Revisions of Trivia for the Game Bubble Bobble
2023-05-24 17:53:47 by Kayburt (22606)Original | New | ||||
---|---|---|---|---|---|
f | 1 | <h3>1001 Video Games</h3> | f | 1 | <h3>1001 Video Games</h3> |
2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | 2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | ||
3 | <h3>BBC Micro version</h3> | 3 | <h3>BBC Micro version</h3> | ||
4 | A BBC version was independantly coded by Peter Gillet with graphics by Martin Kelsey. Modeled after playing the C64 conversion for hours it was demonstrated to Firebird which rejected it. It has since surfaced on the internet. | 4 | A BBC version was independantly coded by Peter Gillet with graphics by Martin Kelsey. Modeled after playing the C64 conversion for hours it was demonstrated to Firebird which rejected it. It has since surfaced on the internet. | ||
t | t | 5 | <h3>Sharp X68000 version</h3> | ||
6 | The Sharp X68000 version has a hidden mode titled "Sybubblun" with unique rooms and a different style of gameplay. | ||||
5 | <h3>Cancelled mobile port</h3> | 7 | <h3>Cancelled mobile port</h3> | ||
6 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | 8 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | ||
7 | <h3>Endings</h3> | 9 | <h3>Endings</h3> | ||
8 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | 10 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | ||
9 | <h3>References</h3> | 11 | <h3>References</h3> | ||
10 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | 12 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | ||
11 | <h3>Awards</h3> | 13 | <h3>Awards</h3> | ||
12 | <ul> | 14 | <ul> | ||
13 | <li>ACE | 15 | <li>ACE | ||
14 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul> | 16 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul> | ||
15 | </li> | 17 | </li> | ||
16 | <li>Commodore Format | 18 | <li>Commodore Format | ||
17 | <ul> | 19 | <ul> | ||
18 | <li>January 1991 (Issue 4) - listed in the A to Z of Classic Games article (Great)</li> | 20 | <li>January 1991 (Issue 4) - listed in the A to Z of Classic Games article (Great)</li> | ||
19 | <li>July 1993 (Issue 34) - Modern Classics: Platformers</li> | 21 | <li>July 1993 (Issue 34) - Modern Classics: Platformers</li> | ||
20 | <li>November 1994 (Issue 50) – #9 The All-Time Top 50 C64 Games</li></ul> | 22 | <li>November 1994 (Issue 50) – #9 The All-Time Top 50 C64 Games</li></ul> | ||
21 | </li> | 23 | </li> | ||
22 | <li>Computer and Video Games | 24 | <li>Computer and Video Games | ||
23 | <ul> | 25 | <ul> | ||
24 | <li>May 1988 (Issue #79) - Golden Joystick 1988 Award: Third in category Arcade Game of the Year</li> | 26 | <li>May 1988 (Issue #79) - Golden Joystick 1988 Award: Third in category Arcade Game of the Year</li> | ||
25 | </ul> | 27 | </ul> | ||
26 | </li> | 28 | </li> | ||
27 | <li>Retro Gamer | 29 | <li>Retro Gamer | ||
28 | <ul> | 30 | <ul> | ||
29 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | 31 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | ||
30 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li> | 32 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li> | ||
31 | </ul> | 33 | </ul> | ||
32 | </li> | 34 | </li> | ||
33 | <li>ZZAP! | 35 | <li>ZZAP! | ||
34 | <ul> | 36 | <ul> | ||
35 | <li>Newsfield Reader's Awards 1987 - Best Arcade Conversion (readers choice)</li> | 37 | <li>Newsfield Reader's Awards 1987 - Best Arcade Conversion (readers choice)</li> | ||
36 | <li>Newsfield Reader's Awards 1987 - Best Platform Game (readers choice)</li> | 38 | <li>Newsfield Reader's Awards 1987 - Best Platform Game (readers choice)</li> | ||
37 | <li>January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)</li> | 39 | <li>January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)</li> | ||
38 | </ul> | 40 | </ul> | ||
39 | </li> | 41 | </li> | ||
40 | </ul> | 42 | </ul> | ||
41 | <small>Information also contributed by | 43 | <small>Information also contributed by | ||
42 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | 44 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | ||
43 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | 45 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | ||
44 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> | 46 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> |
Original | New | ||||
---|---|---|---|---|---|
f | 1 | <h3>1001 Video Games</h3> | f | 1 | <h3>1001 Video Games</h3> |
2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | 2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | ||
t | t | 3 | <h3>BBC Micro version</h3> | ||
4 | A BBC version was independantly coded by Peter Gillet with graphics by Martin Kelsey. Modeled after playing the C64 conversion for hours it was demonstrated to Firebird which rejected it. It has since surfaced on the internet. | ||||
3 | <h3>Cancelled mobile port</h3> | 5 | <h3>Cancelled mobile port</h3> | ||
4 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | 6 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | ||
5 | <h3>Endings</h3> | 7 | <h3>Endings</h3> | ||
6 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | 8 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | ||
7 | <h3>References</h3> | 9 | <h3>References</h3> | ||
8 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | 10 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | ||
9 | <h3>Awards</h3> | 11 | <h3>Awards</h3> | ||
10 | <ul> | 12 | <ul> | ||
11 | <li>ACE | 13 | <li>ACE | ||
12 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul> | 14 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul> | ||
13 | </li> | 15 | </li> | ||
14 | <li>Commodore Format | 16 | <li>Commodore Format | ||
15 | <ul> | 17 | <ul> | ||
16 | <li>January 1991 (Issue 4) - listed in the A to Z of Classic Games article (Great)</li> | 18 | <li>January 1991 (Issue 4) - listed in the A to Z of Classic Games article (Great)</li> | ||
17 | <li>July 1993 (Issue 34) - Modern Classics: Platformers</li> | 19 | <li>July 1993 (Issue 34) - Modern Classics: Platformers</li> | ||
18 | <li>November 1994 (Issue 50) – #9 The All-Time Top 50 C64 Games</li></ul> | 20 | <li>November 1994 (Issue 50) – #9 The All-Time Top 50 C64 Games</li></ul> | ||
19 | </li> | 21 | </li> | ||
20 | <li>Computer and Video Games | 22 | <li>Computer and Video Games | ||
21 | <ul> | 23 | <ul> | ||
22 | <li>May 1988 (Issue #79) - Golden Joystick 1988 Award: Third in category Arcade Game of the Year</li> | 24 | <li>May 1988 (Issue #79) - Golden Joystick 1988 Award: Third in category Arcade Game of the Year</li> | ||
23 | </ul> | 25 | </ul> | ||
24 | </li> | 26 | </li> | ||
25 | <li>Retro Gamer | 27 | <li>Retro Gamer | ||
26 | <ul> | 28 | <ul> | ||
27 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | 29 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | ||
28 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li> | 30 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li> | ||
29 | </ul> | 31 | </ul> | ||
30 | </li> | 32 | </li> | ||
31 | <li>ZZAP! | 33 | <li>ZZAP! | ||
32 | <ul> | 34 | <ul> | ||
33 | <li>Newsfield Reader's Awards 1987 - Best Arcade Conversion (readers choice)</li> | 35 | <li>Newsfield Reader's Awards 1987 - Best Arcade Conversion (readers choice)</li> | ||
34 | <li>Newsfield Reader's Awards 1987 - Best Platform Game (readers choice)</li> | 36 | <li>Newsfield Reader's Awards 1987 - Best Platform Game (readers choice)</li> | ||
35 | <li>January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)</li> | 37 | <li>January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)</li> | ||
36 | </ul> | 38 | </ul> | ||
37 | </li> | 39 | </li> | ||
38 | </ul> | 40 | </ul> | ||
39 | <small>Information also contributed by | 41 | <small>Information also contributed by | ||
40 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | 42 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | ||
41 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | 43 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | ||
42 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> | 44 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> |
Original | New | ||||
---|---|---|---|---|---|
f | 1 | <h3>1001 Video Games</h3> | f | 1 | <h3>1001 Video Games</h3> |
2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | 2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | ||
3 | <h3>Cancelled mobile port</h3> | 3 | <h3>Cancelled mobile port</h3> | ||
4 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | 4 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | ||
5 | <h3>Endings</h3> | 5 | <h3>Endings</h3> | ||
6 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | 6 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | ||
7 | <h3>References</h3> | 7 | <h3>References</h3> | ||
8 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | 8 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | ||
9 | <h3>Awards</h3> | 9 | <h3>Awards</h3> | ||
10 | <ul> | 10 | <ul> | ||
11 | <li>ACE | 11 | <li>ACE | ||
12 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul> | 12 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul> | ||
13 | </li> | 13 | </li> | ||
14 | <li>Commodore Format | 14 | <li>Commodore Format | ||
15 | <ul> | 15 | <ul> | ||
t | 16 | <li>January 1991 (Issue 4) - listed in the A to Z of Classic Games article (Great)</li></ul> | t | 16 | <li>January 1991 (Issue 4) - listed in the A to Z of Classic Games article (Great)</li> |
17 | <ul><li>July 1993 (Issue 34) - Modern Classics: Platformers</li></ul> | 17 | <li>July 1993 (Issue 34) - Modern Classics: Platformers</li> | ||
18 | <li>November 1994 (Issue 50) – #9 The All-Time Top 50 C64 Games</li></ul> | ||||
18 | </li> | 19 | </li> | ||
19 | <li>Computer and Video Games | 20 | <li>Computer and Video Games | ||
20 | <ul> | 21 | <ul> | ||
21 | <li>May 1988 (Issue #79) - Golden Joystick 1988 Award: Third in category Arcade Game of the Year</li> | 22 | <li>May 1988 (Issue #79) - Golden Joystick 1988 Award: Third in category Arcade Game of the Year</li> | ||
22 | </ul> | 23 | </ul> | ||
23 | </li> | 24 | </li> | ||
24 | <li>Retro Gamer | 25 | <li>Retro Gamer | ||
25 | <ul> | 26 | <ul> | ||
26 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | 27 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | ||
27 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li> | 28 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li> | ||
28 | </ul> | 29 | </ul> | ||
29 | </li> | 30 | </li> | ||
30 | <li>ZZAP! | 31 | <li>ZZAP! | ||
31 | <ul> | 32 | <ul> | ||
32 | <li>Newsfield Reader's Awards 1987 - Best Arcade Conversion (readers choice)</li> | 33 | <li>Newsfield Reader's Awards 1987 - Best Arcade Conversion (readers choice)</li> | ||
33 | <li>Newsfield Reader's Awards 1987 - Best Platform Game (readers choice)</li> | 34 | <li>Newsfield Reader's Awards 1987 - Best Platform Game (readers choice)</li> | ||
34 | <li>January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)</li> | 35 | <li>January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)</li> | ||
35 | </ul> | 36 | </ul> | ||
36 | </li> | 37 | </li> | ||
37 | </ul> | 38 | </ul> | ||
38 | <small>Information also contributed by | 39 | <small>Information also contributed by | ||
39 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | 40 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | ||
40 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | 41 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | ||
41 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> | 42 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> |
Original | New | ||||
---|---|---|---|---|---|
f | 1 | <h3>1001 Video Games</h3> | f | 1 | <h3>1001 Video Games</h3> |
2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | 2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | ||
3 | <h3>Cancelled mobile port</h3> | 3 | <h3>Cancelled mobile port</h3> | ||
4 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | 4 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | ||
5 | <h3>Endings</h3> | 5 | <h3>Endings</h3> | ||
6 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | 6 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | ||
7 | <h3>References</h3> | 7 | <h3>References</h3> | ||
8 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | 8 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | ||
9 | <h3>Awards</h3> | 9 | <h3>Awards</h3> | ||
10 | <ul> | 10 | <ul> | ||
11 | <li>ACE | 11 | <li>ACE | ||
12 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul> | 12 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul> | ||
13 | </li> | 13 | </li> | ||
14 | <li>Commodore Format | 14 | <li>Commodore Format | ||
15 | <ul> | 15 | <ul> | ||
t | 16 | <li>January 1991 (Issue 4) - listed in the A to Z of Classic Games article (Great)</li> | t | 16 | <li>January 1991 (Issue 4) - listed in the A to Z of Classic Games article (Great)</li></ul> |
17 | </ul> | 17 | <ul><li>July 1993 (Issue 34) - Modern Classics: Platformers</li></ul> | ||
18 | </li> | 18 | </li> | ||
19 | <li>Computer and Video Games | 19 | <li>Computer and Video Games | ||
20 | <ul> | 20 | <ul> | ||
21 | <li>May 1988 (Issue #79) - Golden Joystick 1988 Award: Third in category Arcade Game of the Year</li> | 21 | <li>May 1988 (Issue #79) - Golden Joystick 1988 Award: Third in category Arcade Game of the Year</li> | ||
22 | </ul> | 22 | </ul> | ||
23 | </li> | 23 | </li> | ||
24 | <li>Retro Gamer | 24 | <li>Retro Gamer | ||
25 | <ul> | 25 | <ul> | ||
26 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | 26 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | ||
27 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li> | 27 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li> | ||
28 | </ul> | 28 | </ul> | ||
29 | </li> | 29 | </li> | ||
30 | <li>ZZAP! | 30 | <li>ZZAP! | ||
31 | <ul> | 31 | <ul> | ||
32 | <li>Newsfield Reader's Awards 1987 - Best Arcade Conversion (readers choice)</li> | 32 | <li>Newsfield Reader's Awards 1987 - Best Arcade Conversion (readers choice)</li> | ||
33 | <li>Newsfield Reader's Awards 1987 - Best Platform Game (readers choice)</li> | 33 | <li>Newsfield Reader's Awards 1987 - Best Platform Game (readers choice)</li> | ||
34 | <li>January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)</li> | 34 | <li>January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)</li> | ||
35 | </ul> | 35 | </ul> | ||
36 | </li> | 36 | </li> | ||
37 | </ul> | 37 | </ul> | ||
38 | <small>Information also contributed by | 38 | <small>Information also contributed by | ||
39 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | 39 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | ||
40 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | 40 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | ||
41 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> | 41 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> |
Original | New | ||||
---|---|---|---|---|---|
f | 1 | <h3>1001 Video Games</h3> | f | 1 | <h3>1001 Video Games</h3> |
2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | 2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | ||
3 | <h3>Cancelled mobile port</h3> | 3 | <h3>Cancelled mobile port</h3> | ||
4 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | 4 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | ||
5 | <h3>Endings</h3> | 5 | <h3>Endings</h3> | ||
6 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | 6 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | ||
7 | <h3>References</h3> | 7 | <h3>References</h3> | ||
8 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | 8 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | ||
9 | <h3>Awards</h3> | 9 | <h3>Awards</h3> | ||
10 | <ul> | 10 | <ul> | ||
11 | <li>ACE | 11 | <li>ACE | ||
n | 12 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul></li> | n | 12 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul> |
13 | </li> | ||||
14 | <li>Commodore Format | ||||
15 | <ul> | ||||
16 | <li>January 1991 (Issue 4) - listed in the A to Z of Classic Games article (Great)</li> | ||||
17 | </ul> | ||||
18 | </li> | ||||
13 | <li>Computer and Video Games | 19 | <li>Computer and Video Games | ||
14 | <ul> | 20 | <ul> | ||
15 | <li>May 1988 (Issue #79) - Golden Joystick 1988 Award: Third in category Arcade Game of the Year</li> | 21 | <li>May 1988 (Issue #79) - Golden Joystick 1988 Award: Third in category Arcade Game of the Year</li> | ||
16 | </ul> | 22 | </ul> | ||
17 | </li> | 23 | </li> | ||
18 | <li>Retro Gamer | 24 | <li>Retro Gamer | ||
19 | <ul> | 25 | <ul> | ||
20 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | 26 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | ||
n | 21 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li></ul> | n | 27 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li> |
28 | </ul> | ||||
22 | </li> | 29 | </li> | ||
n | 23 | <li>ZZAP!<ul> | n | 30 | <li>ZZAP! |
31 | <ul> | ||||
24 | <li>Newsfield Reader's Awards 1987 - Best Arcade Conversion (readers choice)</li> | 32 | <li>Newsfield Reader's Awards 1987 - Best Arcade Conversion (readers choice)</li> | ||
25 | <li>Newsfield Reader's Awards 1987 - Best Platform Game (readers choice)</li> | 33 | <li>Newsfield Reader's Awards 1987 - Best Platform Game (readers choice)</li> | ||
t | 26 | <li>January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)</li></ul> | t | 34 | <li>January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)</li> |
35 | </ul> | ||||
27 | </li> | 36 | </li> | ||
28 | </ul> | 37 | </ul> | ||
29 | <small>Information also contributed by | 38 | <small>Information also contributed by | ||
30 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | 39 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | ||
31 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | 40 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | ||
32 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> | 41 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> |
Original | New | ||||
---|---|---|---|---|---|
f | 1 | <h3>1001 Video Games</h3> | f | 1 | <h3>1001 Video Games</h3> |
2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | 2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | ||
3 | <h3>Cancelled mobile port</h3> | 3 | <h3>Cancelled mobile port</h3> | ||
4 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | 4 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | ||
5 | <h3>Endings</h3> | 5 | <h3>Endings</h3> | ||
6 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | 6 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | ||
7 | <h3>References</h3> | 7 | <h3>References</h3> | ||
8 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | 8 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | ||
9 | <h3>Awards</h3> | 9 | <h3>Awards</h3> | ||
10 | <ul> | 10 | <ul> | ||
11 | <li>ACE | 11 | <li>ACE | ||
12 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul></li> | 12 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul></li> | ||
13 | <li>Computer and Video Games | 13 | <li>Computer and Video Games | ||
14 | <ul> | 14 | <ul> | ||
15 | <li>May 1988 (Issue #79) - Golden Joystick 1988 Award: Third in category Arcade Game of the Year</li> | 15 | <li>May 1988 (Issue #79) - Golden Joystick 1988 Award: Third in category Arcade Game of the Year</li> | ||
16 | </ul> | 16 | </ul> | ||
17 | </li> | 17 | </li> | ||
18 | <li>Retro Gamer | 18 | <li>Retro Gamer | ||
19 | <ul> | 19 | <ul> | ||
20 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | 20 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | ||
21 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li></ul> | 21 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li></ul> | ||
22 | </li> | 22 | </li> | ||
n | 23 | <li>ZZAP! 64<ul> | n | 23 | <li>ZZAP!<ul> |
24 | <li>Newsfield Reader's Awards 1987 - Best Arcade Conversion (readers choice)</li> | 24 | <li>Newsfield Reader's Awards 1987 - Best Arcade Conversion (readers choice)</li> | ||
25 | <li>Newsfield Reader's Awards 1987 - Best Platform Game (readers choice)</li> | 25 | <li>Newsfield Reader's Awards 1987 - Best Platform Game (readers choice)</li> | ||
t | 26 | </ul></li> | t | 26 | <li>January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)</li></ul> |
27 | </li> | ||||
27 | </ul> | 28 | </ul> | ||
28 | <small>Information also contributed by | 29 | <small>Information also contributed by | ||
29 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | 30 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | ||
30 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | 31 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | ||
31 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> | 32 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> |
Original | New | ||||
---|---|---|---|---|---|
f | 1 | <h3>1001 Video Games</h3> | f | 1 | <h3>1001 Video Games</h3> |
2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | 2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | ||
3 | <h3>Cancelled mobile port</h3> | 3 | <h3>Cancelled mobile port</h3> | ||
4 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | 4 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | ||
5 | <h3>Endings</h3> | 5 | <h3>Endings</h3> | ||
6 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | 6 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | ||
7 | <h3>References</h3> | 7 | <h3>References</h3> | ||
8 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | 8 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | ||
9 | <h3>Awards</h3> | 9 | <h3>Awards</h3> | ||
10 | <ul> | 10 | <ul> | ||
11 | <li>ACE | 11 | <li>ACE | ||
n | 12 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul> | n | 12 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul></li> |
13 | <li>Computer and Video Games | ||||
14 | <ul> | ||||
15 | <li>May 1988 (Issue #79) - Golden Joystick 1988 Award: Third in category Arcade Game of the Year</li> | ||||
16 | </ul> | ||||
17 | </li> | ||||
13 | </li><li>Retro Gamer | 18 | <li>Retro Gamer | ||
14 | <ul> | 19 | <ul> | ||
15 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | 20 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | ||
16 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li></ul> | 21 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li></ul> | ||
17 | </li> | 22 | </li> | ||
18 | <li>ZZAP! 64<ul> | 23 | <li>ZZAP! 64<ul> | ||
19 | <li>Newsfield Reader's Awards 1987 - Best Arcade Conversion (readers choice)</li> | 24 | <li>Newsfield Reader's Awards 1987 - Best Arcade Conversion (readers choice)</li> | ||
20 | <li>Newsfield Reader's Awards 1987 - Best Platform Game (readers choice)</li> | 25 | <li>Newsfield Reader's Awards 1987 - Best Platform Game (readers choice)</li> | ||
n | n | 26 | </ul></li> | ||
21 | </ul> | 27 | </ul> | ||
t | 22 | </li></ul> | t | ||
23 | <small>Information also contributed by | 28 | <small>Information also contributed by | ||
24 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | 29 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | ||
25 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | 30 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | ||
26 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> | 31 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> |
Original | New | ||||
---|---|---|---|---|---|
f | 1 | <h3>1001 Video Games</h3> | f | 1 | <h3>1001 Video Games</h3> |
2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | 2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | ||
3 | <h3>Cancelled mobile port</h3> | 3 | <h3>Cancelled mobile port</h3> | ||
4 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | 4 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | ||
5 | <h3>Endings</h3> | 5 | <h3>Endings</h3> | ||
6 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | 6 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | ||
7 | <h3>References</h3> | 7 | <h3>References</h3> | ||
8 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | 8 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | ||
9 | <h3>Awards</h3> | 9 | <h3>Awards</h3> | ||
10 | <ul> | 10 | <ul> | ||
11 | <li>ACE | 11 | <li>ACE | ||
12 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul> | 12 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul> | ||
13 | </li><li>Retro Gamer | 13 | </li><li>Retro Gamer | ||
14 | <ul> | 14 | <ul> | ||
15 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | 15 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | ||
16 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li></ul> | 16 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li></ul> | ||
17 | </li> | 17 | </li> | ||
n | n | 18 | <li>ZZAP! 64<ul> | ||
19 | <li>Newsfield Reader's Awards 1987 - Best Arcade Conversion (readers choice)</li> | ||||
20 | <li>Newsfield Reader's Awards 1987 - Best Platform Game (readers choice)</li> | ||||
18 | </ul> | 21 | </ul> | ||
t | t | 22 | </li></ul> | ||
19 | <small>Information also contributed by | 23 | <small>Information also contributed by | ||
20 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | 24 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | ||
21 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | 25 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | ||
22 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> | 26 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> |
Original | New | ||||
---|---|---|---|---|---|
f | 1 | <h3>1001 Video Games</h3> | f | 1 | <h3>1001 Video Games</h3> |
2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | 2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | ||
3 | <h3>Cancelled mobile port</h3> | 3 | <h3>Cancelled mobile port</h3> | ||
4 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | 4 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | ||
5 | <h3>Endings</h3> | 5 | <h3>Endings</h3> | ||
6 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | 6 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | ||
7 | <h3>References</h3> | 7 | <h3>References</h3> | ||
8 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | 8 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | ||
9 | <h3>Awards</h3> | 9 | <h3>Awards</h3> | ||
10 | <ul> | 10 | <ul> | ||
t | t | 11 | <li>ACE | ||
12 | <ul><li>October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)</li></ul> | ||||
11 | <li>Retro Gamer | 13 | </li><li>Retro Gamer | ||
12 | <ul> | 14 | <ul> | ||
13 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | 15 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | ||
14 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li></ul> | 16 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li></ul> | ||
15 | </li> | 17 | </li> | ||
16 | </ul> | 18 | </ul> | ||
17 | <small>Information also contributed by | 19 | <small>Information also contributed by | ||
18 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | 20 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | ||
19 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | 21 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | ||
20 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> | 22 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> |
Original | New | ||||
---|---|---|---|---|---|
n | n | 1 | <h3>1001 Video Games</h3> | ||
2 | The Arcade version of <i>Bubble Bobble</i> appears in the book <a href="http://en.wikipedia.org/wiki/1001_Video_Games_You_Must_Play_Before_You_Die">1001 Video Games You Must Play Before You Die</a> by General Editor Tony Mott. | ||||
1 | <h3>Cancelled mobile port</h3> | 3 | <h3>Cancelled mobile port</h3> | ||
2 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | 4 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | ||
3 | <h3>Endings</h3> | 5 | <h3>Endings</h3> | ||
4 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | 6 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | ||
5 | <h3>References</h3> | 7 | <h3>References</h3> | ||
6 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | 8 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | ||
t | 7 | <h3>Awards</h3> | t | ||
8 | <h3>Awards</h3> | 9 | <h3>Awards</h3> | ||
9 | <ul> | 10 | <ul> | ||
10 | <li>Retro Gamer | 11 | <li>Retro Gamer | ||
11 | <ul> | 12 | <ul> | ||
12 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | 13 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | ||
13 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li></ul> | 14 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li></ul> | ||
14 | </li> | 15 | </li> | ||
15 | </ul> | 16 | </ul> | ||
16 | <small>Information also contributed by | 17 | <small>Information also contributed by | ||
17 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | 18 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | ||
18 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | 19 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | ||
19 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> | 20 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> |
Original | New | ||||
---|---|---|---|---|---|
f | 1 | <h3>Cancelled mobile port</h3> | f | 1 | <h3>Cancelled mobile port</h3> |
2 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | 2 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | ||
3 | <h3>Endings</h3> | 3 | <h3>Endings</h3> | ||
4 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | 4 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | ||
5 | <h3>References</h3> | 5 | <h3>References</h3> | ||
6 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | 6 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | ||
7 | <h3>Awards</h3> | 7 | <h3>Awards</h3> | ||
8 | <h3>Awards</h3> | 8 | <h3>Awards</h3> | ||
9 | <ul> | 9 | <ul> | ||
10 | <li>Retro Gamer | 10 | <li>Retro Gamer | ||
t | t | 11 | <ul> | ||
12 | <li>October 2004 (Issue #9) – #12 Best Game Of All Time (Readers' Vote)</li> | ||||
11 | <ul><li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li></ul> | 13 | <li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li></ul> | ||
12 | </li> | 14 | </li> | ||
13 | </ul> | 15 | </ul> | ||
14 | <small>Information also contributed by | 16 | <small>Information also contributed by | ||
15 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | 17 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | ||
16 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | 18 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | ||
17 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> | 19 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> |
Original | New | ||||
---|---|---|---|---|---|
t | t | 1 | <h3>Cancelled mobile port</h3> | ||
2 | Sometime in the early 2000s, <moby developer="Stephen Ruddy">Stephen Ruddy</moby> (author of the C64 conversion) attempted to port the game to mobile phones using Java. All 100 levels were copied across, including most of the movement patterns, but the game was never completed. <a href="http://gtwportal.retro-net.de/2007/09/01/gtw-review-bubble-bobble-mobile/#wrapper ">This site</a> has some video of what does exist. | ||||
3 | <h3>Endings</h3> | ||||
4 | If you finished level 99 by killing the enemies you got the bad ending. You had to get the secret key which opened up another 120 or so levels. | ||||
5 | <h3>References</h3> | ||||
1 | Though there have been many games based on the Bubble Bobble characters, a game called "Chackn Pop" (1984) featured several of the characters and powerups later seen in Bubble Bobble. The main character from that game, Chackn, appears as one of the level designs in Bubble Bobble and also makes cameos in most of the sequels and derivative games. | 6 | Though there have been many games based on the <i>Bubble Bobble</i> characters, a game called <moby game="Chack'n Pop">Chack'n Pop</moby>(1984) featured several of the characters and powerups later seen in <i>Bubble Bobble</i>. The main character from that game, Chackn, appears as one of the level designs in <i>Bubble Bobble</i> and also makes cameos in most of the sequels and derivative games. | ||
7 | <h3>Awards</h3> | ||||
8 | <h3>Awards</h3> | ||||
9 | <ul> | ||||
10 | <li>Retro Gamer | ||||
11 | <ul><li>Issue 37 – #7 in the "Top 25 Platformers of All Time" poll</li></ul> | ||||
12 | </li> | ||||
13 | </ul> | ||||
14 | <small>Information also contributed by | ||||
15 | <a href="http://www.mobygames.com/user/sheet/userSheetId,43901/">Martin Smith</a>, | ||||
16 | <a href="http://www.mobygames.com/user/sheet/userSheetId,885/">Mathew Bailey</a> and | ||||
17 | <a href="http://www.mobygames.com/user/sheet/userSheetId,1717/">PCGamer77</a></small> |