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Secondly, after some notes on the rewards for ad blurbs vs. descriptions, all handwritten descriptions are now worth 4 MobyPoints on the website (so 3 more points than previously). Hope this'll help encourage.. there may also be an additional modifier for complexity in the future.
We just wanted to highlight the above graph, for which the red bar is the number of games - of any era - added on MobyGames by users since 2012. So 2017's total additions include games from 1981, 2012, and even 2017! (Side note: the green bar is number of times games have been set to 'pending', so includes 2 entries for anything that needed to be set to WIP.)
Current MobyGames management took over the site at the end of 2013, following an aborted site redesign. We're proud of the work you've done with us to keep up with what is an increasingly crowded game market, and fill in a lot of older holes in our database! (And there's four and a half months to go, so expect 2017's red bar to go a lot higher by year's end.)
This time, using the MobyGames API I generated the following graph depicting the release of games of specific gameplay genres per year.
Click to enlarge!
The vertical axis is number of games. Each game in the database is represented in the graph for the first release it was available.
So we decided to make our current MobyGoal around adding iPhone games, with an initial total of 4,000 targeted. (We're already 50% of the way between the previous total and the goal, partly because Sciere has been adding lots on his summer holidays, which is great - but we need your help.)
Click to enlarge!
Compilations/DLC/Special Editions were filtered out for this data.
The pre 1971 era is a bit hectic due to a low number of games released there. But it's cool to see the shift from mostly strategy and simulation to the dominance of action games with the advent of the Arcade and home computers.
The puzzle genre might be under-represented due to a recent addition of that as its own genre instead of a sub-genre for strategy/tactics.
I wonder what percentage of that huge sports-bubble in the 70s is Pong clones?
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4500 iPhone Games (16%)
We need 419 more iPhone games documented to complete this goal!
Multiplayer capability and sharing on the internet are just a couple of features that players can exchange and play their own pinball designs with others. This is one of the unusual pinball games out there for the iPad and iPhone, and of course, it shares the best of both worlds!
This Day In Gaming
Sharp X68000 version released. (Japan)
688 Attack Sub
PC-98 version released. (Japan)
TurboGrafx CD version released. (Japan)
|Blaster Master Boy|
Game Boy version released. (Japan)
Nintendo Co., Ltd.
Nintendo and Silicon Graphics announce an worldwide Joint Development and License Agreement for developing a truly three-dimensional, 64-bit Nintendo machine for home use. "Project Reality" will be unveiled in arcades in 1994, and will be available for home use (target price below $250) by late 1995.
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