f | Jose Villeta graduated from the Massachusetts Institute of Technology with a Bachelor of Science degree in Aeronautical and Astronautical Engineering. He also graduated from George Washington University, based at NASA Langley Research Center in Virginia, where he received a Master of Science degree from the Aeronautical Engineering Department. | f | Jose Villeta graduated from the Massachusetts Institute of Technology with a Bachelor of Science degree in Aeronautical and Astronautical Engineering. He also graduated from George Washington University, based at NASA Langley Research Center in Virginia, where he received a Master of Science degree from the Aeronautical Engineering Department. |
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| Jose moved to Los Angeles, to work for Rockwell International at NASA Dryden on the Edwards Air Force base as Flight Dynamics Engineer. Jose worked on the experimental X-31 Enhanced Maneuverable Fighter aircraft. | | Jose moved to Los Angeles, to work for Rockwell International at NASA Dryden on the Edwards Air Force base as Flight Dynamics Engineer. Jose worked on the experimental X-31 Enhanced Maneuverable Fighter aircraft. |
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n | In August of 1994, he helped secure the <moby company=Virgin Games>Virgin</moby> contract and started <moby company=Black Ops>Black Ops</moby> with <moby developer=John Botti>John Botti</moby>. Jose programmed all flight dynamics and controls, artificial intelligence, 3D deformation animation system on the <moby game=Agile Warrior>Agile Warrior F111X</moby> title. He then went on to design and be the Lead Programmer for the <moby game=Treasures of the Deep>Treasures of the Deep</moby>, and <moby game=Warpath>Warpath</moby> titles. Jose managed development of the <moby game=March Madness>March Madness</moby> games, helped produce <moby game=Tomorrow Never Dies>Tomorrow Never Dies</moby>, and was involved in producing and programming on <moby game=World Not Enough>007: The World is Not Enough</moby>. | n | In August of 1994, he helped secure the <moby company="Virgin">Virgin</moby> contract and started <moby company="Black Ops">Black Ops</moby> with <moby developer="John Botti">John Botti</moby>. Jose programmed all flight dynamics and controls, artificial intelligence, 3D deformation animation system on the <moby game="Agile Warrior F111X">Agile Warrior F111X</moby> title. He then went on to design and be the Lead Programmer for the <moby game="Treasures of the Deep">Treasures of the Deep</moby>, and <moby game="Warpath">Warpath</moby> titles. Jose managed development of the <moby game="March Madness">March Madness</moby> games, helped produce <moby game="Tomorrow Never Dies">Tomorrow Never Dies</moby>, and was involved in producing and programming on <moby game="007: The World is Not Enough">007: The World is Not Enough</moby>. He continued to work as Vice President of Research and Development until 2006. In this capacity he helped acquire projects and managed the development of PS2 and Xbox titles like <moby game="Street Hoops">Street Hoops</moby>, <moby game="The Xfiles: Resist or Serve">The Xfiles: Resist or Serve</moby>, <moby game="Terminator 3">Terminator 3</moby>, and <moby game="AND 1 Streetball">AND 1 Streetball</moby> among others. |
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t | Today Jose's title with Black Ops is Vice President of Research and Development. In this capacity he helps acquire projects and is currently managing development of PS2 and XBOX titles. | t | Today Jose works as a Technical Director at <moby company="Heavy Iron Studios">Heavy Iron Studios</moby>, a division of <moby company="THQ">THQ</moby>. Currently working on next-generation titles. |