f | Marvin started his game development career at Bethesda Softworks in 1996. During his three years at Bethesda, he worked on the following games: | f | Marvin started his game development career at Bethesda Softworks in 1996. During his three years at Bethesda, he worked on the following games: |
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| * Battlespire (graphics engine and networking) | | * Battlespire (graphics engine and networking) |
| * Redguard (graphics engine) | | * Redguard (graphics engine) |
| * PBA Bowling 2 (graphics, physics, animation systems) | | * PBA Bowling 2 (graphics, physics, animation systems) |
| * X-Car (graphics engine) | | * X-Car (graphics engine) |
| * Burnout: Championship Drag Racing (graphics engine and networking) | | * Burnout: Championship Drag Racing (graphics engine and networking) |
| * Burnout: Players Choice Edition (graphics engine and networking) | | * Burnout: Players Choice Edition (graphics engine and networking) |
| * Also a few unreleased / canceled games | | * Also a few unreleased / canceled games |
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n | After he left Bethesda, he worked for a couple of non-games related companies until he joined Hoopla Entertainment. After about a year there, he realized the company was going nowhere (they have never released a game), and went into contract work for a bit until 2004. In 2003, he joined Rainbow Studios (a THQ development house). At Rainbow, he worked on the following games: | n | After he left Bethesda, he worked for a couple of non-games related companies until he joined Hoopla Entertainment. After about a year there, he realized the company was going nowhere (they have never released a game) and went into contract work for a bit until 2004. In 2003, he joined Rainbow Studios (a THQ development house). At Rainbow, he worked on the following games: |
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| * Cars (graphics engine, and porting to GameCube and Xbox 360 from the original PS2 code) | | * Cars (graphics engine, and porting to GameCube and Xbox 360 from the original PS2 code) |
| * Cars: Mater-National (graphics engine) | | * Cars: Mater-National (graphics engine) |
| * Deadly Creatures (animation systems) | | * Deadly Creatures (animation systems) |
| * Dood's Big Adventure (graphics engine) | | * Dood's Big Adventure (graphics engine) |
| * Also a few unreleased / canceled games | | * Also a few unreleased / canceled games |
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n | Marvin was the lead on the hardware development team that created the original Wii uDraw tablet which was a sales success. The atmosphere at Rainbow had changed and after nearly 7 years of working there, he decided to leave. He had nothing to do with the Xbox 360 and PS3 versions of uDraw which was released some time after his departure from Rainbow Studios / THQ and was a sales disaster. | n | Marvin was the lead on the hardware development team that created the original Wii uDraw tablet which was a sales success. The atmosphere at Rainbow had changed and after nearly 7 years of working there, he decided to leave. He had nothing to do with the Xbox 360 and PS3 versions of uDraw which was released sometime after his departure from Rainbow Studios / THQ and was a sales disaster. |
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t | He is currently not working in the game development industry. | t | He is currently not working in the game development industry but has a Starflight remake project going on here: http://bravearmy.com/starflight |