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All Time Favorite

  • Alex Kidd in Miracle World -- tudu tudu tudu tudu tudu tudu dum dum - not good and terrible boss fights, but there when it all began. Peak SMS visuals
  • Alone in the Dark -- feeling safe, then the dog jumps through the window. Ruthless and toys with your expectations. Defined horror survival
  • Amid Evil -- a retro shooter that understands gunplay
  • Ashes 2063 -- modding corridors into an open world, lovely. So much content
  • Assassin's Creed IV: Black Flag -- great mix of exploration and ship fighting, when the formula still felt fresh
  • Betrayer -- amazing dark and looming atmosphere, brilliant exploration and mystery, the bell sound is freightening and haunting
  • The Binding of Isaac -- the culmination of McMillen's art style and universe, with an addictive rinse and repeat formula. Also very hard.
  • Braid -- great puzzles, what a final level, I didn't connect with the art style though
  • Burnout 3: Takedown -- shoving everyone off the road, filled the void of Whiplash (see lower), but without the personalization
  • Comanche: Maximum Overkill -- really strong gameplay
  • Command & Conquer: Red Alert -- running to the computer store on launch day, watching the intro with Klepacki's music for the first time in utter awe
  • Delete -- a lovely puzzle game
  • DOOM II -- watching the demo roll for the first time on a 486 is one of those memories. Unreal graphics. Shotgun: click clack.
  • DreamWeb -- very intruiging and dark atmosphere, feels like the adventure inspiration to Hotline Miami
  • Duke Nukem 3D -- brought the joy of exploration and toying with the environment to first-person shooters
  • Dune II: The Building of a Dynasty -- one of the few times, next to KKND, Red Alert and StarCraft, that I really got into a strategy game
  • Dusk -- brilliant, confident, low-poly retro throwback
  • Ečstatica -- great sense of mystery and exploration, an oppressive, unkillable arch enemy that haunts your mind and felt so unfair
  • Far Cry 3 -- the formula and exploration at its finest, when it still felt fresh (see: Black Flag)
  • Final Fantasy VII -- you know why
  • Forza Horizon -- my cup of arcade racing, but I had enough after the first one
  • FRACT OSC -- mystery and exploration, so much love put in the puzzle design
  • Gabriel Knight: Sins of the Fathers -- mysterious, great atmosphere, but also very hard
  • Hard Reset -- a lovely crafted, fine, no-nonsense shooter, very satisfying weapon/ammo juggling
  • Hellblade: Senua's Sacrifice -- great story, great visuals, powerful acting
  • Heroes of Might and Magic II: The Succession Wars -- very addictive strategy gameplay, got hooked.
  • Hexcells Infinite -- the puzzle game I'll never tire off, brilliant design
  • Indiana Jones and the Fate of Atlantis -- no walkthroughs, no internet, so it took me years to finish it, but I didn't mind.
  • IndyCar Racing II -- hard, but addictive, played this with a flightsim stick for some reason
  • Lands of Lore III -- one of the few times I was patient enough to complete an RPG. Wrote the definitive online guide for this
  • Might & Magic: Clash of Heroes -- my spiritual sequel to Heroes of Might and Magic II, but simplified and puzzly
  • Monkey Island 2: LeChuck's Revenge -- also needed years to finish this, what a story and soundtrack, defined adventure games for me with Indy.
  • NaissanceE -- nightmarish industrial design, really strong and dark atmosphere. Feels like the game adaptation of House of Leaves.
  • NieR: Automata -- got me hooked like FF7 once did, brilliant soundtrack and atmosphere
  • Ninjajar! -- great and funny platformer
  • Outlaws -- on LAN, sneaking and hunting around the towns against another player, is one of the best multiplayer experiences
  • The Path -- the best game to originate from Belgium, unmatched atmosphere, haunting visuals and sound design
  • Penumbra: Overture - Episode 1 -- a fine and fresh mix of physics puzzling and story. Feeling safe? Then the monsters break through your barricade.
  • Portal -- strong visual style, great puzzles, captivating story and brilliant sense of humor, a generation classic
  • Prince of Persia -- loved the mysterious environments and how hard it was. The smooth animation blew me away.
  • Psycho Fox -- very strong platforming design
  • Psycho Pinball -- not realistic at all, but still got me hooked with the satisfying score shattering late game point festivals
  • Quake -- still playing single-player maps, the proto shooter that defined the genre
  • Quake II -- fell hard for the multiplayer. Hardware acceleration with a 3DFX Voodoo card was an insane visual leap
  • Relentless: Twinsen's Adventure -- great sense of mystery and exploration. The French school at its peak together with Alone in the Dark.
  • Robot Roller-Derby: Disco Dodgeball -- amazingly strong and gratifying multiplayer shooting
  • Sam & Max: Hit the Road -- half the game was optimizing computer memory to get this to run. Worth the work: very funny, great visuals
  • Screamer Rally -- the best arcade racing and drifting mechanics. Nothing ever came close again. Come on, Milestone, make a new one!
  • Shadow of the Tomb Raider -- best Tomb Raider since the first one, great exploration
  • Snipes -- one of my earliest gaming experiences, very difficult and mysterious.
  • Sonic the Hedgehog -- genre-defining platformer, so cocky and confident in its design and speed
  • SSX on Tour -- EA got this one right. Very satisfying riding and outrageous stunts. Oozes fun and playfulness.
  • Star Wars: Jedi Knight - Dark Forces II -- The proto story shooter with open levels and puzzles. So big, so much height. Paved the way for the likes of Half-Life.
  • Stray -- classic single-player experience of a concept with a lot of love, care and playfulness
  • Stunts -- had so much fun with the arcade racing, spent lots of time designing tracks
  • Supraland -- one of those pure gameplay experiences where everything feels wonderful and fresh. Great puzzles, great exploration
  • Terminal Velocity -- my sci-fi succesor to Comanche: Maximum Overkill, really satisfying gunplay
  • The Town of Light -- story got under my skin, great location and atmosphere, emotional ending
  • TrackMania Nations ESWC -- my spiritual successor to Stunts, very addictive
  • Whiplash -- rename the drivers to people you know and play on max difficulty, not becoming first, but destroying everyone.
  • The Witness -- so smart and an intruiging setting. If I ever would have designed a game, I wish it was this one.
  • Wonder Boy III: The Dragon's Trap -- really strong game design