🤔 What game had the working title "Quiver"? (answer)

Zero Gravity Entertainment

Moby ID: 1488

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With over 10 years experience in the industry, Zero Gravity Entertainment is committed to creating games that take each genre to the next level. Not satisfied with replicating existing game formats, Zero Gravity is taking games a step further than the rest.

Zero Gravity Entertainment's principal philosophy is that quality comes first under all circumstances, and we have proven that we can deliver high quality in record time.

Zero Gravity Entertainment is especially happy to be able to provide an avenue for dedicated game developers in Australia to work for an internationally acclaimed development house.

Having started his career in 1990, Jonn Gorden formed Zero Gravity Entertainment in 1997, already having its first game deal with Marvel Entertainment for X-Men: The Ravages of Apocalypse. Five months later X-Men: ROA was released. With its quality, unprecedented multiplayer capabilities, and its high profile characters, X-Men: ROA was an astounding success worldwide.

In 1999 Zero Gravity Entertainment joined forces with Immersion Technology to form R3 Interactive. R3 Interactive was formed initially to create arcade games but soon expanded to include PC games and visualisation for high-end simulators.

In 2001 Zero Gravity Entertainment left R3 Interactive to once again work on its own projects. It is currently working on multiple projects including data-driven web-sites, educational programs and consulting.

[Source: Company website]

History +

2001

company leaves R3 Interactive

1999

company joins with Immersion Technology to form R3 Interactive

1997

company formed by Jonn Gorden

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