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James Dargie

aka: James H. Dargie
Moby ID: 11936

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James Dargie has been involved in CG production since 1995. Receiving a degree in Industrial Design in June of 95, he was hired by Take Two Interactive where he eventually became a Lead Artist and Technical Director on Full Motion Video Games and PC titles. His talent for visual story telling naturally lead him to film production where he was a Lead Artist on Square Pictures' CG film Final Fantasy: The Spirits Within in 97. Specializing in modeling, texturing and graphic layout he was able to contribute to designs, concepts and finished products. After this project he has been involved in other great titles working for LucasArts and films like the Matrix Reloaded and Revolutions. In addition to personal projects and work, he is also an Instructor at the Academy of Art College in San Francisco. James lives in Marin county, California with his wife and daughter.

Credited on 17 games

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Call of Duty: Black Ops - Zombies (2015, Android) Treyarch Zombies Team
Defiance (2013, Windows) Art Director
Call of Duty: Black Ops II (2012, Xbox 360) Additional Contributions
Unit 13 (2012, PS Vita) Art Director
Call of Duty: MW3 (2011, Xbox 360) Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment
Call of Duty: Black Ops (2010, PlayStation 3) Associate Art Directors
Call of Duty 4: Modern Warfare (2009, Wii) Art Support
Medal of Honor: Airborne (2007, Xbox 360) Computer Graphics Director
Medal of Honor: Pacific Assault (2004, Windows) Lead Weapons Artist
Medal of Honor: Rising Sun (2003, GameCube) Additional Thanks
RTX: Red Rock (2003, PlayStation 2) Modelers
Metroid Prime (2002, GameCube) Senior Artists
Pirates: The Legend of Black Kat (2002, PlayStation 2) Additional Modelers
Battlecruiser 3000AD v2.0 (1998, Windows) 3D World Object Database
JetFighter: Full Burn (1998, DOS) Art Director - Cinematics, Virtual Environment, and In-Game Assets
Black Dahlia (1998, Windows) 3D Room Design
Ripper (1996, DOS) Graphics

[ full credits ]

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