James Dargie
aka:
James H. Dargie
Moby ID: 11936
Biography edit · view history
James Dargie has been involved in CG production since 1995. Receiving a degree in Industrial Design in June of 95, he was hired by Take Two Interactive where he eventually became a Lead Artist and Technical Director on Full Motion Video Games and PC titles. His talent for visual story telling naturally lead him to film production where he was a Lead Artist on Square Pictures' CG film Final Fantasy: The Spirits Within in 97. Specializing in modeling, texturing and graphic layout he was able to contribute to designs, concepts and finished products. After this project he has been involved in other great titles working for LucasArts and films like the Matrix Reloaded and Revolutions. In addition to personal projects and work, he is also an Instructor at the Academy of Art College in San Francisco. James lives in Marin county, California with his wife and daughter.
Credited on 17 games
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Call of Duty: Black Ops - Zombies (2015, Android) | Treyarch Zombies Team |
Defiance (2013, Windows) | Art Director |
Call of Duty: Black Ops II (2012, Xbox 360) | Additional Contributions |
Unit 13 (2012, PS Vita) | Art Director |
Call of Duty: MW3 (2011, Xbox 360) | Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment |
Call of Duty: Black Ops (2010, PlayStation 3) | Associate Art Directors |
Call of Duty 4: Modern Warfare (2009, Wii) | Art Support |
Medal of Honor: Airborne (2007, Xbox 360) | Computer Graphics Director |
Medal of Honor: Pacific Assault (2004, Windows) | Lead Weapons Artist |
Medal of Honor: Rising Sun (2003, GameCube) | Additional Thanks |
RTX: Red Rock (2003, PlayStation 2) | Modelers |
Metroid Prime (2002, GameCube) | Senior Artists |
Pirates: The Legend of Black Kat (2002, PlayStation 2) | Additional Modelers |
Battlecruiser 3000AD v2.0 (1998, Windows) | 3D World Object Database |
JetFighter: Full Burn (1998, DOS) | Art Director - Cinematics, Virtual Environment, and In-Game Assets |
Black Dahlia (1998, Windows) | 3D Room Design |
Ripper (1996, DOS) | Graphics |
[ full credits ]
Frequent Collaborators
People- 6 games with Blair Bitonti
- 5 games with Mark Lamia
- 5 games with Indra Yee
- 5 games with David Stohl
- 5 games with Daniel E. Suarez
- 5 games with Jason Harris
- 5 games with Kai Hsu
- 5 games with Kelly Huffine
- 5 games with Brendan Dillon
- 5 games with Padraic Hallinan
Companies
- 6 games with Activision Publishing, Inc.
- 5 games with ak tronic Software & Services GmbH
- 5 games with Valve Corporation
- 4 games with Electronic Arts, Inc.
- 4 games with Treyarch Corporation
- 4 games with Electronic Arts GmbH
- 4 games with Electronic Arts Ltd.
- 4 games with Electronic Arts Publishing SARL
- 3 games with Ripple Effect Studios
- 3 games with Raven Software Corporation
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