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A huge thanks to the thousands of MobyGames contributors over the past 15 years who've helped us reach this point! Including each platform release, we are currently at 94,818 total game listings for 165 platforms. You can see the full breakdown by platform here.
To help mark the occasion, we're announcing our plan to remove the MobyGames watermark from all covers and screenshots. This has been in the works for a while and we'll soon be re-processing all 675,000+ screenshots and 270,000+ covers.
In code and format additions, the Changelog is up to date, and includes a number of new game systems - including Windows Apps - and some notable security updates, as well as lots of affiliate link fixes - massive thanks to Nelio!
Elsewhere on contributions, we're rapidly approaching 50,000 unique games - more on that when we get there - and wanted to give some shoutouts to MAT and piltdown_man, who got to 80.000 points this year.
Also some great new milestones in points were reached by Sciere, ryanbus84, Thomas Petterson and more - and thanks to new contributors Kennyannydenny and Jennifer McMurray! Onward and upward...
Happy new year everybody!
Previous years: January 2014 January 2013 January 2012 January 2011 January 2010 January 2009
Each coloured shape in the graph represents a platform. Horizontal axis is time. The vertical axis represents the number of games released. So the height of a shape on a given point in time indicates the number of games released for that platform that year. The total height of the graph on a given point in time shows the total releases that year.
Of course the graph is only as complete as our database is.
- I've changed to a different colour scheme. It may be a bit harder on the eyes, but with some macro magic I tried to keep related platforms similar colours. For example all Microsoft platforms are shades of orange, Apple is green, Sony is blue, Nintendo is red, ZX is purple, and because there are only so many colours Commodore is a different shade of green. I also grouped brands with only one platform into similar colours based on the type of platform (console, handheld, pc, etc.)
- I'm now using MobyGames data for Arcade games, this means that there are much fewer arcade games shown in the graph this year. Although we managed to document an impressive 1525 in the last year, that's nowhere near the 8000+ of arcade-history.com
- 7004 new games compared to last year's graph, in spite of the huge decrease of Arcade games!
- 159 different platforms are displayed in the graph!
Second, Kabushi continues to add new platforms, and if hyou follow this forum thread, you can see them being piled up in _real-time_, which is awesome. Just added is the Bally Astrocade, among a number of others. Finally, once again - thanks to EVERYONE who makes MobyGames' continued success possible - and have a wonderful Xmas & New Year!
View past news.
Tip Of The DayScan cover art in a high resolution and make sure that the scans are completely straight, for the covers themselves as well as the game discs. Scan the art directly against the glass, out of the keep case or jewel case, as this will give a sharper image. Of course, when you keep your games sealed or shrinkwrapped, we make an exception. more tips
3,500 Amiga Games (92%)
We need 248 more Amiga games documented to complete this goal!
Few games were bashed by fans as unreservedly as this final installment of the longest-running adventure game series. It was done with early blocky 3D, lacking the visual charm of its predecessors; more importantly, it had combat and an RPG angle with levels, equipment, etc. Its action was unremarkable, its RPG elements forgettable, its puzzles few and mediocre, failing to satisfy fans of any genre.
Yet it was also an innovative and bold game trying to break beyond genre boundaries, ahead of its time in its treatment of 3D visuals and their effect on gameplay. Dark and atmospheric, it was curiously involving as it shuffled puzzles, encounters with friendly characters, battles, and a hunt for healing items and weapons. Its interesting structure and design philosophy have very few, if any, equivalents in the history of any of the genres it tried to merge - and that's why it deserves a second chance.
This Day In Gaming
Sierra Entertainment, Inc.
Ken Williams and Roberta Williams finally release their first computer game - an adventure game called "Mystery House". The game was available in only 4 stores in the L.A county. Ken & Roberta transferred the software personally. The game was released under "On-Line systems", Sierra in its early life.
|Hi-Res Adventure #1: Mystery House|
Apple II version released. (United States)
DOS version released. (United States)
Macintosh version released. (Worldwide)
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