately, helplessly sucked into its atmosphere. And for that I pity them.
  • Tomb Raider -- The granddaddy of 3D platformers, it featured some of the most memorable set pieces ever.
  • Legacy of Kain: Soul Reaver -- The apex of one of the most twisted, greatest stories in gaming. Just one Paul Lukather short of best voice cast ever.
  • Maniac Mansion -- They just don't make them like this anymore. Pure, genuine, unfiltered crazy in a disk.
  • The Secret of Monkey Island -- The father of humorous videogames. Overall, it might very well be the best videogame in history.
  • Alone in the Dark -- The game that kicked off the survival/horror genre, and one of the very few that got it so right.